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TL Map Contest Results - Page 8

Forum Index > SC2 Maps & Custom Games
509 CommentsPost a Reply
Prev 1 6 7 8 9 10 26 Next All
Liquid`Zephyr
Profile Blog Joined October 2006
United States996 Posts
November 09 2011 18:12 GMT
#141
always wanted to see a map like haven. good job all ^_^
Team LiquidPoorUser
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
November 09 2011 18:16 GMT
#142
I would love to play these on the ladder.

Extremely impressed by the map making community!
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 09 2011 18:16 GMT
#143
[image loading]

The obvious favourite imo
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sabu113
Profile Blog Joined August 2009
United States11091 Posts
November 09 2011 18:17 GMT
#144
If daggoth crater had some internal expansions it would be a cool take on OutsiderSE.

Hipsterheaven also looks ... interesting...


Noice.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-11-09 18:18:58
November 09 2011 18:18 GMT
#145
On November 10 2011 03:16 Torte de Lini wrote:
[image loading]

The obvious favourite imo

This map is too macro oriented and too advanced for beginning players.
Administrator~ Spirit will set you free ~
Skawuscha
Profile Joined January 2011
Austria110 Posts
November 09 2011 18:21 GMT
#146
Why?? Why ?? always those Protoss decals....
Johanaz
Profile Joined September 2010
Denmark363 Posts
November 09 2011 18:25 GMT
#147
On November 10 2011 02:25 Snijjer wrote:+ Show Spoiler +

On November 10 2011 02:23 Johanaz wrote:
Show nested quote +
On November 10 2011 02:17 Snijjer wrote:
On November 10 2011 02:08 Johanaz wrote:

Before you get into a personal attack you should make sure you understood correctly what was being said.
Clearly you didn´t!


I thought this statement was pretty clear allusion to Haven's Lagoon.

"Dedication, talent will only take you so far. A bit of luck and fun-factor is something you need but can´t control."

Am I missing something?

¨
Dedication & talent will take you 90% of the way. In order to create a hit you need something extra, something you can´t control.


Exactly, you are taking his talent for making fun to play maps and dismissing it as something you can't control or luck.


No. + Show Spoiler [explanation] +
I haven´t even commented on any of the maps or map makers. Nor have I said anything negative. It is you who read negativity and animosity towards Haven´s Lagoon into my posts.
My post was directed at all the dissapointed top map makers: you need a little magic sprinkled on top of your work in order to make a hit. Call it divine inspiration, grace from God or luck. Timetwister22 obviously has talent and certainly a good deal of magic was sprinkled on top of his creation since it was the most interesting and fun map to play on.

I´m a peace loving hippie - you can go through my entire 260 posts history and find ZERO negativity or personal attacks.
TPW Map Maker - theplanetaryworkshop.com
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2011-11-09 18:26:13
November 09 2011 18:25 GMT
#148
On November 10 2011 03:18 Plexa wrote:
Show nested quote +
On November 10 2011 03:16 Torte de Lini wrote:
[image loading]

The obvious favourite imo

This map is too macro oriented and too advanced for beginning players.


Pft, the go-to answer to all good maps, eh?
You don't have to lie, I understand if the furrowed brows and gleaming beady eyes make you choke-up, paralyzed by that stare that can only be compared to a piercing spear of good looks and a reflective head.

Does his beard intimidate you, make you plead with God to have body-hair grow as fast as him?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 09 2011 18:31 GMT
#149
On November 10 2011 02:23 Johanaz wrote:
Show nested quote +
On November 10 2011 02:17 Snijjer wrote:
On November 10 2011 02:08 Johanaz wrote:

Before you get into a personal attack you should make sure you understood correctly what was being said.
Clearly you didn´t!


I thought this statement was pretty clear allusion to Haven's Lagoon.

"Dedication, talent will only take you so far. A bit of luck and fun-factor is something you need but can´t control."

Am I missing something?

¨
Dedication & talent will take you 90% of the way. In order to create a hit you need something extra, something you can´t control.


I think this is the most important thing for all the mappers (and everyone else for that matter) to realize. You can't design every component of a map in sequence as by a formula or by brute rationality and expect perfection. The very things that make gameplay fun and exciting are unpredictability and variety. You won't know what you've got until it's all done, like carving a statue. Diligent study of the craft, and some genius, will help you see the figure in the stone, but you can never create a hit by sheer artistic will. You can only provide the best of circumstances for an accident like that to happen.

Congratulating the winners, of course! In addition, I'd like to acknowledge the efforts of the people who are running this project! It is really hard to judge maps. It might even be harder than making them. It is an inexact science. It is rife with errors of varying proportion. Despite this we have 7 very different maps that all look eminently playable, and I know everyone can see one or two maps they would love to play. What's more, all of these maps could plausibly be condoned by Blizzard. This is the first community map contest with a real possibility of connecting to the ladder pool; let's prove the concept and next time around we'll throw some curveballs.

I especially want to applaud the inclusion of a successful layout despite below average aesthetics. The layout first attitude should be more prevalent.

I can't wait to see where this goes!
Comprehensive strategic intention: DNE
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
November 09 2011 18:32 GMT
#150
On November 10 2011 02:22 chuky500 wrote:
This contest feels like another iteration of the Motm contest : nothing new under the sun.

I'm usually not a fan of judging people and their posts harshly, but this statement is just plain stupid, sorry.

I think you don't quite understand the meaning of playable on ladder. It's actually not "make a map so creative and wicked that anyone below masters will insta downvote it!". No, it's about doing something that everyone is already familiar with and integrate some original features if it fits with the overall concept. Also if you call maps like Burning Altar and Cloud Kingdom you don't know the first thing about maps and probably should keep to your statement and don't vote.
On November 10 2011 02:22 chuky500 wrote:
Ever wondered why people are bored with the ladder maps ? Because they kind of all play the same. Then why pick maps in the same vein ?

Ever wondered why the majority of feedback on the return of Metalopolis was positive? And please don't even think about saying "because it's a good map". We're under "experts" here and you don't wanna make yourself look silly now do you?
On November 10 2011 02:22 chuky500 wrote:
Blizzard asked Teamliquid to find new concepts and innovative gameplay, maps with insight. Instead TL just picked maps that look standard, which is what Blizzard could already do.

Wow you must be a pretty hard insider. You apparently know more about this than TL itself :o
+ Show Spoiler +
The hidden message in this actually is: don't spread BS you just made up yourself.


Also my estimation about why everyone's only praising Haven's Lagoon:
It's the only map that's simple enough to understand for most people by just looking at an overview picture?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 09 2011 18:33 GMT
#151
On November 10 2011 03:25 Torte de Lini wrote:
Show nested quote +
On November 10 2011 03:18 Plexa wrote:
On November 10 2011 03:16 Torte de Lini wrote:
[image loading]

The obvious favourite imo

This map is too macro oriented and too advanced for beginning players.


Pft, the go-to answer to all good maps, eh?
You don't have to lie, I understand if the furrowed brows and gleaming beady eyes make you choke-up, paralyzed by that stare that can only be compared to a piercing spear of good looks and a reflective head.

Does his beard intimidate you, make you plead with God to have body-hair grow as fast as him?


ROFL!!!!!!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
SidianTheBard
Profile Joined October 2010
United States2475 Posts
November 09 2011 18:34 GMT
#152
I bet Ironman shit bricks & I'm glad Monitor got a map in the top 7 because he's a boss.

Anyway, some thoughts from me:
I still feel a good chunk of these maps will be too hard to take a 3rd and thus allow terran and zerg to flourish. Looking at GSL, all the map changes they've done and all the modifications to maps they've done, is all to make it easier for a protoss. With these 7 maps though, I feel Burning Alter, Sanctuary & Twilight Peaks being waaay too difficult to secure a 3rd for protoss.

It also doesn't make much sense when "if taking a 3rd is too easy, that creates turtle games which isn't good" is a main excuse yet looking at Haven, what's stopping a terran from putting a p-fort on the 4th or a protoss from cannoning up the 4th, which easily secures his 3rd and he can sit his army by his natural, thus allowing an easy "turtle" on 4 bases.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
garbanzo
Profile Joined October 2009
United States4046 Posts
November 09 2011 18:39 GMT
#153
Haven't really been following this contest at all, but the final maps look pretty fun to play. I'm quite surprised at the very bitter attitudes exhibited by some of the contestants. I was not expecting that at all.

I hope there will be some great games on these maps in the next TL Open! I'm excited to see.

Torte's map should totally be in the ladder. Although I don't understand why you get a free main. Should totally have rocks on that too.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-11-09 18:42:46
November 09 2011 18:39 GMT
#154
Made a reddit thread for this, check it out!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Superouman
Profile Blog Joined August 2007
France2195 Posts
November 09 2011 18:39 GMT
#155
On November 10 2011 03:16 Torte de Lini wrote:
[image loading]

The obvious favourite imo

And he sees everything with his almighty Xelnaga tower eyes!
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
figq
Profile Blog Joined May 2010
12519 Posts
November 09 2011 18:43 GMT
#156
Can't wait to play them, and gl with promoting them to more tournaments. From just looks, I loved Fields of Strife and Haven's Lagoon. No idea why the latter should be criticized for looks. Maybe it's something that's only seen when zoomed in, and when playing it. From the top view it actually looks fantastic. GG everyone, and to those who didn't win, this probably won't be the last map contest in the community, so cheer up!
If you stand next to my head, you can hear the ocean. - Day[9]
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
November 09 2011 18:49 GMT
#157
Although concept and how the map be played out should be favored over aesthetic, a ladder/tournament-worthy map that represents the whole community should be able to satisfy both criterias. We all love how GSL maps are so aesthetically impressive and awesome in gameplay at the same time, dont we ?
That said, only Daggoth, Haven and (to some extent) Sanctuary need adjustment in aesthetic details. The rest seems very quality imo
teamSKYline
Profile Joined March 2011
12 Posts
November 09 2011 18:53 GMT
#158
how do you download these maps??? cuz i want to play on them
competitive team
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
November 09 2011 18:53 GMT
#159
Hi, Congratulations to the other winners, and for ESV taking 3:2 over TPW.

Plexa, I would like feedback on the other two maps that I submitted. I would prefer the more technical feedback on Antiga Prime than Scars of Aiur however. Please send me a PM with your feedback =)

SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Kyhol
Profile Blog Joined October 2008
Canada2575 Posts
November 09 2011 18:55 GMT
#160
I hope that a couple of these are used for TSL. That would put a smile on these cheeks.
Wishing you well.
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