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[D] TB's Trollobattles - In development - Page 12

Forum Index > SC2 Maps & Custom Games
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urashimakt
Profile Joined October 2009
United States1591 Posts
December 01 2012 22:19 GMT
#221
On December 02 2012 00:36 [F_]aths wrote:
That's a pity. Maybe it would be good to start with a smaller trollo version (less UI comfort, less trolls built in) but at least with a map which is done?

Bx actually has a private map in the spirit of Trollobattles that was made when we were impatient for TB's official release. If he ends up not producing Trollobattles or his similar Chaos FFA map, I may put do a little spit polishing and put it on the arcade. We're all TB fans, though, and it looks as though he hasn't given up hope yet.
Who dat ninja?
Ahli
Profile Joined May 2012
Germany355 Posts
Last Edited: 2012-12-02 14:46:33
December 01 2012 23:17 GMT
#222
If Totalbiscuit reveals info about the implementation problems, maybe I can help out.
I don't think I have the time to actually work on the whole thing, but I would like to give my input to help this map. Maybe I can help to solve the problems that were encountered.

I made a diablo map (Dia blo - Mortal Shroud) and am currently working with a team on a dota-like map based on a Broodwar map including custom UI (Temple Siege 2). So I've excellent trigger knowledge, pretty good data knowledge and good custom UI knowledge.

But I know that Eiviyn is a capable mapmaker. So, whatever problems he can't solve, they might be really hard to solve or impossible.

edit:
Both of these maps are playable on US and EU servers.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
topsecret221
Profile Joined September 2012
United States108 Posts
December 02 2012 14:15 GMT
#223
I loved Temple Siege back in BW! Hope it goes well :D
Thalandros
Profile Blog Joined July 2012
Netherlands1151 Posts
December 02 2012 15:10 GMT
#224
Would be terribly unfortunate for this to sink into nothingness =( Right now the map is not really great to play on (Of course because it's not finished. ^^) I really hope TB and a map maker that's not-so-busy can get this done o:
|| ''I think we have all experienced passion that is not in any sense reasonable.'' ||
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
Last Edited: 2012-12-02 16:21:28
December 02 2012 16:20 GMT
#225
What's ever become of those Blizzard-made (?) Trial of the Xel'Naga maps? They were in the same spirit, were they not?
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
urashimakt
Profile Joined October 2009
United States1591 Posts
December 02 2012 23:03 GMT
#226
On December 03 2012 01:20 Proseat wrote:
What's ever become of those Blizzard-made (?) Trial of the Xel'Naga maps? They were in the same spirit, were they not?

They gave a single spectator the unchecked ability to use about 10 special spells, each with the potential to make the game entirely pointless. I'd call it significantly different.
Who dat ninja?
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-12-03 09:39:49
December 03 2012 09:39 GMT
#227
On December 03 2012 08:03 urashimakt wrote:
Show nested quote +
On December 03 2012 01:20 Proseat wrote:
What's ever become of those Blizzard-made (?) Trial of the Xel'Naga maps? They were in the same spirit, were they not?

They gave a single spectator the unchecked ability to use about 10 special spells, each with the potential to make the game entirely pointless. I'd call it significantly different.

I think the concept is quite similar even though TB envisioned more subtle trolls.
You don't choose to play zerg. The zerg choose you.
Leruster
Profile Joined March 2012
Poland10 Posts
December 03 2012 14:57 GMT
#228
On December 01 2012 20:03 Insecticon wrote:
Apparently this is now dead


Oh, that's... not good :/
For when my days have come to an end you shall be King!
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
December 06 2012 21:18 GMT
#229
ATM I haven't heard anything from Eivyn in a while so I'm assuming at this point the project is dead.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
moskonia
Profile Joined January 2011
Israel1448 Posts
December 06 2012 21:58 GMT
#230
Are there no more capable map makers who want to help on this? As long as you have the original map files someone else can continue it. I really wish this was completed, the games I played on it were really fun
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-12-10 12:46:11
December 10 2012 12:31 GMT
#231
On December 07 2012 06:18 TotalBiscuit wrote:
ATM I haven't heard anything from Eivyn in a while so I'm assuming at this point the project is dead.

What about the intellectual property? I guess it would be faster if someone makes a new map instead of finishing the current map, but the current map could be useful for a mapmaker to see how certain things were done.
You don't choose to play zerg. The zerg choose you.
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