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Active: 4143 users

[M] (2) ESV Muspelheim

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 Next All
Jacky_
Profile Blog Joined March 2011
Korea (South)47 Posts
Last Edited: 2012-04-28 08:08:16
April 28 2012 08:05 GMT
#1
[image loading]

ESV TV, The home of the Korean Weekly!


ESV Muspelheim

by Jacky


No publish yet.





[image loading]

Map informations:

Number of Players : 2
Map Size : 134x144
Tileset : Braxis Alpha, Char, Redstone, New Folsom, Meinhoff, Castanar

Main to main distance : 32sec (real time)
Nat to Nat distance : 29sec (real time)
Number of Xel'Naga Towers : 2




60 degree picture :
+ Show Spoiler +
[image loading]


Aesthetics :
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


[image loading]
Jacky || Starcraft2 Official Map Designer || Master of JACKMADE || jackmade.tistory.com/ || twitter.com/JackSolute
wrl
Profile Joined April 2011
United States209 Posts
April 28 2012 08:28 GMT
#2
Dont want to go into too much detail yet but.

Aesthetics are fantastic.
Circle syndrome is obvious, but with 12 bases it tends not to be a big deal.
High-ground pod is a great feature and I'd like more maps to use them.
Seriously lacks innovation.

That said, it looks so amazing its hard to fault it at all. ^_^
It's funny; I dream a lot, but I'm not a very good sleeper.
KapsyL
Profile Joined November 2011
Sweden704 Posts
April 28 2012 08:35 GMT
#3
Seriously dont like the LoS blocker grass for some reason.
other then that i think some places are too open.
great map though
Jurg Jurg Jurg
chocopaw
Profile Blog Joined May 2011
2072 Posts
April 28 2012 08:48 GMT
#4
Can people please stop with the space sharks?^^
Other than that, hot stuff!
http://twitter.com/lechocopaw
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2012-04-28 09:16:08
April 28 2012 09:15 GMT
#5
To me the base under your main is useless.
+ Show Spoiler [relevant picture] +
[image loading]


Green cant take the one at his own main because it's too close to the enemy's fifth base and also very out of place. And he cant take the other base either because it's cliffable from the enemy's main.

In my opinion this base should be changed.

For the rest of the map I think it's quite cool and good looking!

edit: What is up with your German styled names by the way lol
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
April 28 2012 09:18 GMT
#6
Zerg map.

LoS blockers pretty much always zerg favored feature, and this map sure has them.
Open, and there is like no wall hugging allowed while pushing.
Very many attack paths.
4th base extreamly hard to defend vs zerg.
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2012-04-28 10:00:23
April 28 2012 09:51 GMT
#7
On April 28 2012 17:48 chocopaw wrote:
Can people please stop with the space sharks?^^
Other than that, hot stuff!


I agree. One time it was great, after Cloud Kingdom it looks like boring copypasta. Other than that I loooove the map. These highgrounds are really amazing and will provide us with an incredible lategame. The aestethics are great too, the combination of lava and orange fog is lovely.

I so hope for this getting into the GSL...

Oh, btw, why is a korean mapmaker better at making western names than superouman?
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
ArcticRaven
Profile Joined August 2011
France1406 Posts
April 28 2012 10:03 GMT
#8
4th base extremly hard to hold ? You joking ? Just put a wall there, nothing zerg can do. The third base is pretty hard to deny,

I rather like this map as a zerg, because it reverses the somewhat boring routine of "Get as much of an eco advantage as you can, they throw cost-uneffective thigs at your opponent" Here, Z can be cost-effective in engagements, but T and P can expo quite safely.

Luv the theme too, but space sharks suck hardcore
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
April 28 2012 10:36 GMT
#9
Is it me or I just had enough of this layout? Whats the difference between Dual Sight, Belshir Beach, Ohana, Korhal, this map and brazillion others aside of few modifications on high ground, fifth, rock or pathing? Can mapmaker be a lil bit creative in making map? I know maps would be played out different but still
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
April 28 2012 10:54 GMT
#10
On April 28 2012 18:15 Ragoo wrote:
To me the base under your main is useless.
+ Show Spoiler [relevant picture] +
[image loading]


Green cant take the one at his own main because it's too close to the enemy's fifth base and also very out of place. And he cant take the other base either because it's cliffable from the enemy's main.

In my opinion this base should be changed.

For the rest of the map I think it's quite cool and good looking!

edit: What is up with your German styled names by the way lol


I disagree with your take on the base. I love maps where there is a weirdly placed base that can and sometimes does mix up the play quite a bit. I think this is one of those bases and could be useful in that way.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
iGrok
Profile Blog Joined October 2010
United States5142 Posts
April 28 2012 11:50 GMT
#11
On April 28 2012 17:48 chocopaw wrote:
Can people please stop with the space sharks?^^
Other than that, hot stuff!

The Space Shark is the official mascot of ESV.

That's like telling TL "Can you stop with the horses?"
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Aunvilgod
Profile Joined December 2011
2653 Posts
April 28 2012 12:03 GMT
#12
On April 28 2012 19:36 Arceus wrote:
Is it me or I just had enough of this layout? Whats the difference between Dual Sight, Belshir Beach, Ohana, Korhal, this map and brazillion others aside of few modifications on high ground, fifth, rock or pathing? Can mapmaker be a lil bit creative in making map? I know maps would be played out different but still


Sadly you get a lot of shit if you try. Maps which don´t fit that layout are "bad".
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 28 2012 13:02 GMT
#13
This looks gorgeous. I think I need to get into Terran Manmade maps more, so difficult!
Retired Mapmaker™
Gl!tch
Profile Joined December 2010
United States573 Posts
April 28 2012 16:05 GMT
#14
On April 28 2012 18:15 Ragoo wrote:
To me the base under your main is useless.
+ Show Spoiler [relevant picture] +
[image loading]


Green cant take the one at his own main because it's too close to the enemy's fifth base and also very out of place. And he cant take the other base either because it's cliffable from the enemy's main.

In my opinion this base should be changed.

Not so sure about that. It reminded me of the center base on Daybreak, albeit pushed closer to the center and with wider entrances.

As for the aesthetics, i'm curious how you got the "overhang" look on some of these bases at the edge, how did you get the cliff not to go all the way down?

Anyhow, I like the base layout and feel like the 3rd may be pretty easy to take as protoss (me) but also think too much LOS blockers.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
ArcticRaven
Profile Joined August 2011
France1406 Posts
April 28 2012 16:23 GMT
#15
On April 28 2012 21:03 Aunvilgod wrote:
Show nested quote +
On April 28 2012 19:36 Arceus wrote:
Is it me or I just had enough of this layout? Whats the difference between Dual Sight, Belshir Beach, Ohana, Korhal, this map and brazillion others aside of few modifications on high ground, fifth, rock or pathing? Can mapmaker be a lil bit creative in making map? I know maps would be played out different but still


Sadly you get a lot of shit if you try. Maps which don´t fit that layout are "bad".


Stop raging please Aunvilgod, can you quote an example of what you are talking about ?

No, those maps aren't the same at all, and yes, those modifications are far enough to make them stand out. As you say yourself, they play out differently. Actually, I don't even see a common point between Belshir Beach and this map. They are 2-spawn rotational symmetry, but then what ?
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Veloh15
Profile Joined January 2012
United States161 Posts
April 28 2012 16:26 GMT
#16
Looks fantastic I love the aesthetics! But I am confused by the base under the main. I don't think is going to make good gameplay :C
WniO
Profile Blog Joined April 2010
United States2706 Posts
April 28 2012 17:34 GMT
#17
great map. nice layout stuff.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 28 2012 17:34 GMT
#18
This is a perfect example of a "correct" 3rd base. It might even be placed a little further away (the base itself, not the ramps), but everyone, please do it like this.
Comprehensive strategic intention: DNE
Ragoo
Profile Joined March 2010
Germany2773 Posts
April 28 2012 17:51 GMT
#19
On April 29 2012 01:05 Gl!tch wrote:
Show nested quote +
On April 28 2012 18:15 Ragoo wrote:
To me the base under your main is useless.
+ Show Spoiler [relevant picture] +
[image loading]


Green cant take the one at his own main because it's too close to the enemy's fifth base and also very out of place. And he cant take the other base either because it's cliffable from the enemy's main.

In my opinion this base should be changed.

Not so sure about that. It reminded me of the center base on Daybreak, albeit pushed closer to the center and with wider entrances.

As for the aesthetics, i'm curious how you got the "overhang" look on some of these bases at the edge, how did you get the cliff not to go all the way down?

Anyhow, I like the base layout and feel like the 3rd may be pretty easy to take as protoss (me) but also think too much LOS blockers.


The center bases on Daybreak aren't cliffable from the main, huge difference.

Also for the aesthetics I think he used space stuff so it's like a space background, then put lava on top of it and spammed rocks all over.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Kaw
Profile Joined February 2011
United States74 Posts
Last Edited: 2012-04-28 18:05:09
April 28 2012 18:04 GMT
#20
On April 28 2012 20:50 iGrok wrote:
Show nested quote +
On April 28 2012 17:48 chocopaw wrote:
Can people please stop with the space sharks?^^
Other than that, hot stuff!

The Space Shark is the official mascot of ESV.

That's like telling TL "Can you stop with the horses?"


If ESV wants to come off as a childish organization that doesn't know when a joke has been beaten into the ground then be my guest and keep the space shark.

Map looks great otherwise though.
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