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[M] (2) ESV Muspelheim - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 Next All
RumbleBadger
Profile Joined July 2011
322 Posts
April 29 2012 19:05 GMT
#41
I love the use of high ground in this map. Looks interesting and fun.
Games before dames.
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
April 29 2012 19:47 GMT
#42
On April 29 2012 22:32 Aunvilgod wrote:
Show nested quote +
On April 29 2012 19:56 DYEAlabaster wrote:
On April 29 2012 10:15 monitor wrote:
On April 29 2012 04:19 Gentso wrote:
Seriously lacks innovation.


Yep. I just don't see the point to maps like this anymore. They're well made for sure, but there's others out there that are similar and already proven. I think map makers should try to innovate like the Korean maps I've been seeing. Atlantis, Daybreak, Metropolis.. all provide fresh and unique games.

On this map specifically, I'm not sure I understand why there's so much land behind the minerals of the natural. It's a direct connection to the main minerals which seems like it could be abused early game by Protoss and terran cheese.


While I do agree that this map is too standard and/or boring, its funny that you say "these Korean maps" because this is made by the same korean who made Calm Before the Storm, XelNaga Fortress, and the updated version of Crossfire.


You mean the unanimously most reviled maps in GSL history?

PS, he also made Crevasse, which, while proving that backdoor expos are always bad, wasn't terrible.


So do you want innovation and different stuff like backdoor expos or do you want normal, "boring" maps like this one?


I want a middle of the road approach. Make a playable, well balanced and fun map, but don't remake the same map with pretty aesthetics for the x-hundredth time, which is what I consider ESV to predominantly do.
monitor
Profile Blog Joined June 2010
United States2408 Posts
April 29 2012 20:10 GMT
#43
On April 30 2012 04:47 DYEAlabaster wrote:
Show nested quote +
On April 29 2012 22:32 Aunvilgod wrote:
On April 29 2012 19:56 DYEAlabaster wrote:
On April 29 2012 10:15 monitor wrote:
On April 29 2012 04:19 Gentso wrote:
Seriously lacks innovation.


Yep. I just don't see the point to maps like this anymore. They're well made for sure, but there's others out there that are similar and already proven. I think map makers should try to innovate like the Korean maps I've been seeing. Atlantis, Daybreak, Metropolis.. all provide fresh and unique games.

On this map specifically, I'm not sure I understand why there's so much land behind the minerals of the natural. It's a direct connection to the main minerals which seems like it could be abused early game by Protoss and terran cheese.


While I do agree that this map is too standard and/or boring, its funny that you say "these Korean maps" because this is made by the same korean who made Calm Before the Storm, XelNaga Fortress, and the updated version of Crossfire.


You mean the unanimously most reviled maps in GSL history?

PS, he also made Crevasse, which, while proving that backdoor expos are always bad, wasn't terrible.


So do you want innovation and different stuff like backdoor expos or do you want normal, "boring" maps like this one?


I want a middle of the road approach. Make a playable, well balanced and fun map, but don't remake the same map with pretty aesthetics for the x-hundredth time, which is what I consider ESV to predominantly do.


Just wait until you see some of our new releases

And also.... backdoor expos are not always terrible
https://liquipedia.net/starcraft2/Monitor
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
April 29 2012 20:19 GMT
#44
On April 30 2012 05:10 monitor wrote:
Show nested quote +
On April 30 2012 04:47 DYEAlabaster wrote:
On April 29 2012 22:32 Aunvilgod wrote:
On April 29 2012 19:56 DYEAlabaster wrote:
On April 29 2012 10:15 monitor wrote:
On April 29 2012 04:19 Gentso wrote:
Seriously lacks innovation.


Yep. I just don't see the point to maps like this anymore. They're well made for sure, but there's others out there that are similar and already proven. I think map makers should try to innovate like the Korean maps I've been seeing. Atlantis, Daybreak, Metropolis.. all provide fresh and unique games.

On this map specifically, I'm not sure I understand why there's so much land behind the minerals of the natural. It's a direct connection to the main minerals which seems like it could be abused early game by Protoss and terran cheese.


While I do agree that this map is too standard and/or boring, its funny that you say "these Korean maps" because this is made by the same korean who made Calm Before the Storm, XelNaga Fortress, and the updated version of Crossfire.


You mean the unanimously most reviled maps in GSL history?

PS, he also made Crevasse, which, while proving that backdoor expos are always bad, wasn't terrible.


So do you want innovation and different stuff like backdoor expos or do you want normal, "boring" maps like this one?


I want a middle of the road approach. Make a playable, well balanced and fun map, but don't remake the same map with pretty aesthetics for the x-hundredth time, which is what I consider ESV to predominantly do.


Just wait until you see some of our new releases

And also.... backdoor expos are not always terrible



Perhaps in the long term of SC2 meta they won't be, but for now, you won't show me one example of it not being awful.
Sikly
Profile Joined June 2011
United States413 Posts
April 29 2012 21:43 GMT
#45
On April 30 2012 05:19 DYEAlabaster wrote:
Show nested quote +
On April 30 2012 05:10 monitor wrote:
On April 30 2012 04:47 DYEAlabaster wrote:
On April 29 2012 22:32 Aunvilgod wrote:
On April 29 2012 19:56 DYEAlabaster wrote:
On April 29 2012 10:15 monitor wrote:
On April 29 2012 04:19 Gentso wrote:
Seriously lacks innovation.


Yep. I just don't see the point to maps like this anymore. They're well made for sure, but there's others out there that are similar and already proven. I think map makers should try to innovate like the Korean maps I've been seeing. Atlantis, Daybreak, Metropolis.. all provide fresh and unique games.

On this map specifically, I'm not sure I understand why there's so much land behind the minerals of the natural. It's a direct connection to the main minerals which seems like it could be abused early game by Protoss and terran cheese.


While I do agree that this map is too standard and/or boring, its funny that you say "these Korean maps" because this is made by the same korean who made Calm Before the Storm, XelNaga Fortress, and the updated version of Crossfire.


You mean the unanimously most reviled maps in GSL history?

PS, he also made Crevasse, which, while proving that backdoor expos are always bad, wasn't terrible.


So do you want innovation and different stuff like backdoor expos or do you want normal, "boring" maps like this one?


I want a middle of the road approach. Make a playable, well balanced and fun map, but don't remake the same map with pretty aesthetics for the x-hundredth time, which is what I consider ESV to predominantly do.


Just wait until you see some of our new releases

And also.... backdoor expos are not always terrible



Perhaps in the long term of SC2 meta they won't be, but for now, you won't show me one example of it not being awful.


You have yet to add anything to the discussion of this map, other than its too boring, and that the map maker's attempts at innovating weren't good enough for you. Seriously, if making maps is so easy perhaps you should jump on it and show ESV how to do it, right?

On topic, I'm really interested to see how this map plays out, I have a feeling it won't play quite as standard as others are saying it will.
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 29 2012 22:32 GMT
#46
On April 30 2012 06:43 draumr wrote:
You have yet to add anything to the discussion of this map, other than its too boring, and that the map maker's attempts at innovating weren't good enough for you. Seriously, if making maps is so easy perhaps you should jump on it and show ESV how to do it, right?

On topic, I'm really interested to see how this map plays out, I have a feeling it won't play quite as standard as others are saying it will.

I have to agree, the map does look good, and I'd like to clarify what I'm about to say by saying that I personally don't think it a boring map, the layout of the later bases and the complete embrace of circle syndrome does make it different to other maps of late.

On the topic of innovation, it's nothing like as easy as one might imagine. It is, very much so, like the build orders one can do in SC2 itself. Yes, you can do some very wonky things that are a lot of fun, and completely defy the standard, and win to some extent, but try doing those builds in the Grandmaster league. I can tell you you'll have trouble straight away, even if you're a career GM player.

Mapmaking is the exact same way. There are so many set standards, based on both game balance and the metagame, that any innovations are drowned out by "oh this just looks like that map over there" syndrome. There is also something to be said for simply making a solid standard map, because since it conforms to what we know, the tip top pros who happen to play on it will be able to simply focus on what they know, and deliver the best possible game. I dunno about any of you, but despite how old and standard Daybreak is, as a map, the games I see there are always exciting to watch.

That is all.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Smoodish
Profile Joined April 2011
United States95 Posts
Last Edited: 2012-04-30 00:36:30
April 30 2012 00:28 GMT
#47
Nice map , so much paths and shrubbery it seems scary for a toss. I too question that base under the main. Seems susceptible to mutalisk harass , and from there to the main. Good map design though.
eloist
Profile Joined September 2010
United States1017 Posts
May 24 2012 09:25 GMT
#48
I think there are too many maps with all expansions hugging the edges of the map with 'my' potential bases as far away from 'your' potential bases as possible. There should be something to fight about on the map, resource wise. It doesn't have to be Jungle Basis but this is indeed a bit boring. Looking forward to how it plays out though.
Aunvilgod
Profile Joined December 2011
2653 Posts
May 24 2012 09:39 GMT
#49
On May 24 2012 18:25 eloist wrote:
I think there are too many maps with all expansions hugging the edges of the map with 'my' potential bases as far away from 'your' potential bases as possible. There should be something to fight about on the map, resource wise. It doesn't have to be Jungle Basis but this is indeed a bit boring. Looking forward to how it plays out though.


That is true but sadly disadventageous for zerg. I would love to make such maps but they just would not be balanced or extremely hard to balance.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
Last Edited: 2012-05-24 09:50:35
May 24 2012 09:50 GMT
#50
Expansions placement is so similar to Ohana and Belshir Beach but anyway the map is HOT!
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
chocopaw
Profile Blog Joined May 2011
2072 Posts
May 24 2012 12:57 GMT
#51
So happy to see this added to GSTL and possibly GSL. =) Finally a refreshing new take on lava tilesets.
http://twitter.com/lechocopaw
Nuclease
Profile Joined August 2011
United States1049 Posts
May 24 2012 15:02 GMT
#52
On April 28 2012 18:51 Aunvilgod wrote:
Show nested quote +
On April 28 2012 17:48 chocopaw wrote:
Can people please stop with the space sharks?^^
Other than that, hot stuff!


I agree. One time it was great, after Cloud Kingdom it looks like boring copypasta. Other than that I loooove the map. These highgrounds are really amazing and will provide us with an incredible lategame. The aestethics are great too, the combination of lava and orange fog is lovely.

I so hope for this getting into the GSL...

Oh, btw, why is a korean mapmaker better at making western names than superouman?



Both of you (and all the people hating on the space shark) realize that it's an ESV trademark, right? All the ESV maps lately have a shark like that, whether a space or water shark. They're not just copying each other. It's to put a mark on the map to prevent infringement and to leave their signature on it.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
Chargelot
Profile Blog Joined December 2010
2275 Posts
May 24 2012 15:54 GMT
#53
Excuse me, ESV guys, if you could stop hoarding all the skill, us no names would really appreciate having some of it.
Any chance you'll be posting an analyzer? Just the standard summary, I have a hard time analyzing the full detail maps. if not, still a cool map from what I can gather.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
SpecFire
Profile Joined December 2010
United States1681 Posts
May 24 2012 19:13 GMT
#54
Publish map on NA PLZ
•|SlayerS_MMA| • Ryung • Fin • Puzzle •
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2012-05-24 19:26:16
May 24 2012 19:20 GMT
#55
On April 29 2012 03:04 Kaw wrote:
Show nested quote +
On April 28 2012 20:50 iGrok wrote:
On April 28 2012 17:48 chocopaw wrote:
Can people please stop with the space sharks?^^
Other than that, hot stuff!

The Space Shark is the official mascot of ESV.

That's like telling TL "Can you stop with the horses?"


If ESV wants to come off as a childish organization that doesn't know when a joke has been beaten into the ground then be my guest and keep the space shark.

Map looks great otherwise though.


What sort of joyless heathen are you?

Space Shark fucking rocks!
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Diamond
Profile Blog Joined May 2009
United States10796 Posts
May 24 2012 20:02 GMT
#56
On April 30 2012 05:19 DYEAlabaster wrote:
Show nested quote +
On April 30 2012 05:10 monitor wrote:
On April 30 2012 04:47 DYEAlabaster wrote:
On April 29 2012 22:32 Aunvilgod wrote:
On April 29 2012 19:56 DYEAlabaster wrote:
On April 29 2012 10:15 monitor wrote:
On April 29 2012 04:19 Gentso wrote:
Seriously lacks innovation.


Yep. I just don't see the point to maps like this anymore. They're well made for sure, but there's others out there that are similar and already proven. I think map makers should try to innovate like the Korean maps I've been seeing. Atlantis, Daybreak, Metropolis.. all provide fresh and unique games.

On this map specifically, I'm not sure I understand why there's so much land behind the minerals of the natural. It's a direct connection to the main minerals which seems like it could be abused early game by Protoss and terran cheese.


While I do agree that this map is too standard and/or boring, its funny that you say "these Korean maps" because this is made by the same korean who made Calm Before the Storm, XelNaga Fortress, and the updated version of Crossfire.


You mean the unanimously most reviled maps in GSL history?

PS, he also made Crevasse, which, while proving that backdoor expos are always bad, wasn't terrible.


So do you want innovation and different stuff like backdoor expos or do you want normal, "boring" maps like this one?


I want a middle of the road approach. Make a playable, well balanced and fun map, but don't remake the same map with pretty aesthetics for the x-hundredth time, which is what I consider ESV to predominantly do.


Just wait until you see some of our new releases

And also.... backdoor expos are not always terrible



Perhaps in the long term of SC2 meta they won't be, but for now, you won't show me one example of it not being awful.


We get it, you don't like us. Please stop shitting up every ESV thread. Thanks!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
chocopaw
Profile Blog Joined May 2011
2072 Posts
May 24 2012 20:37 GMT
#57
On May 25 2012 00:02 Nuclease wrote:
Show nested quote +
On April 28 2012 18:51 Aunvilgod wrote:
On April 28 2012 17:48 chocopaw wrote:
Can people please stop with the space sharks?^^
Other than that, hot stuff!


I agree. One time it was great, after Cloud Kingdom it looks like boring copypasta. Other than that I loooove the map. These highgrounds are really amazing and will provide us with an incredible lategame. The aestethics are great too, the combination of lava and orange fog is lovely.

I so hope for this getting into the GSL...

Oh, btw, why is a korean mapmaker better at making western names than superouman?



Both of you (and all the people hating on the space shark) realize that it's an ESV trademark, right? All the ESV maps lately have a shark like that, whether a space or water shark. They're not just copying each other. It's to put a mark on the map to prevent infringement and to leave their signature on it.


I didn't know that before it was mentioned in this thread... a month ago.
But it's still just boring and not funny. I wouldn't go as far as that guy and call it childish or unprofessional, but it was a neat one time joke, I'm sure ESV could find something more fitting. Just my humble opinion.
http://twitter.com/lechocopaw
[Aot]_Aether
Profile Joined May 2012
United States89 Posts
May 24 2012 20:45 GMT
#58
I'm feelin' like this is going to be a map where everybody gets a super fast 4th up, and we see some crazy strategies out of terran, especially. I expect a lot of mech on this map.
Tell me builds to help me win, please. :)
Leviance
Profile Joined November 2009
Germany4079 Posts
May 24 2012 21:41 GMT
#59
Gratz for being in GSTL!!!
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Lysergic
Profile Joined December 2010
United States355 Posts
May 25 2012 00:23 GMT
#60
Will it be published soon? (NA)
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