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TL Map Contest Results - Page 3

Forum Index > SC2 Maps & Custom Games
509 CommentsPost a Reply
Prev 1 2 3 4 5 24 25 26 Next All
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
November 09 2011 16:04 GMT
#41
On November 10 2011 00:58 funcmode wrote:
Show nested quote +
On November 10 2011 00:57 VirgilSC2 wrote:
On November 10 2011 00:52 funcmode wrote:
On November 10 2011 00:46 VirgilSC2 wrote:
On November 10 2011 00:41 funcmode wrote:
what a waste of time


Your attitude should be more like:

On November 10 2011 00:42 EffectS wrote:
Ahw didn't make it again.
Can I expect some feedback to make my map entries better?


The PW Team had entries that won, you can't expect to take all 7 spots with so many talented map makers out there, buck up, there's always next time, as well as the IPL Map Contest going on!

Yeah man, that guy that made Haven's Lagoon is so talented, I'm so jealous.

He may not be the most talented when it comes to aesthetically designing a map, but obviously he did something right with his concept, and the playable space layout. With two maps in the top seven, I'm not really sure why The PW crew is apparently having such an outrage at the decisions.

If you'd put anywhere even close to as much time and effort into mapmaking as I have, then maybe you'd understand.

There's a difference between losing gracefully and losing like a child. Sure, it might not sit well with you having lost to someone that clearly didn't put as much time into aesthetic design, but you should be mature enough to say "Win some, lose some, better refine my maps for the IPL Map Contest" or something.

Don't attempt to ruin someone else's accomplishment just because you didn't win. I'm sure Plexa would be more than willing to explain why your map(s) wasn't(weren't) chosen if you PM him and ask nicely.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2011-11-09 16:07:59
November 09 2011 16:04 GMT
#42
On November 10 2011 00:57 VirgilSC2 wrote:
Show nested quote +
On November 10 2011 00:52 funcmode wrote:
On November 10 2011 00:46 VirgilSC2 wrote:
On November 10 2011 00:41 funcmode wrote:
what a waste of time


Your attitude should be more like:

On November 10 2011 00:42 EffectS wrote:
Ahw didn't make it again.
Can I expect some feedback to make my map entries better?


The PW Team had entries that won, you can't expect to take all 7 spots with so many talented map makers out there, buck up, there's always next time, as well as the IPL Map Contest going on!

Yeah man, that guy that made Haven's Lagoon is so talented, I'm so jealous.

He may not be the most talented when it comes to aesthetically designing a map, but obviously he did something right with his concept, and the playable space layout. With two maps in the top seven, I'm not really sure why The PW crew is apparently having such an outrage at the decisions.

You gotta understand that this is like pro gaming. If IdrA failed to qualify for a tournament, he's not gonna be happy because Huk and Puma made it. Everyone wants to see their own maps. Also it's easier to like your own maps since you know every little detail about it, where on other maps you've maybe only seen a picture or like a couple games. Although the judges had their reason to pick the maps they did, frustration is obviously huge with so many submissions. Also there were a lot of different assumptions about what the contest was looking for.

So please be understanding of any mapmaker who's a bit angry and frustrated about this.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
chuky500
Profile Blog Joined March 2010
France473 Posts
November 09 2011 16:06 GMT
#43
I'm a bit disappointed, all these 4 player maps look the same to me. Mappers did a good job reproducing the Blizzard pattern but I don't think the TL contest will increase the variety of maps in the ladder. I don't think they'll play differently than already existing maps.

Here's the map I submitted if you want variety
+ Show Spoiler +
Back to Back
EU server
[image loading]
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
November 09 2011 16:06 GMT
#44
No idea how it would play, but Fields of Strife looks fucking sick!! Love it.
Jaedong.
EffectS
Profile Joined May 2010
Belgium795 Posts
November 09 2011 16:07 GMT
#45
On November 10 2011 01:04 Optimism wrote:
Nice! Shame that none of the winners chose to use the desert tileset, though. Seems like ages since we've seen any games played on a desert map (in fact, was Blistering Sands the last Mar Sara-style map to be used in tourneys?) Seems like most things these days are some variant of Jungle or Shakuras.

Still, I like them!


I used it!! :D

You can check out the map I submitted, Valley of Kings, here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=249114 (shameless plug :D)
TEEHEE
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
November 09 2011 16:08 GMT
#46
Daggoth, this is the only map i think that blizzard would ever accept on the ladder, plus looks like the only map with real balance, the rest have so many ramps and rocks that its just force field heaven or seige up and camp lol.

They look pretty but you have to provide balance on a map?

Good effort of course well done.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
funcmode
Profile Joined June 2010
Australia720 Posts
November 09 2011 16:09 GMT
#47
On November 10 2011 01:04 VirgilSC2 wrote:
Show nested quote +
On November 10 2011 00:58 funcmode wrote:
On November 10 2011 00:57 VirgilSC2 wrote:
On November 10 2011 00:52 funcmode wrote:
On November 10 2011 00:46 VirgilSC2 wrote:
On November 10 2011 00:41 funcmode wrote:
what a waste of time


Your attitude should be more like:

On November 10 2011 00:42 EffectS wrote:
Ahw didn't make it again.
Can I expect some feedback to make my map entries better?


The PW Team had entries that won, you can't expect to take all 7 spots with so many talented map makers out there, buck up, there's always next time, as well as the IPL Map Contest going on!

Yeah man, that guy that made Haven's Lagoon is so talented, I'm so jealous.

He may not be the most talented when it comes to aesthetically designing a map, but obviously he did something right with his concept, and the playable space layout. With two maps in the top seven, I'm not really sure why The PW crew is apparently having such an outrage at the decisions.

If you'd put anywhere even close to as much time and effort into mapmaking as I have, then maybe you'd understand.

There's a difference between losing gracefully and losing like a child. Sure, it might not sit well with you having lost to someone that clearly didn't put as much time into aesthetic design, but you should be mature enough to say "Win some, lose some, better refine my maps for the IPL Map Contest" or something.

Don't attempt to ruin someone else's accomplishment just because you didn't win. I'm sure Plexa would be more than willing to explain why your map(s) wasn't(weren't) chosen if you PM him and ask nicely.

How the fuck am I supposed to refine my maps if + Show Spoiler [this] +
[image loading]
is the winning formula?
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
November 09 2011 16:09 GMT
#48
On November 10 2011 01:04 Optimism wrote:
Nice! Shame that none of the winners chose to use the desert tileset, though. Seems like ages since we've seen any games played on a desert map (in fact, was Blistering Sands the last Mar Sara-style map to be used in tourneys?) Seems like most things these days are some variant of Jungle or Shakuras.

Still, I like them!

Backwater Gulch!

You want that one back???
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
price
Profile Joined December 2010
United States297 Posts
November 09 2011 16:09 GMT
#49
These maps look really nice. I would like to see some high profile games on them though. It takes some time to figure out the imbalances, how well they hold up to various aggressive openings, etc. I remember at first Jungle Basin looked interesting, but soon enough it was shown to be virtually impossible for Z. I would like to think we are passed those days though ...
To strive, to seek, to find, and not to yield.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
November 09 2011 16:09 GMT
#50
On November 10 2011 00:58 funcmode wrote:
Show nested quote +
On November 10 2011 00:57 VirgilSC2 wrote:
On November 10 2011 00:52 funcmode wrote:
On November 10 2011 00:46 VirgilSC2 wrote:
On November 10 2011 00:41 funcmode wrote:
what a waste of time


Your attitude should be more like:

On November 10 2011 00:42 EffectS wrote:
Ahw didn't make it again.
Can I expect some feedback to make my map entries better?


The PW Team had entries that won, you can't expect to take all 7 spots with so many talented map makers out there, buck up, there's always next time, as well as the IPL Map Contest going on!

Yeah man, that guy that made Haven's Lagoon is so talented, I'm so jealous.

He may not be the most talented when it comes to aesthetically designing a map, but obviously he did something right with his concept, and the playable space layout. With two maps in the top seven, I'm not really sure why The PW crew is apparently having such an outrage at the decisions.

If you'd put anywhere even close to as much time and effort into mapmaking as I have, then maybe you'd understand.


Its very clear why the map was chosen. The judges had fun games on the map.
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
November 09 2011 16:10 GMT
#51
I actually had no idea that people actually care how "nice" a map looks. I just think it's more important to how a map plays. Haven's Lagoon looks sick for gameplay!
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 09 2011 16:10 GMT
#52
On November 10 2011 01:09 funcmode wrote:
Show nested quote +
On November 10 2011 01:04 VirgilSC2 wrote:
On November 10 2011 00:58 funcmode wrote:
On November 10 2011 00:57 VirgilSC2 wrote:
On November 10 2011 00:52 funcmode wrote:
On November 10 2011 00:46 VirgilSC2 wrote:
On November 10 2011 00:41 funcmode wrote:
what a waste of time


Your attitude should be more like:

On November 10 2011 00:42 EffectS wrote:
Ahw didn't make it again.
Can I expect some feedback to make my map entries better?


The PW Team had entries that won, you can't expect to take all 7 spots with so many talented map makers out there, buck up, there's always next time, as well as the IPL Map Contest going on!

Yeah man, that guy that made Haven's Lagoon is so talented, I'm so jealous.

He may not be the most talented when it comes to aesthetically designing a map, but obviously he did something right with his concept, and the playable space layout. With two maps in the top seven, I'm not really sure why The PW crew is apparently having such an outrage at the decisions.

If you'd put anywhere even close to as much time and effort into mapmaking as I have, then maybe you'd understand.

There's a difference between losing gracefully and losing like a child. Sure, it might not sit well with you having lost to someone that clearly didn't put as much time into aesthetic design, but you should be mature enough to say "Win some, lose some, better refine my maps for the IPL Map Contest" or something.

Don't attempt to ruin someone else's accomplishment just because you didn't win. I'm sure Plexa would be more than willing to explain why your map(s) wasn't(weren't) chosen if you PM him and ask nicely.

How the fuck am I supposed to refine my maps if + Show Spoiler [this] +
[image loading]
is the winning formula?

I understand that you are not happy funcmode, you are welcome to discuss exactly why your entries didn't make it via PM.
Administrator~ Spirit will set you free ~
lefix
Profile Joined February 2011
Germany1082 Posts
November 09 2011 16:10 GMT
#53
well, not all of us
over the years i have learned that at the end of the day all the matters is the result, not the amount of work you put in.
while i might have picked different maps, i can see why these maps were picked and congratulations to the winners!
Map of the Month | The Planetary Workshop | SC2Melee.net
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
November 09 2011 16:11 GMT
#54
On November 10 2011 01:04 FlopTurnReaver wrote:
Show nested quote +
On November 10 2011 00:57 VirgilSC2 wrote:
On November 10 2011 00:52 funcmode wrote:
On November 10 2011 00:46 VirgilSC2 wrote:
On November 10 2011 00:41 funcmode wrote:
what a waste of time


Your attitude should be more like:

On November 10 2011 00:42 EffectS wrote:
Ahw didn't make it again.
Can I expect some feedback to make my map entries better?


The PW Team had entries that won, you can't expect to take all 7 spots with so many talented map makers out there, buck up, there's always next time, as well as the IPL Map Contest going on!

Yeah man, that guy that made Haven's Lagoon is so talented, I'm so jealous.

He may not be the most talented when it comes to aesthetically designing a map, but obviously he did something right with his concept, and the playable space layout. With two maps in the top seven, I'm not really sure why The PW crew is apparently having such an outrage at the decisions.

You gotta understand that this is like pro gaming. If IdrA failed to qualify for a tournament, he's not gonna be happy because Huk and Puma made it. Everyone wants to see their own maps. Also it's easier to like your own maps since you know every little detail about it, where on other maps you've maybe only seen a picture or like a couple games. Although the judges had their reason to pick the maps they did, frustration is obviously huge with so many submissions. Also there were a lot of different assumptions about what the contest was looking for.

So please be understanding of any mapmaker who's a bit angry and frustrated about this.

I can understand losing, and not being happy. It's another thing to lose, and have outbursts about it. If IdrA fails to qualify, and HuK and PuMa make it, IdrA may not be happy, but he can at least be composed enough to not get frustrated and have an outburst at the tournament organizers.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Smapz
Profile Joined January 2011
Norway405 Posts
November 09 2011 16:14 GMT
#55
Ohana and Sanctuary looks good, dunno about the rest though, at least not for balance purposes. That probably means we will see them in ladder.
¯\_(ツ)_/¯
MorroW
Profile Joined August 2008
Sweden3522 Posts
November 09 2011 16:16 GMT
#56
congrats to the finalists was an exciting competition
kinda bummed out my map didnt make it tho
Progamerpls no copy pasterino
funcmode
Profile Joined June 2010
Australia720 Posts
November 09 2011 16:17 GMT
#57
I refuse to believe you had the time to play enough games on every map submitted to justify saying these maps unanimously play better than some of the ones that didn't make it. Having a "fun game" is also incredibly subjective. If I played a game right after getting head, I'd probably have a lot more fun than testing maps the next day after my girlfriend dumped me, for example. It's subjective bullshit.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
mizU
Profile Blog Joined April 2010
United States12125 Posts
November 09 2011 16:18 GMT
#58
Wowwww I like these maps. ^^

Can you post links to full size map pics?
if happy ever afters did exist <3 @watamizu_
Peekay.switch
Profile Blog Joined May 2010
Canada285 Posts
November 09 2011 16:18 GMT
#59
I definitely want to try Heaven's Lagoon. That map looks fun as hell! : D
Cheno
Profile Joined September 2011
Denmark70 Posts
November 09 2011 16:19 GMT
#60
All of these maps are looking pretty amazing... Looking forward to see which one wins and if any of them reaches Battle.net ladder pool...
Information is power!
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