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[MOD] Bx Deluxe Monobattles - Page 8

Forum Index > SC2 Maps & Custom Games
Post a Reply
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ggofthejungle
Profile Blog Joined August 2010
Romania392 Posts
July 19 2012 03:57 GMT
#141
we actually got the bx channel populated and played 3 games tonight, GGs!
ggofthejungle
Profile Blog Joined August 2010
Romania392 Posts
Last Edited: 2012-07-20 23:09:50
July 20 2012 23:07 GMT
#142
we're in the lobby waiting for players. (SAND CANYON)
Come in the bx channel and stay there

urashimakt can you please put the very first line in the OP that people should stay in the bx channel?
PopcornColonel
Profile Joined March 2011
United States769 Posts
August 01 2012 00:42 GMT
#143
I really hope this gets more popularity with patch 1.5.0. Let's get it to the front page!!!
Zerg delenda est.
Chargelot
Profile Blog Joined December 2010
2275 Posts
August 01 2012 11:40 GMT
#144
if you need anything updated on EU for the arcade, let me know.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-08-02 05:23:08
August 01 2012 16:28 GMT
#145
Just a notice: all custom maps are experiencing bugs if you play them while "streaming" patch content. Fully download patch 1.5 before playing a custom game.

To be explicit: Custom games that rely on your Wings of Liberty (Melee) mod are pulling unreliable content that can be in various stages of update, from the beta til the latest balance patch. Monobattles fit that bill.
Who dat ninja?
bxPlayer
Profile Joined August 2012
1 Post
August 06 2012 04:53 GMT
#146
BUG REPORT:
Players who quit or have dropped do not share their resources with their remaining teammates. I have noticed this only in the last month or so, and don't remember this being the way it was back in march.
urashimakt
Profile Joined October 2009
United States1591 Posts
August 06 2012 18:47 GMT
#147
On August 06 2012 13:53 bxPlayer wrote:
BUG REPORT:
Players who quit or have dropped do not share their resources with their remaining teammates. I have noticed this only in the last month or so, and don't remember this being the way it was back in march.

Patch 1.5 changed the way resource splitting works. instead of visibly splitting all resources among remaining teammates, you can overdraw beyond what resources you have and the game will try to gather the excess from absent teammates. When the draft update is applied, I will force the old style.
Who dat ninja?
Sebast1aan
Profile Joined March 2011
Belgium163 Posts
August 06 2012 19:32 GMT
#148
For some reason, there's a lot of lagg at the start of every game
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-08-07 16:54:57
August 07 2012 16:54 GMT
#149
On August 07 2012 04:32 Sebast1aan wrote:
For some reason, there's a lot of lagg at the start of every game

I can only apologize for this one. Melee initialization and creep generation are very intense and usually happen during "map load", where the progress bar is filling up for everyone.

Waiting to generate the starting melee units allows for in-game race/random selection and fixes most bugs involved with that wait, including erroneous larva count and Nexus energy. Unfortunately it also causes a "map load" amount of lag on some computers.

I'm always looking to retain the advantages and ditch the lag. One method I'm considering, for example, is to spawn all three possible sets of melee units during map load for every player and just removing the ones that aren't useful. If I find an efficient alternative before the draft update goes out, it'll be included.
Who dat ninja?
Conti
Profile Joined November 2010
Germany2516 Posts
August 07 2012 19:09 GMT
#150
The lag problem seems to be universal across pretty much all mods I've played since 1.5. It would be badass if that could be fixed by the modmakers though, since Blizzard apparently can't be arsed to do so.
urashimakt
Profile Joined October 2009
United States1591 Posts
August 07 2012 19:36 GMT
#151
On August 08 2012 04:09 Conti wrote:
The lag problem seems to be universal across pretty much all mods I've played since 1.5. It would be badass if that could be fixed by the modmakers though, since Blizzard apparently can't be arsed to do so.

I think the lag mentioned is specific to "game start". Any decreased performance from 1.5 might exacerbate the problem, though.

Remember to reconfigure your video settings if you haven't since Patch 1.5 hit.
Who dat ninja?
Conti
Profile Joined November 2010
Germany2516 Posts
August 07 2012 19:48 GMT
#152
On August 08 2012 04:36 urashimakt wrote:
Show nested quote +
On August 08 2012 04:09 Conti wrote:
The lag problem seems to be universal across pretty much all mods I've played since 1.5. It would be badass if that could be fixed by the modmakers though, since Blizzard apparently can't be arsed to do so.

I think the lag mentioned is specific to "game start". Any decreased performance from 1.5 might exacerbate the problem, though.

Remember to reconfigure your video settings if you haven't since Patch 1.5 hit.

Yeah, that's what I meant, too. Ever since 1.5 there's lots of lag at the start of every custom game, and almost always someone drops. At times I could play for 10 seconds before I get to read "You were dropped!". So annoying.
Rodberd
Profile Blog Joined February 2011
Germany531 Posts
August 09 2012 10:50 GMT
#153
is it possible to add somekind of auto-start when the teams are full?
sometimes the hosts dont know it or are idle while waiting, so its quite a delay until the game would start. because it has to be done by the host.


and thx for this great mod :D
its so wonderful to play this ...
Ooooh, look at it go
DIFGIT
Profile Joined August 2012
Korea (South)2 Posts
August 09 2012 22:39 GMT
#154
Could you upload at SC2 Korean server?
Chargelot
Profile Blog Joined December 2010
2275 Posts
August 10 2012 03:29 GMT
#155
Is there a way to unlock the picking option for the host? I tried unlocking the game variants -> game attributes -> allow picking -> access: unlocked, which doesn't work. If you make a private game you can enable picking in 4v4 and referee in ref mode, but the arcade doesn't seem to allow you to turn private games public.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Azera
Profile Blog Joined December 2010
3800 Posts
August 10 2012 03:30 GMT
#156
The only thing that bothers me about this mod is that the race UI doesn't fit the race you're playing 90% of the time
Check out some great music made by TLers - http://bit.ly/QXYhdb , by intrigue. http://bit.ly/RTjpOR , by ohsea.toc.
Chargelot
Profile Blog Joined December 2010
2275 Posts
Last Edited: 2012-08-10 04:00:50
August 10 2012 04:00 GMT
#157
On August 10 2012 12:30 Azera wrote:
The only thing that bothers me about this mod is that the race UI doesn't fit the race you're playing 90% of the time

There's an option to disable race picking in the menu, but I don't know if that will fix it.

edit: this was a note for Urashimakt, not something that can be done by players.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
urashimakt
Profile Joined October 2009
United States1591 Posts
August 10 2012 17:11 GMT
#158
On August 10 2012 12:30 Azera wrote:
The only thing that bothers me about this mod is that the race UI doesn't fit the race you're playing 90% of the time

This is listed under the known non-issues and won't be fixed until Blizzard provides a simple way to fix it beyond me attempting to recreate the three racial UIs with custom dialogs and sounds, probably leading to more serious issues.
Who dat ninja?
Zeon0
Profile Joined September 2010
Austria2995 Posts
August 12 2012 14:06 GMT
#159
nice map, best monobattle there is imo


what ranks are there? and what are the requirements for them?
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-08-12 18:27:55
August 12 2012 18:17 GMT
#160
On August 12 2012 23:06 Zeon0 wrote:
nice map, best monobattle there is imo


what ranks are there? and what are the requirements for them?

Spoils the fun knowing what they are. There's ranks that come from your win/loss ratio and ranks that come from your total wins.

I think the highest total wins rank comes at 500 wins.

On August 10 2012 12:29 Chargelot wrote:
Is there a way to unlock the picking option for the host? I tried unlocking the game variants -> game attributes -> allow picking -> access: unlocked, which doesn't work. If you make a private game you can enable picking in 4v4 and referee in ref mode, but the arcade doesn't seem to allow you to turn private games public.

It's a noted 1.5 bug that you can't host a game with non-default options. Whenever Blizzard fixes that, you should be able to host a 'picking enabled' game again. Sorry for the inconvenience.

On August 09 2012 19:50 Rodberd wrote:
is it possible to add somekind of auto-start when the teams are full?
sometimes the hosts dont know it or are idle while waiting, so its quite a delay until the game would start. because it has to be done by the host.


and thx for this great mod :D
its so wonderful to play this ...

There's a sad source to this issue. Most people don't even notice it, but any custom map that doesn't use the default melee game variants cannot convert players to Spectators or Referees in the lobby. The origin of Bx Mono was to create a custom spectator system so that this is the only Monobattles mod capable of being spectated live. Having the hidden option of spectators causes the lobby to not automatically start on the maps where I've got those extra player slots open for spectating, even if it's not an option with the current lobby settings. Sand Canyon (Fix) has these options disabled to avoid the issue and I may do the same to Map of the Week.
Who dat ninja?
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