• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:11
CEST 16:11
KST 23:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion How can I add timer&apm count ? A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ Behind the scenes footage of ASL21 Group E
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F [Megathread] Daily Proleagues [ASL21] Ro24 Group E
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1281 users

[A] Starbow - Page 31

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 29 30 31 32 33 537 Next
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-07-09 23:06:51
July 09 2012 22:48 GMT
#601
On July 10 2012 06:04 MNdakota wrote:
Show nested quote +
On July 10 2012 05:57 Kabel wrote:
I will send a new update to NA tomorrow. The problem is that the versions get outdated fast. But I try to send them at a higher pace to Laertes ahead


What are some of the changes if you can give a quick recap?


A lot of the basic values, like HP, damage, costs etc has been tweaked for many units. But the more major things are:

- Attack range of the core ranged units (hydralisks, marines, etc) has been reduced by 1. They have attack range 4. (Normally 5) This is a way to try too make large deathballs of ranged units being less deadly. (Mutalisks attack range has been reduced too.)

- Calldown Mule is replaced by Calldown SCV. It costs 50 energy, 50 minerals and has a cooldown of 40 seconds. Right now, all three races has a way to boost their worker production: Chrono boost, larvas and calldown SCV.

- Breed is removed. Zerg only macro from hatcheries. First I thought that would be too simple, but it adds back the dimension of the classic larva management from BW. Breed was very confusing for new players and didnt really add as much to the game as I thought. The queen now only focus on spreading creep and transfuse. I haven´t changed the creep yet, but I will make it spread at a slower pace, so the Zerg player need to be more active with his queens in order to get a large creep radius.

- The Dragoon has been replaced by the Stalker with a new skin. The reason for that is that the Stalker is a more swift and micro friendly unit. So far, in all games I´ve played, Protoss has almost never walked away with their Dragoons from their main army. Stalkers however live a life on their own. Players use them to blink into the enemy base, harass, hit-and-run attacks etc. The clumsy Dragoon rarely does that. I don´t know why, since both units has the same movement speed : /

- The Colossus has been replaced by the Immortal. The reason is that the Colossus splash damage overlaps with the Reaver, Archon and Psi storm. Many suggestions has been made regarding the colossus, but I want to try the simple solution first: adding back the Immortal instead. The Immortal adds something unique to the Protoss race, even thought I am not a big fan of it.

- Marines, marauders, firebats and ghosts are in the game. Don´t know if you have it like that or not.

I´m surely missed some things. And as usual, nothing of this is rock solid. The more drastic changes, like replacing the Dragoon, are just experiments. There are still some bugs, small errors and poorly written icons in the game. I will take time and give the MOD a facelift soon. But right now I focus more on the gameplay, especially early and mid game. Thats why many of the late game units are still not fully developed, like Arbiters, Swarm Guardians etc.

Generally, I try to keep the game as clean and elegant as possible. If there is a simple solution to a "problem", I try it, before I make more advanced thigs.

I am sending the latest version To Laertes now. I am also sending him the same two maps as we play on EU. So both NA and EU uses the same maps. Hopefully he will upload them as soon as possible.




Creator of Starbow
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-07-09 23:36:52
July 09 2012 23:36 GMT
#602
Replay of the night.


A PvZ with golden shower Stalkers now in the game instead of the Dragoons.

[image loading]

http://replayfu.com/r/ZXtf4g


Creator of Starbow
pzea469
Profile Blog Joined September 2008
United States1520 Posts
July 09 2012 23:44 GMT
#603
awww damn i'm really sad that the Dragoon is gone... I felt blink would suit DT's better anyways since they don't really have anything interesting + they have their own building. Not to mention, Zeratul already an awesome animation for it.
Kill the Deathball
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
July 09 2012 23:44 GMT
#604
^Thanks you!
"Having your own haters means you are famous"
MNdakota
Profile Joined March 2012
United States512 Posts
July 09 2012 23:46 GMT
#605
On July 10 2012 07:48 Kabel wrote:
Show nested quote +
On July 10 2012 06:04 MNdakota wrote:
On July 10 2012 05:57 Kabel wrote:
I will send a new update to NA tomorrow. The problem is that the versions get outdated fast. But I try to send them at a higher pace to Laertes ahead


What are some of the changes if you can give a quick recap?

- Breed is removed. Zerg only macro from hatcheries. First I thought that would be too simple, but it adds back the dimension of the classic larva management from BW. Breed was very confusing for new players and didnt really add as much to the game as I thought. The queen now only focus on spreading creep and transfuse. I haven´t changed the creep yet, but I will make it spread at a slower pace, so the Zerg player need to be more active with his queens in order to get a large creep radius


I am curious to know what has taken its place? We had an upgrade based replacement on NA for a bit. It worked out well.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
WhiteKnight
Profile Joined December 2009
New Zealand134 Posts
July 10 2012 00:07 GMT
#606
Feedback:

Ok so I played the mod about 2 days ago on NA I believe it was one of the latest versions (Dragoons still in) buts here what I noticed that felt strange to me. Note all my testing was more or less playing around with the new units/abilities against a medium AI opponent so I wasn't playing properly.

Likes

-The new units, and abilities were fun to play with.

Dislikes

-I had two base and constant 7k minerals. Because I wasn't serious I had way too much minerals but I never had any freaken gas! This being my biggest concern.

I was constantly told to get more gas. I believe you should bring back both the geysers as in SC2 which would have made the flow of the game much better.

Terran still had mules and protoss had chrono boost. Then why on Earth was inject larvae not in the game?

If you want to take inject larvae out then remove chrono and mules too.

Queens seemed to be only useful to expand creep and their health transfusion only restored 150 instead of 200. If Queen do not inject larvae then maybe take tumors out of the game altogether and have them lay creep colonys all over the place manually? Gives them a more active role.

What was this breed ability you were talking about?

Oh and one last thing, Reavers seem to play up a little - there attacks were a little glitchy at times and I can't understand why you would have both the Colossus and reaver in the game.

Other than that great work

nucLeaRTV
Profile Joined May 2011
Romania822 Posts
Last Edited: 2012-07-10 00:13:24
July 10 2012 00:10 GMT
#607
Holy shit Protoss is so fun to play. Oh my god, amazing. Screw the colossus, don't change anything at all to stalkers. Perhaps base range to 5 and upgrade to 6, but it's okay right now.

Recall at nexus, everything is great :D Thanks. Gonna play T/Z now to see how it feels.

PS: Bugs - Stalker range says it's Dragoon range. There's still Extended Thermal Lance. Cyber core enables Dragoons (not stalkers)

Though Protoss has just 1 spell caster. I vote to bring back the sentry (50-75), with just Guardian Shield and Hallucination and perhaps another spell (open for discussion)
"Having your own haters means you are famous"
MNdakota
Profile Joined March 2012
United States512 Posts
Last Edited: 2012-07-10 00:15:55
July 10 2012 00:14 GMT
#608
On July 10 2012 09:07 WhiteKnight wrote:
-I had two base and constant 7k minerals. Because I wasn't serious I had way too much minerals but I never had any freaken gas! This being my biggest concern.


It was and still is a concern of mine. The gas to minerals ratio is way too funky but that is another subject and debate to have.

Glad you enjoyed it otherwise! If you're on the NA server, come into the "starbow" channel and play.



Kabel, when are you going to release a very stable version? As in, it's not going to be changed very often. I would like to make a video going over the tech tree of each race and show individual units and showcase what they do; etc.

On July 10 2012 09:10 nucLeaRTV wrote:
Though Protoss has just 1 spell caster. I vote to bring back the sentry (50-75), with just Guardian Shield and Hallucination and perhaps another spell (open for discussion)


On NA, we have the dark archon which has two spells.

Remember that the arbiter is also a spell caster unless it was removed by any chance.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
July 10 2012 00:18 GMT
#609
Yes, it's true. I was thinking at Sentry having GS, Hallu and a Frost Cloud spell that is storm like and all the units in this cloud are slowed by 50%. It stays there about 15s.

"Having your own haters means you are famous"
MNdakota
Profile Joined March 2012
United States512 Posts
July 10 2012 00:22 GMT
#610
On July 10 2012 09:18 nucLeaRTV wrote:
Frost Cloud spell that is storm like and all the units in this cloud are slowed by 50%. It stays there about 15s.


So something like the spell Ensnare from the Queen in Brood War?
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
July 10 2012 00:28 GMT
#611
I don't really know, let me search.

I played zerg. The general feeling is: I don't have enough larvae. I had 15 hatcheries and I never felt safe pushing. The zerg feeling should be massive aggresion without the fear that once you lose the army, you don't have another one backing up. This is how i felt, if i lost my 30+ hydras, there was no way I had enough larvae to produce another 30 by the time you got to my base.
"Having your own haters means you are famous"
MNdakota
Profile Joined March 2012
United States512 Posts
July 10 2012 00:31 GMT
#612
On July 10 2012 09:28 nucLeaRTV wrote:
I don't have enough larvae. I had 15 hatcheries and I never felt safe pushing. The zerg feeling should be massive aggresion without the fear that once you lose the army, you don't have another one backing up. This is how i felt, if i lost my 30+ hydras, there was no way I had enough larvae to produce another 30 by the time you got to my base.


Ok well on NA. We have a late game upgrade on the Evolution Chamber called "Chemical Reformatting." Now what this does is it makes it so that Hatcheries can have a maximum capacity of five Larvae at one Hatchery and they generated faster.

It works very well.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Danko__
Profile Joined January 2012
Poland429 Posts
July 10 2012 01:13 GMT
#613
I have no idea why everone wants zerg to be "fast army remaxing race". Its Sc2s zerg trait, and its terrible in my opinion. Right now we have zerg which is real SWARM. Have you seen how many units you can have now? Banking money and rebuilding funny, tiny army is not zergish at all! I hate sc2 for what they did to poor zerg. And still, 15 hatcheries is ALOT (you can save 45 larvae with that!) of production, and you dont have to REMAX instant after loosing battle. now zerg units are super suply efficent, and are able to fight even with lower suply army. 30 hydras is not really that huge ammount. I easly had over 80 with 140~160 suply (60ish workers/5base).
MNdakota
Profile Joined March 2012
United States512 Posts
Last Edited: 2012-07-10 01:24:39
July 10 2012 01:22 GMT
#614
On July 10 2012 10:13 Danko__ wrote:
I have no idea why everone wants zerg to be "fast army remaxing race".


I never said that. Just saying, that's what we had.

I totally agree with you though with the SC2 Zerg remaxing like that. It's lame.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
July 10 2012 03:07 GMT
#615
--- Nuked ---
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
July 10 2012 03:14 GMT
#616
--- Nuked ---
0neder
Profile Joined July 2009
United States3733 Posts
July 10 2012 06:05 GMT
#617
Really miss the dragoon unit design/art.
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2012-07-10 06:38:11
July 10 2012 06:32 GMT
#618
On July 10 2012 08:44 pzea469 wrote:
awww damn i'm really sad that the Dragoon is gone... I felt blink would suit DT's better anyways since they don't really have anything interesting + they have their own building. Not to mention, Zeratul already an awesome animation for it.

Wait, they already tried blink on DTs? I definitely think that should move to the DT if it stays in, it makes so much sense.
haitike
Profile Joined June 2009
Spain2726 Posts
Last Edited: 2012-07-10 06:59:06
July 10 2012 06:58 GMT
#619
On July 09 2012 17:34 Danko__ wrote:
Workers gather resources longer, but bring you more. It increases income overall, and reduces number of workers neccesary per base so you wont end up with 100+ workers to have good econ.


Interesting. Are bases saturated faster (at 2 workers per mineral)?

something like this?
1 worker per mineral block: More Income that in SC2
2 worker per mineral block: More Income that in SC2
3 worker per mineral block: Dont Work

Maybe this is too much income, SC2 was already a high income game compared to bw.
Danko__
Profile Joined January 2012
Poland429 Posts
July 10 2012 08:45 GMT
#620
Not true. Income in BW per worker was higher. And with easier macro (mbs, automine, unlimited selection) i dont think it has to be tuned down.

Im against dts with blink, as they would be way too hard to control (counter). But instead i would remove dark shrine and move them to templar archives. Just we will have to tweak detectors (you know, good old ovies with detection, bit weaker but more often avalible scan). I hate that right now dark shrine is "all in path". It opens only 1 option which will or wont work. In BW templar archives gave you acces to 4 units!
Prev 1 29 30 31 32 33 537 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 684
Hui .215
LamboSC2 174
ProTech114
StarCraft: Brood War
Britney 33865
Calm 5493
Mini 2982
Horang2 2653
Jaedong 2563
BeSt 892
Soma 821
EffOrt 586
Stork 470
firebathero 458
[ Show more ]
actioN 335
Snow 317
Soulkey 308
ggaemo 148
hero 138
Sharp 101
Rush 92
JYJ 75
Leta 68
[sc1f]eonzerg 61
Sea.KH 53
Hyun 42
Hm[arnc] 31
sorry 27
HiyA 23
Backho 21
scan(afreeca) 21
Rock 14
soO 14
GoRush 14
Sacsri 14
yabsab 13
Sexy 11
Terrorterran 11
Shine 9
zelot 7
Icarus 5
Aegong 1
Dota 2
Gorgc6444
420jenkins155
Counter-Strike
olofmeister3570
zeus522
markeloff126
edward108
Other Games
B2W.Neo1728
crisheroes311
Livibee288
Fuzer 153
XaKoH 135
ArmadaUGS83
QueenE61
oskar33
Organizations
StarCraft 2
ComeBackTV 132
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• iHatsuTV 7
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2598
League of Legends
• Nemesis4290
• Jankos1961
Other Games
• WagamamaTV76
Upcoming Events
Big Brain Bouts
1h 50m
Bly vs TBD
TriGGeR vs Lambo
Replay Cast
9h 50m
RSL Revival
19h 50m
Maru vs MaxPax
BSL
1d 4h
RSL Revival
1d 16h
Cure vs Rogue
uThermal 2v2 Circuit
1d 23h
BSL
2 days
Afreeca Starleague
2 days
Wardi Open
2 days
Replay Cast
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
Escore Tournament S2: W1
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.