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[A] Starbow - Page 109

Forum Index > SC2 Maps & Custom Games
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Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
October 12 2012 14:38 GMT
#2161
--- Nuked ---
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
October 12 2012 14:50 GMT
#2162
On October 12 2012 23:38 Laertes wrote:
I'm thinking about Z, and I'm not really sure, as Toss, I have been trying 2 gate opener and applying pressure and denying thirds, this puts me at equal footing. I believe it was originally Arkuss who had said to me: 2 gates with a couple early zealots just hurts so much for Zerg! +1 timing is also really strong, Arkuss said that too, I think he might be the authority on being able to fight Z, he has all the answers, he just needs to apply them. I'm sure there are other ways to do it, but Zealot/Archon is REALLY strong army composition, beating down Dark Swarm, mutas, and a LOT of other things that zerg needs to be strong. There are two things needed to counter a well-done Zealot/Archon based army comp that emerges from a 2 gate opener with +1 timing. You absolutely need lurkers, and you probably should try very hard to make sure that protoss doesn't get 3 base gas, this is my insight which I have put together about ZvP.

Does Dark Swarm still cancel archon splash like in brood war?
Kabel
Profile Joined September 2009
Sweden1746 Posts
October 12 2012 15:05 GMT
#2163
All units under Dark Swarm takes half damage from splash effects: Siege tanks, Archons, Reavers too I think..

I think Firebats and Spider mines are considered Melee damage, which causes them to deal full damage under DS.
Creator of Starbow
Freeze967
Profile Joined August 2011
United States230 Posts
October 12 2012 15:05 GMT
#2164
On October 12 2012 14:46 Beef Noodles wrote:
Show nested quote +
On October 12 2012 14:00 purakushi wrote:
Sorry, I'm not meaning queuing as in queuing 2+ units on a production facility, I'm just meaning how gateways/barracks work versus warpgates (instant). Anyway, diamond here, but I do not think league means too much. Not like we have any tiptop master/GM/professional players. Yes, I think we all are trying to make a fun, balanced, and competitive game.
What level are you?

Back when I actually played more than once every three months, I was mid Masters. But that would take me a couple weeks, maybe a month to get back to that level. Anyway, barely play cause of work. I'd say I'm probably diamond now



This is what is unfortunate, as we don't have a good way to measure levels of skill. As some people who are just diamond are just below me or at my level (This December, Arkuss, and Horus. All of them are diamond but they are all very good). Then we have masters players who are much inferior to those people. What server are you on? Depending on which one we can compare you vs known skill players.

By the way, I am a mid master zerg player.
Lorch
Profile Joined June 2011
Germany3703 Posts
October 12 2012 15:21 GMT
#2165
This is how I hoped star 2 or maybe even hots would be.
Gonna play this a lot this weekend, love you for doing this I hope blizzard takes note and copies some of the changes for hots/lotv!
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
October 12 2012 15:26 GMT
#2166
--- Nuked ---
Freeze967
Profile Joined August 2011
United States230 Posts
October 12 2012 15:28 GMT
#2167
On October 12 2012 23:38 Laertes wrote:
I'm thinking about Z, and I'm not really sure, as Toss, I have been trying 2 gate opener and applying pressure and denying thirds, this puts me at equal footing. I believe it was originally Arkuss who had said to me: 2 gates with a couple early zealots just hurts so much for Zerg! +1 timing is also really strong, Arkuss said that too, I think he might be the authority on being able to fight Z, he has all the answers, he just needs to apply them. I'm sure there are other ways to do it, but Zealot/Archon is REALLY strong army composition, beating down Dark Swarm, mutas, and a LOT of other things that zerg needs to be strong. There are two things needed to counter a well-done Zealot/Archon based army comp that emerges from a 2 gate opener with +1 timing. You absolutely need lurkers, and you probably should try very hard to make sure that protoss doesn't get 3 base gas, this is my insight which I have put together about ZvP.


What server are you on? And if NA, what is your name on it?
ArkussSC2
Profile Joined May 2011
Canada95 Posts
Last Edited: 2012-10-12 15:48:26
October 12 2012 15:45 GMT
#2168
Freeze that's ulosethegame.

@dark swarm

Firebat , zealot, and archon from what I've seen do full damage under dark swarm. Siege tanks definitely do damage nut I don't know how much.
ZvZ 15 hatch ZvT 15 hatch ZvP 15 hatch
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
October 12 2012 16:23 GMT
#2169
On October 12 2012 13:52 Beef Noodles wrote:
I don't mean to be rude, but what level players are you guys? Queuing units is a terrible habit, and something pro BW players RARELY ever did. Are we balancing/designing the game around casuals? Isn't that how SC2 became a let down?
ignore my points entirely, I see how it is

The fact remains, you are trading money and production time for potentially faster reinforcement time.
10 seconds, per each gateway adds up, a lot.

You are risking losing map control for a proxy pylon or a warp prism that has no garuntee of doing damage. Once you lose map control the game will quickly spiral down into a loss if you don't get it back (you probably won't because you spent too much on tech, extra production, and those zealot warp ins you just gave your opponent for free). It recquires your opponent to slip up, its risky. Sure you could catch your opponent off gaurd and do some damage, but in the meantime he'll be knocking down your third or setting up on your fourth.

Its situational, and thats the whole point. Any bigger nerf than we have now and I'm not sure we'd ever see the warp for anything more than drops instead of warp ins.
CapnAmerica
Profile Blog Joined November 2010
United States508 Posts
October 12 2012 16:25 GMT
#2170
The current PvZ build I'm working with is 2 gate chrono'd zealots off of a nexus first into Stargate play into Charge and Templar/Archons/Storm.

Definitely solid, you just need to get a robo if you scout lurker play (which you should with your aggression). Also, Void Rays >>>> Corsairs.
After all this time, I still haven't figured out the correlation between sexual orientation and beating an unprepared opponent. Are homosexuals the next koreans? Many players seem to think it's an unfair advantage. - pandaburn
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
October 12 2012 17:25 GMT
#2171
afaik - BW Dark swarm only blocks ranged damage. The reason siege tank fire and archon hits are reduced is because they have both a ranged element and a splash element. The ranged element do no damage while the splash still does full.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
October 12 2012 20:10 GMT
#2172
On October 13 2012 01:25 CapnAmerica wrote:
The current PvZ build I'm working with is 2 gate chrono'd zealots off of a nexus first into Stargate play into Charge and Templar/Archons/Storm.

Definitely solid, you just need to get a robo if you scout lurker play (which you should with your aggression). Also, Void Rays >>>> Corsairs.

Cap is basically letting you know that you should build queens vs him.
rysecake
Profile Joined October 2010
United States2632 Posts
October 12 2012 20:30 GMT
#2173
just tried this game. And holy shit props to you kabel. Needs a few tweaks but this thing can go far
The Notorious Winkles
Scila
Profile Joined October 2010
Canada1849 Posts
October 12 2012 21:15 GMT
#2174
Wow i can't believe I just discovered this. This is absolutely amazing and what sc2 should've been. How awesome would it be if the proscene played this mod in tourneys?
All we have to decide is what to do with the time that is given to us.
makmeatt
Profile Blog Joined June 2011
2024 Posts
October 12 2012 21:43 GMT
#2175
Trading EU for US acc, just for the purpose of meeting everyone over there.
Also, imagine there's an app to do the matchmaking or the lobby. Assuming you cannot launch SC2 from it (I couldn't find any way described on the Internet yet) so all the hosting would have to be done manually and it'd only serve as an aid in pairing people up and, maybe, taking care of stats (so implementing sort of an iCCup-esque ladder would be a possibility), what would you want it to do and look like?
"Silver Edge can't break my hope" - Kryptt 2016 || "Chrono is not a debuff, you just get rekt" - Guru 2016
Freeze967
Profile Joined August 2011
United States230 Posts
October 12 2012 23:19 GMT
#2176
On October 13 2012 06:43 JohnMadden wrote:
Trading EU for US acc, just for the purpose of meeting everyone over there.
Also, imagine there's an app to do the matchmaking or the lobby. Assuming you cannot launch SC2 from it (I couldn't find any way described on the Internet yet) so all the hosting would have to be done manually and it'd only serve as an aid in pairing people up and, maybe, taking care of stats (so implementing sort of an iCCup-esque ladder would be a possibility), what would you want it to do and look like?


It is entirely possible, and once we got like ~10 people on 100% of the time we could do this. It would be very simple to just do something like "+10 points if win, -10 if lose", more complicated for like if you beat someone with much less points, you get less. But still probably doable.
makmeatt
Profile Blog Joined June 2011
2024 Posts
October 12 2012 23:23 GMT
#2177
On October 13 2012 08:19 Freeze967 wrote:
Show nested quote +
On October 13 2012 06:43 JohnMadden wrote:
Trading EU for US acc, just for the purpose of meeting everyone over there.
Also, imagine there's an app to do the matchmaking or the lobby. Assuming you cannot launch SC2 from it (I couldn't find any way described on the Internet yet) so all the hosting would have to be done manually and it'd only serve as an aid in pairing people up and, maybe, taking care of stats (so implementing sort of an iCCup-esque ladder would be a possibility), what would you want it to do and look like?


It is entirely possible, and once we got like ~10 people on 100% of the time we could do this. It would be very simple to just do something like "+10 points if win, -10 if lose", more complicated for like if you beat someone with much less points, you get less. But still probably doable.

I know it is, and I want to start working on it, hence the question. I don't think it should be something we would use on a daily basis just yet, partially due to lack of activity you pointed out, but having something to start with and build on early on feels like the right thing to do.
"Silver Edge can't break my hope" - Kryptt 2016 || "Chrono is not a debuff, you just get rekt" - Guru 2016
Freeze967
Profile Joined August 2011
United States230 Posts
October 13 2012 02:08 GMT
#2178
On October 13 2012 08:23 JohnMadden wrote:
Show nested quote +
On October 13 2012 08:19 Freeze967 wrote:
On October 13 2012 06:43 JohnMadden wrote:
Trading EU for US acc, just for the purpose of meeting everyone over there.
Also, imagine there's an app to do the matchmaking or the lobby. Assuming you cannot launch SC2 from it (I couldn't find any way described on the Internet yet) so all the hosting would have to be done manually and it'd only serve as an aid in pairing people up and, maybe, taking care of stats (so implementing sort of an iCCup-esque ladder would be a possibility), what would you want it to do and look like?


It is entirely possible, and once we got like ~10 people on 100% of the time we could do this. It would be very simple to just do something like "+10 points if win, -10 if lose", more complicated for like if you beat someone with much less points, you get less. But still probably doable.

I know it is, and I want to start working on it, hence the question. I don't think it should be something we would use on a daily basis just yet, partially due to lack of activity you pointed out, but having something to start with and build on early on feels like the right thing to do.


What we might try to do is say "Oh, want to do a ranked match?" Then set one person for each server (Like December on NA and Kabel on EU as Witness or something. Then they record the result, on what map, etc. This might let you get a very basic rating system. Just a thought.
serojja
Profile Joined March 2011
Ukraine90 Posts
Last Edited: 2012-10-13 11:26:10
October 13 2012 11:25 GMT
#2179
Hi guys! I wanted to contribute somehow to this wonderful mod and posted the translated version of the original post on the forums of two major russian starcraft fourms - sc2tv.ru and goodgame.ru.

I hope it adds to the popularity to Starbow, so prepare for the influx of russian-speaking people to Starbow channel.
Gendi2545
Profile Joined February 2012
South Africa50 Posts
October 13 2012 13:39 GMT
#2180
On October 11 2012 22:57 Kabel wrote:

@This is too much like BW

It is very much like BW. Maybe more than I intended it to be. My core thought is to make SC2 as I wish it was made: A "follow up" to Brood War rather than a stand-alone-game. Maybe I am a bit nostalgic, but I do think that many of the units/spells in BW are more interesting and better for creating a interestind dynamic in the game. Terran is the race that is most like BW right now.



I came across an interesting idea for a new terran unit a while ago, someone posted it on TL but I can't remember where.

The idea is to have an artillery unit similar to the siege tank, except it has slightly longer range, little/no splash and can only fire in a narrow arc, with slow turret movement. It was suggested as a way of breaking siege lines in TvT without using a boring unit like the warhound.

This unit would promote more positional play in TvT as players try to break siege lines with artillery while flanking with other units, I'm not sure it would have any utility in other matchups though. Maybe it would spice terran up a little.
There is something strange in the Starcraft engine - liquipedia
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