[D] TB's Trollobattles - In development - Page 4
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Losiff
8 Posts
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johnnywup
United States3858 Posts
*As the top comment on youtube says, a fake nuke warning *Change what facility makes what units (IE robo facility suddenly makes stargate units, doesn't really work for zerg) * Disable auto-attack *Spawn nydus worms in multiple locations, random units come out *Change one players sight so they see different units than what the opponent actually has *Change a mineral field into a unit, the less minerals that are left on a field the stronger the unit is *Gives a unit another units attack, IE a hydralisk attacks like an ultralisk *Switch income, what one player mines the other person gets and visa versa *Change what can be attacked by what, IE a void ray can be attacked by zerglings, brood lords can attack vikings *Give all players vision of everything on the map *Teleport units to another place on the map that's all i've got for now :D | ||
Poopfeast
160 Posts
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thezanursic
5478 Posts
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FFW_Rude
France10201 Posts
Players just switchs places. Player one becomes player two and vice versa. "Six feet under" All units burrows (maybe too much work for other races than Z but could be a race thing). "Not so friendly" Remove friendly fire for banelings. "Imbalanced" All units get transforms into marines "Colorfull world" Make the players the same color "The old days are back" Activate unit selection from BW "Boxer tried it" Makes player blind (no vision at all but can still click and move units with all the sounds). "AAAAAARRRHHH" All units have the same selection sound. You can take the TB voice (scream) from his short clip "I hate banelings" from one of the ladder session. "I don't think we are alone One of the observers spawn in an empty main base with a command center and starting workers (or hatch or nexus) without noticing the other players. "Gardening is important" Creeps tumors generate grass instead of creap (but not all of them. Just one randomly). "It's too creepy i'm out of here" Addons or pylon could generate creep I think i don't have others trolling. | ||
Rut
United States70 Posts
Another fun one would be to give a unit the ability to instantly regenerate itself when it dies for X number of seconds--just imagine a Zergling in the middle of an enemy ball of death being killed over and over again, dozens of times! (Maybe increase the amount of Damage that unit takes so that it dies super quick, too.) How about an ability to modify a building being built so that it becomes a Mengsk statue or something funky when it completes? | ||
ArcticRaven
France1406 Posts
Handicaps : 1) Nuclear launch detected - Random nuke somewhere in the map (but not on expansions). This one would be quite hard/expensive to get. 2) Hybrid attack - A Toss/zerg hybrid appears on the map, on the last expansion of one player, and rampages its way to the expansion of the other player. The hybrid would be more and more powerful as time goes by. 3) Bankrupt - no one can't mine or pay costs for a time. 4) Religious overthrow : Every upgrade researched by the players is disabled. Random things you have to cope with : 1) Forcefield frenzy - Random forcefields appear on the map. 2) Blinding Lightning - Vision range of all units is reduced to 3 for a dozen of seconds 3) Daaaaaaaaaarkuuuu Swaaaarmuuuuu ! You all know what it's about. 4) Gravity shift - All air units above ground bite the dust. The ones flying over air space just cannot move. Bonuses : 1) Marco Polo - You get free maphack for an extremly short time. 2) Give me the money - every expo becomes a gold with rich gases. 3) Illumination - You get +200% energy regeneration. 4) Regeneration : Every wounded unit on the map comes back to max hp. I still have plenty of ideas, but those are the most implementable. | ||
Enasael
Poland2 Posts
I will start with this that I do not play SC2 so I don't know if my ideas are possible or not, but I really liked playing custom maps in Warcraft 3/TFT and your idea for such one is great, that's why I would like to mention some of my ideas to help create this awesome map. 1. Area of Influence: Something like in Black and White, you are allowed to do certain actions within a region, that increases with new buildings (something like zerg creep, visible only to Trollcrafts maybe?). This idea would work great with Diety idea, because I have feeling that in pugs those who will control Trollcrafts will often gang up on one player and make game less enjoyable for "normal" player while giving Trollcrafters lot of fun. But Area of Influence would only limit you to use a very strong abilities (like you shown in your video, Hysteria) in it's area, but rest of the spells (like Eject (with some cooldown maybe?)) could be used outside of it for example in enemy base. 2. Feedback (something for normal players, I don't know if name is appropriate ;/): Feedback would be a special "rage bar" visible only to the normal player. Depending on Trollcraft user this bar would be filling or lowering. If Trollcrafter will make pranks on the player (eject, transmute, incinerate thingy etc.) it's rage bar will increase, while making good deeds (Empower, Healing etc.) will make it decrease (it would stack from other Trollcrafters aswell). Whenever it will be full, player will be able (or it will be forced instantly to use it) to unleash a great rage (when using it, he gets giant trollface in the middle of the screen for a second or two :D) making his units/buildings immune to Trollcrafts (allied and enemy) for a certain time. However using this will make all nearby Trollcrafters generate more energy for a short time, becuase Trolls feed on rage (unless I'm wrong ) right? But if this will get lowered to the 0 a player will be able to use another special power (or be forced to use it instantly) and it will make his units/buildings to be more affected by Trollcrafter spells (longer Control, Hysteria, better healing, more gold, more damage taken etc.) but it will make all nearby Trollcrafters to lose their energy. This could work as a special tactic to make sure that enemy Trollcrafter will have no energy to stop for example an attack on expansion or main base, if main forces wouldn't be there. Or use immunity to spells to make sure they won't be buffed or healed by enemy Trollcrafter while the effect lasts. Players would start with 50% of the bar. Honestly I don't think that would work, mostly because this idea lacks so much, but I can't find out what. But still, idea is an idea. 3. Protection: To not make things hard for some "normal" players, they would be protected from any Trollcraft influence in let's say first 2 minutes, and if they have less than 5-10 units. To stop some griefing. As for spells: 1. Bees: Spell of total destruction and endless rage. Evertything starts to take damage (ignores shield) while being covered in bees for x seconds (can kill weaker units, and make severe damage to rest of the units/buildings). Why not? 2. Jelly?: I have no idea what it could do honestly, but I think the name would work 3. Nightmare: Target of this spell is under a vision that causes him to run in fear for X seconds. If he touches other unit (ally or foe) it spreads the vision (60% of it's maximum time, next time on spread it will pass 60% of those 60% and so on) to that unit, which can spread it further up to maximum of 10 times per one vision. The vision btw shows you becoming a Jesse :D (don't hate me here, I like Jesse, but in Terraria series he seems so pathetic (I'm sorry! I don't know any other words for that xD) sometimes, it's funny!) 4. Fake or not a fake?: After using this spell entire map is covered with nuclear strikes (If i remember there is a symbol for it on the ground visible for enemies right?) but 50% of these are fake, now to figure which one are safe... :D Once again I will remind that I don't know if this would be possbile to do, and some of this ideas do lack something but ideas are an ideas and I want only to help. I'm sorry if my english burns your eyes but it's not my native language and I'm still learning it. Have a nice day. | ||
Eiviyn
United Kingdom169 Posts
On January 21 2012 01:58 FFW_Rude wrote: "It's too creepy i'm out of here" Addons or pylon could generate creep I like this. Avoidable, not too annoying, pretty funny to see someone's reaction to their base being suddenly covered in creep. Perhaps "Infest" - target non-biological structure becomes infested, creating creep around itself. Abilities should be avoidable. We tried undodgeable ones, and they're pretty funny for 5 minutes, but the abilities that play on information asymmetry are the ones that are gold dust here. | ||
Dubsys
Australia122 Posts
Tells the players a RANDOM unit of their opponent and the amount of that unit they have with a 25-30% possibility of it lying by a random amount (+-10 or so) i.e Player 1 [T] vs Player 2 [Z] Chinese Whispers comes in to effect Player1 is whispered that Player2 has 27 overlords (he really has 20) Player2 is whispered that Player1 has 15 hellions (he really has 5!) Liar Liar Randomly assigns a player an invisible Sensor tower for 10 seconds that works as normal, the catch is that you have a 50% chance of the tower showing a fake cluster of units moving across it! | ||
Eiviyn
United Kingdom169 Posts
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thezanursic
5478 Posts
On January 20 2012 14:12 Losiff wrote: I don't like that most of custom maps have dozens of abilities in subgroups in the one small hotkey box. Especially when you are using only one unit, most of the middle UI is useless. There is plenty of room for abilities if you make a custom UI. I agree the UI should be a priority | ||
deanyo
United Kingdom206 Posts
It was the funniest game of my life. Cant wait to see some more balancing, obviously the energy regen and abilitys will change, but im most excited for the mapwide events. Zombie/Zerg survival mode anyone? | ||
burne-
71 Posts
This map is so horrible it makes me cry | ||
ODKStevez
Ireland1225 Posts
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Sandtrout
243 Posts
Dunno if it would be better to have a short warning so you have a chance to save your troops or none at all. | ||
NexUmbra
Scotland3776 Posts
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ClysmiC
United States2192 Posts
On January 20 2012 23:10 Unfeared wrote: Wow amazing idea, good luck. Maybe if it's possible: Swap left mouse with right mouse button for max trollolo. Rofl this! | ||
Poopfeast
160 Posts
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See.Blue
United States2673 Posts
Ability: Divine Guidance An observer gets to pick one of the affected player's units and control it for time period X. Not useful for combat so much as indirect trolling such as guiding enemy units, showing tech, or using up a player's resources by building a building after possessing a worker. +Steal HT and storm own minerals +Construct manner buildings +Show tech to opponent (show banshees or show collo tech) +Hallucination fun Ability: Hallucinations Buffed hallucination, for all races. Can create a permanent hallucination of any building (which doesn't do anything), or has a certain pool of energy to hallucinate a small fake army (no restriction on unit) which are controllable by a trolling player | ||
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