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[A] Starbow - Page 45

Forum Index > SC2 Maps & Custom Games
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Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
July 30 2012 14:49 GMT
#881
--- Nuked ---
MNdakota
Profile Joined March 2012
United States512 Posts
Last Edited: 2012-07-30 14:52:34
July 30 2012 14:50 GMT
#882
On July 30 2012 23:47 Kabel wrote:
Show nested quote +


Also, another side note. Can you revert the range changes to Marines, Stalkers, Hydralisks and Mutalisks? I still think they're totally unnecessary. Maybe you forgot to change them back. Who knows? Thanks man!


Why don´t you like the -1 attack range?


The units aren't as good as they could be. And there was absolutely no reason for changing it. We've talked about it in the thread before.

Oh and Laertes. Get on NA so we can play!
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-07-30 15:01:27
July 30 2012 14:56 GMT
#883
On July 30 2012 23:49 Laertes wrote:
Oh cool the wierd bugs are getting fixed!


I still struggle with the Dark Archon animation when 2 Dark Templars morph.

And when Stalkers warp in they still give red error messages.

The units aren't as good as they could be. And there was absolutely no reason for changing it. We've talked about it in the thread before.


Well thats the point :p

The reason is to make a clump of tightly packed ranged units be less effective. If they have a bit shorter attack range, your balls of ranged units can´t instantly kill the melee units that engages them. This was the case before, where balls of stalkers, hydras and marines could evaporate anything that came close. The only way to stop it was AoE or your own clump of ranged units. So far I actually think this works good.

But I won´t make myself impossible. If we continue play it and find out that it is a bad change for various reasons, I will revert them.
Creator of Starbow
RandomAccount#106470
Profile Joined September 2010
Lithuania1506 Posts
July 30 2012 14:57 GMT
#884
--- Nuked ---
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-07-30 15:32:46
July 30 2012 15:09 GMT
#885
On July 30 2012 23:57 Huragius wrote:
So I found this UMS and I tried it out. It was nice to remember BW. However, in my opinion there were things which are kinda unbalanced.

...

Also, about zerg. Dark Swarm+ Frenzy on crackling/ultra works damn too well. If zerg is capable of microing properly, this combination will almost always win. You can leave Dark Swarm as it is, but Frenzy is too good in my opinion. Make it 50% damage instead of 100%.
Thats all I can say for now, need to face better opponents and try out new strategies/combo in order to give more feedback.


Yeah there are still unbalances in the game. I will be online at 19.00 (in 2 hours) so if you are still around we can play.



First of all, Terran and Zerg have their macro mechanics removed (MULE/Larva inject). But protoss still has chrono boost. I don't really get it. I can pretty much six gate all the time from 1 gate FE on one gas geyser and almost always with against Terran and Zerg. You either want to remove chrono boost or make it not work on nexus.


Well, right now all races has a way to boost their worker production. Terran can Calldown SCV, Protoss can chrono boost their Nexus and Zerg has larvas as usual. Nothing gives them free money. But all races have the option to invest in more economy via the macro abilities.

Besides this, Terran build army like before.

Zerg needs more hatcheries now instead of Queens with Inject. The reason is that larva management was one of the funnier parts of brood war. You could not bank up loads of larvas and instantly replenish your army. You had to do it step by step, by spending your current larvas on units, wait for them to replenish, spend the larvas again etc. Instead Queens will now focus on spreading the creep, which hopefully plays a bigger role now.

Protoss has still chrono boost because that is an interesting ability that adds something unique to Protoss.




Creator of Starbow
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
Last Edited: 2012-07-30 15:21:41
July 30 2012 15:21 GMT
#886
If instant replenishment is the problem regarding larva inject, you can always cap the amount of larva a hatchery can hold (either in general or make it dependant on your current supply, e.g. if you supply is low, you can hold as much as you can in regular sc2, if you are maxed, your hatchery can only hold up to 7).

edit: anyways, I am quite shocked that something like this exists and I never knew of it. after half a year, it is time to run sc2 again!
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-07-30 15:48:36
July 30 2012 15:33 GMT
#887
At 19.00 (Swedish time) we are gonna play on EU. I will have the new patch up before that.

Feel free to join the Starbow Chat channel on EU at 19.00! (In ca 1 hour)

If anyone would like to make a stream for this, that would be awesome ^^
Creator of Starbow
MNdakota
Profile Joined March 2012
United States512 Posts
July 30 2012 15:37 GMT
#888
On July 31 2012 00:33 Kabel wrote:
If anyone would like to make a stream for this, that would be awesome ^^


I would but I don't have an EU account. -.-
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Danko__
Profile Joined January 2012
Poland429 Posts
July 30 2012 15:46 GMT
#889
Larvae inject is terrible mechanic. Makes larvae cheap resource, requires a lot of apm and atention which could be use elsewhere and turns zerg race into shallow, 1-dimensional "macro race", where best way to play it always droning. Witchout that, with expensive larvae early game units can be stronger, allowing zerg for cheaper, non-allin agression, tech play, with powerful early units like lurkers, but still keeping ability to play heavly macro oriented with constant larvae (and hatcheries with that) hunger allowing, or even forcing mass expands. Also, with more larvae expensive units, and more suply efficent zerg can be again swarm. In sc2 zerg is not swarm at all.
Kabel
Profile Joined September 2009
Sweden1746 Posts
July 30 2012 15:50 GMT
#890
On July 31 2012 00:37 MNdakota wrote:
Show nested quote +
On July 31 2012 00:33 Kabel wrote:
If anyone would like to make a stream for this, that would be awesome ^^


I would but I don't have an EU account. -.-


Anyone wanna burrow this young gentleman an EU account?

Otherwise, are you a rich man? If you buy an extra account right away from battle.net?
Creator of Starbow
MNdakota
Profile Joined March 2012
United States512 Posts
July 30 2012 15:54 GMT
#891
On July 31 2012 00:50 Kabel wrote:
Show nested quote +
On July 31 2012 00:37 MNdakota wrote:
On July 31 2012 00:33 Kabel wrote:
If anyone would like to make a stream for this, that would be awesome ^^


I would but I don't have an EU account. -.-


Anyone wanna burrow this young gentleman an EU account?

Otherwise, are you a rich man? If you buy an extra account right away from battle.net?


I can buy an EU account right now but I honestly don't want to pay $60 dollars on it.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
July 30 2012 16:02 GMT
#892
On July 31 2012 00:54 MNdakota wrote:
Show nested quote +
On July 31 2012 00:50 Kabel wrote:
On July 31 2012 00:37 MNdakota wrote:
On July 31 2012 00:33 Kabel wrote:
If anyone would like to make a stream for this, that would be awesome ^^


I would but I don't have an EU account. -.-


Anyone wanna burrow this young gentleman an EU account?

Otherwise, are you a rich man? If you buy an extra account right away from battle.net?


I can buy an EU account right now but I honestly don't want to pay $60 dollars on it.


In ebay you can find them for 27€, but that's still a non-trivial amount of money.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
July 30 2012 16:11 GMT
#893
--- Nuked ---
MNdakota
Profile Joined March 2012
United States512 Posts
July 30 2012 16:18 GMT
#894
Now streaming some Starbow: www.twitch.tv/mndakota
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-07-30 16:57:58
July 30 2012 16:55 GMT
#895
I saw the last game you played.

Lurkers on Hive tech was a bug. In SC2 that is the standard. Missed to change that to lair. Sending the update to Laertes now
Creator of Starbow
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
Last Edited: 2012-07-30 17:00:44
July 30 2012 17:00 GMT
#896
--- Nuked ---
Kabel
Profile Joined September 2009
Sweden1746 Posts
July 30 2012 17:04 GMT
#897
Sent you the PM now Laertes with the update.


I´m online on EU now if anyone wanna play.

Join the Starbow chat channel!
Creator of Starbow
MNdakota
Profile Joined March 2012
United States512 Posts
July 30 2012 17:10 GMT
#898
Would we be able to get larger maps too? :D
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
July 30 2012 18:58 GMT
#899
There is a bug with the infestor now when you use neural underground the tentacle stay even when the spell ended or the infestor is dead.
Kabel
Profile Joined September 2009
Sweden1746 Posts
July 30 2012 20:38 GMT
#900
Replay of the day: http://drop.sc/231761
Creator of Starbow
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