[D] TB's Trollobattles - In development - Page 10
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thezanursic
5478 Posts
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moskonia
Israel1448 Posts
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Leruster
Poland10 Posts
You can check out two last iterations (not up-to-date any more) here. + Show Spoiler + + Show Spoiler + I might upload some new update in 1-3 days. | ||
urashimakt
United States1591 Posts
On April 18 2012 19:28 Leruster wrote: I can't speak for TB nor Eiviyn but the Troll model is still in development. You can check out two last iterations (not up-to-date any more) here. + Show Spoiler + + Show Spoiler + I might upload some new update in 1-3 days. I know animations take work and that's not up to date, but the way it moves isn't trollish enough. Needs 300% more spinning around like an idiot, etc. TB could also give his own vocal talent to the unit sound bytes instead of importing them from WoW. | ||
Leruster
Poland10 Posts
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Leruster
Poland10 Posts
But! That animation idea is delicious! Thank you EDIT: As promised here's the current stage of development. The stand animations are not yet as urashimakt sugested but that's for the future Now there are 3 variations of stand animations, starting and ending sequence of walk and 4 animations of spells. The engines are a bit different, added glow and those little flaps. Enjoy + Show Spoiler + If you have a positive or negative response feel free to comment. I really appreciate any feedback since I'm working on it for some time now and slowly loosing my distance to it | ||
moskonia
Israel1448 Posts
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Leviance
Germany4079 Posts
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45Ninjas
Great Britain2 Posts
On February 15 2012 05:06 Eiviyn wrote: Yeah it just tallies up life+shields+energy and divides it by number of trolls assigned to that player. This was mostly something quick I added to see how it played out. To be honest, I don't think it fits. It was meant to buff the weakest player by granting his trolls more energy. A feature probably not universally welcome, nor does it even serve this purpose very well. Incidentally sacrifice works with any non-structure unit. I was pretty entertained to see a zerg egg (200 life) proc it. I never even thought of that. Sacrifice probably won't stay anyway. To balance the zerg egg sacrificing mechanic you could make it so that you have to load the units you are going to sacrifice into the altar building rather than making it so that every unit that dies is sacrifice. This makes it so that the player has to choose whether to fight with the unit or sacrifice it not both, and also makes it so that the players have some degree of control of how much trolling is going on. Also you could make it so that the equation works on their current health not their max health so weakened units are sacrificed for less energy than full life units. And finally to counter people overusing cheap units with lots of health for sacrifices e.g. 2 roaches is better than a broodlord and a zergling is better than a baneling, you could involve the gas cost of the unit into how much energy it generates | ||
Eiviyn
United Kingdom169 Posts
On May 02 2012 05:37 Leviance wrote: Any updates on this? Would love to hear about the progress. It's still in progress. I had a hard-drive failure while upgrading my desktop. | ||
Karawasa
United States58 Posts
On May 20 2012 08:33 Eiviyn wrote: It's still in progress. I had a hard-drive failure while upgrading my desktop. Meaning you've been unable to work or meaning that you lost the mapfile? | ||
moskonia
Israel1448 Posts
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RabidWolf
United States2 Posts
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moskonia
Israel1448 Posts
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Fencar
United States2694 Posts
Would be especially amazing on patch 1.5 with real lobbies! | ||
Aoxer
44 Posts
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thezanursic
5478 Posts
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Leruster
Poland10 Posts
But the model is still in developement. There were just a few things I wanted to add to the M3 import/export tools for 3Dsmax. I recommend anyone who uses the 3Dsmax tools to go ahead to sc2mapster.com and download the latest version with some new cool features and more to come. Camera and Displace material support has been added. In the future release (which will be comming in a few days) there will be Volume material, huge improovements to the layers system and lights support. I think it will sever the map makers pretty well With the displace material added I can do some nice hot air effects on the back of the troll | ||
Klasus
Sweden1 Post
If you want to try it, send me a message and I will send you the map. | ||
Leviance
Germany4079 Posts
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