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On November 10 2011 01:10 mbr2321 wrote: I actually had no idea that people actually care how "nice" a map looks. I just think it's more important to how a map plays. Haven's Lagoon looks sick for gameplay!
+1
Looking nice should be secondary to fun gameplay. Obviously mapmakers who spent a lot of effort on their maps in putting in the little details may be upset, but acting like a child won't help your chances.
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Aotearoa39261 Posts
On November 10 2011 01:16 MorroW wrote:congrats to the finalists ![](/mirror/smilies/smile.gif) was an exciting competition kinda bummed out my map didnt make it tho ![](/mirror/smilies/frown.gif) Did you ever play your map?
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On November 10 2011 01:21 CinnaBuns wrote:Show nested quote +On November 10 2011 01:10 mbr2321 wrote: I actually had no idea that people actually care how "nice" a map looks. I just think it's more important to how a map plays. Haven's Lagoon looks sick for gameplay! +1 Looking nice should be secondary to fun gameplay. Obviously mapmakers who spent a lot of effort on their maps in putting in the little details may be upset, but acting like a child won't help your chances. You should check out the first couple pages of the Bel'Shir Beach thread then.
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Gratz to the winners! Well done.
Now that I´ve flipped a few tables I can understand the reasoning behind the selection. Like trying to write a hit song; you can work really hard and do everything right, and still see people go for another tune. Dedication, talent will only take you so far. A bit of luck and fun-factor is something you need but can´t control.
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On November 10 2011 01:22 Plexa wrote:Show nested quote +On November 10 2011 01:16 MorroW wrote:congrats to the finalists ![](/mirror/smilies/smile.gif) was an exciting competition kinda bummed out my map didnt make it tho ![](/mirror/smilies/frown.gif) Did you ever play your map? ![](/mirror/smilies/puh2.gif) ya we did play a few games on it ^^ its rly cool and i love it
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On November 10 2011 01:31 MorroW wrote:Show nested quote +On November 10 2011 01:22 Plexa wrote:On November 10 2011 01:16 MorroW wrote:congrats to the finalists ![](/mirror/smilies/smile.gif) was an exciting competition kinda bummed out my map didnt make it tho ![](/mirror/smilies/frown.gif) Did you ever play your map? ![](/mirror/smilies/puh2.gif) ya we did play a few games on it ^^ its rly cool and i love it Serves you right for forsaking the mapmaking community in order to play the game and win some stuff!
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Fields of Strife & Cloud Kingdom look like fun!
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I'm not a big fan of contests where the winner is chosen subjectively because many times things other than the true qualities the map is offering get put into consideration.
For instance if you know someone is a good map maker or even a friend you may give them more lenience than other people. Or if you know someone is an ass (func) you may more quickly disregard their choice.
The best way to do subjective contests of 'art' is to do them where the judges do not know who's map they are playing. This would be pretty easy to set up and would the most fair way of judging maps.
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I am honourably mentioned ! <3 (by the way, I did some very minor cosmetic changes since last week, could not do them earlier due to me being away - is there any chance to integrate them now ?)
Haven's Lagoon looks like a smart map. A mirrored map, rather than rotational, would be a nice addition to the ladder pool now that Scrap Station is (understandably) out. As Plexa pointed out, the aesthetics are not as technically elaborate as the other six finalists, but I still think it efficiently follows the theme it set for itself. It's also the one selected entry that was not produced by a map-making team, which automatically qualifies it for the title of dark horse.
Overall I feel like the judges did a really good job at offering a large array of set-ups : we have 2p rotational, 2p mirrored, 3p rotational and 4p rotational. I guess ideally there would have been a 4p mirrored as well, but it seems like map-makers are progressively abandoning this idea.
// edit : forgot a word ~~
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This contest is something really great for the community especially for me as 99% spectator only xD I would really like to see such a thing regulary, maybe with a streamed show introducing and playtesting the contending maps (maybe from Ro32 onwards or so) but of course not too often, it should still feel epic like maybe quarter yearly. Really good looking maps im looking forward too see lots of matches on them =D
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We need to keep in mind also, that maps must have been chosen to complete a map pool to play on, which is, for instance, why Haven fits in?
But ... how will the 2v2 maps be played? I understand they will be presented to Blizzard, however.
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On November 10 2011 01:34 FlopTurnReaver wrote:Show nested quote +On November 10 2011 01:31 MorroW wrote:On November 10 2011 01:22 Plexa wrote:On November 10 2011 01:16 MorroW wrote:congrats to the finalists ![](/mirror/smilies/smile.gif) was an exciting competition kinda bummed out my map didnt make it tho ![](/mirror/smilies/frown.gif) Did you ever play your map? ![](/mirror/smilies/puh2.gif) ya we did play a few games on it ^^ its rly cool and i love it Serves you right for forsaking the mapmaking community in order to play the game and win some stuff! ![](/mirror/smilies/chubby.gif) hahaha :D have to admit it was fun to sit down and spend some time with the good ol melee mapmaking
i dare say my map was too much of a wildcard to make it and the judges didnt have the balls to advance it LOL
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Dear Timetwister22, author of the playtesters' favourite Haven's Lagoon,
if you are interested I would love to help you make your map better looking, either by giving you a visual design coaching via Skype or by working over your textures (and doodads) myself. Also it seems my teammates have a lot of energy and I hope their energy can be put into something usefull (hi team, i know you are up to it! you do not want to leave aesthetics to ESV )
on another note: did you copy and rotate Ride of Valkyries?
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Dear Judges, it is the third time I get in a "MotM" final and I am really happy that my simple, functional layout was chosen, although I misinterpret the rules and mixed a tileset for badassvisuals (;
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Mereel, I understand your point and share your opinion (partly) regarding some map's visual design, but you can't accuse the judges of not presenting ''the very best that the community could offer.'' while you present yourself like an embittered looser.
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Team ESV, congratulation beating us 3:2. Next time we will make more 2v2 maps for easy bonuspoints ![](/mirror/smilies/puh2.gif)
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Looking forward to the tournament and stream.This is were the really good playing and good looking maps shine
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Ah, Now I'm a bit regretful I did not submit my 'Shrubberies of Ni'. It had a similar idea to Haven's lagoon nudged 90 degrees. But I didn't because I couldn't make it pretty enough, oh well.
I personally like the look of all the maps quite a bit. Less interested in the traditional maps that make for long macro games
Hope there is another contest sometime in the future!
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Gameplay should always outweight aesthetics. Haven is the only map to me that has a fun, refreshing concept.
Other than that ALL of the maps look like they have really hard to take 3rds. I thought we wanted to go away from the old blizzard style that everyone agrees on it did not create to many fun games.
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i am fine with gameplay getting more focus than aesthetics. as long as the aesthetics fulfill some minimum requirements ![](/mirror/smilies/smile.gif) in that case i kidna wish it would have been given a little more attention in judging. but it is also something that can be improved at any time.
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I don't know why so many people are bitching about the aesthetics (Haven's lagoon). It's not really important because it can be improved later on anyway. What is important is if the gameplay of the map is interesting or not, and Haven's lagoon looks really cool to play, definitly worthy to be there.
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Calling it now: Burning Altar is gonna win because blizz loves destructible rocks...
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On November 10 2011 01:47 dudecrush wrote:Calling it now: Burning Altar is gonna win because blizz loves destructible rocks... ![](/mirror/smilies/frusty.gif) Blizzard will make the change they want to the maps anyway. That is, adding a lot of rocks everywhere.
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All of the maps look pretty sweet its going to be interesting to see how things play out in the special TL Open! I know i'm going to jump at the chance to cast epic games on these new maps! ^^
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