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[D] TB's Trollobattles - In development - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 10 11 12 Next All
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2012-01-18 22:37:24
January 18 2012 22:32 GMT
#21
For events... Would love to see random buildings getting infested and if not destroyed will produce endless amount of infested units, attacking Everyone. > Will update this post if I come up with more.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
MiKTeX
Profile Blog Joined October 2010
United States234 Posts
January 18 2012 22:34 GMT
#22
perhaps as a late game idea you could make it so that 3/4 of each player's geysers would turn into a negative geyser that instead removed gas, and the players would have to quickly figure out which one was which before all of their gas was gone

a thought
Leviance
Profile Joined November 2009
Germany4079 Posts
January 18 2012 22:35 GMT
#23
The more trolls the better, really. Even if some aren't AS fun. Variety is everything in these awesome fun stuff things.

Is there a theoretical limit of a specific troll being used per game? it would suck if observers always choose the same one.... For unit ban it could just remember the specific unit that was banned so you can still ban other units during the same game.

How about a troll to switch posession of the army? or the whole opponent? lol u could really fuck up stuff of your opponent this way. maybe killing own buildings should be disabled during the switch period.

an ultimate world event troll could also be: all fighting units on the map die :D

or if one player is much better than the other: units convert until both players have the same supply.

all rally points are changed to random locations on the map

a-move = move command, enemy units must be manually targeted to get your own units to attack

random building dies (hard for Zerg O_O)

random 10 units die

random hostile critters are created and attack the base

etc. these I made up on the fly so sry if they suck I'll think of some more


"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Parnass
Profile Joined March 2011
Germany145 Posts
January 18 2012 23:38 GMT
#24
aamazing idea as always tb! looking forward to a beta test or sth
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
January 19 2012 00:09 GMT
#25
Will have the first mod-diary/video demonstration of our prototype up sometime tomorrow.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
Last Edited: 2012-01-19 00:42:03
January 19 2012 00:40 GMT
#26
You are looking for world events? Uber Diablo!

Suddenly, a wild diablo apperas

Of course he's imba and rages all over the map (maybe late game or if both hit 200 supply) but not undefeatable. buildings are invurnable during the event. units not. the player with the most damage gets all his lost units back plus little bit of resources. the other (loser) only get's resources. enough to rebuild his army, but has lost ... ok, it cannot work this way, but you should understand the general idea
'Your ak is pretty... uhm... dank!'
goal 888
Profile Joined April 2011
167 Posts
January 19 2012 00:46 GMT
#27
Would be so epic. If this works I will not be able to stop playing it.
AimlessAmoeba
Profile Blog Joined December 2010
Canada704 Posts
January 19 2012 01:01 GMT
#28
What about a "rave" grief option or whatever that makes any units that have the "/dance" macro available to start busting a move right out of the blue? Maybe accompanied by a music byte? Heh... Imagine hitting stim and having that happen instead.
Zvenn3n
Profile Blog Joined July 2011
Sweden1196 Posts
January 19 2012 01:30 GMT
#29
On January 19 2012 10:01 AimlessAmoeba wrote:
What about a "rave" grief option or whatever that makes any units that have the "/dance" macro available to start busting a move right out of the blue? Maybe accompanied by a music byte? Heh... Imagine hitting stim and having that happen instead.

Me gusta :D
joshie0808
Profile Blog Joined March 2011
Canada1024 Posts
Last Edited: 2012-01-19 02:58:07
January 19 2012 02:39 GMT
#30
Some more suggestions for Trolling:

1) Skill Locking. All unit skills/abilities get disabled for a certain period of time.

2) Environmental effects. This could include baneling rain, random vortexes that appear along the main attack paths/expo locations etc. Or spawning creep in someone's base.

3) Minimize/Supersized units. Not sure how hard this would be to implement. Maybe something that makes all of one player's units really small or really big (leading to lots of bodyblocking/clumping) or making their workers having to run further to mine minerals.

4) Neutral, hostile units! Kind of like the voting to restrict units or force monobattle, allow the voters to choose a random super "boss" unit to spawn on the map and wreak havoc! This could include a giant hybrid, a rogue pack of ultralisks that go on patrol from base to base, an evil dark archon or anything. To make this balanced (so that its not used to early in the game where the players cant handle it) you could have a timer on this where it cant be used until past the 10min mark.

To spice it up, the player who kills these units may receieve some kind of tempoary bonus? Damage reduction or speed increase or something on all units. This adds to the risk/reward situation of having to use a large portion (and possibly losing it) to fight the neutral unit but can give strong bonus if you manage to kill it.

5) Bankruptcy. If one player is ahead/maxed or simply has bad macro, punish him by initiating a mineral/gas drain that slowly depletes his resources over a period of time. For example 500 minerals over 10 seconds or something. This depletion rate could start slowly and then quickly increase over the duration of the 'curse'. This would have little impact on a player that has no money banked but gives the (banking) player a chance to quickly spend all his money before the real drain kicks in.

6) Nydus/Swarm hosts Kind of like the swarm host in HOTS, randomly spawns nydus worms around the map that spew out hordes infested terrans/broodlings for 1 minute. These will be rallied toward the stronger/winning player's bases.

Rather than simply trolling, I would like to suggest some charity as well! This will allow players to also send gifts to the underdog player or the one they are cheering for.

1) Mineral/Gas rain. Sends resources down onto the player (like single player campaign) that they may use units to pick up

2) Buffs This may include speed/damage/armor buffs for a short period (helping them in a timing push).
zelgadissan
Profile Joined October 2010
United States389 Posts
January 19 2012 03:29 GMT
#31
A few ideas that come to my mind that I have no idea how easy/hard/possible to implement, and of course suggested times are just placeholders:

Hotkey swapping: randomly reassigns all hotkeys (or maybe just the basics like move/attack/stop) for ~1 minute

Control group removal: deassigns all control groups

Control inversion: ~15 seconds of reversing mouse directions, i.e. scrolling left moves the mouse right, up moves down

Super scouting: gives units double sight range for ~1 minute, or randomly removing fog of war for ~15 seconds or so
"It's like Detroit in there" "Lots of shootings and damaged buildings" - Artosis/Tasteless
TKHawkins
Profile Joined October 2011
United States103 Posts
January 19 2012 05:07 GMT
#32
Some ideas

Slow All the player's units have 50% lower movement speed for 20 seconds.

False Alarm A random hostile sound plays along with map alerts tailored to your opponents race. Examples, your base is under attack, the sound of dt's attacking, nuclear launch detected, a nydus worm opening, etc

Shawdow Ops All your units and buildings become detectors for 20 seconds. While active, all your opponents cloaked or burrowed units are invincible.
IveReturned
Profile Blog Joined April 2011
Turkey258 Posts
Last Edited: 2012-01-19 17:58:21
January 19 2012 08:38 GMT
#33
what about changing camera angles?

that really emsses with your mind if you do it yourself.
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
January 19 2012 10:15 GMT
#34
THis just sounds incredible, hope to see this map available soon! :D
sCnDiamond
Profile Joined January 2011
Germany340 Posts
January 19 2012 10:35 GMT
#35
Worker Strike: Workers refuse to work for a period of time, doing funny things instead whenever given an order.
formerly spinnaker.
Topling
Profile Joined January 2012
Germany3 Posts
January 19 2012 10:56 GMT
#36
Attempt to help improving the map - IGNORED! Damn it
I don't get paid enough to put up with your shit - so start talking faster.
nanospartan
Profile Joined July 2011
649 Posts
January 19 2012 11:02 GMT
#37
This is going to be awesome
I was an athiest until I watched the Day[9] daily
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 19 2012 12:55 GMT
#38
Lolol great idea, can't wait to play this with friends : DD

TB <3
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
thezanursic
Profile Blog Joined July 2011
5497 Posts
Last Edited: 2012-01-19 15:06:27
January 19 2012 14:49 GMT
#39
How about a left to die inspired event where the map switches from day to night and the both players have to survive a few waves of creeps maybe make it supply dependant so the more supply there is the waves get more deadlier.

A good troll would be giving both players another base from a different race and another 200 supply to play around.

Parasite infestation. Parasites would be spawning out of the ground and you would manually have to kill them to avoid your units from getting infected and spreading it to your entire army. The infected units would randomly take x dmg for a period of time.

Hello WC3. Each player gets a hero with inventory slots and wc 3ish abilities and all bases besides the naturals get a few creeps defending them that drop inventory/resources and the xel naga acts as a mercenary/merchant shop.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
xai_death
Profile Joined February 2011
Netherlands65 Posts
Last Edited: 2012-01-19 15:35:55
January 19 2012 15:31 GMT
#40
I have some ideas:

Dirty Dancing: For x minutes all your units that can dance will automatically use the /dance command every 30 seconds
Scatter: All army units of a player(or maybe both?) will be teleported to random places on the map
Terran Troll: All buildings will lift up
Zerg Troll: All hatcheries will go down to 1 larve.
Protoss Troll: All pylons will power down for a period of x seconds
Be sure to check out my stream!
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