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[D] TB's Trollobattles - In development - Page 5

Forum Index > SC2 Maps & Custom Games
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figq
Profile Blog Joined May 2010
12519 Posts
January 22 2012 20:49 GMT
#81
Name of the map could be "Trololopolis". (after "Metalopolis" and "Metropolis")
If you stand next to my head, you can hear the ocean. - Day[9]
Leviance
Profile Joined November 2009
Germany4079 Posts
January 22 2012 21:22 GMT
#82
lol I played my first game on it and it was fun - getting trolled nonstop is so annoying :D there should be a pause betwen trolls cause as it is right now you get literally permanent-trolled
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
DrBurst
Profile Joined January 2012
7 Posts
January 23 2012 01:12 GMT
#83
I have an idea:

Manhunt: Choose any units to place a bounty of ~1500 minerals and gas on. For example, you could place this reard on an end game unit and make the player kill his own stuff.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
January 23 2012 08:48 GMT
#84
On January 21 2012 05:03 Eiviyn wrote:
Show nested quote +
On January 21 2012 01:58 FFW_Rude wrote:
"It's too creepy i'm out of here"
Addons or pylon could generate creep


I like this. Avoidable, not too annoying, pretty funny to see someone's reaction to their base being suddenly covered in creep.

Perhaps "Infest" - target non-biological structure becomes infested, creating creep around itself.

Abilities should be avoidable. We tried undodgeable ones, and they're pretty funny for 5 minutes, but the abilities that play on information asymmetry are the ones that are gold dust here.


Thank you.

I could add

"It's getting awfully crowded in my sky" (no i didn't watch Firefly again last night).
Cover the map with neutral overlords that patrols.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
January 23 2012 12:05 GMT
#85
- Pro Macro Required: Kills units if you go over a certain unspent.
- Worker rush: Sends all workers to a random spot on the map.
- The Gauntlet: Fills map with destructible rocks.
- Pest (T): supply depots randomly raise and lower
- Pay attention (P): Flips idle gateways between warp gate and gateway.
- Overlord dance party (Z): All overlords patrol between 2 random spots on the map.
ModeratorI am still alive, somehow
TL+ Member
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
January 23 2012 13:13 GMT
#86

- Pay attention (P): Flips idle gateways between warp gate and gateway.


Oh that one is good
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
January 23 2012 15:48 GMT
#87
On January 23 2012 22:13 FFW_Rude wrote:
Show nested quote +

- Pay attention (P): Flips idle gateways between warp gate and gateway.


Oh that one is good


Do the same for tech-labs and rectors :D
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
bt545
Profile Joined February 2011
United Kingdom27 Posts
January 23 2012 18:49 GMT
#88
All Terran buildings randomly lift off.
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
January 23 2012 19:10 GMT
#89
I have some ideas too.

Redead: every time a unit dies, a hostile Infested Terran spawns.
Celebrations: every unit that can dance, starts dancing. (maybe you could make fireworks spawn randomly + a disco song starts playing for a short time).
Champion seed spitting.
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
January 23 2012 19:11 GMT
#90
There are some really good ideas here. I had some too, so here goes.

1a:

Takes all units of a player and gives them an attack command to a selected position. For 30? seconds the player can't control his units. Units built while this ability lasts are rallied to this position too (with an attack command).

Fatality

All units (for all players) below 10 hp die. (ultimate troll after a narrow escape)

Meteor shower

Meteors rain from the sky that explodes on hit. (Suggested by others, but I feel like the random explotions should be baneling sized, not nuke sized)

Mute

Game sound is disabled for player for 1 minute.

I like yours better

Zerg: All Zerglings turn into Zealots
Terran: All Marines turn into Roaches
Protoss: All Zealots turn into Marauders

Game balance 101

A hostile group of Marauders, Roaches and Colossi spawn on the map (Size can depend on game time), and start patrolling between two points.

I'm pro, let me do that

Take control of a structure (if hatch, larvae are transferred too) to build for the player for a short time.

Power overwhelming

Units from one player do no damage. (not shown in attack info)

I heard you like BW

Zerg: spawn Defiler
Terran: spawn Science vessel
Protoss: spawn Arbiter

I heard you REALLY like BW

Zerg: spawn Lurker
Terran: spawn 2 Vultures
Protoss: spawn Reaver

hope some of them will be usefull
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2012-01-23 23:05:00
January 23 2012 20:57 GMT
#91
-Mule imbalance: Gold mineral walls are placed all over the map.
-Tech flip (T): Idle Rax/Fact/Ports randomly lift and switch positions. (Suggested by others)
-Uncounterable: Both players' armies turn into one of every unit.
-Xelnaga troll: Watchtowers reveal random parts of the map.
-Building commute: All buildings move at 7 move speed around the map and shrink. Hotkeys are disabled during this time.
-Scv Train: A giant train moves around all the bases and kills all workers in its way.
-Funday Monday: Players must get battlecruisers or carriers before expanding again or must get mass queens for 3 minutes straight before expanding again (depends on race)
-BW creep (Z): Creep no longer gives speed boost, buildings do not die without creep, all creep tumors are disabled, and spine/spore crawlers generate creep.
-Fleet of the Planet Cracker: Hostile motherships spawn in all your bases and begin planet cracker ability, which takes 30 seconds to warm up.
-BW Protoss (P): Warp gates are disabled, you must use gateways instead.
Will edit with more about 2 hours after this edit.
ModeratorI am still alive, somehow
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
January 24 2012 22:35 GMT
#92
Here's another batch:
-All your nonbase belong to us: hostile defensive structures spawn all over the map.
-What's that: Dots appear in the minimap randomly when there aren't units
-Reset: Everything dies except for a random 6 workers+ main building. Resources do NOT reset.
-Maze: A maze of baneling bombs goes through the map, and banings detonate if a unit hits one.
-Moving day: All bases+mineral lines move to another spot on the map.
-Blind playing?: Everything is in FoW permanently except for newly created units/buildings. They get 2 vision range.
-Pie in the minimap: Random pictures (SFW) appear all over the screen in random intervals.
-Insane difficulty: Your opponent gets high yield income for a short time.
-How's my macro: Your minerals, gas, food and supply are not shown for a short period of time.
I'll post more later.
ModeratorI am still alive, somehow
TL+ Member
Roblin
Profile Joined April 2010
Sweden948 Posts
January 25 2012 00:11 GMT
#93
1. reduce to ashes (tooltip: for the pyromaniac in you) : target non-main, non-supply building/unit starts burning for 20 damage/second until it dies.
2. rebuild (tooltip: need a dispenser here!) : build a neutral building with hp and collision size based on spent energy.
3. traitor (tooltip: he decided to work for the enemy) : a random unit gets double sightrange, all players have that units vision (variation: 1 random unit for each player gets this effect?).
4. they are all fake (tooltip: a nasty surprise later) : all marines, zerglings and zealots turn into their respective changeling version of the owners teamcolor (with same rotation to make it harder to notice), these changelings have no timelimit and have the name of the original unit and costs just as much supply thus making them almost impossible to distinguish from normal (variation: only 1 player gets this effect?)
5. hostile invasion (tooltip: 6pool remodelled) : all expansions that are not already taken by any of the two players spawn hatcheries which automaticly spawn 2 slow-lings every 15 seconds and attack-moves them to a random main building on the map.
6. strike of the little man (the workers union decided they wanted more pay) : all supply-depots, pylons and overlords move to random locations of the map (overlords cannot be controlled for a while?)
7. change of currency (dollar, euro, kronor, who cares really?) : reverse the mineral-count with gas-count and vice versa
8. 88mph (tooltip: back to the past!) : unresearch all upgrades (variations: all players? 1 player?)
9. critters ahoy! (tooltip: the animals ran away from the zoo...) : for every 5 supply used by a player, 1 random critter spawns at a random main building owned by that player, if he has no main building it is spawned at a random location.
10. orbital friendship cannon (tooltip: stop hurting eachother! you should talk things out): all units and buildings on the map get 100 armor and units cannot use spells for 30 seconds (exceptions: queen, overlord, overseer, warp prism), or until both players have sent chatmessages containing at least 50 letters. (variation: possibly without the chat-part)
I'm better today than I was yesterday!
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
January 25 2012 00:29 GMT
#94
6. strike of the little man (the workers union decided they wanted more pay) : all supply-depots, pylons and overlords move to random locations of the map (overlords cannot be controlled for a while?)

So, better overlord spread, unpowered Protoss buildings and unfortunate Terran walls? :D

5. hostile invasion (tooltip: 6pool remodelled) : all expansions that are not already taken by any of the two players spawn hatcheries which automaticly spawn 2 slow-lings every 15 seconds and attack-moves them to a random main building on the map.

Should scale with time.

1, 7, 8, and 10 are meh, others not mentioned are good ^^
ModeratorI am still alive, somehow
TL+ Member
Ettick
Profile Blog Joined June 2011
United States2434 Posts
Last Edited: 2012-01-25 01:44:38
January 25 2012 01:42 GMT
#95
Here are some ideas

Umad bro?: Stops all of one player's units, including workers, and halts their production for a short time
LOL he mad: Makes an entire player's screen display an image of a trollface for 5 seconds
Trololololo: All in-game audio is replaced with the Trolololo song
Pro as heck: Makes the only unit a player can build be Stalkers and observers for a short period of time, regardless of race.
+ Show Spoiler +

Special tectics: Spawns a warp prism loaded with 3 zealots in a player's main base that unloads the zealots and warps in units
eZ: Spams the chat with random bm such as EZ, GET OUT, or NOOB.
Top 3 control: Puts a micro bot, like Automaton 2000 in control of a player's units for a short period of time
Must have been something I ate: Plays the "nuclear launch detected" sound without a nuke actually being launched.
Terminator8
Profile Joined July 2011
United States14 Posts
January 25 2012 01:44 GMT
#96
Hey TB, I have a question/suggestion regarding the actual concept of the gameplay (I think this relates to all types except maybe the competitive trollbattle)

When playing this type of game, I foresee several people who will constantly pick on one person or save up to use a devastating troll move at the first major battle of the game.

What types of measures were you planning on taking to prevent games from ending too quickly due to a troll focusing on a single player and forcing them to quit?

I had a few ideas as to how you might be able to discourage this and add some interest to the game.

- Make a mode (or incorporate it into all the modes) where there is an experience or point based system. This point system will do a few things like: Unlock more moves, change the look of the troll god unit, perhaps give some bonuses to the player when NOT a trollgod, and possibly have some more shinnies that will make people want to either accumulate these points or get experience (whatever you would like to call it).
These points are directly gained by using troll moves, however more importantly, more points are awarded based upon game time. For example, if a troll decides to pick on one person and force them to loose rather early, then their troll points would be lower than if they trolled both sides and had a 30-60 minute game instead of a 10 minute game. In addition, when a player is trolled, they are given some opportunity to gain "bounce back" points. These points are awarded when a player either thwarts a troll's attempt or recovers rather quickly from a troll move. So, all players can gain these points, but it encourages longer, better gameplay.

If you don't like the XP/Point based system I'll suggest my other idea.
I'll be back!
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
January 25 2012 01:50 GMT
#97
You should allow a certain number of troll points per game.
If a player uses more troll points on one player, he is given fewer troll points for that player but an equal number more for the other player.
This could be interesting in a situation in which you troll one player for the whole game and then unload a huge bucketfull of troll on the other player.
If a player uses equal numbers of troll points per player, they get the usual number of points.
ModeratorI am still alive, somehow
TL+ Member
Fulla
Profile Joined January 2011
United Kingdom519 Posts
January 25 2012 10:17 GMT
#98
Looks insanely fun.

If you're reading this > I recommend focusing primarily on the co-operative mode, I imagine that could become very popular.
New Hearthstone Cards ----> www.youtube.com/FullasGames
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
January 25 2012 11:23 GMT
#99
Oh i got a new one

"We require more vespine gaz"
When a player build a hatch,CC,nexus one of the free geyser on the map morph into an neutral extractor (but not obligatory where you built).
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Jimmy Raynor
Profile Blog Joined March 2010
902 Posts
January 25 2012 11:37 GMT
#100
Here is a simple idea but I think it might be fun

Swap!
Swaps your minerals and gas
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