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[D] TB's Trollobattles - In development - Page 10

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 8 9 10 11 12 Next All
thezanursic
Profile Blog Joined July 2011
5500 Posts
April 14 2012 12:36 GMT
#181
When will we see another update on your youtube channel, TB?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
moskonia
Profile Joined January 2011
Israel1448 Posts
April 16 2012 13:18 GMT
#182
did you guys stopped working on this map? cause that would be a real shame...
Leruster
Profile Joined March 2012
Poland10 Posts
Last Edited: 2012-04-18 12:13:09
April 18 2012 10:28 GMT
#183
I can't speak for TB nor Eiviyn but the Troll model is still in development.

You can check out two last iterations (not up-to-date any more) here.

+ Show Spoiler +
Second iteration


+ Show Spoiler +
First iteration


I might upload some new update in 1-3 days.
For when my days have come to an end you shall be King!
urashimakt
Profile Joined October 2009
United States1591 Posts
April 18 2012 15:51 GMT
#184
On April 18 2012 19:28 Leruster wrote:
I can't speak for TB nor Eiviyn but the Troll model is still in development.

You can check out two last iterations (not up-to-date any more) here.

+ Show Spoiler +
Second iteration


+ Show Spoiler +
First iteration


I might upload some new update in 1-3 days.

I know animations take work and that's not up to date, but the way it moves isn't trollish enough. Needs 300% more spinning around like an idiot, etc.

TB could also give his own vocal talent to the unit sound bytes instead of importing them from WoW.
Who dat ninja?
Leruster
Profile Joined March 2012
Poland10 Posts
Last Edited: 2012-04-20 11:28:36
April 18 2012 17:04 GMT
#185
Update below
For when my days have come to an end you shall be King!
Leruster
Profile Joined March 2012
Poland10 Posts
Last Edited: 2012-04-20 11:28:59
April 20 2012 11:25 GMT
#186
Yeah, you're right as for sound. These are just the placeholders to see if it works.

But! That animation idea is delicious! Thank you

EDIT:
As promised here's the current stage of development.
The stand animations are not yet as urashimakt sugested but that's for the future

Now there are 3 variations of stand animations, starting and ending sequence of walk and 4 animations of spells.
The engines are a bit different, added glow and those little flaps.
Enjoy

+ Show Spoiler +
Third variation


If you have a positive or negative response feel free to comment. I really appreciate any feedback since I'm working on it for some time now and slowly loosing my distance to it
For when my days have come to an end you shall be King!
moskonia
Profile Joined January 2011
Israel1448 Posts
April 20 2012 20:12 GMT
#187
i love the troll unit, the spell animation is awesome, only its a bit weird the legs are floating. anyways, when will this be implanted to the map?
Leviance
Profile Joined November 2009
Germany4079 Posts
May 01 2012 20:37 GMT
#188
Any updates on this? Would love to hear about the progress.
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
45Ninjas
Profile Joined January 2012
Great Britain2 Posts
Last Edited: 2012-05-21 21:38:03
May 19 2012 17:54 GMT
#189
On February 15 2012 05:06 Eiviyn wrote:
Yeah it just tallies up life+shields+energy and divides it by number of trolls assigned to that player. This was mostly something quick I added to see how it played out. To be honest, I don't think it fits. It was meant to buff the weakest player by granting his trolls more energy. A feature probably not universally welcome, nor does it even serve this purpose very well.

Incidentally sacrifice works with any non-structure unit. I was pretty entertained to see a zerg egg (200 life) proc it. I never even thought of that. Sacrifice probably won't stay anyway.


To balance the zerg egg sacrificing mechanic you could make it so that you have to load the units you are going to sacrifice into the altar building rather than making it so that every unit that dies is sacrifice.

This makes it so that the player has to choose whether to fight with the unit or sacrifice it not both, and also makes it so that the players have some degree of control of how much trolling is going on.

Also you could make it so that the equation works on their current health not their max health so weakened units are sacrificed for less energy than full life units.

And finally to counter people overusing cheap units with lots of health for sacrifices e.g. 2 roaches is better than a broodlord and a zergling is better than a baneling, you could involve the gas cost of the unit into how much energy it generates
Eiviyn
Profile Joined August 2010
United Kingdom169 Posts
May 19 2012 23:33 GMT
#190
On May 02 2012 05:37 Leviance wrote:
Any updates on this? Would love to hear about the progress.


It's still in progress. I had a hard-drive failure while upgrading my desktop.
Karawasa
Profile Joined July 2011
United States58 Posts
May 20 2012 08:04 GMT
#191
On May 20 2012 08:33 Eiviyn wrote:
It's still in progress. I had a hard-drive failure while upgrading my desktop.


Meaning you've been unable to work or meaning that you lost the mapfile?
moskonia
Profile Joined January 2011
Israel1448 Posts
May 20 2012 16:28 GMT
#192
There is a fun map called "ai control" which is sort of like this map, only it is a 2v2 and there are ai's playing not players, it is really fun ^^ it is also more balanced then this since you don't have skill of the player matter and there are no abusable annoying things such as cloak. PLEASE REMOVE THE CLOAK!!!
RabidWolf
Profile Joined August 2011
United States2 Posts
June 08 2012 23:35 GMT
#193
Hey was reading through the idea and I'm surprised no one has thought to incorporate sounds into the troll system, (or if they have I missed it and apologize). I think it would be really aggravating to add in some troll spells that cause the player to hear things. For example hearing "Spawn more Overlords" when you're not supply blocked or "Nuclear Launch Detected" when there isn't a nuke or playing some weird Japanese pop music at a random time is a really good way to mess with someone's head. Oh and also if you have an ability to spam the "Congratulations you won!" message that you get on every website you open. Nothing makes a computer geek's shoulder's clench up tighter than hearing THAT over and over again. These are great ways to troll players without affecting the balance of the game itself, I think.
The razor sharp teeth are just the beginning.
moskonia
Profile Joined January 2011
Israel1448 Posts
June 09 2012 00:15 GMT
#194
Lol! cool suggestions, but I think they stopped developing this, since there wasn't any upgrade in the last, oh I don't know, decade? I seriously hope they will come back for it and finish it
Fencar
Profile Blog Joined August 2011
United States2694 Posts
June 09 2012 09:50 GMT
#195
Wow this seems awesome.

Would be especially amazing on patch 1.5 with real lobbies!
This is my signature. There are many like it, but this one is mine.
Aoxer
Profile Joined June 2012
44 Posts
June 09 2012 18:30 GMT
#196
Looks really good, can't wait!
"No amout of macro will make marines beat banelings"
thezanursic
Profile Blog Joined July 2011
5500 Posts
June 11 2012 11:34 GMT
#197
Is this project dead?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Leruster
Profile Joined March 2012
Poland10 Posts
June 11 2012 13:38 GMT
#198
I can't really talk about other aspects other then the model and portrait

But the model is still in developement. There were just a few things I wanted to add to the M3 import/export tools for 3Dsmax.
I recommend anyone who uses the 3Dsmax tools to go ahead to sc2mapster.com and download the latest version with some new cool features and more to come.
Camera and Displace material support has been added. In the future release (which will be comming in a few days) there will be Volume material, huge improovements to the layers system and lights support.

I think it will sever the map makers pretty well

With the displace material added I can do some nice hot air effects on the back of the troll
For when my days have come to an end you shall be King!
Klasus
Profile Joined June 2012
Sweden1 Post
June 29 2012 21:47 GMT
#199
I have made a spell that you can put in there if you want. What it does is that it creates a big ass button on the screen for one of the players, the button expands every 0,01 second. The only way to get rid of the button is to click it as much as you can. What makes the button so annoying is that you can't click any of your units and buildings on the screen, your mouse becomes unusable for some time. In a big battle it would make one of the players unable to micro his units and maybe lose the battle.

If you want to try it, send me a message and I will send you the map.
DERP
Leviance
Profile Joined November 2009
Germany4079 Posts
July 09 2012 15:32 GMT
#200
How's the progress? How about uploading the newest unfinished version ?
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
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