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[D] TB's Trollobattles - In development - Page 9

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 7 8 9 10 11 12 Next All
Chronopolis
Profile Joined April 2009
Canada1484 Posts
February 24 2012 21:56 GMT
#161
DoTa Mode
For 1 minute, units who are destroyed respawn 10 seconds later at the building they were created at, IF that building is still alive. Archons and broodlords will respawn where they were morphed. After 1 minute, units who died prior will still respawn, but later deaths will be permanent.

Mother of all supply blocks
For 1 minute, all pylons grant double normal supply. For the next 1 minute, all pylons grant half normal supply. This can be done with depots and overlords.

Force blast
A ball of energy travels in a line at a medium speed, will go over all terrain, leaving behind a trail of (normal duration) forcefields. It will pass through all units and all buildings, but will stop and explode if hits a massive unit (non flying, maybe include flying), doing heavy splash damage. Could prove hilarious against uncareful collulus balls, thor rush, or ultraling. Could also be used to wall off a metalopolis path, or even deny mining. Of course there should be a minimum range, where less than that, a force blast hitting a massive unit will just pass through to prevent point-blanking.
Neelix31
Profile Joined February 2012
Netherlands5 Posts
February 26 2012 22:39 GMT
#162
Low tech,
for 1 min all tech/upgrades are deactivated, zerg can only build drone/zergling/overlord, terran can only build marine/scv and protoss only zealot/probe

Oracle's Elixer
Gives the targeted unit perma stealthdetect (also solves the early stealth reaper opening vs zerg)

Hey!! That was my worker!
Changes controle over the targeted worker permanently, also teleports this the the new owners main commandstructure

Passive agressive
Changes the move command and attack move command with eachother for 90 sec for the targeted player

Icy path
All low territory i coated in ice for 2 min making units slide in random directions without being able to turn corners until an edge is reached. Movement speed is increased by 50% though

The Cynical Brit
A neutral unit with tophat and monacle will start walking around randomly critisising random units witch demotivates them and makes them lose 50% attack damage permanently. The Cynical Brit is Invincible !!

Cheerleading
Makes all units on the map dance for 30 seconds

thats my creativity done for now, Keep up the good work!!
Ofcourse i'm out of my mind, it's dark and scary in there!
TheWhiteBear
Profile Joined February 2012
3 Posts
February 29 2012 22:51 GMT
#163
Auction:
Target group of units are revealed to all players, camera locks on to them and game is momentarily paused. players have 10 seconds to do initial bid on the units. If no bid is made then the units disappear.
If bid is made then opponent has five seconds to counter bid and so on. No minimum bid.
The one who wins the bid loses the minerals bidden for the units and enemy gets that amount of minerals.
-The ability should cost a lot of energy and could create tension in middle of battle, especially when you can target group that is not completely under one players control. Should not be able to target workers.

Box of chocolate:
Spawn a gift box on the map. Player can claim the gift with a worker. When gift is claimed a random things will spawn. This may include hostile creatures (even group of zerglings) or unique super unit to help you out. It might also contain power ups or resources.

Mass Production:
Owner of target unit may only build that unit and workers for one minute. The cost of that unit is reduced to half and the production time is also reduced to half. May not target workers.

Texas Hold 'em
Game is paused and players will have to play 5 games of Texas Hold 'em. Bids are in form of gas.

Black Jack
Game is paused and players will have to play 5 games of Black Jack. Bids are in form of minerals.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
March 02 2012 21:17 GMT
#164
I've got one but I don't know if its doable.

Give spectators control over the player's viewing angle... this would be extremely annoying!
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Neelix31
Profile Joined February 2012
Netherlands5 Posts
March 05 2012 07:44 GMT
#165
I've got one but I don't know if its doable.

Give spectators control over the player's viewing angle... this would be extremely annoying!


Already in the prototype :D and yes it is anoying
Ofcourse i'm out of my mind, it's dark and scary in there!
Leruster
Profile Joined March 2012
Poland10 Posts
Last Edited: 2012-03-07 17:42:45
March 05 2012 19:28 GMT
#166
As Eiviyn said an exposure is always a good thing so here's a post alongside a PM.

I did a Troll model with its portrait.

Portrait (shaded and shaded+wireframe)
+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


and the unit itself
+ Show Spoiler +
[image loading]


Why pillows you ask? well so the troll can either sit on them comfortably and trolling around or crouching like trolls do

The unit is rigged and ready to be animated, textures are 90% done, shaders are to be tweaked, F/X must be added.
Portrait modeling and texture work is finished, shaders also need to tweaked, and rig and animation is not even there.
But! A HUUUUUUUUUUGE chunk of a work is done!

Eiviyn, pretty please with cherry on top, reply to this post (or a message) whether you are interested in it or not
For when my days have come to an end you shall be King!
urashimakt
Profile Joined October 2009
United States1591 Posts
March 05 2012 20:18 GMT
#167
On March 06 2012 04:28 Leruster wrote:
As Eiviyn said an exposure is always a good thing so here's a post alongside a PM.

I did a Troll model with its portrait.
Portrait (shaded and shaded+wireframe)
http://imageshack.us/photo/my-images/571/tcportraitshaded.jpg/

http://imageshack.us/photo/my-images/823/tcportraitwire.jpg/

and the unit itself
http://imageshack.us/photo/my-images/818/terrain001o.jpg/

Why pillows you ask? well so the troll can either sit on them comfortably and trolling around or crouching like trolls do

The unit is rigged and ready to be animated, textures are 90% done, shaders are to be tweaked, F/X must be added.
Portrait modeling and texture work is finished, shaders also need to tweaked, and rig and animation is not even there.
But! A HUUUUUUUUUUGE chunk of a work is done!

Eiviyn, pretty please with cherry on top, reply to this post (or a message) whether you are interested in it or not

I'm simply stunned by your initiative. That's incredibly awesome!
Who dat ninja?
PriMaL97
Profile Joined December 2011
United States20 Posts
March 06 2012 04:03 GMT
#168
Full moon: make banelings (also maybe tanks/collosi for T&P) do 0 damage for 30 or so seconds
Sometimes we all just need to be shown a little kindess. ~fluttershy
oberhofer
Profile Blog Joined July 2011
Germany98 Posts
March 06 2012 20:02 GMT
#169
Terran: all command centers (and orbitals) lift within an instant. No announcement of this. PFs don't lift of course, adding a special twist as Terran won't get a "idle worker" notice.

SC2 catchphrase.
Al Bundy
Profile Joined April 2010
7257 Posts
March 06 2012 20:34 GMT
#170
Haha oh lol I wish I had discovered this thread sooner. Keep it up guys! Sounds like a great project.
o choro é livre
Leruster
Profile Joined March 2012
Poland10 Posts
March 06 2012 20:46 GMT
#171
On March 06 2012 05:18 urashimakt wrote:
Show nested quote +
On March 06 2012 04:28 Leruster wrote:
As Eiviyn said an exposure is always a good thing so here's a post alongside a PM.

I did a Troll model with its portrait.
Portrait (shaded and shaded+wireframe)
http://imageshack.us/photo/my-images/571/tcportraitshaded.jpg/

http://imageshack.us/photo/my-images/823/tcportraitwire.jpg/

and the unit itself
http://imageshack.us/photo/my-images/818/terrain001o.jpg/

Why pillows you ask? well so the troll can either sit on them comfortably and trolling around or crouching like trolls do

The unit is rigged and ready to be animated, textures are 90% done, shaders are to be tweaked, F/X must be added.
Portrait modeling and texture work is finished, shaders also need to tweaked, and rig and animation is not even there.
But! A HUUUUUUUUUUGE chunk of a work is done!

Eiviyn, pretty please with cherry on top, reply to this post (or a message) whether you are interested in it or not

I'm simply stunned by your initiative. That's incredibly awesome!


Thank you good Sir
For when my days have come to an end you shall be King!
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
Last Edited: 2012-03-06 21:40:41
March 06 2012 21:38 GMT
#172
I've got some ideas for handicaps.
Kinda like a hotkey shuffle for both players, basically what it does is it changes around your hotkeys for like 10 seconds or something.
You vote on it and it just becomes an icon that can be activated by one of the obs for example, so you can use it when battles happen.
Or maybe corrupted mineral patches that when mined from do damage to your base or something annoying like that.
Or something that puts all your workers on hold position so that you cant just shift F1 and send them all back to work
Or random vortexes spawning everywhere(just like the mothership ones) and sucking up stuff for some time.
Random fungals, maybe they could be bigger than normal for better hit chances.
Or maybe the neutral creeps explode to do AOE, or just go mad and start attacking everything close, and maybe there could be another handicap for spawning a lot of neutral creeps to obstruct movement, if you combine those two it might be pretty cool.
And ofc random nukes falling :D
Random nydus that spawns broodlings, might last forever and have very low hp or just stay for some time.
New units are allowed right? There could be random spawning groups of helions that work like banelings (crash into stuff and explode for AOE damage) the point is that helions are a lot faster and would be a scary thing to see.
Moments when a selected group of units (for example 20 or 30 supply worth of units can be affected and are selected by one obs) can pass through units and buildings and maybe become immortal, but also wont be able to do damage for a set amout of time ofc.
Random stim spams on any units, can be good cus you get stim but also bad cus it takes away shit tons of health, maybe only bio units?
Swarms of zerglings that can't attack, but might be on fire and do damage to everything close, might be bonus for light, random spawning again.
All random spawning units should have a area where they walk around 'till they meet something.
Or burning mineral patches :D
Silence on casters maybe ?
Time bomb on some unit for like 30 seconds or something, you can get that unit to the enemy and do some damage, or you might not notice and waste your army ;D
Random EMPs?
Lurkers :D spawning at mineral lines and burrowing.
Some mode that lasts 1 minute or something where units give you minerals or gas when you kill them :D and maybe you lose minerals for losing units :D
Note any numbers should ofc be tweaked, Im just brainstorming here.
L4mppu
Profile Joined October 2011
Finland40 Posts
March 10 2012 20:30 GMT
#173
On March 07 2012 06:38 Ksyper wrote:-snip-

Pretty awesome ideas I definetly hope that they will add even some of those.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
March 10 2012 20:47 GMT
#174
These casters not knowing that ultralisk is the only unit that does not die to strike cannons and only unit immune to its lockdown.
Leruster
Profile Joined March 2012
Poland10 Posts
Last Edited: 2012-04-01 22:42:41
April 01 2012 22:42 GMT
#175
For anyone who wants to add portraits to their custom maps/units, I've uploaded modified NiNtoxicated's script from
+ Show Spoiler +
http://www.sc2mapster.com/forums/resources/third-party-tools/963-m3-exporter/?page=33#p661


And it's working
+ Show Spoiler +
[image loading]
For when my days have come to an end you shall be King!
TheTurk
Profile Joined January 2011
United States732 Posts
April 02 2012 01:21 GMT
#176
TB, you're a genius!
Starcraft is a lifestyle.
lawls544
Profile Joined April 2011
United States36 Posts
April 02 2012 02:40 GMT
#177
Players completely switch control (all units/buildings/vision/etc.) for a short amount of time. After the time has elapsed, control reverts back to normal. During the switch, players would optimally want to cause as much chaos as possible.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
April 02 2012 03:51 GMT
#178
On February 25 2012 05:15 Eufouria wrote:
Who left the oven on?
A building begins to burn for a certain amount of time.


Ones like this are good.

I think the ones that completely fuck up the player are bad, if I ever had something that would not allow me to play at all for 15 seconds I would just select all my scvs and attack because I would be so far behind otherwise.

Its the little things that you do like setting someones handicap to 80% without the player noticing and harassing their mineral line with a 5hp scv that you unsuccessfully jousted (non obs maps required terran to lift a building and share vision and you had to kill your own scvs) that are the most fun.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Arghmyliver
Profile Blog Joined November 2011
United States1077 Posts
April 02 2012 04:19 GMT
#179
Ok, so what about like a Zelda Chickens type one? Where like the player is bombarded by hundreds of suddenly hostile Karaks?
Now witness their attempts to fly from tree to tree. Notice they do not so much fly as plummet.
moskonia
Profile Joined January 2011
Israel1448 Posts
April 14 2012 11:33 GMT
#180
Somethings really pissed me off during play, like invisibility, which is in no way balanced to the early game, you should make it come at least by the 7 min mark if not completely erased, or else you lose the game by being constantly harassed by the scouting worker (or a zealot- which means gg if you are zerg or protoss).

Not talking about balance, I would love more maps, preferably bigger, and no close spawns, just cause the game is so much fun in a macro game, where you can really fool around.
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