• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:18
CEST 06:18
KST 13:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!33Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! Pros React To: Calm's Big Brain Play Vs Mini [Personal Project Share] Terran Defense v0.60
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine The Letting Off Steam Thread Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9427 users

[A] Starbow - Page 43

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 41 42 43 44 45 537 Next
Roblin
Profile Joined April 2010
Sweden948 Posts
July 24 2012 22:10 GMT
#841
On July 25 2012 03:21 Danko__ wrote:
Actually ensare worked different on few units in bw.
1. It slowed units down by 50% or gave them upgradedless speed for units with upgrades. Same goes for atack speed (almost same), so ensared stim rines atacked almost like normal ones. craclings turned into slowlings witchout adrenal etc. Golis/Tanks/ultras were not affected with atk speed slow.

I agree with that game should be simple, but if you want it to have different effect on different units then make it slow atack as bonus to cooldown, not modifier. +0,3 or something like that and 50% slow. Will be weaker on tanks, great on small units. Good on ultras due to move speed slow, insane on lings.

interesting, I never knew that ensnare was a conditional, it doesn't seem like anything major though since the spell still does the same thing in principle (though with reduced effectiveness).

I must admit, that felt completely random and unnecessary for the game.
I'm better today than I was yesterday!
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
July 25 2012 19:10 GMT
#842
--- Nuked ---
Beelzebro
Profile Joined April 2012
United Kingdom45 Posts
July 26 2012 14:36 GMT
#843
this looks really cool. will try out at some point
"as full and bright as I am, this light is not my own and, a million light reflections... pass over me"
MNdakota
Profile Joined March 2012
United States512 Posts
July 27 2012 01:42 GMT
#844
Any updates lately Kabel? Been kind of quiet.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Kabel
Profile Joined September 2009
Sweden1746 Posts
July 27 2012 11:25 GMT
#845
Hey, yeah I´ve been busy with real life work and other stuff. But I still plan to have everything released on saturday.

The real major problem left is the high ground system. I try to make ranged units on low ground deal 50% less damage vs units on high ground. I want it for 2 reasons:
- Terrain becomes more important to control.
- Further strengthens defenders advantage.

TaShadan sent me a file where he had built something similar for his map. Tonight when I am home again I will spend the evening focusing on getting this to work. If it does, then I will publish it tomorrow. (saturday)

Ps. I have also got 2 more good maps from the community. So I will present the map pool aswell on saturday
Creator of Starbow
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
July 28 2012 01:45 GMT
#846
--- Nuked ---
MNdakota
Profile Joined March 2012
United States512 Posts
July 28 2012 01:45 GMT
#847
On July 28 2012 10:45 Laertes wrote:
Kabel, are you done? I wanna play it tonight :D, you should test it out with me and we can kill the bugs.


I can always help too.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Kabel
Profile Joined September 2009
Sweden1746 Posts
July 28 2012 12:53 GMT
#848
Two persons are right now helping me fix the high ground bonus system plus an other ability. Once I hear from them and everything works, I will publish it all!

Creator of Starbow
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
Last Edited: 2012-07-28 12:56:53
July 28 2012 12:56 GMT
#849
--- Nuked ---
Kabel
Profile Joined September 2009
Sweden1746 Posts
July 28 2012 12:57 GMT
#850
On July 28 2012 21:56 Laertes wrote:
You there, kabel? I'm really excited. Today is the big day! I'm on EU, and I want to test some Starbow, so tell me whenever you're ready.


Yea I wanna try it to! Just waiting for the last stuff to finish
Creator of Starbow
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
Last Edited: 2012-07-28 13:01:48
July 28 2012 12:59 GMT
#851
--- Nuked ---
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-07-28 13:07:02
July 28 2012 13:03 GMT
#852
On July 28 2012 21:59 Laertes wrote:
Let's go on EU man, I wanna discuss some stuff. Also, what is up with the highground? The best way to do a "highground system" is to have a switch with an elevation check, this must be done for every attack.


Can´t log in on Starcraft right now since I am not at my own ordinary computer. Will be home in a couple of hours again. But I do have acess to a web browser atleast ^^

Yea the high ground system consists of behaviours all units have that via validators check what cliff level they are on. The problem is to make them know what cliff level the enemy is on.

Barrin had such a system for his map/mod. I have PMed him to asked him if he can share it.


Edit: Yep, I have almost created all the pictures for the presentation at the front. But they are not so fancy. They just show the content of the mod, what units the races have, what abilities etc.


I also have recieved 3 good maps to use as the map pool. But I am waiting for one of the persons to send me the map, since it is not uploaded on EU.
Creator of Starbow
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
Last Edited: 2012-07-28 13:15:36
July 28 2012 13:10 GMT
#853
--- Nuked ---
Kabel
Profile Joined September 2009
Sweden1746 Posts
July 28 2012 13:16 GMT
#854

You mean this one?
It's opensource dude, I thought you were using this as a base lol!
It's also meant to be entirely moddable, so I hope you are able to mod it to Starbow!


Whaaaaaaaaaaaat?! There already is a complete system for this, right under my nose? Haha I have spent so many hours trying to get my system to work :D

Although this system reduces attack range by 1, I was aiming to make damage reduced by 50% for units attacking on low ground up to high ground. I will look at this when I get home!

Hm, but for the sake of simplicity I will probably use this one since it spares me a lot of headaches ^^

Creator of Starbow
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
Last Edited: 2012-07-28 13:23:52
July 28 2012 13:21 GMT
#855
--- Nuked ---
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-07-28 13:39:28
July 28 2012 13:33 GMT
#856
Thanks Laertes.

Now I only have two issues left:

- Reaver scarabs still get stuck easily at buildings. I have made them not collide with units atleast, but buildings can mess up the reaver quite a lot, since a lot of the scarabs never hit the enemy

If I make scarabs unable to collide with buildings, they just move up and down cliff edges too!

Perhaps players just need to get used to it, but I would prefer that Reavers were a little bit more user friendly and not so unreliable. (Perhaps its just me, but when I try vs the computer I miss 50% of all reaver shots I shoot in their base due to buildings :p )

--------------------------------------------------------------------------------------------------------------------------

One spell I try to add is "Calldown Turret", which lets the orbital command calldown a auto-turret on top of a supply depot. The turret lasts until the depot is destroyed and it can´t be lowered any more. Getting this spell to look good and work properly is painful


Creator of Starbow
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
July 28 2012 13:45 GMT
#857
--- Nuked ---
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-07-28 14:00:38
July 28 2012 13:56 GMT
#858
On July 28 2012 22:45 Laertes wrote:
Calldown turret lol. That's actually pretty cool, I dunno how we are going to fix it, maybe if I knew what was wrong I could help. There is an old onetwo tutorial on how to create a unit called the omegalisk, and I think your gonna wanna create a SECOND supply depot, which can raise and unraise, augh, you don't even know what the fuck you've gotten yourself into gossen, just put it on the bunker, the bunker doesn't raise/lower and it already has a shrike turret model built in.


Yea I will probably skip this idea for this time being. If needed I will add it later. Cause right now its the only thing left that prevents me from having the mod "complete."

Remember, just cause I upload this today does not mean that this is the final version ever. Things can still be added or removed and balance will be adjusted as time goes by.

This will however be the most complete version so far. With complete I mean that the stuff in the game will actually work ^^

Also, there will be no gaps in the races, like spell casters with only 1 spell, buildings lacking units etc. All races are now "complete" for the time being.

Perhaps some people here are gonna like it, others are gonna hate me. The stuff I have added are based on the discussions in this thread and stuff that we found could be needed when we were playing.
Creator of Starbow
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
July 28 2012 14:10 GMT
#859
--- Nuked ---
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
July 28 2012 16:51 GMT
#860
--- Nuked ---
Prev 1 41 42 43 44 45 537 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Main Stage Day 3
CranKy Ducklings177
Discussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft360
RuFF_SC2 225
StarCraft: Brood War
Leta 181
910 48
Icarus 8
Dota 2
NeuroSwarm193
League of Legends
JimRising 731
Super Smash Bros
hungrybox1196
Other Games
summit1g4712
Doublelift2751
Coldzera 1202
XaKoH 266
Livibee103
ViBE100
ROOTCatZ42
amsayoshi34
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota250
League of Legends
• Lourlo976
Other Games
• Scarra1182
Upcoming Events
WardiTV Weekly
6h 42m
Sparkling Tuna Cup
1d 5h
Afreeca Starleague
1d 5h
Monday Night Weeklies
1d 11h
GSL
2 days
PiGosaur Cup
2 days
Replay Cast
3 days
The PondCast
4 days
IntoTheTV X SOOP
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-08-27
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.