• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:34
CET 13:34
KST 21:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros0[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win42025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest4
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" DreamHack Open 2013 revealed Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Merivale 8 Open - LAN - Stellar Fest Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Ladder Map Matchup Stats BW General Discussion BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Schizophrenia of KOR-EN…
Peanutsc
Reality "theory" prov…
perfectspheres
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1468 users

MotM February Results - Page 5

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 Next All
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
March 15 2012 19:46 GMT
#81
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-03-15 20:08:01
March 15 2012 20:06 GMT
#82
--- Nuked ---
ArcticRaven
Profile Joined August 2011
France1406 Posts
March 15 2012 20:17 GMT
#83
I'll heed that advice. I think the overall map production is just too big, too - not that many map pools around.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
SidianTheBard
Profile Joined October 2010
United States2474 Posts
March 15 2012 21:04 GMT
#84
Since I've posted tons of feedback on the current maps I was wondering if some of the judges would be so kind to let me know their thoughts/feedback on my main submission Ultrix Prime. I know pretty much all of the responses in thread point out so many things people enjoy about it, whether it is the unique features, the aesthetics or the layout. It also has a very close main/nat/3rd/4th layout to The Grid. It also seems like if it was rotated symmetry instead of reflective symmetry it would have almost the same feeling as The Grid does. I'm hoping to grab some of your guys feedback on why it was passed over.

Thanks,
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
March 16 2012 00:31 GMT
#85
On March 15 2012 17:24 Diamond wrote:
MotM and ESV have no relation besides we submit maps. Monitor is a mapper for us and runs-ish MotM but there is 0 overlap. For a long time ESV did not even enter maps in MotM.

I stand corrected. I only assumed they were more closely tied together given the ESL Winter stuff. Apologies for the misrepresentation. I don't think this really changes my point though (fortunately ;}).

Diamond, does that mean that the whole ESL/IEM thing was not an ESV effort and only something that MOTM pushed for/was approached with?
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Diamond
Profile Blog Joined May 2009
United States10796 Posts
March 16 2012 00:41 GMT
#86
On March 16 2012 09:31 HypertonicHydroponic wrote:
Show nested quote +
On March 15 2012 17:24 Diamond wrote:
MotM and ESV have no relation besides we submit maps. Monitor is a mapper for us and runs-ish MotM but there is 0 overlap. For a long time ESV did not even enter maps in MotM.

I stand corrected. I only assumed they were more closely tied together given the ESL Winter stuff. Apologies for the misrepresentation. I don't think this really changes my point though (fortunately ;}).

Diamond, does that mean that the whole ESL/IEM thing was not an ESV effort and only something that MOTM pushed for/was approached with?


Yep MotM and ESV are 100% separate orgs. I have 0% of anything to do with anything about MotM.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
March 16 2012 00:59 GMT
#87
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-03-16 01:52:15
March 16 2012 01:05 GMT
#88
--- Nuked ---
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
March 16 2012 02:13 GMT
#89
On March 16 2012 02:06 chuky500 wrote:
I agree that teamless maps take more time to refine than when the mapper is in a team. But how many maps selected for Motm were actually adjusted after the ESL Motm tournament ? Motm could be more efficient if it was used to improve the quality of maps rather than being a marketing buzz. But the idea that team maps are already refined when they enter the contest too often stops mappers from updating them. And where are the maps now, who plays them ? That's why I suggest to aim the organization more towards the mapping community and improving the quality of maps.

The underlying idea is mapping teams need to stop looking down on other mappers and being condescending, like when neobowman says only a few percentage out of the top players are able to discuss strategy, and that if your map wasn't selected it's because it was terrible. Or when lefix starts giving a lesson on professionalism and the gaming industry. Take the biggest success of the mapping community, Cloud Kingdom. I took screenshots of the positional imbalances, mostly because both naturals aren't symmetrical :
+ Show Spoiler +
[image loading]

[image loading]

The first error was fixed by Blizzard but still remains on the ESV version that tournaments use. The second error comes from bad copy pasting, all minerals and gas are displaced by 1 square in each direction, resulting in a gas geiser needing 4 probes to be efficiently mined. There was a thread in the strategy section about this problem stating that such a gas earns 127 less gas at the time a regular gas is mined out.

So yes, please tell me about the professionalism of teams, how such monstruosities were left out by the most professional mappers out there ? Mapping teams need to stop blindly thinking that good mappers produce flawless maps. You need to focus on raw gameplay rather than the spaceshark position. I won't talk about the blurry look of the map in high settings but more generally about the aesthetics, and the disgrace of the WCG reskins told ESV shouldn't be so proud of themselves.

And please stop believing the only people that understand the game or watch a lot of Starcraft 2 on Teamliquid are the TPW and ESV teams. We all do. If you want I can link you to VODs of big games where bugs happened and were caused by the mappers. Most of the bugs would only have required a few clicks to fix if the mappers were aware of what causes these bugs. But apparently no one in mapping teams noticed them. And please don't tell me again that mistakes should remain.

I still stand by my statement. And we don't make flawless maps. A flawless map would actually be boring. But either way, we're people too. We make mistakes. Point them out to us and we'll fix them right away. Like Diamond said, we already fixed Cloud Kingdom and it's due to communication errors that tournaments still use the unfixed version.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 16 2012 04:02 GMT
#90
On March 16 2012 04:46 Barrin wrote:
Barrin's List of Honorable Mentions

You forgot to mention that borealis has a big problem with the accessibility of the third
Administrator~ Spirit will set you free ~
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
March 16 2012 04:18 GMT
#91
On March 16 2012 13:02 Plexa wrote:
Show nested quote +
On March 16 2012 04:46 Barrin wrote:
Barrin's List of Honorable Mentions

You forgot to mention that borealis has a big problem with the accessibility of the third

I personally believe that it wouldn't be too hard to hold. As Toss, forcefields + units can hold the middle bases quite handily as can Terran with a planetary. Zerg doesn't need to expand to a safe location and can go mutaling. Even if you take the clock position bases, you can still forcefield the long paths.

But that's all theorycrafting and you'd need some solid testing on that. Which is not present so it's understandable that it didn't make it in.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 16 2012 06:01 GMT
#92
On March 16 2012 13:18 neobowman wrote:
Show nested quote +
On March 16 2012 13:02 Plexa wrote:
On March 16 2012 04:46 Barrin wrote:
Barrin's List of Honorable Mentions

You forgot to mention that borealis has a big problem with the accessibility of the third

I personally believe that it wouldn't be too hard to hold. As Toss, forcefields + units can hold the middle bases quite handily as can Terran with a planetary. Zerg doesn't need to expand to a safe location and can go mutaling. Even if you take the clock position bases, you can still forcefield the long paths.

But that's all theorycrafting and you'd need some solid testing on that. Which is not present so it's understandable that it didn't make it in.

I played a few games on it, and the distance is really really big. In BW it would be fine, but not in sc2 unfortunately Like pavillion, Borealis had a sick concept that we really wanted to work but it didn't I really hope you try and improve the map - PM me if you want some games played on it and/or more feedback.
Administrator~ Spirit will set you free ~
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
Last Edited: 2012-03-16 06:33:41
March 16 2012 06:27 GMT
#93
If I can drop a note on Titanus, Lefix. Much better name than Metropolis, by the way. Anyway, when watching the EG team games, the distinctive art in the metropolis bases served as a very easy indicator to me when I was watching of just which base we were at (this was a tvt). It's a very viewer friendly feature. And the base-distinguishing art didn't distract or break the theme, but it really did make observing easier. (The spawns were 12 and 6, and the 12 had a mostly light color background and the bottom one dark. This served as a fantastic visual shorthand.) If you can find a way to keep that edge in your update of that, it would be awesome.

In fact, I think all maps would benefit from it. Can anyone give a reason it shouldn't be done?

Also, DAAAYYUUM, these aesthetics are really looking top notch and clean, and still distinct. The community is amazing. Some of these styles are so good, I hope to see them used again if it doesn't work out with their current map.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-03-16 14:29:42
March 16 2012 14:27 GMT
#94
--- Nuked ---
Ragoo
Profile Joined March 2010
Germany2773 Posts
March 16 2012 14:52 GMT
#95
On March 16 2012 23:27 Barrin wrote:
Show nested quote +
Can anyone give a reason it shouldn't be done?

No.

While we're at it, air space (at least at the borders) should always be clearly visible (highly contrasting) on the minimap. And pathable area should never be confusable with unpathable area on the minimap.


Which btw you don't have to fix in the editor. You can just open the map file with the mpq editor and fix the actual minimap picture.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
March 16 2012 17:35 GMT
#96
--- Nuked ---
ArcticRaven
Profile Joined August 2011
France1406 Posts
March 16 2012 19:20 GMT
#97
I share that feeling - I'll definitely post in the thread.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
NewSunshine
Profile Joined July 2011
United States5938 Posts
March 17 2012 02:53 GMT
#98
On March 17 2012 02:35 Barrin wrote:
BTW, this is essentially why I no longer wish to be a judge:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=321242

If you are getting bored of mapmaking and feel there aren't enough options, PLEASE speak up in that thread.

I hate 8m2g. I hate it with passion.

I do not feel comfortable judging maps designed for something that I feel is fundamentally flawed, nor should you feel comfortable in me doing it either (not that I can't be objective in this sense, I'm just tired of doing it). If I were to continue judging, I would mostly pick maps I think would work good on 7m or 6m regardless of if they're 8m, and argue for them as if they were 7m. I will be making maps that are designed for 6m or 7m (mostly 7m), but I will be making 8m versions of them to compete in competitions.

Heretic, blasphemer. Call me what you want. I would like to say I don't care, but that's not true. This is actually quite sad IMO.

Quite enlightening, I must say.

However, heretic and blasphemer fail to apply. I would describe you as a visionary.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-03-19 14:56:54
March 19 2012 14:52 GMT
#99
--- Nuked ---
SidianTheBard
Profile Joined October 2010
United States2474 Posts
March 19 2012 16:33 GMT
#100
Yeah, because of you I think all map makers decided to quit.

Thanks jerk.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
OSC
12:00
Mid Season Playoffs
Harstem vs SKillousLIVE!
Gerald vs Spirit
Krystianer vs TriGGeR
Cham vs Ryung
WardiTV361
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 162
Lowko157
StarCraft: Brood War
Calm 8508
firebathero 5163
Rain 3152
Hyuk 2930
GuemChi 2653
Flash 2434
Jaedong 1488
Horang2 1387
Sea 1329
Bisu 741
[ Show more ]
Pusan 342
Shuttle 324
Stork 299
Hyun 292
EffOrt 218
Mini 213
sSak 183
Last 159
Larva 110
Barracks 95
Soulkey 79
Killer 68
ToSsGirL 62
JYJ55
Snow 55
Light 53
Aegong 43
Liquid`Ret 39
JulyZerg 37
Rush 30
Icarus 18
Sharp 17
Noble 15
Shinee 14
soO 14
Sacsri 12
yabsab 9
Terrorterran 9
SilentControl 8
Dota 2
qojqva1145
Dendi545
BananaSlamJamma226
XcaliburYe129
Counter-Strike
olofmeister1652
x6flipin451
byalli187
Other Games
summit1g10714
singsing1929
B2W.Neo724
crisheroes287
Sick143
Fuzer 44
nookyyy 33
Organizations
Counter-Strike
PGL13307
StarCraft: Brood War
UltimateBattle 26
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2811
Upcoming Events
CrankTV Team League
26m
Team Liquid vs Team Falcon
Replay Cast
21h 26m
WardiTV Invitational
23h 26m
ByuN vs Spirit
herO vs Solar
MaNa vs Gerald
Rogue vs GuMiho
Epic.LAN
23h 26m
CrankTV Team League
1d
BASILISK vs TBD
Replay Cast
1d 21h
Epic.LAN
1d 23h
BSL Team A[vengers]
2 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
BSL Team A[vengers]
3 days
Cross vs Motive
Sziky vs HiyA
BSL 21
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
The PondCast
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.