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[A] Starbow - Page 47

Forum Index > SC2 Maps & Custom Games
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Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
July 31 2012 17:16 GMT
#921
--- Nuked ---
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-07-31 17:28:51
July 31 2012 17:28 GMT
#922
We are playing on EU now.

Join the Starbow Chat channel to play or observe with us!
Creator of Starbow
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
July 31 2012 17:42 GMT
#923
--- Nuked ---
Jetaap
Profile Blog Joined November 2010
France4814 Posts
July 31 2012 22:11 GMT
#924
Ultralisk have 10 armor currently and archons are not doing damage under dark swarm.
MNdakota
Profile Joined March 2012
United States512 Posts
July 31 2012 22:33 GMT
#925
On August 01 2012 07:11 Jetaap wrote:
archons are not doing damage under dark swarm.


Because they're not melee I thought?
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-07-31 22:34:39
July 31 2012 22:33 GMT
#926
yep, gonna fix that for tomorrow.. ultras were supposed to have 1 armor.. by misstake I made it 10 :p

Thanks for all the games today all EU players. As ususal, report errors, feedback or other stuff here!
Creator of Starbow
MNdakota
Profile Joined March 2012
United States512 Posts
July 31 2012 22:34 GMT
#927
On August 01 2012 07:33 Kabel wrote:
yep, gonna fix that for tomorrow.. ultras were supposed to have 1 armor.. by misstake I made it 10 :p


Zero is for far from one. How can you make it 10? xD

Unless you use numpad. :|
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Kabel
Profile Joined September 2009
Sweden1746 Posts
July 31 2012 22:35 GMT
#928
On August 01 2012 07:34 MNdakota wrote:
Show nested quote +
On August 01 2012 07:33 Kabel wrote:
yep, gonna fix that for tomorrow.. ultras were supposed to have 1 armor.. by misstake I made it 10 :p


Zero is for far from one. How can you make it 10? xD

Unless you use numpad. :|


I was drunk as a giraffe pussy
Creator of Starbow
MNdakota
Profile Joined March 2012
United States512 Posts
July 31 2012 22:40 GMT
#929
On August 01 2012 07:35 Kabel wrote:
Show nested quote +
On August 01 2012 07:34 MNdakota wrote:
On August 01 2012 07:33 Kabel wrote:
yep, gonna fix that for tomorrow.. ultras were supposed to have 1 armor.. by misstake I made it 10 :p


Zero is for far from one. How can you make it 10? xD

Unless you use numpad. :|


I was drunk as a giraffe pussy


Ew, what the fuck?
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
MNdakota
Profile Joined March 2012
United States512 Posts
Last Edited: 2012-08-01 03:20:37
August 01 2012 03:09 GMT
#930
Hey! Going to be streaming some NA games tonight: www.twitch.tv/mndakota

Nevermind... no one is on!
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
August 01 2012 07:56 GMT
#931
During yesterday's games, I was like
"Wtf? No splash on the ultras? Aren't they useless then...? Oh, what the hell? 13 Armor?! Guess they're not useless after all!"
Jetaap
Profile Blog Joined November 2010
France4814 Posts
August 01 2012 08:09 GMT
#932
On August 01 2012 07:33 MNdakota wrote:
Show nested quote +
On August 01 2012 07:11 Jetaap wrote:
archons are not doing damage under dark swarm.


Because they're not melee I thought?

In broodwar archon under swarm would work like tanks: no direct damage but there is still splash damage.
Interesting read on dark swarm in broodwar (i had no idea it worked like that):
http://www.teamliquid.net/forum/viewmessage.php?topic_id=38851&currentpage=2
Kabel
Profile Joined September 2009
Sweden1746 Posts
August 01 2012 08:26 GMT
#933
Fixing the issues from yesterday now..

I was looking at the Ultralisk and it turns out it actually has 1 armor only! And carapace upgrades only gives it +1 too..

Still, in the games we played yesterday, the ultralisks had 10 armor! Any ideas how that can be? :o
Creator of Starbow
MNdakota
Profile Joined March 2012
United States512 Posts
August 01 2012 10:24 GMT
#934
I want to play some games later today. :D
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-08-01 10:56:02
August 01 2012 10:51 GMT
#935
New patch uploaded on EU

--- Fixes ---

Dark Swarm now takes damage from splash.
Dark Archon sound fixed
Lots of small bug fixes

I am trying this movement system for now:




Join Starbow Chat channel now to play some games!
Creator of Starbow
Kabel
Profile Joined September 2009
Sweden1746 Posts
August 01 2012 11:18 GMT
#936
Nooooohh... The new patch has messed up the MOD.. gonna have to do some rework in the editor now T_T
Creator of Starbow
O.Golden_ne
Profile Joined August 2010
Australia204 Posts
Last Edited: 2012-08-01 12:37:21
August 01 2012 12:36 GMT
#937
edit: nvm
Like a baneling in a mineral line
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-08-01 12:43:56
August 01 2012 12:43 GMT
#938
On August 01 2012 21:36 O.Golden_ne wrote:
edit: nvm


Don´t be shy



I have now fixed the issues caused by the new patch.. Hopefully things will work now.. The only thing left that I did not fix was the Stalker + Void Ray texture.. they now use the old grey ones.. not a big deal for the gameplay, but a big deal for the eye



Join us now on EU to play or observe! Starbow chat channel is the place
Creator of Starbow
TaShadan
Profile Joined February 2010
Germany1978 Posts
August 01 2012 13:17 GMT
#939
the patch crashed my sc2... have to reinstall now
maybe i have time to play later
Total Annihilation Zero
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-08-01 17:53:43
August 01 2012 17:48 GMT
#940
--- Spider mines ---

Right now, if you have a detector over the spider mines your units will auto attack them. If other units are attacking your units, they will ignore attacking the spider mines and instead focus on shooting back. (This can make your units move into the mine field when they chase the enemy) If a spider mine is unburrowed and moves towards you, you can target fire it if you are quick, but your units will not auto attack them.

And this causes much frustration.

If I make unburrowed spider mines moving towards you attackable, that makes a group of stalkers or hydras don´t even need detection. You can A move into a mine field. When the spider mines pop up they get auto shot down by the ranged units. You don´t have to fear spider mines any more..

Suggestions:

- Make unburrowed spider mines invisible and attackable. This means that the spider mine is always invisible, from that it burrows until it explodes.. So you must have detection all the time. And if you have, you can A move into a minefield with ease. But you can no longer tempt the mines to pop up and then you snipe them. (A good old classic trick the pro-gamers used in BW)

- Make spider mines unburrow much slower, which gives players more time to target fire them or move away. But they will not be auto-attacked. They can only be auto-attacked while burrowed.

- Make spider mines explode as soon as you walk on them. But if so, you can´t drag them into the opponent.



Thoughts?

Creator of Starbow
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