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[D] TB's Trollobattles - In development - Page 8

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 6 7 8 9 10 12 Next All
Lunakhod
Profile Joined July 2011
United States2 Posts
February 14 2012 20:56 GMT
#141
On February 15 2012 05:38 Penke wrote:
Don't know if it has been said before, but...
Invert
The mouse is inverted for a few seconds so that it moves right when moving it left and moves up when moving it down.


Easily remedied by using your mouse upside down
CortoMontez
Profile Joined October 2010
Australia608 Posts
February 14 2012 22:24 GMT
#142
Food for Thought: Able to destroy a single pylon/supply depot/overlord owned by a player.
"Creator was doing a really good job trying to win without storm but it was like eating spaghetti with a screwdriver." -Severian
Roblin
Profile Joined April 2010
Sweden948 Posts
February 14 2012 23:23 GMT
#143
On February 15 2012 05:56 Lunakhod wrote:
Show nested quote +
On February 15 2012 05:38 Penke wrote:
Don't know if it has been said before, but...
Invert
The mouse is inverted for a few seconds so that it moves right when moving it left and moves up when moving it down.


Easily remedied by using your mouse upside down

if the mouse movement is reversed in every direction, and the players turn their mouse upside down...

but then leftclick will be rightclick and the other way around?

does not feel easier.
I'm better today than I was yesterday!
Paulots
Profile Joined February 2012
United Kingdom1 Post
Last Edited: 2012-02-15 08:55:19
February 14 2012 23:59 GMT
#144
On February 15 2012 08:23 Roblin wrote:
Show nested quote +
On February 15 2012 05:56 Lunakhod wrote:
On February 15 2012 05:38 Penke wrote:
Don't know if it has been said before, but...
Invert
The mouse is inverted for a few seconds so that it moves right when moving it left and moves up when moving it down.


Easily remedied by using your mouse upside down

if the mouse movement is reversed in every direction, and the players turn their mouse upside down...

but then leftclick will be rightclick and the other way around?

does not feel easier.


And casual players like myself who use a laptop without a mouse will have their screen in the way of their keys :S

On another note (Not sure if it has been reported yet): Warping increases build time but once buildings are sped up they don't gain full health as if they were built normally.
Steglich
Profile Joined September 2011
Denmark282 Posts
February 15 2012 00:03 GMT
#145
I just played it, great idea. Although it needs (alot) polishing before it is a map.


here are some bugs/balance issues i found by playing this once:

Zerg doesnt spawn with any larvae (wtf?)
(maybe) the larvae spawn timer is off
early cloak is (way) too good versus zerg, early cloacked reaper herp derp.
CortoMontez
Profile Joined October 2010
Australia608 Posts
February 15 2012 00:43 GMT
#146
On February 15 2012 09:03 Steglich wrote:
I just played it, great idea. Although it needs (alot) polishing before it is a map.


here are some bugs/balance issues i found by playing this once:

Zerg doesnt spawn with any larvae (wtf?)
(maybe) the larvae spawn timer is off
early cloak is (way) too good versus zerg, early cloacked reaper herp derp.

Imo certain abilities should only be able to be used after a certain time has elapsed, just like resource trading.
"Creator was doing a really good job trying to win without storm but it was like eating spaghetti with a screwdriver." -Severian
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 15 2012 01:59 GMT
#147
--- Nuked ---
ninjafetus
Profile Joined December 2008
United States231 Posts
February 15 2012 02:48 GMT
#148
On February 15 2012 07:24 CortoMontez wrote:
Food for Thought: Able to destroy a single pylon/supply depot/overlord owned by a player.


Even better, buff a pylon/supply depot/overlord to give 8 extra food for 30 seconds. You can use it to un-supply block an ally in a moment of need. Alternatively, do it to an opponent... if they don't notice it, they're suddenly supply blocked later and don't know why :p.
AKspartan
Profile Joined January 2011
United States126 Posts
February 15 2012 09:39 GMT
#149
This has potential but it's going to be really tough to balance the trolling so it can't easily turn the tide of a close game in favor of one player over the other. I expect the observers to laugh their asses off while the 2 people actually playing rage as all hell breaks loose around them. Then again, that would still be pretty funny and fit the bill of "trollobattles."

If this gets going it'd be hilarious to see a couple of pro players go at it in one of these.
antilyon
Profile Blog Joined February 2011
Brazil2546 Posts
February 15 2012 12:35 GMT
#150
No map on NA server yet?
supereddie
Profile Joined March 2011
Netherlands151 Posts
Last Edited: 2012-02-15 13:17:22
February 15 2012 13:10 GMT
#151
I think it would be good for the trollcraft to see the minerals, gas and supply of their underling.
"Do not try to make difficult things possible, but make simple things simple." - David Platt on Software Design
okinoki
Profile Joined August 2010
Germany103 Posts
Last Edited: 2012-02-15 14:13:44
February 15 2012 13:59 GMT
#152
On February 15 2012 22:10 supereddie wrote:
I think it would be good for the trollcraft to see the minerals, gas and supply of their underling.


This.

And maybe something like a counter spell debuff?!
You debuff a unit like an infestor/HT and if it casts fungal, storm or any aoe spell it does not target the position the player chose, but instead it lands at a random or at the unit's position..

This would be devastating for Z/P if not paying attention to the small visual the unit gets from the debuff.
For T not so much, except they're deciding to go for the thor strike cannons. ^^


Brainstorm moAr TL :D

Great map.

edit: wait.. emp'ing your own ghosts.. meh.
Stephano • July • Jaedong • TLO
TheWhiteBear
Profile Joined February 2012
3 Posts
Last Edited: 2012-02-16 13:04:25
February 15 2012 21:41 GMT
#153
Event Horizon:
Create a vortex (like motheship) at target location and then move the vortex to random location. When the units come out they all become frenzied and attack anything nearby.

Black Death:
Create glyph that contracts triggering unit with plague. When infected units stays (30 secs) in close radius with other unit the plague is contracted. Infected units start to lose health after two minutes from infection.
The glyph will only be shown when it grows. After activating it becomes cloaked to all players (including trolls)

Friday Night:
All units globally become drunk and stop what ever they are doing. Any order given to them in 30 seconds are replaced with move order to random map location. Building queues are also halted.

Strange Meet Up:
Creates medium area where all units that walk inside of it become Cloaked and swap to non-hostile natural team. Order for each the units become to move in the centre of the effect to maximize the space used. After the effect ends the unit teams are returned to their default values.

Vendetta:
A cloaked unit is spawned somewhere in middle of the map (could use the Xel'naga tower as spawn point). It has only one hp and randomly patrols. If it spots a building it will try to reach it and detonate a nuke. Unit cannot be manipulated by the observers.

The Monster:
A Giant Colossus Spawns and randomly patrols the world for one minute attacking everything it meets. Killing it drops mass of resources to collect. Unit cannot be manipulated by the observers.

Portal:
Open portal (A building) that can be used to send any other portal on the map. Portal the units come out from is randomized if more than two exist. Portal takes while to build and can be destroyed by forcefully attacking it. does not provide view for any player or observer. If portal is only one on the map it is Red of colour, otherwise the portals are Yellow.

Ant Fryer:
Under your observer a beam fries any units that come under it. It cannot harm buildings and slows down the observer while beam is ignited. The start up is slow as well to give warning to any possible target. The ignition costs initial energy and the beam stays until energy is depleted or ability cancelled.

Abduction:
Your observer has abduction beam under it for while until it's full (capacity of a dropship) or 5 seconds from actual ignition of the beam. Observer then can unload the cargo by pressing the same ability button again. All units abducted have a probe that gives away their location to their patron.

Temporal Cocoon:
Huge area becomes shielded blocking all attacks, movement and sight from in and out of it.

Morph:
Unit becomes disabled for few moments and gets energy shield for the duration of the morphing. Unit permanently gains random change.
Change may vary from useful things like cloak, cloak detection, shield, speed and etc. to negative things like slow, less hp or less attack damage.

Banelings... :
Changes all units (including resource gathering units) into Banelings. This is global ability.

Champion:
Expensive ability that gives you champion (hero unit). All your powers are disabled until the hero unit dies. Hero unit cannot suicide.

------

Gameplay balance idea I had would be using Xel'naga towers as the altars. Basically split the powers into Tiers and only Tier One abilities would be always available. Team controlling a Xel'naga tower gets bonus energy regeneration (not much so it's possible to come back for disadvantage) for Observers and unlocks Tier Two abilities. Controlling another tower unlocks the next Tier.
This would allow players the choice of trying to control these towers and get more power for their "gods" or use their resources in much more sensible and reliable manner. Could put more than two towers on the maps so you could have towers all the way up to Tier 5
Higher Tier would not necessarily mean more cost but balance the more useful but cheap abilities as well.
Leviance
Profile Joined November 2009
Germany4079 Posts
February 16 2012 16:43 GMT
#154
you guys should not forget to update the OP with videos etc.
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
w03
Profile Joined February 2011
United States3 Posts
February 16 2012 17:46 GMT
#155
ImpossibleBM:
Spawns 10 scouts above every one of your nexus/cc/hatcheries
Leviance
Profile Joined November 2009
Germany4079 Posts
February 20 2012 21:54 GMT
#156
Yo Mama so fat
An insult is displayed as a chat message from your opponent


"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
TheWhiteBear
Profile Joined February 2012
3 Posts
February 23 2012 05:05 GMT
#157
How about have players start with random set of powers (possible themed some way like "Time & Space" or "Organic (zerg)") and amount of units lost by enemy player would count towards the troll/deity to unlock next set of powers. This would bring certain aspect of progression and differences to players if not every troll/deity were the same.

Categories/Sets/Themes could be such as:
-Time & Space
-Zerg & Organics
-Stealth & Misinformation
-Destruction & Sabotage
-WTF (Stuff that makes people go "WTF?!")
-Buffs & Debuffs
-Manipulations & Mind-games
-Creation & Constructs (Spawning stuff like rocks or zel'naga towers)
Iranon
Profile Blog Joined March 2010
United States983 Posts
February 24 2012 15:37 GMT
#158
On February 15 2012 05:38 Penke wrote:
Don't know if it has been said before, but...
Invert
The mouse is inverted for a few seconds so that it moves right when moving it left and moves up when moving it down.


Haha, that's awesome. Equivalently, we could try
Antonin Dvořák
Temporarily switches the keyboard from QWERTY layout to Dvorak. It's more efficient, but your macro won't be.
Eufouria
Profile Blog Joined March 2011
United Kingdom4425 Posts
Last Edited: 2012-02-24 20:15:54
February 24 2012 20:15 GMT
#159
Boss mode
The protoss player can only spend their money on forges and cannons.

Who left the oven on?
A building begins to burn for a certain amount of time.

Home away from home
A player can not build buildings on their side of the map for a certain amount of time.
Penke
Profile Joined October 2010
Sweden346 Posts
February 24 2012 20:43 GMT
#160
Energy donation
A trollcraft donates some of it's own energy to a unit in game with energy. Could be useful for keeping a cloaked banshee alive or getting enough energy for storm and so on.
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