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United Kingdom10823 Posts
Daggoth Crater reminds me of a squished Dual Sight for some reason 
I really like the looks of the maps, and hope I can try a few of them soon. Sanctuary may be the first 3-player map I like (damn you XNF and Testbug...)
I have a quick question about the voting though. How will the 2v2 maps be given the same show? Will it be part of the TL Open, and if so, how will it play into the format?
Gl to the finalists!
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On November 10 2011 02:18 dezi wrote:Alright, would like to share 2 of my submissions with the correspondig feedback so everyone see how and what they judged. One Must Fallpic: http://i.imgur.com/tOvHZ.jpg (large) Feedback: One Must Fall had the problem of isolating too many bases in easily defendable positions - except for the low mineral base in the center (which would have had to be changed anyway ). Essentially you are able to zone out lots of these bases with minimal units. Things like PFs, mass cannons/sentry etc become a lot stronger in these situations. Further, while the multiple paths was a good idea, personally I think they could be emphasized more - for me there isn't too much reason to kill the rocks since (in most cases) I can get around without doing so just fine. Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=192107Lunar Stationpic: http://i.imgur.com/aAYXN.jpg (large) Feedback: Lunar Station is a very good map. The first issue was the gold, where it's located makes it similar (in a way) to XNC i.e. planting a PF there is very very good for a Terran - more so than on XNC. The expansion layout, otherwise, was very well done. The split down the middle in addition to forcing you to expand outwards we felt would lead too much towards a counter attacking/base racey type game. That was basically the reason we didn't take it. But like I said, it did very well. So i would assume Layout >>> rest. That's why this Lagoon map everyone is complaing about is in  Well yea, of course the layout is the most important factor, because that's what determines if the map is correctly balanced or not.
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those maps looks great it's sad that only one will make it through
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Daggoth Crater and Ohana look amazing.
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This contest feels like another iteration of the Motm contest : nothing new under the sun. Ever wondered why people are bored with the ladder maps ? Because they kind of all play the same. Then why pick maps in the same vein ? Blizzard asked Teamliquid to find new concepts and innovative gameplay, maps with insight. Instead TL just picked maps that look standard, which is what Blizzard could already do.
Making people vote for bland maps is useless, I don't think I'll take part in the vote. Or I'll just vote for Superouman because he's french.
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On November 10 2011 02:17 Snijjer wrote:Show nested quote +On November 10 2011 02:08 Johanaz wrote:
Before you get into a personal attack you should make sure you understood correctly what was being said. Clearly you didn´t! I thought this statement was pretty clear allusion to Haven's Lagoon. "Dedication, talent will only take you so far. A bit of luck and fun-factor is something you need but can´t control." Am I missing something? ¨ Dedication & talent will take you 90% of the way. In order to create a hit you need something extra, something you can´t control.
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I really like Haven's Lagoon a lot. It seems like most of the other maps could of came straight from blizzard. Not saying that's bad by any means of course. I just really like the feel and new idea of Havens. It seems fresh and new to me. Sad to see some of the sore losers but good job to all the finalist.
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On November 10 2011 02:23 Johanaz wrote:Show nested quote +On November 10 2011 02:17 Snijjer wrote:On November 10 2011 02:08 Johanaz wrote:
Before you get into a personal attack you should make sure you understood correctly what was being said. Clearly you didn´t! I thought this statement was pretty clear allusion to Haven's Lagoon. "Dedication, talent will only take you so far. A bit of luck and fun-factor is something you need but can´t control." Am I missing something? ¨ Dedication & talent will take you 90% of the way. In order to create a hit you need something extra, something you can´t control.
Exactly, you are taking his talent for making fun to play maps and dismissing it as something you can't control or luck.
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Yeah, rogue mapper wins! Grats to everyone for making it, hope to see some good matches on these maps.
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Omg these map look amazing my 2 fav (without having played any of them mind you) would have to be Sanctuary and dragoth, but they all look really nice gj :-)
Also Blizzard should really take some more advantage of these map makers potential :-)
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I think it would be very revealing and interesting for each of the finalists to say a couple words about the thought process behind creating their maps and how the creation of the map happened.
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On November 10 2011 02:12 Diamond wrote:+ Show Spoiler +YEAAAA ESV tearing it up! Gratz to everyone, and I am so glad a non-teamed mapper got in the finals, it's good for all the aspiring mappers!
+1
On November 10 2011 02:22 chuky500 wrote: This contest feels like another iteration of the Motm contest : nothing new under the sun. Ever wondered why people are bored with the ladder maps ? Because they kind of all play the same. Then why pick maps in the same vein ? Blizzard asked Teamliquid to find new concepts and innovative gameplay, maps with insight. Instead TL just picked maps that look standard, which is what Blizzard could already do.
Making people vote for bland maps is useless, I don't think I'll take part in the vote. Or I'll just vote for Superouman because he's french.
considering the wide audience (not only spectators, but also players - pro and casual alike) you do not need revolutionary maps, but small steps and evolve the game a little bit with each custom maps that is excepted in tournaments. this is especially true when aiming at designing a map that can become part of the official ladder.
sometimes (i count myself in here) mappers tend to thing about maps and their importance too highly. i the end every architect has to build a house, not a sculpture (albeit many so-called star architects tend to forget this).
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Don't worry Barrin, I'll definitely play your map! Looks fun!
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Plexa you're probably going to have to write up conclusions for every entry, lol.
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Following in the steps of dezi, I too would like to share my feedback on my submitted map, Sump! + Show Spoiler + Feedback: Aesthetically it was one of the most memorable maps, I think you did a god job on that. One thing that didn't help was the forced locked start positions - in Blizzards hands who knows what would happen. So we were weary of picking anything with locked SPs. We also felt that the golds would imbalance that map against Protoss quite heavily. Another thing is that the backdoor concept was pretty cool, but with locked SPs we felt it's value would be a bit lesser than if that were not the case. Lastly, we thought the third was a bit too inaccessible - it would be just as good taking the gold as your third and trying to hold it most of the time (unless you were protoss...).
+ Show Spoiler +
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Lets hope this wasnt a total waste of time and we see few of these maps on ladder/tournaments. They are simply amazing and way better than what we play on atm.
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Pretty interesting maps, though haven's lagoon ain't pretty, as long it's balanced, it looks like it's a very interesting map to play and watch games on.
I feel maps' layouts and balance are most important, aesthetics can always be added or mproved upon.
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On November 10 2011 00:44 Mereel wrote: i dont know...im pretty speechless now.
''the very best that the community could offer.'' that is like the worst statement ever and doesnt show what the mapmaking community is capable off doing. i really thought u would use some pro players to test the maps. tl has his own team, is it really that hard to ask them for something important like that.
burning altar, ohana, cloud kingdom and twilight peaks are totally ok. i still would have choose others though what i dont get is first of daggoth crater had a beautiful korhal texture before, why would u ever want to change that in something shitty like that, and present it like that. thats horrible for the community, same goes for sanctuary. there are so much jokes about the belshir tileset in the community for a good reason. it looks boring as fuck! especially on sanctuary...no effort put into it at all. i dont want to look at it, i dont want to play on it, i dont want to see it on a stream because im gonna fall at sleep when i do.
ok last map havens lagoon, actually i dont know what to say really. first of, there is a reason that there are mapmaking teams. to get help from other talented mapmakers to make our maps better, learn from each other, get better testing. so i cant understand why a random person that i never heard about ever get into the top7. and im in the mapmaking com since the beta so i know what im talking about. the layout is propably done in half an hour and and never put much thought into it. the aesthetics are the worst i ever seen, border design non existent and all the small things at the layout that makes it look bad and 'feel' bad. i can say with all my experience this map should never be here, you have to make maps for a long while to get really good at it, and this guy is not. no excuses here.
give it to some experiened mapmaker to reshape and retexture and redoodad it before u showcase it in a tournament. i dont want to be a part of that community if that map is one of our best to offer. that just a huge fucking joke or a bad dream. i dont understand it.
propably more later FUCK OFF
User was temp banned for this post.
Somebody is bitter that their map covered in pretty things didnt get chosen? - The maps can be remodelled for aesthetic looks, its the way they play that matters -_- To be honest havens lagoon looks to hold the most interesting gameplay, if anything the way all maps seem to take the same shape makes it a bore for me (talking about all maps, not just this contest), there were many oddly shaped maps like this in age of empires and it made it extremely interesting.
I would want to see something like havens lagoon and a 3 way map in the ladder pool - would make it more interesting for me ^_^
I loved all the maps, although its pretty difficult for me to read the birds eye view of them so i thought a few of them looked kinda odd.
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