or how about only arrow keys allowed to move the camera, likewise you can only move the camera with your mouse on the edges and not via minimap/ doubletapping / location hotkeys
[D] TB's Trollobattles - In development - Page 3
Forum Index > SC2 Maps & Custom Games |
Parnass
Germany145 Posts
or how about only arrow keys allowed to move the camera, likewise you can only move the camera with your mouse on the edges and not via minimap/ doubletapping / location hotkeys | ||
GreYMisT
United States6736 Posts
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Sartur
3 Posts
Thats it for now Edit: Manged to miss an entire page of suggestions... Sorry if I reposted some stuff. | ||
Leviance
Germany4079 Posts
Frenzy - Movement speed for all units is doubled A stunning move - Units are frozen for 30 seconds / dance Mar Sara Zoo - Random units turn into critters World Event I believe I can fly - All units become air units for a certain amount of time World Event Hellraiser - Lava fills up the low ground, all units inside die Mooooooo - A squad of 20 hostile Tauren Marines spawns in the middle of the map Sweet Mother of Mercy - Regardless of the race, the (preferably weaker) player gets a mothership with full energy Blinding Cloud - Attack Radius of all units reduced to 1 It's raining Nukes - self-explanatory For the Swarm - All Marines turn into Infested Terrans keep brainstorming everyone, any idea has the potential to turn out awesome :D edit: Hostile Spawn Vote There are a lot of ideas for hostile units, maybe observers vote first for "spawn hostiles", then get a second vote of what precisely will be spawned so there isn't a hundred different trolls with spawning hostile units which split up votes unneccessarily | ||
zuperketla
Norway212 Posts
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xai_death
Netherlands65 Posts
Mineral Theft: If you don't spend the minerals you gather within x(30 for example) seconds, they dissapear. | ||
Leviance
Germany4079 Posts
On January 19 2012 09:09 TotalBiscuit wrote: Will have the first mod-diary/video demonstration of our prototype up sometime tomorrow. GIEFFFF | ||
Moochlol
United States456 Posts
Apologize for playing that race For Terran - Command Centers cost 200 minerals. Mules now have 500 health, can attack doing 50 dmg, Size dramatically increased. However for every mule dropped 1 of your bases will be nuked. Instead of call down supply, it is replaced with call down Thor, however 1 random base you control will be nuked when this ability is used. For Zerg - Hatchery's Cost 100 minerals. Zerglings now have 150 health and do 20 dmg costing 150 minerals and 5 supply, size is increased to be about the same as roach. For every 2 larva you spend on lings 1 random base you control will be nuked. Creep tumors have no cooldown and generate creep much faster. For Protoss- Nexi cost 200 minerals, Chrono boost energy generation increased 1000%. Protoss can now warp in Reavers for 200/100, All stats should be copied from broodwar except buff the dmg and health a bit, speed is 3.0. Reavers can use blink. However for every 2 Reavers you create 1 random base you control will be nuked | ||
TotalBiscuit
United Kingdom5437 Posts
Part 1 of our concept and development diary for the mod, showing some bare-bones prototype gameplay. | ||
Qbek
Poland12923 Posts
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[17]Purple
United Kingdom3489 Posts
On January 20 2012 06:14 TotalBiscuit wrote: http://www.youtube.com/watch?v=Y0cI2mgn2Jg Part 1 of our concept and development diary for the mod, showing some bare-bones prototype gameplay. I found the video very entertaining and the concepts you told throughout the video all sound very difficult to implement as far as my understanding of the editor go. I have to ask, how long do you plan to keep this project going and is there any estimated release date (if possible) for trollobattles. Overall, I will definitely be tuning in for more video and continue on to watch you stream! Good luck on the project and all your future endeavours. | ||
Leviance
Germany4079 Posts
On January 20 2012 06:14 TotalBiscuit wrote: + Show Spoiler + http://www.youtube.com/watch?v=Y0cI2mgn2Jg Part 1 of our concept and development diary for the mod, showing some bare-bones prototype gameplay. I love the Infestor on the Mothership :D | ||
Sephmk
United Kingdom15 Posts
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sansalvador
Austria308 Posts
Can't wait to see it in the GSTL 2013. :D Edit: Do you remember the sudden death mode in Worms, in which every worm had only one HP left? Armageddon - Every single unit's HP is reduced to 1. Equality day - for 1 minute, your workers can't mine but only fight, your army can not fight but only mine. Let them workers have some fun too! | ||
Souly
Austria25 Posts
Income Swap: Swaps the income of the two players for X seconds. Could be lot of fun for the players to figure this out and stop mining | ||
thezanursic
5478 Posts
On January 20 2012 06:14 TotalBiscuit wrote: http://www.youtube.com/watch?v=Y0cI2mgn2Jg Part 1 of our concept and development diary for the mod, showing some bare-bones prototype gameplay. How often can we expect this diaries to get uploaded? | ||
forSeohyun
504 Posts
Blood Plague: Units touching or near proximity each other will begin to jump the blood plague between each other, taking more and more damage with every jump. Spread out your death/bio-ball or die! (If this mod gets as good as it promises to be I want to see it at a GSL: AoL or showmatches, you could have live voting on a webpage and then make the observers implement the different punishments, talk about a new level of community interaction!) | ||
MestR
Sweden6 Posts
On January 20 2012 06:14 TotalBiscuit wrote: http://www.youtube.com/watch?v=Y0cI2mgn2Jg Part 1 of our concept and development diary for the mod, showing some bare-bones prototype gameplay. You said in the video that the prototype map was available on the EU server, but searching "trollobattles" gives nothing. What's the map called? | ||
DeltruS
Canada2214 Posts
All of these need to have big text on the screen, a minimap ping, and an alert noise. Ability: a unit moves to a certain place up to 10 units away and holds position for 6 seconds. It can still attack etc. Cost: Unit's HP/10 energy. This would allow a group of people to have fun trying to dam an army by their natural, or move their probe in charge of building away. Ability: A unit will explode dealing (Their hitpoints)/(4) damage. A red clock appears over their head that counts down for (health points)/20 seconds. The 90% of the unit's production cost is refunded to the player. Cost: A static amount that is around average. This ability can be used on large units as a gamble that can pay off hugely. It can be used on small units to take out other small units quickly. Small units like lings would also be hard to seperate. Ability: The one boss from WoW where the polarities of the units change (thaddius?). Every unit with a + sign over its head does damage to one's with a - sign. Possible idea: Only one player can make - and another can make +. Cost: HIGH amount. Ability: Make one unit super powerful and large, but it turns on its master after 20 seconds. The unit then explodes after another 10 seconds. Cost: Average. Ability: Three units connect via red lines. Those units will all die if they don't get together in 10 s, but if they do, the units will duplicate. Idea I am trying to think of ways to use lines as a way to mess with people. Ex. Draw a straight line x units longd, and any unit on the line will go faster, like propulsion gel. OR maybe they can't change their momentum once they step on that line, like ice. Going across another type of line could make a unit "drunk"; they would go in the general direction they are told but they would wander around a bit. | ||
DeltruS
Canada2214 Posts
On January 20 2012 07:06 sansalvador wrote: I just watched the video - that is a fantastic idea, love it!! Can't wait to see it in the GSTL 2013. :D Edit: Do you remember the sudden death mode in Worms, in which every worm had only one HP left? Armageddon - Every single unit's HP is reduced to 1. Equality day - for 1 minute, your workers can't mine but only fight, your army can not fight but only mine. Let them workers have some fun too! Ability: All unit's HP gets reduced to 10% for 10 seconds, but after their HP cap is increased by 15% and they get healed for (15% + original health points) for 10 seconds. The player has to be near the enemy to exploit the upside, but the downside makes that playing with fire ^_^. | ||
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