[A] Starbow - Page 109
| Forum Index > SC2 Maps & Custom Games |
|
Deleted User 97295
1137 Posts
| ||
|
Beef Noodles
United States937 Posts
On October 12 2012 23:38 Laertes wrote: I'm thinking about Z, and I'm not really sure, as Toss, I have been trying 2 gate opener and applying pressure and denying thirds, this puts me at equal footing. I believe it was originally Arkuss who had said to me: 2 gates with a couple early zealots just hurts so much for Zerg! +1 timing is also really strong, Arkuss said that too, I think he might be the authority on being able to fight Z, he has all the answers, he just needs to apply them. I'm sure there are other ways to do it, but Zealot/Archon is REALLY strong army composition, beating down Dark Swarm, mutas, and a LOT of other things that zerg needs to be strong. There are two things needed to counter a well-done Zealot/Archon based army comp that emerges from a 2 gate opener with +1 timing. You absolutely need lurkers, and you probably should try very hard to make sure that protoss doesn't get 3 base gas, this is my insight which I have put together about ZvP. Does Dark Swarm still cancel archon splash like in brood war? | ||
|
Kabel
Sweden1746 Posts
I think Firebats and Spider mines are considered Melee damage, which causes them to deal full damage under DS. | ||
|
Freeze967
United States230 Posts
On October 12 2012 14:46 Beef Noodles wrote: Back when I actually played more than once every three months, I was mid Masters. But that would take me a couple weeks, maybe a month to get back to that level. Anyway, barely play cause of work. I'd say I'm probably diamond now This is what is unfortunate, as we don't have a good way to measure levels of skill. As some people who are just diamond are just below me or at my level (This December, Arkuss, and Horus. All of them are diamond but they are all very good). Then we have masters players who are much inferior to those people. What server are you on? Depending on which one we can compare you vs known skill players. By the way, I am a mid master zerg player. | ||
|
Lorch
Germany3690 Posts
Gonna play this a lot this weekend, love you for doing this I hope blizzard takes note and copies some of the changes for hots/lotv! | ||
|
Deleted User 97295
1137 Posts
| ||
|
Freeze967
United States230 Posts
On October 12 2012 23:38 Laertes wrote: I'm thinking about Z, and I'm not really sure, as Toss, I have been trying 2 gate opener and applying pressure and denying thirds, this puts me at equal footing. I believe it was originally Arkuss who had said to me: 2 gates with a couple early zealots just hurts so much for Zerg! +1 timing is also really strong, Arkuss said that too, I think he might be the authority on being able to fight Z, he has all the answers, he just needs to apply them. I'm sure there are other ways to do it, but Zealot/Archon is REALLY strong army composition, beating down Dark Swarm, mutas, and a LOT of other things that zerg needs to be strong. There are two things needed to counter a well-done Zealot/Archon based army comp that emerges from a 2 gate opener with +1 timing. You absolutely need lurkers, and you probably should try very hard to make sure that protoss doesn't get 3 base gas, this is my insight which I have put together about ZvP. What server are you on? And if NA, what is your name on it? | ||
|
ArkussSC2
Canada95 Posts
@dark swarm Firebat , zealot, and archon from what I've seen do full damage under dark swarm. Siege tanks definitely do damage nut I don't know how much. | ||
|
decemberscalm
United States1353 Posts
On October 12 2012 13:52 Beef Noodles wrote: ignore my points entirely, I see how it is I don't mean to be rude, but what level players are you guys? Queuing units is a terrible habit, and something pro BW players RARELY ever did. Are we balancing/designing the game around casuals? Isn't that how SC2 became a let down? ![]() The fact remains, you are trading money and production time for potentially faster reinforcement time. 10 seconds, per each gateway adds up, a lot. You are risking losing map control for a proxy pylon or a warp prism that has no garuntee of doing damage. Once you lose map control the game will quickly spiral down into a loss if you don't get it back (you probably won't because you spent too much on tech, extra production, and those zealot warp ins you just gave your opponent for free). It recquires your opponent to slip up, its risky. Sure you could catch your opponent off gaurd and do some damage, but in the meantime he'll be knocking down your third or setting up on your fourth. Its situational, and thats the whole point. Any bigger nerf than we have now and I'm not sure we'd ever see the warp for anything more than drops instead of warp ins. | ||
|
CapnAmerica
United States508 Posts
Definitely solid, you just need to get a robo if you scout lurker play (which you should with your aggression). Also, Void Rays >>>> Corsairs. | ||
|
Zaphod Beeblebrox
Denmark697 Posts
| ||
|
decemberscalm
United States1353 Posts
On October 13 2012 01:25 CapnAmerica wrote: The current PvZ build I'm working with is 2 gate chrono'd zealots off of a nexus first into Stargate play into Charge and Templar/Archons/Storm. Definitely solid, you just need to get a robo if you scout lurker play (which you should with your aggression). Also, Void Rays >>>> Corsairs. Cap is basically letting you know that you should build queens vs him. | ||
|
rysecake
United States2632 Posts
| ||
|
Scila
Canada1849 Posts
| ||
|
makmeatt
2024 Posts
Also, imagine there's an app to do the matchmaking or the lobby. Assuming you cannot launch SC2 from it (I couldn't find any way described on the Internet yet) so all the hosting would have to be done manually and it'd only serve as an aid in pairing people up and, maybe, taking care of stats (so implementing sort of an iCCup-esque ladder would be a possibility), what would you want it to do and look like? | ||
|
Freeze967
United States230 Posts
On October 13 2012 06:43 JohnMadden wrote: Trading EU for US acc, just for the purpose of meeting everyone over there. Also, imagine there's an app to do the matchmaking or the lobby. Assuming you cannot launch SC2 from it (I couldn't find any way described on the Internet yet) so all the hosting would have to be done manually and it'd only serve as an aid in pairing people up and, maybe, taking care of stats (so implementing sort of an iCCup-esque ladder would be a possibility), what would you want it to do and look like? It is entirely possible, and once we got like ~10 people on 100% of the time we could do this. It would be very simple to just do something like "+10 points if win, -10 if lose", more complicated for like if you beat someone with much less points, you get less. But still probably doable. | ||
|
makmeatt
2024 Posts
On October 13 2012 08:19 Freeze967 wrote: It is entirely possible, and once we got like ~10 people on 100% of the time we could do this. It would be very simple to just do something like "+10 points if win, -10 if lose", more complicated for like if you beat someone with much less points, you get less. But still probably doable. I know it is, and I want to start working on it, hence the question. I don't think it should be something we would use on a daily basis just yet, partially due to lack of activity you pointed out, but having something to start with and build on early on feels like the right thing to do. | ||
|
Freeze967
United States230 Posts
On October 13 2012 08:23 JohnMadden wrote: I know it is, and I want to start working on it, hence the question. I don't think it should be something we would use on a daily basis just yet, partially due to lack of activity you pointed out, but having something to start with and build on early on feels like the right thing to do. What we might try to do is say "Oh, want to do a ranked match?" Then set one person for each server (Like December on NA and Kabel on EU as Witness or something. Then they record the result, on what map, etc. This might let you get a very basic rating system. Just a thought. | ||
|
serojja
Ukraine90 Posts
I hope it adds to the popularity to Starbow, so prepare for the influx of russian-speaking people to Starbow channel. | ||
|
Gendi2545
South Africa50 Posts
On October 11 2012 22:57 Kabel wrote: @This is too much like BW It is very much like BW. Maybe more than I intended it to be. My core thought is to make SC2 as I wish it was made: A "follow up" to Brood War rather than a stand-alone-game. Maybe I am a bit nostalgic, but I do think that many of the units/spells in BW are more interesting and better for creating a interestind dynamic in the game. Terran is the race that is most like BW right now. I came across an interesting idea for a new terran unit a while ago, someone posted it on TL but I can't remember where. The idea is to have an artillery unit similar to the siege tank, except it has slightly longer range, little/no splash and can only fire in a narrow arc, with slow turret movement. It was suggested as a way of breaking siege lines in TvT without using a boring unit like the warhound. This unit would promote more positional play in TvT as players try to break siege lines with artillery while flanking with other units, I'm not sure it would have any utility in other matchups though. Maybe it would spice terran up a little. | ||
| ||
