Aesthetics are fantastic. Circle syndrome is obvious, but with 12 bases it tends not to be a big deal. High-ground pod is a great feature and I'd like more maps to use them. Seriously lacks innovation.
That said, it looks so amazing its hard to fault it at all. ^_^
Green cant take the one at his own main because it's too close to the enemy's fifth base and also very out of place. And he cant take the other base either because it's cliffable from the enemy's main.
In my opinion this base should be changed.
For the rest of the map I think it's quite cool and good looking!
edit: What is up with your German styled names by the way lol
LoS blockers pretty much always zerg favored feature, and this map sure has them. Open, and there is like no wall hugging allowed while pushing. Very many attack paths. 4th base extreamly hard to defend vs zerg.
On April 28 2012 17:48 chocopaw wrote: Can people please stop with the space sharks?^^ Other than that, hot stuff!
I agree. One time it was great, after Cloud Kingdom it looks like boring copypasta. Other than that I loooove the map. These highgrounds are really amazing and will provide us with an incredible lategame. The aestethics are great too, the combination of lava and orange fog is lovely.
I so hope for this getting into the GSL...
Oh, btw, why is a korean mapmaker better at making western names than superouman?
4th base extremly hard to hold ? You joking ? Just put a wall there, nothing zerg can do. The third base is pretty hard to deny,
I rather like this map as a zerg, because it reverses the somewhat boring routine of "Get as much of an eco advantage as you can, they throw cost-uneffective thigs at your opponent" Here, Z can be cost-effective in engagements, but T and P can expo quite safely.
Is it me or I just had enough of this layout? Whats the difference between Dual Sight, Belshir Beach, Ohana, Korhal, this map and brazillion others aside of few modifications on high ground, fifth, rock or pathing? Can mapmaker be a lil bit creative in making map? I know maps would be played out different but still
Green cant take the one at his own main because it's too close to the enemy's fifth base and also very out of place. And he cant take the other base either because it's cliffable from the enemy's main.
In my opinion this base should be changed.
For the rest of the map I think it's quite cool and good looking!
edit: What is up with your German styled names by the way lol
I disagree with your take on the base. I love maps where there is a weirdly placed base that can and sometimes does mix up the play quite a bit. I think this is one of those bases and could be useful in that way.
On April 28 2012 19:36 Arceus wrote: Is it me or I just had enough of this layout? Whats the difference between Dual Sight, Belshir Beach, Ohana, Korhal, this map and brazillion others aside of few modifications on high ground, fifth, rock or pathing? Can mapmaker be a lil bit creative in making map? I know maps would be played out different but still
Sadly you get a lot of shit if you try. Maps which don´t fit that layout are "bad".
Green cant take the one at his own main because it's too close to the enemy's fifth base and also very out of place. And he cant take the other base either because it's cliffable from the enemy's main.
In my opinion this base should be changed.
Not so sure about that. It reminded me of the center base on Daybreak, albeit pushed closer to the center and with wider entrances.
As for the aesthetics, i'm curious how you got the "overhang" look on some of these bases at the edge, how did you get the cliff not to go all the way down?
Anyhow, I like the base layout and feel like the 3rd may be pretty easy to take as protoss (me) but also think too much LOS blockers.
On April 28 2012 19:36 Arceus wrote: Is it me or I just had enough of this layout? Whats the difference between Dual Sight, Belshir Beach, Ohana, Korhal, this map and brazillion others aside of few modifications on high ground, fifth, rock or pathing? Can mapmaker be a lil bit creative in making map? I know maps would be played out different but still
Sadly you get a lot of shit if you try. Maps which don´t fit that layout are "bad".
Stop raging please Aunvilgod, can you quote an example of what you are talking about ?
No, those maps aren't the same at all, and yes, those modifications are far enough to make them stand out. As you say yourself, they play out differently. Actually, I don't even see a common point between Belshir Beach and this map. They are 2-spawn rotational symmetry, but then what ?
This is a perfect example of a "correct" 3rd base. It might even be placed a little further away (the base itself, not the ramps), but everyone, please do it like this.
Green cant take the one at his own main because it's too close to the enemy's fifth base and also very out of place. And he cant take the other base either because it's cliffable from the enemy's main.
In my opinion this base should be changed.
Not so sure about that. It reminded me of the center base on Daybreak, albeit pushed closer to the center and with wider entrances.
As for the aesthetics, i'm curious how you got the "overhang" look on some of these bases at the edge, how did you get the cliff not to go all the way down?
Anyhow, I like the base layout and feel like the 3rd may be pretty easy to take as protoss (me) but also think too much LOS blockers.
The center bases on Daybreak aren't cliffable from the main, huge difference.
Also for the aesthetics I think he used space stuff so it's like a space background, then put lava on top of it and spammed rocks all over.
On April 28 2012 17:48 chocopaw wrote: Can people please stop with the space sharks?^^ Other than that, hot stuff!
The Space Shark is the official mascot of ESV.
That's like telling TL "Can you stop with the horses?"
If ESV wants to come off as a childish organization that doesn't know when a joke has been beaten into the ground then be my guest and keep the space shark.
On April 28 2012 17:48 chocopaw wrote: Can people please stop with the space sharks?^^ Other than that, hot stuff!
The Space Shark is the official mascot of ESV.
That's like telling TL "Can you stop with the horses?"
If ESV wants to come off as a childish organization that doesn't know when a joke has been beaten into the ground then be my guest and keep the space shark.
There is nothing childish about an organization having a personal signature, which happens to be the space shark. In fact, if I recall correctly, it was there just for giggles at first, but the fans made it a scene because they loved it, thus we put it up for them. It's not what I would call a "mascot."
You might think it's childish but the ESVSpaceShark twitter has 729 followers. People love it. Not everyone will and that may just be you. That's fine. A few examples of jokes beaten into the ground are chanting USA for stephano, google zerg rush, dustin browder destructible rocks, idra's "wub wub wub wub wub" music, or TLO's beard.
On April 28 2012 17:48 chocopaw wrote: Can people please stop with the space sharks?^^ Other than that, hot stuff!
The Space Shark is the official mascot of ESV.
That's like telling TL "Can you stop with the horses?"
If ESV wants to come off as a childish organization that doesn't know when a joke has been beaten into the ground then be my guest and keep the space shark.
There is nothing childish about an organization having a personal signature, which happens to be the space shark. In fact, if I recall correctly, it was there just for giggles at first, but the fans made it a scene because they loved it, thus we put it up for them. It's not what I would call a "mascot."
You might think it's childish but the ESVSpaceShark twitter has 729 followers. People love it. Not everyone will and that may just be you. That's fine. A few examples of jokes beaten into the ground are chanting USA for stephano, google zerg rush, dustin browder destructible rocks, idra's "wub wub wub wub wub" music, or TLO's beard.
How dare you besmirch the eminence of TLO's beard.
Yep. I just don't see the point to maps like this anymore. They're well made for sure, but there's others out there that are similar and already proven. I think map makers should try to innovate like the Korean maps I've been seeing. Atlantis, Daybreak, Metropolis.. all provide fresh and unique games.
On this map specifically, I'm not sure I understand why there's so much land behind the minerals of the natural. It's a direct connection to the main minerals which seems like it could be abused early game by Protoss and terran cheese.
On April 28 2012 17:48 chocopaw wrote: Can people please stop with the space sharks?^^ Other than that, hot stuff!
The Space Shark is the official mascot of ESV.
That's like telling TL "Can you stop with the horses?"
If ESV wants to come off as a childish organization that doesn't know when a joke has been beaten into the ground then be my guest and keep the space shark.
Map looks great otherwise though.
It's not a joke. It's a mascot. We are a mapmaking TEAM after all, and teams usually have mascots to represent them.
As far as the map goes, the aesthetics are wonderful, and the map nicely emphasizes high ground control. Well done Jacky! ^^
On April 28 2012 17:48 chocopaw wrote: Can people please stop with the space sharks?^^ Other than that, hot stuff!
The Space Shark is the official mascot of ESV.
That's like telling TL "Can you stop with the horses?"
If ESV wants to come off as a childish organization that doesn't know when a joke has been beaten into the ground then be my guest and keep the space shark.
Map looks great otherwise though.
Serious? .......
It's a signature since Blizzard has banned any in map advertising. I'd much prefer "ESV" signs around the map but that's not allowed. Also isn't a game about having fun? Why are you trying to take the fun out of the game ?
Map is extremely boring... was kind of hoping to see a bit better from Jacky's first new team project. Ah well, hopefully we can see something of more quality in the future ^^
Yep. I just don't see the point to maps like this anymore. They're well made for sure, but there's others out there that are similar and already proven. I think map makers should try to innovate like the Korean maps I've been seeing. Atlantis, Daybreak, Metropolis.. all provide fresh and unique games.
On this map specifically, I'm not sure I understand why there's so much land behind the minerals of the natural. It's a direct connection to the main minerals which seems like it could be abused early game by Protoss and terran cheese.
While I do agree that this map is too standard and/or boring, its funny that you say "these Korean maps" because this is made by the same korean who made Calm Before the Storm, XelNaga Fortress, and the updated version of Crossfire.
On April 28 2012 17:48 chocopaw wrote: Can people please stop with the space sharks?^^ Other than that, hot stuff!
The Space Shark is the official mascot of ESV.
That's like telling TL "Can you stop with the horses?"
If ESV wants to come off as a childish organization that doesn't know when a joke has been beaten into the ground then be my guest and keep the space shark.
Map looks great otherwise though.
Serious? .......
It's a signature since Blizzard has banned any in map advertising. I'd much prefer "ESV" signs around the map but that's not allowed. Also isn't a game about having fun? Why are you trying to take the fun out of the game ?
But doesn't this map clearly have "ESV" written on it? And then Metropolis has GSL in the center. Does Blizzard just have certain exceptions (GSL), and the ESV label will have to be removed from this map before it is published?
Don't get me wrong I love the space shark, and am not at all against it.
On April 28 2012 17:48 chocopaw wrote: Can people please stop with the space sharks?^^ Other than that, hot stuff!
The Space Shark is the official mascot of ESV.
That's like telling TL "Can you stop with the horses?"
If ESV wants to come off as a childish organization that doesn't know when a joke has been beaten into the ground then be my guest and keep the space shark.
Map looks great otherwise though.
Serious? .......
It's a signature since Blizzard has banned any in map advertising. I'd much prefer "ESV" signs around the map but that's not allowed. Also isn't a game about having fun? Why are you trying to take the fun out of the game ?
But doesn't this map clearly have "ESV" written on it? And then Metropolis has GSL in the center. Does Blizzard just have certain exceptions (GSL), and the ESV label will have to be removed from this map before it is published?
Don't get me wrong I love the space shark, and am not at all against it.
I have asked about the GSL in Metro and got no answer, it may be because GSL and Blizz partnerships.
Yep. I just don't see the point to maps like this anymore. They're well made for sure, but there's others out there that are similar and already proven. I think map makers should try to innovate like the Korean maps I've been seeing. Atlantis, Daybreak, Metropolis.. all provide fresh and unique games.
On this map specifically, I'm not sure I understand why there's so much land behind the minerals of the natural. It's a direct connection to the main minerals which seems like it could be abused early game by Protoss and terran cheese.
While I do agree that this map is too standard and/or boring, its funny that you say "these Korean maps" because this is made by the same korean who made Calm Before the Storm, XelNaga Fortress, and the updated version of Crossfire.
You mean the unanimously most reviled maps in GSL history?
PS, he also made Crevasse, which, while proving that backdoor expos are always bad, wasn't terrible.
Yep. I just don't see the point to maps like this anymore. They're well made for sure, but there's others out there that are similar and already proven. I think map makers should try to innovate like the Korean maps I've been seeing. Atlantis, Daybreak, Metropolis.. all provide fresh and unique games.
On this map specifically, I'm not sure I understand why there's so much land behind the minerals of the natural. It's a direct connection to the main minerals which seems like it could be abused early game by Protoss and terran cheese.
While I do agree that this map is too standard and/or boring, its funny that you say "these Korean maps" because this is made by the same korean who made Calm Before the Storm, XelNaga Fortress, and the updated version of Crossfire.
You mean the unanimously most reviled maps in GSL history?
PS, he also made Crevasse, which, while proving that backdoor expos are always bad, wasn't terrible.
So do you want innovation and different stuff like backdoor expos or do you want normal, "boring" maps like this one?
On April 29 2012 19:56 DYEAlabaster wrote: You mean the unanimously most reviled maps in GSL history?
PS, he also made Crevasse, which, while proving that backdoor expos are always bad, wasn't terrible.
At least he's tried to innovate, it doesn't always succeed. In fact, that sort of explains the direction he's taken with this map: simple, but just plain solid, which it is. The layout might be seen as standard and boring, but hey, it's his first ESV map, and that might have something to do with it.
At least the aesthetics are amazing, awesome space platform trickery! I also love all the pipes
I'm not sure the people calling for more innovation really know what they want, in my opinion this map looks very playable, at first glance I think the strongest player will win almost every time.
When I see someone say a map is boring to me it screams exciting starcraft. The map is just the field, as long as it serves it's purpose, which this map will, why the complaints? People complaining should offer specific constructive criticism, so they should say a piece of map they dont like, or something that should be added. Blanket general statements with nothing to back them up help no one.
I think anyone who says this map is "TOO standard" or TOO boring should make their own map and post it.
Hmm... with all this outcry for more "nonstandard" maps, perhaps MOTM should to a nonstandard map month? Im perfectly fine with standard maps that have small changes and innovations. such as the large amount of LOS blockers on this map.
The only issue I see with the shark is that it looks out of place in some environments. Other than that it serves more good than harm.
OT: I like the map. There's definitely room for maps which, although they don't completely change the game, are just very solid. This is one of those maps. If every map innovated completely then no other maps would ever benefit from that innovation, because they'd just move on again. We need some stability in map-making. Solid maps like this are good.
On April 29 2012 23:41 thurst0n wrote: I'm not sure the people calling for more innovation really know what they want, in my opinion this map looks very playable, at first glance I think the strongest player will win almost every time.
When I see someone say a map is boring to me it screams exciting starcraft. The map is just the field, as long as it serves it's purpose, which this map will, why the complaints? People complaining should offer specific constructive criticism, so they should say a piece of map they dont like, or something that should be added. Blanket general statements with nothing to back them up help no one.
I think anyone who says this map is "TOO standard" or TOO boring should make their own map and post it.
You, sir, get it. ;D
On April 30 2012 00:48 Yonnua wrote: The only issue I see with the shark is that it looks out of place in some environments. Other than that it serves more good than harm.
OT: I like the map. There's definitely room for maps which, although they don't completely change the game, are just very solid. This is one of those maps. If every map innovated completely then no other maps would ever benefit from that innovation, because they'd just move on again. We need some stability in map-making. Solid maps like this are good.
And so do you.
Anyway this map isn't "too standard" by any means. Copious LosB in unusual places, and a tower setup that provides a devious attack route to "cut in" near the natural / 3rd over the little high ground strip. The army movement in an even game gone to 4 bases will be very dynamic. This is one of those maps that looks "meh" but has subtle depths. Compare to Daybreak which looks exciting but is actually cut and dried after the middle bases have been taken. (Not to disparage that map.)
Yep. I just don't see the point to maps like this anymore. They're well made for sure, but there's others out there that are similar and already proven. I think map makers should try to innovate like the Korean maps I've been seeing. Atlantis, Daybreak, Metropolis.. all provide fresh and unique games.
On this map specifically, I'm not sure I understand why there's so much land behind the minerals of the natural. It's a direct connection to the main minerals which seems like it could be abused early game by Protoss and terran cheese.
While I do agree that this map is too standard and/or boring, its funny that you say "these Korean maps" because this is made by the same korean who made Calm Before the Storm, XelNaga Fortress, and the updated version of Crossfire.
You mean the unanimously most reviled maps in GSL history?
PS, he also made Crevasse, which, while proving that backdoor expos are always bad, wasn't terrible.
So do you want innovation and different stuff like backdoor expos or do you want normal, "boring" maps like this one?
I want a middle of the road approach. Make a playable, well balanced and fun map, but don't remake the same map with pretty aesthetics for the x-hundredth time, which is what I consider ESV to predominantly do.
Yep. I just don't see the point to maps like this anymore. They're well made for sure, but there's others out there that are similar and already proven. I think map makers should try to innovate like the Korean maps I've been seeing. Atlantis, Daybreak, Metropolis.. all provide fresh and unique games.
On this map specifically, I'm not sure I understand why there's so much land behind the minerals of the natural. It's a direct connection to the main minerals which seems like it could be abused early game by Protoss and terran cheese.
While I do agree that this map is too standard and/or boring, its funny that you say "these Korean maps" because this is made by the same korean who made Calm Before the Storm, XelNaga Fortress, and the updated version of Crossfire.
You mean the unanimously most reviled maps in GSL history?
PS, he also made Crevasse, which, while proving that backdoor expos are always bad, wasn't terrible.
So do you want innovation and different stuff like backdoor expos or do you want normal, "boring" maps like this one?
I want a middle of the road approach. Make a playable, well balanced and fun map, but don't remake the same map with pretty aesthetics for the x-hundredth time, which is what I consider ESV to predominantly do.
Just wait until you see some of our new releases
And also.... backdoor expos are not always terrible
Yep. I just don't see the point to maps like this anymore. They're well made for sure, but there's others out there that are similar and already proven. I think map makers should try to innovate like the Korean maps I've been seeing. Atlantis, Daybreak, Metropolis.. all provide fresh and unique games.
On this map specifically, I'm not sure I understand why there's so much land behind the minerals of the natural. It's a direct connection to the main minerals which seems like it could be abused early game by Protoss and terran cheese.
While I do agree that this map is too standard and/or boring, its funny that you say "these Korean maps" because this is made by the same korean who made Calm Before the Storm, XelNaga Fortress, and the updated version of Crossfire.
You mean the unanimously most reviled maps in GSL history?
PS, he also made Crevasse, which, while proving that backdoor expos are always bad, wasn't terrible.
So do you want innovation and different stuff like backdoor expos or do you want normal, "boring" maps like this one?
I want a middle of the road approach. Make a playable, well balanced and fun map, but don't remake the same map with pretty aesthetics for the x-hundredth time, which is what I consider ESV to predominantly do.
Just wait until you see some of our new releases
And also.... backdoor expos are not always terrible
Perhaps in the long term of SC2 meta they won't be, but for now, you won't show me one example of it not being awful.
Yep. I just don't see the point to maps like this anymore. They're well made for sure, but there's others out there that are similar and already proven. I think map makers should try to innovate like the Korean maps I've been seeing. Atlantis, Daybreak, Metropolis.. all provide fresh and unique games.
On this map specifically, I'm not sure I understand why there's so much land behind the minerals of the natural. It's a direct connection to the main minerals which seems like it could be abused early game by Protoss and terran cheese.
While I do agree that this map is too standard and/or boring, its funny that you say "these Korean maps" because this is made by the same korean who made Calm Before the Storm, XelNaga Fortress, and the updated version of Crossfire.
You mean the unanimously most reviled maps in GSL history?
PS, he also made Crevasse, which, while proving that backdoor expos are always bad, wasn't terrible.
So do you want innovation and different stuff like backdoor expos or do you want normal, "boring" maps like this one?
I want a middle of the road approach. Make a playable, well balanced and fun map, but don't remake the same map with pretty aesthetics for the x-hundredth time, which is what I consider ESV to predominantly do.
Just wait until you see some of our new releases
And also.... backdoor expos are not always terrible
Perhaps in the long term of SC2 meta they won't be, but for now, you won't show me one example of it not being awful.
You have yet to add anything to the discussion of this map, other than its too boring, and that the map maker's attempts at innovating weren't good enough for you. Seriously, if making maps is so easy perhaps you should jump on it and show ESV how to do it, right?
On topic, I'm really interested to see how this map plays out, I have a feeling it won't play quite as standard as others are saying it will.
On April 30 2012 06:43 draumr wrote: You have yet to add anything to the discussion of this map, other than its too boring, and that the map maker's attempts at innovating weren't good enough for you. Seriously, if making maps is so easy perhaps you should jump on it and show ESV how to do it, right?
On topic, I'm really interested to see how this map plays out, I have a feeling it won't play quite as standard as others are saying it will.
I have to agree, the map does look good, and I'd like to clarify what I'm about to say by saying that I personally don't think it a boring map, the layout of the later bases and the complete embrace of circle syndrome does make it different to other maps of late.
On the topic of innovation, it's nothing like as easy as one might imagine. It is, very much so, like the build orders one can do in SC2 itself. Yes, you can do some very wonky things that are a lot of fun, and completely defy the standard, and win to some extent, but try doing those builds in the Grandmaster league. I can tell you you'll have trouble straight away, even if you're a career GM player.
Mapmaking is the exact same way. There are so many set standards, based on both game balance and the metagame, that any innovations are drowned out by "oh this just looks like that map over there" syndrome. There is also something to be said for simply making a solid standard map, because since it conforms to what we know, the tip top pros who happen to play on it will be able to simply focus on what they know, and deliver the best possible game. I dunno about any of you, but despite how old and standard Daybreak is, as a map, the games I see there are always exciting to watch.
Nice map , so much paths and shrubbery it seems scary for a toss. I too question that base under the main. Seems susceptible to mutalisk harass , and from there to the main. Good map design though.
I think there are too many maps with all expansions hugging the edges of the map with 'my' potential bases as far away from 'your' potential bases as possible. There should be something to fight about on the map, resource wise. It doesn't have to be Jungle Basis but this is indeed a bit boring. Looking forward to how it plays out though.
On May 24 2012 18:25 eloist wrote: I think there are too many maps with all expansions hugging the edges of the map with 'my' potential bases as far away from 'your' potential bases as possible. There should be something to fight about on the map, resource wise. It doesn't have to be Jungle Basis but this is indeed a bit boring. Looking forward to how it plays out though.
That is true but sadly disadventageous for zerg. I would love to make such maps but they just would not be balanced or extremely hard to balance.
On April 28 2012 17:48 chocopaw wrote: Can people please stop with the space sharks?^^ Other than that, hot stuff!
I agree. One time it was great, after Cloud Kingdom it looks like boring copypasta. Other than that I loooove the map. These highgrounds are really amazing and will provide us with an incredible lategame. The aestethics are great too, the combination of lava and orange fog is lovely.
I so hope for this getting into the GSL...
Oh, btw, why is a korean mapmaker better at making western names than superouman?
Both of you (and all the people hating on the space shark) realize that it's an ESV trademark, right? All the ESV maps lately have a shark like that, whether a space or water shark. They're not just copying each other. It's to put a mark on the map to prevent infringement and to leave their signature on it.
Excuse me, ESV guys, if you could stop hoarding all the skill, us no names would really appreciate having some of it. Any chance you'll be posting an analyzer? Just the standard summary, I have a hard time analyzing the full detail maps. if not, still a cool map from what I can gather.
On April 28 2012 17:48 chocopaw wrote: Can people please stop with the space sharks?^^ Other than that, hot stuff!
The Space Shark is the official mascot of ESV.
That's like telling TL "Can you stop with the horses?"
If ESV wants to come off as a childish organization that doesn't know when a joke has been beaten into the ground then be my guest and keep the space shark.
Yep. I just don't see the point to maps like this anymore. They're well made for sure, but there's others out there that are similar and already proven. I think map makers should try to innovate like the Korean maps I've been seeing. Atlantis, Daybreak, Metropolis.. all provide fresh and unique games.
On this map specifically, I'm not sure I understand why there's so much land behind the minerals of the natural. It's a direct connection to the main minerals which seems like it could be abused early game by Protoss and terran cheese.
While I do agree that this map is too standard and/or boring, its funny that you say "these Korean maps" because this is made by the same korean who made Calm Before the Storm, XelNaga Fortress, and the updated version of Crossfire.
You mean the unanimously most reviled maps in GSL history?
PS, he also made Crevasse, which, while proving that backdoor expos are always bad, wasn't terrible.
So do you want innovation and different stuff like backdoor expos or do you want normal, "boring" maps like this one?
I want a middle of the road approach. Make a playable, well balanced and fun map, but don't remake the same map with pretty aesthetics for the x-hundredth time, which is what I consider ESV to predominantly do.
Just wait until you see some of our new releases
And also.... backdoor expos are not always terrible
Perhaps in the long term of SC2 meta they won't be, but for now, you won't show me one example of it not being awful.
We get it, you don't like us. Please stop shitting up every ESV thread. Thanks!
On April 28 2012 17:48 chocopaw wrote: Can people please stop with the space sharks?^^ Other than that, hot stuff!
I agree. One time it was great, after Cloud Kingdom it looks like boring copypasta. Other than that I loooove the map. These highgrounds are really amazing and will provide us with an incredible lategame. The aestethics are great too, the combination of lava and orange fog is lovely.
I so hope for this getting into the GSL...
Oh, btw, why is a korean mapmaker better at making western names than superouman?
Both of you (and all the people hating on the space shark) realize that it's an ESV trademark, right? All the ESV maps lately have a shark like that, whether a space or water shark. They're not just copying each other. It's to put a mark on the map to prevent infringement and to leave their signature on it.
I didn't know that before it was mentioned in this thread... a month ago. But it's still just boring and not funny. I wouldn't go as far as that guy and call it childish or unprofessional, but it was a neat one time joke, I'm sure ESV could find something more fitting. Just my humble opinion.
I'm feelin' like this is going to be a map where everybody gets a super fast 4th up, and we see some crazy strategies out of terran, especially. I expect a lot of mech on this map.
On May 25 2012 09:23 lysergic wrote: Will it be published soon? (NA)
ESV is usually fairly quick at fixing bugs or re-uploading the files. I'd expect it to be on NA fairly soon since ESV has plenty of people on NA. Congrats on another map in the GSL. Pretty awesome.
this is one of the best maps ive seen. I think there's an abuse of LoS though. grats! will try out now with a friend.. because its published right? noooooooooooooooooooooooo nvm i will have to wait i guess.
Although I've only seen one game played on this map so far in the GSTL I feel it is far too dark and needs to be brightened up some. Out of the current 9 maps in the GSTL map pool only two of them aren't what I would describe as being dark.