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t's actually not "make a map so creative and wicked that anyone below masters will insta downvote it!". No, it's about doing something that everyone is already familiar with and integrate some original features if it fits with the overall concept.
Wait why is everyone so sure that everybody not skilled enough to become one of the top 3% of active players hate creative and wicked maps? Can't people not experts at the game enjoy new elements that give some variety to the game also? I mean who says "this map is to wicked for me to enjoy with my not professional skill set at this game". Especially since blizzard defines changing the rocks hp as to creative and wicked it will blow up a gold player's brain.
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On November 10 2011 03:55 coolcor wrote:Show nested quote +t's actually not "make a map so creative and wicked that anyone below masters will insta downvote it!". No, it's about doing something that everyone is already familiar with and integrate some original features if it fits with the overall concept. Wait why is everyone so sure that everybody not skilled enough to become one of the top 3% of active players hate creative and wicked maps? Can't people not experts at the game enjoy new elements that give some variety to the game also? I mean who says "this map is to wicked for me to enjoy with my not professional skill set at this game". Especially since blizzard defines changing the rocks hp as to creative and wicked it will blow up a gold player's brain.
If this is true then you wouldn't be seeing the same 12 maps in every tournament map pool ever created.
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MURICA15980 Posts
On November 10 2011 03:16 Torte de Lini wrote:![[image loading]](http://i.imgur.com/FjBbZ.jpg) The obvious favourite imo LOL that's so good. Eyes for watch towers, backdoors, destructible rocks everywhere, and the face. hahahahaha. I'm guessing its tiny as hell too
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On November 10 2011 03:59 Klogon wrote:LOL that's so good. Eyes for watch towers, backdoors, destructible rocks everywhere, and the face. hahahahaha. I'm guessing its tiny as hell too
Doesn't lack destructible rocks and continues the tradition of "rush-oriented" maps. EMBRACE HIM
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On November 10 2011 03:25 Johanaz wrote:Show nested quote +On November 10 2011 02:25 Snijjer wrote: Exactly, you are taking his talent for making fun to play maps and dismissing it as something you can't control or luck. No. I haven´t even commented on any of the maps or map makers. Nor have I said anything negative. It is you who read negativity and animosity towards Haven´s Lagoon into my posts. My post was directed at all the dissapointed top map makers: you need a little magic sprinkled on top of your work in order to make a hit. Call it divine inspiration, grace from God or luck. Timetwister22 obviously has talent and certainly a good deal of magic was sprinkled on top of his creation since it was the most interesting and fun map to play on. I´m a peace loving hippie - you can go through my entire 260 posts history and find ZERO negativity or personal attacks.
lol, am I going crazy here?
Anyway it seems I may have been to caught up in targeting you as culprit of jealous negativity, sorry bout that. But I still think the winning maps have little to do with luck or divine inspiration.
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On November 10 2011 03:49 Arceus wrote: Although concept and how the map be played out should be favored over aesthetic, a ladder/tournament-worthy map that represents the whole community should be able to satisfy both criterias. We all love how GSL maps are so aesthetically impressive and awesome in gameplay at the same time, dont we ? That said, only Daggoth, Haven and (to some extent) Sanctuary need adjustment in aesthetic details. The rest seems very quality imo Quoted for truth. Tournament maps needs to be both well thought of and aesthetic (of course the emphasis should be on playability first). The person who would watch a starcraft game for the first time on a ugly map could think to itself - it doesnt look that good. I dont know why is so much hype about it.
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They look all exciting hope some of them get added into the ladderpool.
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United Kingdom16710 Posts
On November 10 2011 04:00 Torte de Lini wrote:Show nested quote +On November 10 2011 03:59 Klogon wrote:On November 10 2011 03:16 Torte de Lini wrote:![[image loading]](http://i.imgur.com/FjBbZ.jpg) The obvious favourite imo LOL that's so good. Eyes for watch towers, backdoors, destructible rocks everywhere, and the face. hahahahaha. I'm guessing its tiny as hell too Doesn't lack destructible rocks and continues the tradition of "rush-oriented" maps. EMBRACE HIM It needs rocks blocking the main imo and have the CC/Nexus/Hatch spawn next to the rocks. That'll keep the terran players happy.
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Wow these maps are so good! Can't wait to see which maps get added to the map pool. Good job and grats winners.
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I really want to try Haven's Lagoon! Looks like fun. :D
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I love Burning Altar and Cloud Kingdom ^_^
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Im eagerly awaiting the announcement of Hot_bids involvement in the map picking process. + Show Spoiler + Haven's lagoo Sure, everyone has to start somewhere and thats cool. Howerever this is a bw port/heavily inspired by (ride of valkyrie) and to be frank, quite poorly aswell. It feels that the concept won more then the map itself. As for the aestethics they need an overhaul before any tournament play. All in all this map making it to the finals feels like a slap in the face to some of our experienced community mappers and i understand their frustration. as for my own submission, an experimental map coupled with lack of time doesn't mix well with blizzards restrictions.
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haven's lagoon is reminiscent of some of the greater bw maps, exciting, can i assume (sorry i didn't read entire thread) that these are already available on realms and we can play test them ourselves via custom?
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I can't comment on the gameplay of these maps (haven't played them and I'm not good enough anyway) but I'm blown away by the art, they look SO much better than blizzard's maps.
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Since when did experience community mappers forget how important concept was to map making, that is truly sad.
As well as a slap in the face to the judges.
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The maps look nice. I'll give it that. but I would need to paly them to give them actual evidence. good luck to the map testers
Also the first and 2nd map look absolutely deliscious
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Those maps look great. Nice work to all the mappers out there!
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Hmm Burning Altar reminds me SO much of Tal'Darim, would be an interesting choice
Overall, pretty good looking maps, congrats to all
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Wow, the only one I don't absolutely love the look of is the burning altar. Just a little bland I think for some reason. All the others look epic, I really want to see some play on these.
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For those who are confused, at the bottom of the OP he mentions how to play these maps.
The finalist maps are available on SEA/NA/EU.
Search [TLMC]
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