[MOD] Bx Deluxe Monobattles - Page 8
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ggofthejungle
Romania392 Posts
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ggofthejungle
Romania392 Posts
Come in the bx channel and stay there urashimakt can you please put the very first line in the OP that people should stay in the bx channel? | ||
PopcornColonel
United States769 Posts
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Chargelot
2275 Posts
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urashimakt
United States1591 Posts
To be explicit: Custom games that rely on your Wings of Liberty (Melee) mod are pulling unreliable content that can be in various stages of update, from the beta til the latest balance patch. Monobattles fit that bill. | ||
bxPlayer
1 Post
Players who quit or have dropped do not share their resources with their remaining teammates. I have noticed this only in the last month or so, and don't remember this being the way it was back in march. | ||
urashimakt
United States1591 Posts
On August 06 2012 13:53 bxPlayer wrote: BUG REPORT: Players who quit or have dropped do not share their resources with their remaining teammates. I have noticed this only in the last month or so, and don't remember this being the way it was back in march. Patch 1.5 changed the way resource splitting works. instead of visibly splitting all resources among remaining teammates, you can overdraw beyond what resources you have and the game will try to gather the excess from absent teammates. When the draft update is applied, I will force the old style. | ||
Sebast1aan
Belgium163 Posts
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urashimakt
United States1591 Posts
On August 07 2012 04:32 Sebast1aan wrote: For some reason, there's a lot of lagg at the start of every game I can only apologize for this one. Melee initialization and creep generation are very intense and usually happen during "map load", where the progress bar is filling up for everyone. Waiting to generate the starting melee units allows for in-game race/random selection and fixes most bugs involved with that wait, including erroneous larva count and Nexus energy. Unfortunately it also causes a "map load" amount of lag on some computers. I'm always looking to retain the advantages and ditch the lag. One method I'm considering, for example, is to spawn all three possible sets of melee units during map load for every player and just removing the ones that aren't useful. If I find an efficient alternative before the draft update goes out, it'll be included. | ||
Conti
Germany2516 Posts
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urashimakt
United States1591 Posts
On August 08 2012 04:09 Conti wrote: The lag problem seems to be universal across pretty much all mods I've played since 1.5. It would be badass if that could be fixed by the modmakers though, since Blizzard apparently can't be arsed to do so. I think the lag mentioned is specific to "game start". Any decreased performance from 1.5 might exacerbate the problem, though. Remember to reconfigure your video settings if you haven't since Patch 1.5 hit. | ||
Conti
Germany2516 Posts
On August 08 2012 04:36 urashimakt wrote: I think the lag mentioned is specific to "game start". Any decreased performance from 1.5 might exacerbate the problem, though. Remember to reconfigure your video settings if you haven't since Patch 1.5 hit. Yeah, that's what I meant, too. Ever since 1.5 there's lots of lag at the start of every custom game, and almost always someone drops. At times I could play for 10 seconds before I get to read "You were dropped!". So annoying. | ||
Rodberd
Germany531 Posts
sometimes the hosts dont know it or are idle while waiting, so its quite a delay until the game would start. because it has to be done by the host. and thx for this great mod :D its so wonderful to play this ... | ||
DIFGIT
Korea (South)2 Posts
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Chargelot
2275 Posts
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Azera
3800 Posts
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Chargelot
2275 Posts
On August 10 2012 12:30 Azera wrote: The only thing that bothers me about this mod is that the race UI doesn't fit the race you're playing 90% of the time ![]() There's an option to disable race picking in the menu, but I don't know if that will fix it. edit: this was a note for Urashimakt, not something that can be done by players. | ||
urashimakt
United States1591 Posts
On August 10 2012 12:30 Azera wrote: The only thing that bothers me about this mod is that the race UI doesn't fit the race you're playing 90% of the time ![]() This is listed under the known non-issues and won't be fixed until Blizzard provides a simple way to fix it beyond me attempting to recreate the three racial UIs with custom dialogs and sounds, probably leading to more serious issues. | ||
Zeon0
Austria2995 Posts
what ranks are there? and what are the requirements for them? | ||
urashimakt
United States1591 Posts
On August 12 2012 23:06 Zeon0 wrote: nice map, best monobattle there is imo what ranks are there? and what are the requirements for them? Spoils the fun knowing what they are. There's ranks that come from your win/loss ratio and ranks that come from your total wins. I think the highest total wins rank comes at 500 wins. On August 10 2012 12:29 Chargelot wrote: Is there a way to unlock the picking option for the host? I tried unlocking the game variants -> game attributes -> allow picking -> access: unlocked, which doesn't work. If you make a private game you can enable picking in 4v4 and referee in ref mode, but the arcade doesn't seem to allow you to turn private games public. It's a noted 1.5 bug that you can't host a game with non-default options. Whenever Blizzard fixes that, you should be able to host a 'picking enabled' game again. Sorry for the inconvenience. On August 09 2012 19:50 Rodberd wrote: is it possible to add somekind of auto-start when the teams are full? sometimes the hosts dont know it or are idle while waiting, so its quite a delay until the game would start. because it has to be done by the host. and thx for this great mod :D its so wonderful to play this ... There's a sad source to this issue. Most people don't even notice it, but any custom map that doesn't use the default melee game variants cannot convert players to Spectators or Referees in the lobby. The origin of Bx Mono was to create a custom spectator system so that this is the only Monobattles mod capable of being spectated live. Having the hidden option of spectators causes the lobby to not automatically start on the maps where I've got those extra player slots open for spectating, even if it's not an option with the current lobby settings. Sand Canyon (Fix) has these options disabled to avoid the issue and I may do the same to Map of the Week. | ||
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