Introducing the concept of Trollobattles
A series of obs-focussed maps based on the various ladder maps currently available. 2 players would play the map as normal while a number of others observed. The observers have the ability to vote and the interface by which to do so. They accrue votes every X minutes, as defined by their decision at the start of the map (if everyone wants a truly hectic game, they can accrue a vote every 30 seconds to spend on an event/handicap). Votes can be spent on choosing various handicaps and events to occur on the map to "spice up" the game. The voting is kept hidden from the players and they will only know the outcome of each vote when it actually comes into play.
These can vary wildly and are announced only to the player who receives one. They can include, restricting the building of units, forcing a player to only build one specific kind of fighting unit. Random malfunctions in which productions facilities are frozen or slowed down, exploding vespene gas containers, whatever your heart desires. The more amusing, the better.
These are major events which effect the entire map and are announced to both players. These can include an AI controlled hybrid which spawns in the centre of the map and begins to run rampant, attacking any units close-by. A psychic storm which strikes randomly on the map, dealing damage to anything it hits. A sudden infestation of burrowed banelings in random locations on the map. You name it.
Balancing handicaps and events
Needless to say, some handicaps and events are far more severe than others. As a result, balancing would occur by making certain events cost more votes than others before they are put into play. If the observers want a specific event to happen earlier, they can all pool their votes towards it. If they just want a more gradual increase in disasters, they can spread their votes around. Handicaps and events will trigger a cooldown, ensuring that the same handicap/event cannot be used again immediately. Some handicaps such as "limit building of units to X unit" will trigger a global cooldown of that category, since changing that 30 seconds afterwards would kinda suck.
Does this map exist yet?
No, that's why I'm posting here. I'm looking to hire a developer for this map, mostly because I think it would be a ton of fun for the Showcraft stream. This would be a paid gig. I'm looking for someone with prior development experience who has some examples they can show me. I'm willing to pay $200 for the development of a "1.0" version of this map with sufficient features and lack of bugs to be playable. I'd also be willing to pay for future development of the map to add new features, hazards, handicaps and events.
If you are interested in taking on the development of this idea, please PM me via Teamliquid with some examples of your previous work.