This is a bit of a difficult topic to work with, because there are several more questions I could ask but they would be hard to comprehend or answer. Forgive me if I missed any important details, but I added an optional question in the mix to let mappers voice any more perspectives or opinions on the topic if they wish. Basically I boiled down to five general questions that should give new mappers at least a decent feel of what choke points and openness are when making a map.
***NOTE: A choke point can be defined as an entrance into a base, whether it be a ramp or a flat choke. It can also be defined as the general open space (or 'openness') around your map.
So, my dear fellow Map-makers, let's answer a few questions about choke points for anyone who might be interested in melee map-making. I don't want to keep these threads for map-maker answers only however... any discussion on the topic matters!
+ Show Spoiler [What are these threads about anyways?] +
For anyone who is unaware, these map design questions are specifically for map-makers to gather and give their perspectives and feedback on melee map design according to each topic. This has nothing to do with gameplay balance or player perspectives, but for map-maker's opinions and thoughts. In the end I'll make a nice collaboration thread containing all the topics ^^
Understanding: Choke Points
• We've heard mappers and players say that a map is "too chokey." What does this mean?
• Why is having an elevated ramp into your main base better than a flat choke?
• How wide, or open, should the choke into your natural be? What about your third?
• "Maps can be wide open in the middle as long as you have chokes into every base." What do you think of this statement?
• Where do you generally want the bigger choke points, or openness, on your map?
• (Optional): Do you have anything you would like to add concerning choke points and map-making?
• (Optional): Please provide at least one example of a map that utilizes good chokes (and/or openness) all throughout the map, ensuring its playability in the early, mid, and late game altogether. Also, please provide a bad example where chokes are not properly used or placed.