TL Map Contest Results - Page 8
Forum Index > SC2 Maps & Custom Games |
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Liquid`Zephyr
United States996 Posts
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Gamegene
United States8308 Posts
Extremely impressed by the map making community! | ||
Torte de Lini
Germany38463 Posts
![]() The obvious favourite imo | ||
Sabu113
United States11035 Posts
Hipsterheaven also looks ... interesting... Noice. | ||
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Plexa
Aotearoa39261 Posts
On November 10 2011 03:16 Torte de Lini wrote: ![]() The obvious favourite imo This map is too macro oriented and too advanced for beginning players. | ||
Skawuscha
Austria110 Posts
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Johanaz
Denmark363 Posts
On November 10 2011 02:25 Snijjer wrote:+ Show Spoiler + On November 10 2011 02:23 Johanaz wrote: ¨ Dedication & talent will take you 90% of the way. In order to create a hit you need something extra, something you can´t control. Exactly, you are taking his talent for making fun to play maps and dismissing it as something you can't control or luck. No. + Show Spoiler [explanation] + I haven´t even commented on any of the maps or map makers. Nor have I said anything negative. It is you who read negativity and animosity towards Haven´s Lagoon into my posts. My post was directed at all the dissapointed top map makers: you need a little magic sprinkled on top of your work in order to make a hit. Call it divine inspiration, grace from God or luck. Timetwister22 obviously has talent and certainly a good deal of magic was sprinkled on top of his creation since it was the most interesting and fun map to play on. I´m a peace loving hippie - you can go through my entire 260 posts history and find ZERO negativity or personal attacks. | ||
Torte de Lini
Germany38463 Posts
On November 10 2011 03:18 Plexa wrote: This map is too macro oriented and too advanced for beginning players. Pft, the go-to answer to all good maps, eh? You don't have to lie, I understand if the furrowed brows and gleaming beady eyes make you choke-up, paralyzed by that stare that can only be compared to a piercing spear of good looks and a reflective head. Does his beard intimidate you, make you plead with God to have body-hair grow as fast as him? | ||
EatThePath
United States3943 Posts
On November 10 2011 02:23 Johanaz wrote: ¨ Dedication & talent will take you 90% of the way. In order to create a hit you need something extra, something you can´t control. I think this is the most important thing for all the mappers (and everyone else for that matter) to realize. You can't design every component of a map in sequence as by a formula or by brute rationality and expect perfection. The very things that make gameplay fun and exciting are unpredictability and variety. You won't know what you've got until it's all done, like carving a statue. Diligent study of the craft, and some genius, will help you see the figure in the stone, but you can never create a hit by sheer artistic will. You can only provide the best of circumstances for an accident like that to happen. Congratulating the winners, of course! In addition, I'd like to acknowledge the efforts of the people who are running this project! It is really hard to judge maps. It might even be harder than making them. It is an inexact science. It is rife with errors of varying proportion. Despite this we have 7 very different maps that all look eminently playable, and I know everyone can see one or two maps they would love to play. What's more, all of these maps could plausibly be condoned by Blizzard. This is the first community map contest with a real possibility of connecting to the ladder pool; let's prove the concept and next time around we'll throw some curveballs. I especially want to applaud the inclusion of a successful layout despite below average aesthetics. The layout first attitude should be more prevalent. I can't wait to see where this goes! | ||
FlopTurnReaver
Switzerland1980 Posts
On November 10 2011 02:22 chuky500 wrote: This contest feels like another iteration of the Motm contest : nothing new under the sun. I'm usually not a fan of judging people and their posts harshly, but this statement is just plain stupid, sorry. I think you don't quite understand the meaning of playable on ladder. It's actually not "make a map so creative and wicked that anyone below masters will insta downvote it!". No, it's about doing something that everyone is already familiar with and integrate some original features if it fits with the overall concept. Also if you call maps like Burning Altar and Cloud Kingdom you don't know the first thing about maps and probably should keep to your statement and don't vote. On November 10 2011 02:22 chuky500 wrote: Ever wondered why people are bored with the ladder maps ? Because they kind of all play the same. Then why pick maps in the same vein ? Ever wondered why the majority of feedback on the return of Metalopolis was positive? And please don't even think about saying "because it's a good map". We're under "experts" here and you don't wanna make yourself look silly now do you? On November 10 2011 02:22 chuky500 wrote: Blizzard asked Teamliquid to find new concepts and innovative gameplay, maps with insight. Instead TL just picked maps that look standard, which is what Blizzard could already do. Wow you must be a pretty hard insider. You apparently know more about this than TL itself :o + Show Spoiler + The hidden message in this actually is: don't spread BS you just made up yourself. Also my estimation about why everyone's only praising Haven's Lagoon: It's the only map that's simple enough to understand for most people by just looking at an overview picture? | ||
Diamond
United States10796 Posts
On November 10 2011 03:25 Torte de Lini wrote: Pft, the go-to answer to all good maps, eh? You don't have to lie, I understand if the furrowed brows and gleaming beady eyes make you choke-up, paralyzed by that stare that can only be compared to a piercing spear of good looks and a reflective head. Does his beard intimidate you, make you plead with God to have body-hair grow as fast as him? ROFL!!!!!! ![]() | ||
SidianTheBard
United States2474 Posts
Anyway, some thoughts from me: I still feel a good chunk of these maps will be too hard to take a 3rd and thus allow terran and zerg to flourish. Looking at GSL, all the map changes they've done and all the modifications to maps they've done, is all to make it easier for a protoss. With these 7 maps though, I feel Burning Alter, Sanctuary & Twilight Peaks being waaay too difficult to secure a 3rd for protoss. It also doesn't make much sense when "if taking a 3rd is too easy, that creates turtle games which isn't good" is a main excuse yet looking at Haven, what's stopping a terran from putting a p-fort on the 4th or a protoss from cannoning up the 4th, which easily secures his 3rd and he can sit his army by his natural, thus allowing an easy "turtle" on 4 bases. | ||
garbanzo
United States4046 Posts
I hope there will be some great games on these maps in the next TL Open! I'm excited to see. Torte's map should totally be in the ladder. Although I don't understand why you get a free main. Should totally have rocks on that too. | ||
Diamond
United States10796 Posts
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Superouman
France2195 Posts
On November 10 2011 03:16 Torte de Lini wrote: ![]() The obvious favourite imo And he sees everything with his almighty Xelnaga tower eyes! | ||
figq
12519 Posts
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Arceus
Vietnam8332 Posts
That said, only Daggoth, Haven and (to some extent) Sanctuary need adjustment in aesthetic details. The rest seems very quality imo | ||
teamSKYline
12 Posts
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IronManSC
United States2119 Posts
Plexa, I would like feedback on the other two maps that I submitted. I would prefer the more technical feedback on Antiga Prime than Scars of Aiur however. Please send me a PM with your feedback =) | ||
Kyhol
Canada2574 Posts
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