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DoTa Mode For 1 minute, units who are destroyed respawn 10 seconds later at the building they were created at, IF that building is still alive. Archons and broodlords will respawn where they were morphed. After 1 minute, units who died prior will still respawn, but later deaths will be permanent.
Mother of all supply blocks For 1 minute, all pylons grant double normal supply. For the next 1 minute, all pylons grant half normal supply. This can be done with depots and overlords.
Force blast A ball of energy travels in a line at a medium speed, will go over all terrain, leaving behind a trail of (normal duration) forcefields. It will pass through all units and all buildings, but will stop and explode if hits a massive unit (non flying, maybe include flying), doing heavy splash damage. Could prove hilarious against uncareful collulus balls, thor rush, or ultraling. Could also be used to wall off a metalopolis path, or even deny mining. Of course there should be a minimum range, where less than that, a force blast hitting a massive unit will just pass through to prevent point-blanking.
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Low tech, for 1 min all tech/upgrades are deactivated, zerg can only build drone/zergling/overlord, terran can only build marine/scv and protoss only zealot/probe
Oracle's Elixer Gives the targeted unit perma stealthdetect (also solves the early stealth reaper opening vs zerg)
Hey!! That was my worker! Changes controle over the targeted worker permanently, also teleports this the the new owners main commandstructure
Passive agressive Changes the move command and attack move command with eachother for 90 sec for the targeted player
Icy path All low territory i coated in ice for 2 min making units slide in random directions without being able to turn corners until an edge is reached. Movement speed is increased by 50% though
The Cynical Brit A neutral unit with tophat and monacle will start walking around randomly critisising random units witch demotivates them and makes them lose 50% attack damage permanently. The Cynical Brit is Invincible !!
Cheerleading Makes all units on the map dance for 30 seconds
thats my creativity done for now, Keep up the good work!!
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Auction: Target group of units are revealed to all players, camera locks on to them and game is momentarily paused. players have 10 seconds to do initial bid on the units. If no bid is made then the units disappear. If bid is made then opponent has five seconds to counter bid and so on. No minimum bid. The one who wins the bid loses the minerals bidden for the units and enemy gets that amount of minerals. -The ability should cost a lot of energy and could create tension in middle of battle, especially when you can target group that is not completely under one players control. Should not be able to target workers.
Box of chocolate: Spawn a gift box on the map. Player can claim the gift with a worker. When gift is claimed a random things will spawn. This may include hostile creatures (even group of zerglings) or unique super unit to help you out. It might also contain power ups or resources.
Mass Production: Owner of target unit may only build that unit and workers for one minute. The cost of that unit is reduced to half and the production time is also reduced to half. May not target workers.
Texas Hold 'em Game is paused and players will have to play 5 games of Texas Hold 'em. Bids are in form of gas.
Black Jack Game is paused and players will have to play 5 games of Black Jack. Bids are in form of minerals.
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United Kingdom1381 Posts
I've got one but I don't know if its doable.
Give spectators control over the player's viewing angle... this would be extremely annoying!
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I've got one but I don't know if its doable.
Give spectators control over the player's viewing angle... this would be extremely annoying!
Already in the prototype :D and yes it is anoying
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As Eiviyn said an exposure is always a good thing so here's a post alongside a PM.
I did a Troll model with its portrait.
Portrait (shaded and shaded+wireframe) + Show Spoiler +
+ Show Spoiler +
and the unit itself + Show Spoiler +
Why pillows you ask? well so the troll can either sit on them comfortably and trolling around or crouching like trolls do 
The unit is rigged and ready to be animated, textures are 90% done, shaders are to be tweaked, F/X must be added. Portrait modeling and texture work is finished, shaders also need to tweaked, and rig and animation is not even there. But! A HUUUUUUUUUUGE chunk of a work is done!
Eiviyn, pretty please with cherry on top, reply to this post (or a message) whether you are interested in it or not
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On March 06 2012 04:28 Leruster wrote:As Eiviyn said an exposure is always a good thing so here's a post alongside a PM. I did a Troll model with its portrait. Portrait (shaded and shaded+wireframe) http://imageshack.us/photo/my-images/571/tcportraitshaded.jpg/http://imageshack.us/photo/my-images/823/tcportraitwire.jpg/and the unit itself http://imageshack.us/photo/my-images/818/terrain001o.jpg/Why pillows you ask? well so the troll can either sit on them comfortably and trolling around or crouching like trolls do  The unit is rigged and ready to be animated, textures are 90% done, shaders are to be tweaked, F/X must be added. Portrait modeling and texture work is finished, shaders also need to tweaked, and rig and animation is not even there. But! A HUUUUUUUUUUGE chunk of a work is done! Eiviyn, pretty please with cherry on top, reply to this post (or a message) whether you are interested in it or not  I'm simply stunned by your initiative. That's incredibly awesome!
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Full moon: make banelings (also maybe tanks/collosi for T&P) do 0 damage for 30 or so seconds
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Terran: all command centers (and orbitals) lift within an instant. No announcement of this. PFs don't lift of course, adding a special twist as Terran won't get a "idle worker" notice.
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Haha oh lol I wish I had discovered this thread sooner. Keep it up guys! Sounds like a great project.
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On March 06 2012 05:18 urashimakt wrote:I'm simply stunned by your initiative. That's incredibly awesome!
Thank you good Sir
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I've got some ideas for handicaps. Kinda like a hotkey shuffle for both players, basically what it does is it changes around your hotkeys for like 10 seconds or something. You vote on it and it just becomes an icon that can be activated by one of the obs for example, so you can use it when battles happen. Or maybe corrupted mineral patches that when mined from do damage to your base or something annoying like that. Or something that puts all your workers on hold position so that you cant just shift F1 and send them all back to work  Or random vortexes spawning everywhere(just like the mothership ones) and sucking up stuff for some time. Random fungals, maybe they could be bigger than normal for better hit chances. Or maybe the neutral creeps explode to do AOE, or just go mad and start attacking everything close, and maybe there could be another handicap for spawning a lot of neutral creeps to obstruct movement, if you combine those two it might be pretty cool. And ofc random nukes falling :D Random nydus that spawns broodlings, might last forever and have very low hp or just stay for some time. New units are allowed right? There could be random spawning groups of helions that work like banelings (crash into stuff and explode for AOE damage) the point is that helions are a lot faster and would be a scary thing to see. Moments when a selected group of units (for example 20 or 30 supply worth of units can be affected and are selected by one obs) can pass through units and buildings and maybe become immortal, but also wont be able to do damage for a set amout of time ofc. Random stim spams on any units, can be good cus you get stim but also bad cus it takes away shit tons of health, maybe only bio units? Swarms of zerglings that can't attack, but might be on fire and do damage to everything close, might be bonus for light, random spawning again. All random spawning units should have a area where they walk around 'till they meet something. Or burning mineral patches :D Silence on casters maybe ? Time bomb on some unit for like 30 seconds or something, you can get that unit to the enemy and do some damage, or you might not notice and waste your army ;D Random EMPs? Lurkers :D spawning at mineral lines and burrowing. Some mode that lasts 1 minute or something where units give you minerals or gas when you kill them :D and maybe you lose minerals for losing units :D Note any numbers should ofc be tweaked, Im just brainstorming here.
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On March 07 2012 06:38 Ksyper wrote:-snip- Pretty awesome ideas I definetly hope that they will add even some of those.
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These casters not knowing that ultralisk is the only unit that does not die to strike cannons and only unit immune to its lockdown.
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For anyone who wants to add portraits to their custom maps/units, I've uploaded modified NiNtoxicated's script from + Show Spoiler +
And it's working  + Show Spoiler +
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Players completely switch control (all units/buildings/vision/etc.) for a short amount of time. After the time has elapsed, control reverts back to normal. During the switch, players would optimally want to cause as much chaos as possible.
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On February 25 2012 05:15 Eufouria wrote: Who left the oven on? A building begins to burn for a certain amount of time.
Ones like this are good.
I think the ones that completely fuck up the player are bad, if I ever had something that would not allow me to play at all for 15 seconds I would just select all my scvs and attack because I would be so far behind otherwise.
Its the little things that you do like setting someones handicap to 80% without the player noticing and harassing their mineral line with a 5hp scv that you unsuccessfully jousted (non obs maps required terran to lift a building and share vision and you had to kill your own scvs) that are the most fun.
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Ok, so what about like a Zelda Chickens type one? Where like the player is bombarded by hundreds of suddenly hostile Karaks?
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Somethings really pissed me off during play, like invisibility, which is in no way balanced to the early game, you should make it come at least by the 7 min mark if not completely erased, or else you lose the game by being constantly harassed by the scouting worker (or a zealot- which means gg if you are zerg or protoss).
Not talking about balance, I would love more maps, preferably bigger, and no close spawns, just cause the game is so much fun in a macro game, where you can really fool around.
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