• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:04
CEST 21:04
KST 04:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Soulkey on ASL S20 A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion Pros React To: SoulKey's 5-Peat Challenge
Tourneys
[ASL20] Ro16 Group C [ASL20] Ro16 Group D [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1302 users

TL Map Contest Results - Page 6

Forum Index > SC2 Maps & Custom Games
509 CommentsPost a Reply
Prev 1 4 5 6 7 8 26 Next All
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
November 09 2011 17:19 GMT
#101
Daggoth Crater reminds me of a squished Dual Sight for some reason

I really like the looks of the maps, and hope I can try a few of them soon. Sanctuary may be the first 3-player map I like (damn you XNF and Testbug...)

I have a quick question about the voting though. How will the 2v2 maps be given the same show? Will it be part of the TL Open, and if so, how will it play into the format?

Gl to the finalists!
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
Roggay
Profile Joined April 2010
Switzerland6320 Posts
November 09 2011 17:20 GMT
#102
On November 10 2011 02:18 dezi wrote:
Alright, would like to share 2 of my submissions with the correspondig feedback so everyone see how and what they judged.

One Must Fall
pic: http://i.imgur.com/tOvHZ.jpg (large)
Feedback:
One Must Fall had the problem of isolating too many bases in easily defendable positions - except for the low mineral base in the center (which would have had to be changed anyway ). Essentially you are able to zone out lots of these bases with minimal units. Things like PFs, mass cannons/sentry etc become a lot stronger in these situations. Further, while the multiple paths was a good idea, personally I think they could be emphasized more - for me there isn't too much reason to kill the rocks since (in most cases) I can get around without doing so just fine.
Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=192107

Lunar Station
pic: http://i.imgur.com/aAYXN.jpg (large)
Feedback: Lunar Station is a very good map. The first issue was the gold, where it's located makes it similar (in a way) to XNC i.e. planting a PF there is very very good for a Terran - more so than on XNC. The expansion layout, otherwise, was very well done. The split down the middle in addition to forcing you to expand outwards we felt would lead too much towards a counter attacking/base racey type game. That was basically the reason we didn't take it. But like I said, it did very well.



So i would assume Layout >>> rest. That's why this Lagoon map everyone is complaing about is in

Well yea, of course the layout is the most important factor, because that's what determines if the map is correctly balanced or not.
Marou
Profile Blog Joined April 2010
Germany1371 Posts
November 09 2011 17:21 GMT
#103
those maps looks great it's sad that only one will make it through
twitter@RickyMarou
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 09 2011 17:21 GMT
#104
--- Nuked ---
K-Oicks
Profile Joined February 2011
Canada13 Posts
November 09 2011 17:22 GMT
#105
Daggoth Crater and Ohana look amazing.
chuky500
Profile Blog Joined March 2010
France473 Posts
November 09 2011 17:22 GMT
#106
This contest feels like another iteration of the Motm contest : nothing new under the sun. Ever wondered why people are bored with the ladder maps ? Because they kind of all play the same. Then why pick maps in the same vein ? Blizzard asked Teamliquid to find new concepts and innovative gameplay, maps with insight. Instead TL just picked maps that look standard, which is what Blizzard could already do.

Making people vote for bland maps is useless, I don't think I'll take part in the vote. Or I'll just vote for Superouman because he's french.
Johanaz
Profile Joined September 2010
Denmark363 Posts
November 09 2011 17:23 GMT
#107
On November 10 2011 02:17 Snijjer wrote:
Show nested quote +
On November 10 2011 02:08 Johanaz wrote:

Before you get into a personal attack you should make sure you understood correctly what was being said.
Clearly you didn´t!


I thought this statement was pretty clear allusion to Haven's Lagoon.

"Dedication, talent will only take you so far. A bit of luck and fun-factor is something you need but can´t control."

Am I missing something?

¨
Dedication & talent will take you 90% of the way. In order to create a hit you need something extra, something you can´t control.
TPW Map Maker - theplanetaryworkshop.com
All.In
Profile Joined August 2010
United States214 Posts
Last Edited: 2011-11-09 17:25:46
November 09 2011 17:25 GMT
#108
I really like Haven's Lagoon a lot. It seems like most of the other maps could of came straight from blizzard. Not saying that's bad by any means of course. I just really like the feel and new idea of Havens. It seems fresh and new to me. Sad to see some of the sore losers but good job to all the finalist.
It is what it is
Snijjer
Profile Joined September 2011
United States989 Posts
November 09 2011 17:25 GMT
#109
On November 10 2011 02:23 Johanaz wrote:
Show nested quote +
On November 10 2011 02:17 Snijjer wrote:
On November 10 2011 02:08 Johanaz wrote:

Before you get into a personal attack you should make sure you understood correctly what was being said.
Clearly you didn´t!


I thought this statement was pretty clear allusion to Haven's Lagoon.

"Dedication, talent will only take you so far. A bit of luck and fun-factor is something you need but can´t control."

Am I missing something?

¨
Dedication & talent will take you 90% of the way. In order to create a hit you need something extra, something you can´t control.


Exactly, you are taking his talent for making fun to play maps and dismissing it as something you can't control or luck.
G_Wen
Profile Joined September 2009
Canada525 Posts
November 09 2011 17:26 GMT
#110
Yeah, rogue mapper wins! Grats to everyone for making it, hope to see some good matches on these maps.
ESV Mapmaking Team
aiuradun
Profile Joined February 2011
Denmark115 Posts
Last Edited: 2011-11-09 17:28:46
November 09 2011 17:28 GMT
#111
Omg these map look amazing my 2 fav (without having played any of them mind you) would have to be Sanctuary and dragoth, but they all look really nice gj :-)

Also Blizzard should really take some more advantage of these map makers potential :-)
Snijjer
Profile Joined September 2011
United States989 Posts
November 09 2011 17:28 GMT
#112
I think it would be very revealing and interesting for each of the finalists to say a couple words about the thought process behind creating their maps and how the creation of the map happened.
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-11-09 17:41:33
November 09 2011 17:28 GMT
#113
On November 10 2011 02:12 Diamond wrote:
+ Show Spoiler +
YEAAAA ESV tearing it up!


Gratz to everyone, and I am so glad a non-teamed mapper got in the finals, it's good for all the aspiring mappers!


+1


On November 10 2011 02:22 chuky500 wrote:
This contest feels like another iteration of the Motm contest : nothing new under the sun. Ever wondered why people are bored with the ladder maps ? Because they kind of all play the same. Then why pick maps in the same vein ? Blizzard asked Teamliquid to find new concepts and innovative gameplay, maps with insight. Instead TL just picked maps that look standard, which is what Blizzard could already do.

Making people vote for bland maps is useless, I don't think I'll take part in the vote. Or I'll just vote for Superouman because he's french.


considering the wide audience (not only spectators, but also players - pro and casual alike) you do not need revolutionary maps, but small steps and evolve the game a little bit with each custom maps that is excepted in tournaments. this is especially true when aiming at designing a map that can become part of the official ladder.

sometimes (i count myself in here) mappers tend to thing about maps and their importance too highly. i the end every architect has to build a house, not a sculpture (albeit many so-called star architects tend to forget this).
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 09 2011 17:30 GMT
#114
Don't worry Barrin, I'll definitely play your map! Looks fun!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 09 2011 17:31 GMT
#115
Plexa you're probably going to have to write up conclusions for every entry, lol.
starleague forever
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2011-11-09 17:37:18
November 09 2011 17:34 GMT
#116
Following in the steps of dezi, I too would like to share my feedback on my submitted map, Sump!
+ Show Spoiler +
[image loading]

Feedback: Aesthetically it was one of the most memorable maps, I think you did a god job on that. One thing that didn't help was the forced locked start positions - in Blizzards hands who knows what would happen. So we were weary of picking anything with locked SPs. We also felt that the golds would imbalance that map against Protoss quite heavily. Another thing is that the backdoor concept was pretty cool, but with locked SPs we felt it's value would be a bit lesser than if that were not the case. Lastly, we thought the third was a bit too inaccessible - it would be just as good taking the gold as your third and trying to hold it most of the time (unless you were protoss...).

+ Show Spoiler +
Oh, also have some nice chilling music from Skyrim!
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
careohx
Profile Joined June 2011
263 Posts
November 09 2011 17:36 GMT
#117
Lets hope this wasnt a total waste of time and we see few of these maps on ladder/tournaments. They are simply amazing and way better than what we play on atm.
Deshkar
Profile Joined June 2011
Singapore1244 Posts
November 09 2011 17:36 GMT
#118
Pretty interesting maps, though haven's lagoon ain't pretty, as long it's balanced, it looks like it's a very interesting map to play and watch games on.

I feel maps' layouts and balance are most important, aesthetics can always be added or mproved upon.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
November 09 2011 17:36 GMT
#119
On November 10 2011 00:44 Mereel wrote:
i dont know...im pretty speechless now.

''the very best that the community could offer.'' that is like the worst statement ever and doesnt show what the mapmaking community is capable off doing. i really thought u would use some pro players to test the maps. tl has his own team, is it really that hard to ask them for something important like that.

burning altar, ohana, cloud kingdom and twilight peaks are totally ok. i still would have choose others though
what i dont get is first of daggoth crater had a beautiful korhal texture before, why would u ever want to change that in something shitty like that, and present it like that. thats horrible for the community, same goes for sanctuary.
there are so much jokes about the belshir tileset in the community for a good reason. it looks boring as fuck! especially on sanctuary...no effort put into it at all. i dont want to look at it, i dont want to play on it, i dont want to see it on a stream because im gonna fall at sleep when i do.

ok last map havens lagoon, actually i dont know what to say really. first of, there is a reason that there are mapmaking teams. to get help from other talented mapmakers to make our maps better, learn from each other, get better testing.
so i cant understand why a random person that i never heard about ever get into the top7. and im in the mapmaking com since the beta so i know what im talking about.
the layout is propably done in half an hour and and never put much thought into it. the aesthetics are the worst i ever seen, border design non existent and all the small things at the layout that makes it look bad and 'feel' bad.
i can say with all my experience this map should never be here, you have to make maps for a long while to get really good at it, and this guy is not. no excuses here.

give it to some experiened mapmaker to reshape and retexture and redoodad it before u showcase it in a tournament. i dont want to be a part of that community if that map is one of our best to offer. that just a huge fucking joke or a bad dream. i dont understand it.

propably more later FUCK OFF

User was temp banned for this post.


Somebody is bitter that their map covered in pretty things didnt get chosen? - The maps can be remodelled for aesthetic looks, its the way they play that matters -_- To be honest havens lagoon looks to hold the most interesting gameplay, if anything the way all maps seem to take the same shape makes it a bore for me (talking about all maps, not just this contest), there were many oddly shaped maps like this in age of empires and it made it extremely interesting.

I would want to see something like havens lagoon and a 3 way map in the ladder pool - would make it more interesting for me ^_^

I loved all the maps, although its pretty difficult for me to read the birds eye view of them so i thought a few of them looked kinda odd.
Useless wet fish.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 09 2011 17:37 GMT
#120
--- Nuked ---
Prev 1 4 5 6 7 8 26 Next All
Please log in or register to reply.
Live Events Refresh
OSC
19:00
Mid Season Playoffs
Cure vs Iba
MaxPax vs Lemon
Gerald vs ArT
Solar vs goblin
Nicoract vs TBD
Spirit vs Percival
Cham vs TBD
ByuN vs Jumy
SteadfastSC38
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 122
UpATreeSC 100
JuggernautJason70
MindelVK 48
SteadfastSC 38
ZombieGrub3
StarCraft: Brood War
Britney 23541
Calm 2303
Rain 1743
Shuttle 535
BeSt 338
Dewaltoss 75
Hm[arnc] 10
Dota 2
qojqva4176
Dendi1754
XcaliburYe175
Pyrionflax153
boxi98101
Counter-Strike
fl0m817
ScreaM714
Stewie2K196
flusha161
apEX25
Heroes of the Storm
Liquid`Hasu362
Other Games
gofns29948
tarik_tv27458
Grubby2759
FrodaN1733
Beastyqt639
B2W.Neo256
ToD214
Hui .207
ArmadaUGS95
C9.Mang069
Trikslyr53
NeuroSwarm32
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 24 non-featured ]
StarCraft 2
• Hupsaiya 55
• Reevou 1
• intothetv
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
• Kozan
StarCraft: Brood War
• FirePhoenix15
• 80smullet 14
• Pr0nogo 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3578
• masondota21525
• lizZardDota263
League of Legends
• Nemesis4267
• TFBlade750
Other Games
• imaqtpie672
• Scarra501
• WagamamaTV343
• Shiphtur202
Upcoming Events
RSL Revival
14h 56m
Maru vs Reynor
Cure vs TriGGeR
Map Test Tournament
15h 56m
The PondCast
17h 56m
RSL Revival
1d 14h
Zoun vs Classic
Korean StarCraft League
2 days
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
Online Event
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.