[D] TB's Trollobattles - In development - Page 2
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Ferisii
Denmark199 Posts
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MiKTeX
United States234 Posts
a thought | ||
Leviance
Germany4079 Posts
Is there a theoretical limit of a specific troll being used per game? it would suck if observers always choose the same one.... For unit ban it could just remember the specific unit that was banned so you can still ban other units during the same game. How about a troll to switch posession of the army? or the whole opponent? lol u could really fuck up stuff of your opponent this way. maybe killing own buildings should be disabled during the switch period. an ultimate world event troll could also be: all fighting units on the map die :D or if one player is much better than the other: units convert until both players have the same supply. all rally points are changed to random locations on the map a-move = move command, enemy units must be manually targeted to get your own units to attack random building dies (hard for Zerg O_O) random 10 units die random hostile critters are created and attack the base etc. these I made up on the fly so sry if they suck I'll think of some more | ||
Parnass
Germany145 Posts
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TotalBiscuit
United Kingdom5437 Posts
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Striker.superfreunde
Germany1117 Posts
Suddenly, a wild diablo apperas Of course he's imba and rages all over the map (maybe late game or if both hit 200 supply) but not undefeatable. buildings are invurnable during the event. units not. the player with the most damage gets all his lost units back plus little bit of resources. the other (loser) only get's resources. enough to rebuild his army, but has lost ... ok, it cannot work this way, but you should understand the general idea | ||
goal 888
167 Posts
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AimlessAmoeba
Canada704 Posts
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Zvenn3n
Sweden1196 Posts
On January 19 2012 10:01 AimlessAmoeba wrote: What about a "rave" grief option or whatever that makes any units that have the "/dance" macro available to start busting a move right out of the blue? Maybe accompanied by a music byte? Heh... Imagine hitting stim and having that happen instead. Me gusta :D | ||
joshie0808
Canada1022 Posts
1) Skill Locking. All unit skills/abilities get disabled for a certain period of time. 2) Environmental effects. This could include baneling rain, random vortexes that appear along the main attack paths/expo locations etc. Or spawning creep in someone's base. 3) Minimize/Supersized units. Not sure how hard this would be to implement. Maybe something that makes all of one player's units really small or really big (leading to lots of bodyblocking/clumping) or making their workers having to run further to mine minerals. 4) Neutral, hostile units! Kind of like the voting to restrict units or force monobattle, allow the voters to choose a random super "boss" unit to spawn on the map and wreak havoc! This could include a giant hybrid, a rogue pack of ultralisks that go on patrol from base to base, an evil dark archon or anything. To make this balanced (so that its not used to early in the game where the players cant handle it) you could have a timer on this where it cant be used until past the 10min mark. To spice it up, the player who kills these units may receieve some kind of tempoary bonus? Damage reduction or speed increase or something on all units. This adds to the risk/reward situation of having to use a large portion (and possibly losing it) to fight the neutral unit but can give strong bonus if you manage to kill it. 5) Bankruptcy. If one player is ahead/maxed or simply has bad macro, punish him by initiating a mineral/gas drain that slowly depletes his resources over a period of time. For example 500 minerals over 10 seconds or something. This depletion rate could start slowly and then quickly increase over the duration of the 'curse'. This would have little impact on a player that has no money banked but gives the (banking) player a chance to quickly spend all his money before the real drain kicks in. 6) Nydus/Swarm hosts Kind of like the swarm host in HOTS, randomly spawns nydus worms around the map that spew out hordes infested terrans/broodlings for 1 minute. These will be rallied toward the stronger/winning player's bases. Rather than simply trolling, I would like to suggest some charity as well! This will allow players to also send gifts to the underdog player or the one they are cheering for. 1) Mineral/Gas rain. Sends resources down onto the player (like single player campaign) that they may use units to pick up 2) Buffs This may include speed/damage/armor buffs for a short period (helping them in a timing push). | ||
zelgadissan
United States389 Posts
Hotkey swapping: randomly reassigns all hotkeys (or maybe just the basics like move/attack/stop) for ~1 minute Control group removal: deassigns all control groups Control inversion: ~15 seconds of reversing mouse directions, i.e. scrolling left moves the mouse right, up moves down Super scouting: gives units double sight range for ~1 minute, or randomly removing fog of war for ~15 seconds or so | ||
TKHawkins
United States103 Posts
Slow All the player's units have 50% lower movement speed for 20 seconds. False Alarm A random hostile sound plays along with map alerts tailored to your opponents race. Examples, your base is under attack, the sound of dt's attacking, nuclear launch detected, a nydus worm opening, etc Shawdow Ops All your units and buildings become detectors for 20 seconds. While active, all your opponents cloaked or burrowed units are invincible. | ||
IveReturned
Turkey258 Posts
that really emsses with your mind if you do it yourself. | ||
leveller
Sweden1840 Posts
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sCnDiamond
Germany340 Posts
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Topling
Germany3 Posts
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nanospartan
649 Posts
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Ragoo
Germany2773 Posts
TB <3 | ||
thezanursic
5478 Posts
A good troll would be giving both players another base from a different race and another 200 supply to play around. Parasite infestation. Parasites would be spawning out of the ground and you would manually have to kill them to avoid your units from getting infected and spreading it to your entire army. The infected units would randomly take x dmg for a period of time. Hello WC3. Each player gets a hero with inventory slots and wc 3ish abilities and all bases besides the naturals get a few creeps defending them that drop inventory/resources and the xel naga acts as a mercenary/merchant shop. | ||
xai_death
Netherlands65 Posts
Dirty Dancing: For x minutes all your units that can dance will automatically use the /dance command every 30 seconds Scatter: All army units of a player(or maybe both?) will be teleported to random places on the map Terran Troll: All buildings will lift up Zerg Troll: All hatcheries will go down to 1 larve. Protoss Troll: All pylons will power down for a period of x seconds | ||
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