[D] TB's Trollobattles - In development - Page 5
Forum Index > SC2 Maps & Custom Games |
figq
12519 Posts
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Leviance
Germany4079 Posts
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DrBurst
7 Posts
Manhunt: Choose any units to place a bounty of ~1500 minerals and gas on. For example, you could place this reard on an end game unit and make the player kill his own stuff. | ||
FFW_Rude
France10201 Posts
On January 21 2012 05:03 Eiviyn wrote: I like this. Avoidable, not too annoying, pretty funny to see someone's reaction to their base being suddenly covered in creep. Perhaps "Infest" - target non-biological structure becomes infested, creating creep around itself. Abilities should be avoidable. We tried undodgeable ones, and they're pretty funny for 5 minutes, but the abilities that play on information asymmetry are the ones that are gold dust here. Thank you. I could add "It's getting awfully crowded in my sky" (no i didn't watch Firefly again last night). Cover the map with neutral overlords that patrols. | ||
The_Templar
your Country52796 Posts
- Worker rush: Sends all workers to a random spot on the map. - The Gauntlet: Fills map with destructible rocks. - Pest (T): supply depots randomly raise and lower - Pay attention (P): Flips idle gateways between warp gate and gateway. - Overlord dance party (Z): All overlords patrol between 2 random spots on the map. | ||
FFW_Rude
France10201 Posts
- Pay attention (P): Flips idle gateways between warp gate and gateway. Oh that one is good | ||
Hassybaby
United Kingdom10823 Posts
Do the same for tech-labs and rectors :D | ||
bt545
United Kingdom27 Posts
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InfestedHydralisk
Netherlands110 Posts
Redead: every time a unit dies, a hostile Infested Terran spawns. Celebrations: every unit that can dance, starts dancing. (maybe you could make fireworks spawn randomly + a disco song starts playing for a short time). | ||
Zaphod Beeblebrox
Denmark697 Posts
1a: Takes all units of a player and gives them an attack command to a selected position. For 30? seconds the player can't control his units. Units built while this ability lasts are rallied to this position too (with an attack command). Fatality All units (for all players) below 10 hp die. (ultimate troll after a narrow escape) Meteor shower Meteors rain from the sky that explodes on hit. (Suggested by others, but I feel like the random explotions should be baneling sized, not nuke sized) Mute Game sound is disabled for player for 1 minute. I like yours better Zerg: All Zerglings turn into Zealots Terran: All Marines turn into Roaches Protoss: All Zealots turn into Marauders Game balance 101 A hostile group of Marauders, Roaches and Colossi spawn on the map (Size can depend on game time), and start patrolling between two points. I'm pro, let me do that Take control of a structure (if hatch, larvae are transferred too) to build for the player for a short time. Power overwhelming Units from one player do no damage. (not shown in attack info) I heard you like BW Zerg: spawn Defiler Terran: spawn Science vessel Protoss: spawn Arbiter I heard you REALLY like BW Zerg: spawn Lurker Terran: spawn 2 Vultures Protoss: spawn Reaver hope some of them will be usefull | ||
The_Templar
your Country52796 Posts
-Tech flip (T): Idle Rax/Fact/Ports randomly lift and switch positions. (Suggested by others) -Uncounterable: Both players' armies turn into one of every unit. -Xelnaga troll: Watchtowers reveal random parts of the map. -Building commute: All buildings move at 7 move speed around the map and shrink. Hotkeys are disabled during this time. -Scv Train: A giant train moves around all the bases and kills all workers in its way. -Funday Monday: Players must get battlecruisers or carriers before expanding again or must get mass queens for 3 minutes straight before expanding again (depends on race) -BW creep (Z): Creep no longer gives speed boost, buildings do not die without creep, all creep tumors are disabled, and spine/spore crawlers generate creep. -Fleet of the Planet Cracker: Hostile motherships spawn in all your bases and begin planet cracker ability, which takes 30 seconds to warm up. -BW Protoss (P): Warp gates are disabled, you must use gateways instead. Will edit with more about 2 hours after this edit. | ||
The_Templar
your Country52796 Posts
-All your nonbase belong to us: hostile defensive structures spawn all over the map. -What's that: Dots appear in the minimap randomly when there aren't units -Reset: Everything dies except for a random 6 workers+ main building. Resources do NOT reset. -Maze: A maze of baneling bombs goes through the map, and banings detonate if a unit hits one. -Moving day: All bases+mineral lines move to another spot on the map. -Blind playing?: Everything is in FoW permanently except for newly created units/buildings. They get 2 vision range. -Pie in the minimap: Random pictures (SFW) appear all over the screen in random intervals. -Insane difficulty: Your opponent gets high yield income for a short time. -How's my macro: Your minerals, gas, food and supply are not shown for a short period of time. I'll post more later. | ||
Roblin
Sweden948 Posts
2. rebuild (tooltip: need a dispenser here!) : build a neutral building with hp and collision size based on spent energy. 3. traitor (tooltip: he decided to work for the enemy) : a random unit gets double sightrange, all players have that units vision (variation: 1 random unit for each player gets this effect?). 4. they are all fake (tooltip: a nasty surprise later) : all marines, zerglings and zealots turn into their respective changeling version of the owners teamcolor (with same rotation to make it harder to notice), these changelings have no timelimit and have the name of the original unit and costs just as much supply thus making them almost impossible to distinguish from normal (variation: only 1 player gets this effect?) 5. hostile invasion (tooltip: 6pool remodelled) : all expansions that are not already taken by any of the two players spawn hatcheries which automaticly spawn 2 slow-lings every 15 seconds and attack-moves them to a random main building on the map. 6. strike of the little man (the workers union decided they wanted more pay) : all supply-depots, pylons and overlords move to random locations of the map (overlords cannot be controlled for a while?) 7. change of currency (dollar, euro, kronor, who cares really?) : reverse the mineral-count with gas-count and vice versa 8. 88mph (tooltip: back to the past!) : unresearch all upgrades (variations: all players? 1 player?) 9. critters ahoy! (tooltip: the animals ran away from the zoo...) : for every 5 supply used by a player, 1 random critter spawns at a random main building owned by that player, if he has no main building it is spawned at a random location. 10. orbital friendship cannon (tooltip: stop hurting eachother! you should talk things out): all units and buildings on the map get 100 armor and units cannot use spells for 30 seconds (exceptions: queen, overlord, overseer, warp prism), or until both players have sent chatmessages containing at least 50 letters. (variation: possibly without the chat-part) | ||
The_Templar
your Country52796 Posts
6. strike of the little man (the workers union decided they wanted more pay) : all supply-depots, pylons and overlords move to random locations of the map (overlords cannot be controlled for a while?) So, better overlord spread, unpowered Protoss buildings and unfortunate Terran walls? :D 5. hostile invasion (tooltip: 6pool remodelled) : all expansions that are not already taken by any of the two players spawn hatcheries which automaticly spawn 2 slow-lings every 15 seconds and attack-moves them to a random main building on the map. Should scale with time. 1, 7, 8, and 10 are meh, others not mentioned are good ^^ | ||
Ettick
United States2434 Posts
Umad bro?: Stops all of one player's units, including workers, and halts their production for a short time LOL he mad: Makes an entire player's screen display an image of a trollface for 5 seconds Trololololo: All in-game audio is replaced with the Trolololo song Pro as heck: Makes the only unit a player can build be Stalkers and observers for a short period of time, regardless of race. + Show Spoiler + Special tectics: Spawns a warp prism loaded with 3 zealots in a player's main base that unloads the zealots and warps in units eZ: Spams the chat with random bm such as EZ, GET OUT, or NOOB. Top 3 control: Puts a micro bot, like Automaton 2000 in control of a player's units for a short period of time Must have been something I ate: Plays the "nuclear launch detected" sound without a nuke actually being launched. | ||
Terminator8
United States14 Posts
When playing this type of game, I foresee several people who will constantly pick on one person or save up to use a devastating troll move at the first major battle of the game. What types of measures were you planning on taking to prevent games from ending too quickly due to a troll focusing on a single player and forcing them to quit? I had a few ideas as to how you might be able to discourage this and add some interest to the game. - Make a mode (or incorporate it into all the modes) where there is an experience or point based system. This point system will do a few things like: Unlock more moves, change the look of the troll god unit, perhaps give some bonuses to the player when NOT a trollgod, and possibly have some more shinnies that will make people want to either accumulate these points or get experience (whatever you would like to call it). These points are directly gained by using troll moves, however more importantly, more points are awarded based upon game time. For example, if a troll decides to pick on one person and force them to loose rather early, then their troll points would be lower than if they trolled both sides and had a 30-60 minute game instead of a 10 minute game. In addition, when a player is trolled, they are given some opportunity to gain "bounce back" points. These points are awarded when a player either thwarts a troll's attempt or recovers rather quickly from a troll move. So, all players can gain these points, but it encourages longer, better gameplay. If you don't like the XP/Point based system I'll suggest my other idea. | ||
The_Templar
your Country52796 Posts
If a player uses more troll points on one player, he is given fewer troll points for that player but an equal number more for the other player. This could be interesting in a situation in which you troll one player for the whole game and then unload a huge bucketfull of troll on the other player. If a player uses equal numbers of troll points per player, they get the usual number of points. | ||
Fulla
United Kingdom519 Posts
If you're reading this > I recommend focusing primarily on the co-operative mode, I imagine that could become very popular. | ||
FFW_Rude
France10201 Posts
"We require more vespine gaz" When a player build a hatch,CC,nexus one of the free geyser on the map morph into an neutral extractor (but not obligatory where you built). | ||
Jimmy Raynor
902 Posts
Swap! Swaps your minerals and gas | ||
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