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[MOD] Bx Deluxe Monobattles - Page 9

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 7 8 9 10 11 16 Next All
Zeon0
Profile Joined September 2010
Austria2995 Posts
August 12 2012 19:34 GMT
#161
no, it sucks if you dont know what the ranks are. its like MMR, everybody wants to know it, but suckers like Blizzard and you deny us the information^^
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-08-14 08:34:40
August 14 2012 08:14 GMT
#162
On August 13 2012 04:34 Zeon0 wrote:
no, it sucks if you dont know what the ranks are. its like MMR, everybody wants to know it, but suckers like Blizzard and you deny us the information^^

It's monobattles, it's not competitive, the ranks aren't guaranteed. They're only there to give you something to work at if that's your thing.

Thanks for comparing me to Blizzard though, that's pretty sweet. Probably don't deserve it.

Edit: With the temp ban, it looks like you've been having a rough day. I'll PM you the ranks.
Who dat ninja?
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-08-22 07:57:42
August 22 2012 07:57 GMT
#163
08-22-2012
      General
  • Melee unit generation will now occur during map load and no longer causes "game start stuttering"
  • Zergs now start with the appropriate amount of creep and non-popping larva
Who dat ninja?
Tezkat
Profile Blog Joined March 2011
Canada72 Posts
August 22 2012 17:56 GMT
#164
Today's v1.49 patch totally borked the map (on Sand Canyon, at least).

It no longer saves user preferences, players that drop at the start no longer spawn (i.e. aren't randomly assigned units as they used to be and don't generate resources for remaining players), and the fog of war is randomly disabled for some players (but not consistently, so some will be running with map view hacks against players who aren't).

urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-08-22 18:38:48
August 22 2012 18:16 GMT
#165
On August 23 2012 02:56 Tezkat wrote:
Today's v1.49 patch totally borked the map (on Sand Canyon, at least).

It no longer saves user preferences, players that drop at the start no longer spawn (i.e. aren't randomly assigned units as they used to be and don't generate resources for remaining players), and the fog of war is randomly disabled for some players (but not consistently, so some will be running with map view hacks against players who aren't).


Replays please.

Edit: So, debug mode is now turned off on the live Sand Canyon map. The settings memory should also be turned on again. I still need to witness a dropped player or get a replay with one in it to attempt to fix whatever that is.
Who dat ninja?
Tezkat
Profile Blog Joined March 2011
Canada72 Posts
August 22 2012 19:34 GMT
#166

Hmm... every single game I played earlier today had some or all of those issues. Several of them presented the dropped player problem. I'll PM the replays.
urashimakt
Profile Joined October 2009
United States1591 Posts
August 24 2012 06:01 GMT
#167
If you are an individual who prefers playing "unit pick" games, you can now set the game mode to "Blind Pick" instead of the default "Blind Random" before clicking "Play" in the arcade.

You cannot change this setting from inside the lobby anymore.
Who dat ninja?
dreamseller
Profile Blog Joined August 2006
Australia914 Posts
August 28 2012 04:07 GMT
#168
just played a game where everything the last player had was on fire, like huge flames engulfing all his units and buildings ... is this normal?

is this real life? is this just fanta sea?

am i taking crazy pills?
PGtour admin
urashimakt
Profile Joined October 2009
United States1591 Posts
August 28 2012 04:56 GMT
#169
On August 28 2012 13:07 dreamseller wrote:
just played a game where everything the last player had was on fire, like huge flames engulfing all his units and buildings ... is this normal?

is this real life? is this just fanta sea?

am i taking crazy pills?

It was always burning since the world's been turning.
Who dat ninja?
Phaz
Profile Joined December 2011
1 Post
September 03 2012 21:27 GMT
#170
This is a great map but that problem of dropped players has to be fixed. Sometimes days it's happening 30%-50% of games it seems. I have over 300 games played on this map and a goood chunk of those were 3v4 or just non-existant because after the initial player was dropped everyone else left.

I have been dropped myself a few times. It pretty much just disconects you as soon as the game begins (before it loads). You just get kicked back to bnet with a message saying you were disconected. You can also tell when there will be a dropped player because on the loading screen their bar stays empty and doesn't move. That is the only real issue from preventing this being one of the best maps out there. Please please please fix it.

All custom games already have an issue with people leaving at the very start, this DC bug just contributes to this. Maps aren't fun when they don't start or are 3v4.
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-09-03 22:41:22
September 03 2012 22:36 GMT
#171
On September 04 2012 06:27 Phaz wrote:
This is a great map but that problem of dropped players has to be fixed. Sometimes days it's happening 30%-50% of games it seems. I have over 300 games played on this map and a goood chunk of those were 3v4 or just non-existant because after the initial player was dropped everyone else left.

I have been dropped myself a few times. It pretty much just disconects you as soon as the game begins (before it loads). You just get kicked back to bnet with a message saying you were disconected. You can also tell when there will be a dropped player because on the loading screen their bar stays empty and doesn't move. That is the only real issue from preventing this being one of the best maps out there. Please please please fix it.

All custom games already have an issue with people leaving at the very start, this DC bug just contributes to this. Maps aren't fun when they don't start or are 3v4.

The issue of dropping isn't related to an individual custom map. If you haven't noticed it on any of the other maps on the Arcade it's probably because you've been playing a lot of Bx Monobattles. It can happen to a player before the game has even begun its countdown and when it does it's because the connection established between Battle.net and the user's computer dropped vital information. The more players allowed in a game, the more likely you are to witness a loading drop or a lobby disconnect, it's purely probability. BxM allows 8 players, games like Mafia (which I enjoy immensely) allow 14 and experience a drop about 80% of the time.

I know it sucks but it's an issue between the player and Blizzard's servers. Mappers everywhere would love to fix it if they could.
Who dat ninja?
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
October 24 2012 21:32 GMT
#172
i wish bland random mode would let you choose from like 2 units and a reroll option for 1 new unit... leavers galore with this 1 and 1 or.. 1 per race
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
urashimakt
Profile Joined October 2009
United States1591 Posts
November 01 2012 10:42 GMT
#173
On October 25 2012 06:32 mishimaBeef wrote:
i wish bland random mode would let you choose from like 2 units and a reroll option for 1 new unit... leavers galore with this 1 and 1 or.. 1 per race

Eventually you cross a line discerning forgiving randomness and just picking. The random option definitely won't be changing before Heart of the Swarm.
Who dat ninja?
Tntnnbltn
Profile Joined April 2011
Australia32 Posts
November 10 2012 16:48 GMT
#174
I installed SC2 on a computer and my unit selections (e.g. deselecting Overseer/Mothership/WP) keep resetting every game. Any idea?
urashimakt
Profile Joined October 2009
United States1591 Posts
November 12 2012 03:56 GMT
#175
On November 11 2012 01:48 Tntnnbltn wrote:
I installed SC2 on a computer and my unit selections (e.g. deselecting Overseer/Mothership/WP) keep resetting every game. Any idea?

Can you check to see if you've got a bank file for the mod? It should be in your documents directory, which on Win7 looks like this:

C:\Users\NAME\Documents\StarCraft II\Accounts\#######\1-S2-1-######\Banks\1-S2-1-######
Who dat ninja?
PineapplePizza
Profile Joined June 2010
United States749 Posts
November 17 2012 10:32 GMT
#176
Is there any chance of switching the default map mode from Blind Random to Blind Pick?

I think there are more people than just me who are tired of games where you get no decent anti-air units and nothing you can hit early with, etc. Nobody seems to know that you can click that button to change the modes >_>
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
WhatsInAName
Profile Joined November 2012
United States49 Posts
November 23 2012 20:59 GMT
#177
Yeah, this is the best monobattle out there, but one thing NEEDS to be changed. The overseer/mothership/etc. needs to be UNSELECTED by default. Probably 90% of people uncheck them, first thing. 8% of the time, people are dumb or forget and end up getting overseer and rage-quitting. 2% of the time, people leave them for the challenge.

But since 90% of the people want them unchecked, might as well have that the default.
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-11-28 22:47:59
November 28 2012 22:45 GMT
#178
Apologies for the slow reply times.

On November 17 2012 19:32 Ooshmagoosh wrote:
Is there any chance of switching the default map mode from Blind Random to Blind Pick?

I think there are more people than just me who are tired of games where you get no decent anti-air units and nothing you can hit early with, etc. Nobody seems to know that you can click that button to change the modes >_>

The short answer is that the default mode will stay as Blind Random.

The long answer is that the default mode basically dictates how a given map gets played. It's a fault of the Battle.net system and a willingness of the average user to get into a game ASAP. Part of the reason BX Monobattles gained any popularity at all is that it was switched to Blind Random default early on. All the other Monobattles allowed picking by default or as the only mode. Blind Random is also the fastest mode for the selection phase, minimizing wait time before play time.

On November 24 2012 05:59 WhatsInAName wrote:
Yeah, this is the best monobattle out there, but one thing NEEDS to be changed. The overseer/mothership/etc. needs to be UNSELECTED by default. Probably 90% of people uncheck them, first thing. 8% of the time, people are dumb or forget and end up getting overseer and rage-quitting. 2% of the time, people leave them for the challenge.

But since 90% of the people want them unchecked, might as well have that the default.

It's a good suggestion. In the near future I will change the default selection status to "unselected" for all of the optional units.

On November 11 2012 01:48 Tntnnbltn wrote:
I installed SC2 on a computer and my unit selections (e.g. deselecting Overseer/Mothership/WP) keep resetting every game. Any idea?

If anyone else is experiencing this and able to give me the feedback requested above (about bank files), it'd be appreciated.
Who dat ninja?
MyrM
Profile Joined June 2012
United States10 Posts
November 30 2012 15:03 GMT
#179
I love this map/mod! Thank you so much!

I'm not sure if this has been asked, and I apologize for not sifting through all the posts, but my spores/cannons/turrets are complaining about the lack of real estate behind the main mineral lines. They claim that Banshees and other airborne craft can hit a sweet spot(or more like a sweet area). I only ask because my lings/zealots/rauders are furious.

It's so nice to have an active modder and I'm very happy that 1.5 killed that other mod. Cheers!

I love the smell of napalm in the morning!
urashimakt
Profile Joined October 2009
United States1591 Posts
December 01 2012 22:27 GMT
#180
On December 01 2012 00:03 MyrM wrote:
I love this map/mod! Thank you so much!

I'm not sure if this has been asked, and I apologize for not sifting through all the posts, but my spores/cannons/turrets are complaining about the lack of real estate behind the main mineral lines. They claim that Banshees and other airborne craft can hit a sweet spot(or more like a sweet area). I only ask because my lings/zealots/rauders are furious.

It's so nice to have an active modder and I'm very happy that 1.5 killed that other mod. Cheers!


On the modified Sand Canyon map (the one people play on) the area behind the starting mineral lines was removed to prevent marine rushes from being a guaranteed kill on another Terran player (PFs can't reach back there). It does make mutalisks and banshees slightly better.
Who dat ninja?
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