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[MOD] Bx Deluxe Monobattles - Page 10

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 8 9 10 11 12 16 Next All
Stevefrench
Profile Joined April 2012
Canada2 Posts
December 04 2012 01:57 GMT
#181
+1 for the unselected warp prisms etcs by default. This is the only small fault this custum game has. Otherwise is excellent .
Mountain lion of SC2
urashimakt
Profile Joined October 2009
United States1591 Posts
December 06 2012 07:35 GMT
#182
Here's a preview of the new unit rules for Heart of the Swarm:

Terran
  • Widow Mine - Players must choose/random the Widow Mine to use it. Whether it is Random Optional is TBD.
  • Hellbat - Like the Viking, rolling Hellion will allow you to use both modes. It will not count as a separate unit.


Protoss
  • Mothership Core - All Mothership Core options are TBD.
  • Oracle - Players must choose/random the Oracle to use it. As long as it retains its attack capacity, it will not be Random Optional.
  • Tempest - Players must choose/random the Tempest to use it. It will not be Random Optional.


Zerg
  • Viper - Players must choose/random the Viper to use it. It will be Random Optional.
  • Swarm Host - Players must choose/random the Swarm Host to use it. It will not be Random Optional.


Poll: Should the Widow Mine be Random Optional?

No, it should always be in the random pool (20)
 
74%

Yes, players should be able to remove it from the random pool (7)
 
26%

27 total votes

Your vote: Should the Widow Mine be Random Optional?

(Vote): Yes, players should be able to remove it from the random pool
(Vote): No, it should always be in the random pool



Poll: How should the Mothership Core be treated?

It should be lumped with the Mothership (22)
 
58%

Always allowed: it is a necessary tool like the Queen (15)
 
39%

It should be its own unit, not Random Optional (1)
 
3%

It should be its own unit, Random Optional (0)
 
0%

38 total votes

Your vote: How should the Mothership Core be treated?

(Vote): Always allowed: it is a necessary tool like the Queen
(Vote): It should be lumped with the Mothership
(Vote): It should be its own unit, Random Optional
(Vote): It should be its own unit, not Random Optional

Who dat ninja?
Yokuyin
Profile Joined June 2012
Netherlands1 Post
December 06 2012 21:22 GMT
#183
I have an idea for an Bx Monobattle map. In the arcade there is a map called 1v1 Obs - Map of the Day, where you can play the PeepMode mod (a mod where you play 1v1s with additional spectator options) on a different map each day. Is it possible to have a Bx Monobattle map where the map changes every day? Nowadays everyone gathers at the same map for a monobattle match, and playing the same map for months gets stale after a while. Creating a map where the map changes every day could solve that problem (if we get some traffic on that map).

A way to determine which map will be played on a certain day is to have a map rotation, for example Deadlock Ridge -> District 10 -> Extinction -> Fossil Quarry -> Megaton -> Outpost -> Sand Canyon -> Deadlock Ridge again. An added bonus is that you can add custom 4v4 maps of map makers to promote the map and to test the map. Another option is to be able to vote each day on the map of the next day, like PeepMode currently does. A disadvantage is is that you need people to vote and that it's possible you'll see the same maps again and again.

That's my 2 cents.
"However beautiful the strategy, you should occasionally look at the results." — The Art of War
urashimakt
Profile Joined October 2009
United States1591 Posts
December 07 2012 03:02 GMT
#184
On December 07 2012 06:22 Yokuyin wrote:
I have an idea for an Bx Monobattle map. In the arcade there is a map called 1v1 Obs - Map of the Day, where you can play the PeepMode mod (a mod where you play 1v1s with additional spectator options) on a different map each day. Is it possible to have a Bx Monobattle map where the map changes every day? Nowadays everyone gathers at the same map for a monobattle match, and playing the same map for months gets stale after a while. Creating a map where the map changes every day could solve that problem (if we get some traffic on that map).

A way to determine which map will be played on a certain day is to have a map rotation, for example Deadlock Ridge -> District 10 -> Extinction -> Fossil Quarry -> Megaton -> Outpost -> Sand Canyon -> Deadlock Ridge again. An added bonus is that you can add custom 4v4 maps of map makers to promote the map and to test the map. Another option is to be able to vote each day on the map of the next day, like PeepMode currently does. A disadvantage is is that you need people to vote and that it's possible you'll see the same maps again and again.

That's my 2 cents.

I did a Map of the Week (changing the map daily seemed like too much of a chore) on NA for a few weeks. When there was no interest for it and people continued to play exclusively the modified Sand Canyon, I stopped doing it. Compared to how many people play BxM, very few people visit this thread and I don't like injecting messages straight into the mod anymore.

Maybe (MAYBE) when HotS hits I'll try to squeeze a Map of the Week in there again.
Who dat ninja?
PopcornColonel
Profile Joined March 2011
United States769 Posts
December 07 2012 03:49 GMT
#185
-.- I hate the fact that it's all random. I'd like to see a drafting captain's mode like with Defense of the Ancients with bans and picks.

It sucks when you lose as BC raven ultralisk sentry because they had phoenix siege tank archon viking
Zerg delenda est.
urashimakt
Profile Joined October 2009
United States1591 Posts
December 07 2012 04:21 GMT
#186
On December 07 2012 12:49 PopcornColonel wrote:
-.- I hate the fact that it's all random. I'd like to see a drafting captain's mode like with Defense of the Ancients with bans and picks.

It sucks when you lose as BC raven ultralisk sentry because they had phoenix siege tank archon viking

When the draft modes hit after HotS releases, they will still not be the default mode. Anything other than Blind Random would cause drama in public games.
Who dat ninja?
PopcornColonel
Profile Joined March 2011
United States769 Posts
Last Edited: 2012-12-07 04:56:44
December 07 2012 04:56 GMT
#187
On December 07 2012 13:21 urashimakt wrote:
Show nested quote +
On December 07 2012 12:49 PopcornColonel wrote:
-.- I hate the fact that it's all random. I'd like to see a drafting captain's mode like with Defense of the Ancients with bans and picks.

It sucks when you lose as BC raven ultralisk sentry because they had phoenix siege tank archon viking

When the draft modes hit after HotS releases, they will still not be the default mode. Anything other than Blind Random would cause drama in public games.

IMO the best was the gamemode "Megaton (Team Monobattles)" where you could choose your hero. There was rarely anything wrong with that.
Zerg delenda est.
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-12-07 19:01:01
December 07 2012 19:00 GMT
#188
On December 07 2012 13:56 PopcornColonel wrote:
Show nested quote +
On December 07 2012 13:21 urashimakt wrote:
On December 07 2012 12:49 PopcornColonel wrote:
-.- I hate the fact that it's all random. I'd like to see a drafting captain's mode like with Defense of the Ancients with bans and picks.

It sucks when you lose as BC raven ultralisk sentry because they had phoenix siege tank archon viking

When the draft modes hit after HotS releases, they will still not be the default mode. Anything other than Blind Random would cause drama in public games.

IMO the best was the gamemode "Megaton (Team Monobattles)" where you could choose your hero. There was rarely anything wrong with that.

Bx already has a game mode for that. Again, it's not the default because anything other than Blind Random in public games causes drama.
Who dat ninja?
PopcornColonel
Profile Joined March 2011
United States769 Posts
December 08 2012 19:06 GMT
#189
On December 08 2012 04:00 urashimakt wrote:
Show nested quote +
On December 07 2012 13:56 PopcornColonel wrote:
On December 07 2012 13:21 urashimakt wrote:
On December 07 2012 12:49 PopcornColonel wrote:
-.- I hate the fact that it's all random. I'd like to see a drafting captain's mode like with Defense of the Ancients with bans and picks.

It sucks when you lose as BC raven ultralisk sentry because they had phoenix siege tank archon viking

When the draft modes hit after HotS releases, they will still not be the default mode. Anything other than Blind Random would cause drama in public games.

IMO the best was the gamemode "Megaton (Team Monobattles)" where you could choose your hero. There was rarely anything wrong with that.

Bx already has a game mode for that. Again, it's not the default because anything other than Blind Random in public games causes drama.

I realize that there is a game mode for that but actually nobody plays anything else. Over my 150+ games of all-pick of monobattle units, I've never had a problem with "drama" as you so call it; in fact, most people random anyway.

"r medivac"
"r bane"
"r corruptor"
"r immortal"
Zerg delenda est.
Kmatt
Profile Joined July 2011
United States1019 Posts
December 08 2012 19:47 GMT
#190
I always try to play MotW or anything other than Sand Canyon. This results in me sitting in an empty lobby for 20 minutes where no one joins save for a straggler every 8 minutes or so who immediately leaves. Would you be able to re-upload the Sand version so that that popularity resets and we can start picking a new one? I ask people in almost every game I join and they all agree that they'd rather play something different but because Sand is the only one people join, they keep playing it.
We CAN have nice things
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-12-08 22:41:50
December 08 2012 22:40 GMT
#191
On December 09 2012 04:06 PopcornColonel wrote:
Show nested quote +
On December 08 2012 04:00 urashimakt wrote:
On December 07 2012 13:56 PopcornColonel wrote:
On December 07 2012 13:21 urashimakt wrote:
On December 07 2012 12:49 PopcornColonel wrote:
-.- I hate the fact that it's all random. I'd like to see a drafting captain's mode like with Defense of the Ancients with bans and picks.

It sucks when you lose as BC raven ultralisk sentry because they had phoenix siege tank archon viking

When the draft modes hit after HotS releases, they will still not be the default mode. Anything other than Blind Random would cause drama in public games.

IMO the best was the gamemode "Megaton (Team Monobattles)" where you could choose your hero. There was rarely anything wrong with that.

Bx already has a game mode for that. Again, it's not the default because anything other than Blind Random in public games causes drama.

I realize that there is a game mode for that but actually nobody plays anything else. Over my 150+ games of all-pick of monobattle units, I've never had a problem with "drama" as you so call it; in fact, most people random anyway.

"r medivac"
"r bane"
"r corruptor"
"r immortal"

I agree that it's frustrating to not be able to get the game mode that you want. I offer the option, but the popularity system is rigged against multiple options. Blind Random Bx Monobattles trumped Megaton Team Monobattles (on NA) in the end because of exactly what you've mentioned: people played mostly just to random. Other people picking their units to "try-hard" and the improved randoming options of Bx are what drove players to make the switch. Changing it so that picking is the default would obviously be less popular.

I'm not trying to crush your spirit or dangle candy just out of reach and I always appreciate feedback. I'm just trying to explain why I will not change the default mode to anything other than Blind Random at this point in time.

On December 09 2012 04:47 Kmatt wrote:
I always try to play MotW or anything other than Sand Canyon. This results in me sitting in an empty lobby for 20 minutes where no one joins save for a straggler every 8 minutes or so who immediately leaves. Would you be able to re-upload the Sand version so that that popularity resets and we can start picking a new one? I ask people in almost every game I join and they all agree that they'd rather play something different but because Sand is the only one people join, they keep playing it.

When HotS hits (in March) I will be pushing for a Map of the Week to be the new standard. If HotS doesn't automatically reset every map's popularity, I will strongly consider doing it manually.
Who dat ninja?
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-12-18 19:49:16
December 11 2012 05:34 GMT
#192
12/10/2012
      Player Settings
  • Random Options now default to "Off" for all optional units.
    • Your bank file will be altered once to reflect this
  • The observer "racial" button has been removed
  • Choosing players and observers (if referee mode is active) now occurs before unit selection instead of simultaneously



No new changes will be coming to the Wings of Liberty version of the mod as I start development on the Heart of the Swarm version, which will become available for testing on the beta server shortly.
Who dat ninja?
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-12-11 09:00:32
December 11 2012 09:00 GMT
#193
[image loading]

Bx Monobattle - HotS is now available on the beta server. The current map is the altered Sand Canyon but will change periodically. The default mode will also be Blind Pick in order to facilitate testing for the duration of the beta.
Who dat ninja?
PopcornColonel
Profile Joined March 2011
United States769 Posts
Last Edited: 2012-12-11 21:24:59
December 11 2012 21:23 GMT
#194
On December 11 2012 18:00 urashimakt wrote:

Bx Monobattle - HotS is now available on the beta server. The current map is the altered Sand Canyon but will change periodically. The default mode will also be Blind Pick in order to facilitate testing for the duration of the beta.

AWESOME!!! BLIND PICK!!! Not blind random :D:D + Show Spoiler +
Now I just can't wait for my beta key :/
Zerg delenda est.
urashimakt
Profile Joined October 2009
United States1591 Posts
December 12 2012 06:06 GMT
#195
Thought I'd post the replay of the first Bx Monobattle - HotS game played in the beta. Showcases the power of uncontested mass Oracles pretty well.

You do need the beta client to watch it.
Who dat ninja?
urashimakt
Profile Joined October 2009
United States1591 Posts
December 14 2012 12:26 GMT
#196
[image loading]

As promised, Bx Monobattle will include team draft modes as it incorporates Heart of the Swarm gameplay changes. The new game modes will be included in this weekend's updates along with a couple HotS bug fixes, style updates and a different 4v4 map. The draft modes strictly require a 4v4 setup. Any deviation will cause the game to abort.

New Modes
  • Open Draft: Two teams take turns picking their units with no extra restrictions. As will all draft modes, a unit can only be picked once per team.

  • Ban Draft: Two teams take turns banning two units each, picking two units each, banning two units each, and picking two units each. In this mode, units that are picked by one team cannot be picked by the other.

  • Mirror Draft: Each team picks two units that both teams use.

  • Tier Draft: An open draft with the restriction that each team must consist of one tier 1, two tier 2 and one tier 3 units. Unit tiers listed below.

  • Ticket Draft: Similar to the Tier Draft except the tier requirements are randomized. Both teams have the same restrictions. Unit tiers listed below


+ Show Spoiler [Unit Tiers] +
Tier 1 (10 units total)
  • Zealot
  • Stalker
  • Sentry
  • Marine
  • Marauder
  • Reaper
  • Zergling
  • Baneling
  • Roach
  • Queen


Tier 2 (23 units total)
  • Dark Templar
  • High Templar
  • Archon
  • Immortal
  • Warp Prism
  • Phoenix
  • Oracle
  • Void Ray
  • Ghost
  • Hellion
  • Widow Mine
  • Siege Tank
  • Medivac
  • Viking
  • Banshee
  • Raven
  • Hydralisk
  • Swarm Host
  • Infestor
  • Overseer
  • Mutalisk
  • Corruptor
  • Viper


Tier 3 (8 units total)
  • Colossus
  • Tempest
  • Carrier
  • Mothership
  • Thor
  • Battlecruiser
  • Ultralisk
  • Brood Lord
Who dat ninja?
urashimakt
Profile Joined October 2009
United States1591 Posts
December 16 2012 02:42 GMT
#197
12/15/2012
      Gameplay
  • Fixed HotS UI bugs
  • Added HotS spectator assets
  • Draft modes added: Open, Ban, Mirror, Tier, Ticket


Now that the drafting selection mode is fully functional, adding additional draft modes with alternate rules is incredibly simple. If anyone suggests any interesting or useful drafting rules they will be inserted as a mode.

As always, feedback is appreciated.
Who dat ninja?
echonn123
Profile Joined October 2011
United States6 Posts
December 17 2012 09:14 GMT
#198
Any chance anything can be done about canon rushing? I know that canons are a core component to the game but its a little ridiculous how many matches end up with canon rushing. It sours the game completely, especially when this is a custom game where it doesn't matter who wins.
Zamboni Gaming ~~~http://www.facebook.com/zambonigaming
urashimakt
Profile Joined October 2009
United States1591 Posts
December 17 2012 11:02 GMT
#199
On December 17 2012 18:14 echonn123 wrote:
Any chance anything can be done about canon rushing? I know that canons are a core component to the game but its a little ridiculous how many matches end up with canon rushing. It sours the game completely, especially when this is a custom game where it doesn't matter who wins.

I've considered preventing the construction of cannons within range of enemy structures but frankly people have come to see cannon/spine crawler rushing as legitimate tactics. Ever since I tried to neuter the Queen I've stopped trying to introduce special rules to make it more competitive.
Who dat ninja?
echonn123
Profile Joined October 2011
United States6 Posts
December 17 2012 11:11 GMT
#200
On December 17 2012 20:02 urashimakt wrote:
Show nested quote +
On December 17 2012 18:14 echonn123 wrote:
Any chance anything can be done about canon rushing? I know that canons are a core component to the game but its a little ridiculous how many matches end up with canon rushing. It sours the game completely, especially when this is a custom game where it doesn't matter who wins.

I've considered preventing the construction of cannons within range of enemy structures but frankly people have come to see cannon/spine crawler rushing as legitimate tactics. Ever since I tried to neuter the Queen I've stopped trying to introduce special rules to make it more competitive.


I just feel like, so what? The game mode is about 4 players being able to build one unit each and having epic battles. If people wanna use cannons and spine crawler rushing as a strategy then they can go to regular fours. This is a custom game mode developed for a very specific purpose. Cannon rushing just spoils the whole experience for me and it allows trolls to just have endless hours of entertainment at the expense of others. It would be really awesome if a range limitation was built in to the cannons even for just the first five minutes of a game. Anyway thanks for responding.
Zamboni Gaming ~~~http://www.facebook.com/zambonigaming
Prev 1 8 9 10 11 12 16 Next All
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