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TL Map Contest Results - Page 9

Forum Index > SC2 Maps & Custom Games
509 CommentsPost a Reply
Prev 1 7 8 9 10 11 26 Next All
coolcor
Profile Joined February 2011
520 Posts
November 09 2011 18:55 GMT
#161
t's actually not "make a map so creative and wicked that anyone below masters will insta downvote it!". No, it's about doing something that everyone is already familiar with and integrate some original features if it fits with the overall concept.


Wait why is everyone so sure that everybody not skilled enough to become one of the top 3% of active players hate creative and wicked maps? Can't people not experts at the game enjoy new elements that give some variety to the game also? I mean who says "this map is to wicked for me to enjoy with my not professional skill set at this game". Especially since blizzard defines changing the rocks hp as to creative and wicked it will blow up a gold player's brain.

IronManSC
Profile Blog Joined November 2010
United States2119 Posts
November 09 2011 18:58 GMT
#162
On November 10 2011 03:55 coolcor wrote:
Show nested quote +
t's actually not "make a map so creative and wicked that anyone below masters will insta downvote it!". No, it's about doing something that everyone is already familiar with and integrate some original features if it fits with the overall concept.


Wait why is everyone so sure that everybody not skilled enough to become one of the top 3% of active players hate creative and wicked maps? Can't people not experts at the game enjoy new elements that give some variety to the game also? I mean who says "this map is to wicked for me to enjoy with my not professional skill set at this game". Especially since blizzard defines changing the rocks hp as to creative and wicked it will blow up a gold player's brain.



If this is true then you wouldn't be seeing the same 12 maps in every tournament map pool ever created.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
November 09 2011 18:59 GMT
#163
On November 10 2011 03:16 Torte de Lini wrote:
[image loading]

The obvious favourite imo

LOL that's so good. Eyes for watch towers, backdoors, destructible rocks everywhere, and the face. hahahahaha. I'm guessing its tiny as hell too
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 09 2011 19:00 GMT
#164
On November 10 2011 03:59 Klogon wrote:
Show nested quote +
On November 10 2011 03:16 Torte de Lini wrote:
[image loading]

The obvious favourite imo

LOL that's so good. Eyes for watch towers, backdoors, destructible rocks everywhere, and the face. hahahahaha. I'm guessing its tiny as hell too


Doesn't lack destructible rocks and continues the tradition of "rush-oriented" maps.
EMBRACE HIM
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Snijjer
Profile Joined September 2011
United States989 Posts
Last Edited: 2011-11-09 19:03:41
November 09 2011 19:00 GMT
#165
On November 10 2011 03:25 Johanaz wrote:
Show nested quote +
On November 10 2011 02:25 Snijjer wrote:
Exactly, you are taking his talent for making fun to play maps and dismissing it as something you can't control or luck.


No. I haven´t even commented on any of the maps or map makers. Nor have I said anything negative. It is you who read negativity and animosity towards Haven´s Lagoon into my posts.
My post was directed at all the dissapointed top map makers: you need a little magic sprinkled on top of your work in order to make a hit. Call it divine inspiration, grace from God or luck. Timetwister22 obviously has talent and certainly a good deal of magic was sprinkled on top of his creation since it was the most interesting and fun map to play on.

I´m a peace loving hippie - you can go through my entire 260 posts history and find ZERO negativity or personal attacks.


lol, am I going crazy here?

Anyway it seems I may have been to caught up in targeting you as culprit of jealous negativity, sorry bout that. But I still think the winning maps have little to do with luck or divine inspiration.
Frankon
Profile Joined May 2010
3054 Posts
November 09 2011 19:05 GMT
#166
On November 10 2011 03:49 Arceus wrote:
Although concept and how the map be played out should be favored over aesthetic, a ladder/tournament-worthy map that represents the whole community should be able to satisfy both criterias. We all love how GSL maps are so aesthetically impressive and awesome in gameplay at the same time, dont we ?
That said, only Daggoth, Haven and (to some extent) Sanctuary need adjustment in aesthetic details. The rest seems very quality imo

Quoted for truth.
Tournament maps needs to be both well thought of and aesthetic (of course the emphasis should be on playability first).
The person who would watch a starcraft game for the first time on a ugly map could think to itself - it doesnt look that good. I dont know why is so much hype about it.


Yaki
Profile Joined April 2011
France4234 Posts
November 09 2011 19:07 GMT
#167
They look all exciting hope some of them get added into the ladderpool.
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
November 09 2011 19:07 GMT
#168
On November 10 2011 04:00 Torte de Lini wrote:
Show nested quote +
On November 10 2011 03:59 Klogon wrote:
On November 10 2011 03:16 Torte de Lini wrote:
[image loading]

The obvious favourite imo

LOL that's so good. Eyes for watch towers, backdoors, destructible rocks everywhere, and the face. hahahahaha. I'm guessing its tiny as hell too


Doesn't lack destructible rocks and continues the tradition of "rush-oriented" maps.
EMBRACE HIM

It needs rocks blocking the main imo and have the CC/Nexus/Hatch spawn next to the rocks. That'll keep the terran players happy.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
[uci] Fizik
Profile Blog Joined August 2009
United States263 Posts
November 09 2011 19:08 GMT
#169
Wow these maps are so good! Can't wait to see which maps get added to the map pool. Good job and grats winners.
Liquid'HerO fan for LIFE.
gilligan156
Profile Joined November 2010
United States60 Posts
November 09 2011 19:11 GMT
#170
I really want to try Haven's Lagoon! Looks like fun. :D
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
November 09 2011 19:11 GMT
#171
I love Burning Altar and Cloud Kingdom ^_^
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
Mieszko
Profile Joined November 2010
Sweden25 Posts
November 09 2011 19:14 GMT
#172
Im eagerly awaiting the announcement of Hot_bids involvement in the map picking process.
+ Show Spoiler +
Haven's lagoo
Sure, everyone has to start somewhere and thats cool.
Howerever this is a bw port/heavily inspired by (ride of valkyrie) and to be frank, quite poorly aswell. It feels that the concept won more then the map itself. As for the aestethics they need an overhaul before any tournament play. All in all this map making it to the finals feels like a slap in the face to some of our experienced community mappers and i understand their frustration.

as for my own submission, an experimental map coupled with lack of time doesn't mix well with blizzards restrictions.
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
November 09 2011 19:18 GMT
#173
haven's lagoon is reminiscent of some of the greater bw maps, exciting, can i assume (sorry i didn't read entire thread) that these are already available on realms and we can play test them ourselves via custom?
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
Jetaap
Profile Blog Joined November 2010
France4814 Posts
November 09 2011 19:18 GMT
#174
I can't comment on the gameplay of these maps (haven't played them and I'm not good enough anyway) but I'm blown away by the art, they look SO much better than blizzard's maps.
Snijjer
Profile Joined September 2011
United States989 Posts
Last Edited: 2011-11-09 19:20:21
November 09 2011 19:18 GMT
#175
Since when did experience community mappers forget how important concept was to map making, that is truly sad.

As well as a slap in the face to the judges.
dnld12
Profile Blog Joined March 2011
United States324 Posts
November 09 2011 19:19 GMT
#176
The maps look nice. I'll give it that. but I would need to paly them to give them actual evidence. good luck to the map testers

Also the first and 2nd map look absolutely deliscious
When life gives you Stalkers, Get blink.
Slaptoast
Profile Joined May 2010
Canada134 Posts
November 09 2011 19:19 GMT
#177
Those maps look great. Nice work to all the mappers out there!
Flash! Aaaahhhhh!….He'll kill every one of us!
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
November 09 2011 19:19 GMT
#178
Hmm Burning Altar reminds me SO much of Tal'Darim, would be an interesting choice

Overall, pretty good looking maps, congrats to all
You can type "StarCraft" with just your left hand.
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
November 09 2011 19:20 GMT
#179
Wow, the only one I don't absolutely love the look of is the burning altar. Just a little bland I think for some reason. All the others look epic, I really want to see some play on these.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
November 09 2011 19:20 GMT
#180
For those who are confused, at the bottom of the OP he mentions how to play these maps.

The finalist maps are available on SEA/NA/EU.


Search [TLMC]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
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