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On November 10 2011 04:48 synapse wrote: The only thing I can really say (obviously never having tried these maps) is that their names are TOTALLY uninspiring. They all sound like Blizzard map names... what happened to names like Destination, Judgment Day, Blue Storm, Nemesis, Requiem, Wuthering Heights (okay that's a book but still)?
This, i want to cry when i see bland generic names all over the place :'(
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I can't spell and now feel ashamed. XD Thanks. I didn't know i needed to search with the brackets.
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They look great. Good job guys! ^_^ grats to all that got theirs picked.
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Most of the map makers seem to hate Haven's Lagoon while the players seem to love it . Anyways I can't wait for the TLOpen that uses these maps. It should be a lot of fun to see so many new maps used at once and it'll be a good chance to see how games will play out differently.
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For 1v1 Maps Burning Altar, Cloud Kingdom, Daggoth Crater, Ohana , Twilight Peaks .... Those maps are all great... maps
I've tried Ohana before it's a TPW map. Great map
Cloud Kingdom Best map IMO Beautiful Map beautiful long Distances for Macro Games... and Beautiful Map Layout! Also Daggoth Crater is a really nice looking map....
Loving the Maps people.. Thankyou for dedicating your time to making these...
EDIT: Now that i think about it Sanctuary's a pretty cool map too 3-Player map Rotation Style very Unique... it definitely deserves some recognition as well
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Haven's Lagoon is a very intresting map in the sense that the bases are rotational instead of being in the far flung corners. It is my favourite map at the moment and would really be intrested in it since all the other maps, except the Sanctuary since its a three-player map, are all corner base maps.
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I personally can't understand why there's so much hate on haven, it is a different map that departs from all of these maps that are all the same. I think it is a step in the right direction towards increasing map diversity in pools.
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WOW
Ohana is SO sexy, sexier than even bel'shir!
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On November 10 2011 05:03 Denvar wrote: I personally can't understand why there's so much hate on haven, it is a different map that departs from all of these maps that are all the same. I think it is a step in the right direction towards increasing map diversity in pools.
Yes its a diverse map; i think the main reason most people don't like it is because it looks visually abhorrent. To what most maps are supposed to look like... but who are we to tell people what maps are 'supposed' to look like...
I like all the other 1v1 maps better than Haven but i think Haven is still a neat map.
But yes it is a very unique map if you examine it closely.
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On November 10 2011 04:26 chuky500 wrote:FlopTurnReaver you seemed pissed by what i said. Creative doesn't mean wicked. On the ladder the majority of games only go to 2 or 3 bases and the majority of engagements happen close to players bases not in the middle of the map. That's why the layout of the bases matter a lot and matters more than how the middle of the map is laid out. If you look at the 7 finalists, appart from Haven's Lagoon they all have the same 3 base layout : - a big main - a tiny natural - a ramp between them - a 3rd expansion touching the natural ![[image loading]](http://i.imgur.com/N3m4W.jpg) And this is also the case with Motm, in Motm 9 all finalists also had this overused layout. Say this is "BS","plain stupid", that I make "myself look silly" but it's a fact, mapping contests pick maps that are very conservative. Now you ask me why people like Metalopolis ? The lay out of the first 3 bases is unique. How hard is it to understand maps will play the same if bases are the same ? Well yes I get pissed when I read the same comments I already had to endure 2 months ago because people wanted to see creativity over balance :/
And yes I agree that most of the base layouts these days are the same. Frankly the reason for this is that it's the only chance to have a rather close 3rd base on either side of the natural. If you don't do that you'll have all the Zergs crying imba imba. The reason why Haven's Lagoon doesn't use this layout obviously is because you can only expand in one direction, due to the reflective symmetry used.
Btw. the first of your 3 points that are the same on all the maps, that's just what makes most sense, everything else would just screw up gameplay as we know it or waste space.
So to wrap up, as I already said in the MotM thread, I'm all for innovative mapmaking and original features, but you just can't take too big steps or you'll overstrain a whole bunch of people.
EDIT: To clear up a little bit something about the issue mapmakers have with Haven's Lagoon, it's not only the bad looks of it, it's also that there are some kinda noobish flaws in it and the map beeing pretty much a conversion of a BW map. So what every mapmaker thinks is that he could've done the same thing in 1-2 hours but instead went with thinking about a new concept and spending hours with texturing/doodading etc.
I guess you could compare that with a composer for classic music and Kesha. Yeah, that's actually the best comparison anyone has ever made about anything.
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On November 10 2011 04:50 TheDougler wrote:Show nested quote +On November 10 2011 01:09 funcmode wrote:On November 10 2011 01:04 VirgilSC2 wrote:On November 10 2011 00:58 funcmode wrote:On November 10 2011 00:57 VirgilSC2 wrote:On November 10 2011 00:52 funcmode wrote:On November 10 2011 00:46 VirgilSC2 wrote:On November 10 2011 00:41 funcmode wrote: what a waste of time Your attitude should be more like: On November 10 2011 00:42 EffectS wrote: Ahw didn't make it again. Can I expect some feedback to make my map entries better? The PW Team had entries that won, you can't expect to take all 7 spots with so many talented map makers out there, buck up, there's always next time, as well as the IPL Map Contest going on! Yeah man, that guy that made Haven's Lagoon is so talented, I'm so jealous. He may not be the most talented when it comes to aesthetically designing a map, but obviously he did something right with his concept, and the playable space layout. With two maps in the top seven, I'm not really sure why The PW crew is apparently having such an outrage at the decisions. If you'd put anywhere even close to as much time and effort into mapmaking as I have, then maybe you'd understand. There's a difference between losing gracefully and losing like a child. Sure, it might not sit well with you having lost to someone that clearly didn't put as much time into aesthetic design, but you should be mature enough to say "Win some, lose some, better refine my maps for the IPL Map Contest" or something. Don't attempt to ruin someone else's accomplishment just because you didn't win. I'm sure Plexa would be more than willing to explain why your map(s) wasn't(weren't) chosen if you PM him and ask nicely. How the fuck am I supposed to refine my maps if + Show Spoiler [this] + is the winning formula? Apologies that this is a few pages late, but if you can't see the genius behind the design of Haven's Lagoon then that is probably a significant part of why your maps didn't make it. I'm stoked for Haven's more than anything because I frankly don't care about aesthetics when I play, just about how the map affects my strategy, and this one seems to do an amazing job of that. ZvT is going to be especially interesting on that one, as well as TvT... I'm a bit worried about PvP on it tho, but PvP is never amazing. OK hotshot, please explain to me the 'genius' behind the design of Haven's Lagoon.
User was temp banned for this post.
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On November 10 2011 01:47 dudecrush wrote:Calling it now: Burning Altar is gonna win because blizz loves destructible rocks...  Heyhey! Don't forget Cloud Kingdom also have rocks! They just partially block the paths :p
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On November 10 2011 04:50 Superouman wrote:Show nested quote +On November 10 2011 04:48 synapse wrote: The only thing I can really say (obviously never having tried these maps) is that their names are TOTALLY uninspiring. They all sound like Blizzard map names... what happened to names like Destination, Judgment Day, Blue Storm, Nemesis, Requiem, Wuthering Heights (okay that's a book but still)? This, i want to cry when i see bland generic names all over the place :'( Burning Altar -> Bulbasaur's Rage Cloud Kingdom Daggoth Crater Haven's Lagoon -> Dead Man's Chest Ohana -> The Emirate Sancturay -> Mulberry Bush Twilight Peaks -> Flying Kites
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Wow judging by the first few pages mapmakers are some pretty sensitive people...
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On November 10 2011 05:03 Denvar wrote: I personally can't understand why there's so much hate on haven, it is a different map that departs from all of these maps that are all the same. I think it is a step in the right direction towards increasing map diversity in pools.
I beleive it is simply experienced map-makers feeling so frustrated that a map that looks as if no aesthetical effort was given to it's creation had triumphed over their 20-30 hour masterpieces. That certainly can frustrate someone to no end but people need to remember that this wasn't a beauty contest but rather one that went by blizzards "Easy to Play, Hard to Master" mantra and perhaps the more complex ones that mapmakers formed or others that just seemed way to bland were thrown in the pyre.
Haven's Lagoon is a very unique map and in my personal opinion completely deserves to be in the list of finalist considering the criteria. One however cannot brush off the legitimate frustration of other experienced and hardworking map-makers that undoubtedly spent multiple hours developing their map only to be shot down by the judging panel and the most easily hated map is Haven's Lagoon simply to it's aesthetical defeceit.
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I would like to make it known that [TLMC] Ohana is on battle.net but it's the wrong version. That's the old old version. It needs to be the newest one. I am sending the correct version of Ohana to Plexa right now.
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not really a fan of cloud kingdom, but the rest seem like fun and interesting maps. gw to all the creators.
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On November 10 2011 01:17 funcmode wrote: I refuse to believe you had the time to play enough games on every map submitted to justify saying these maps unanimously play better than some of the ones that didn't make it. Having a "fun game" is also incredibly subjective. If I played a game right after getting head, I'd probably have a lot more fun than testing maps the next day after my girlfriend dumped me, for example. It's subjective bullshit.
Of course it's subjective. They're making a judgement and they're not god, so why wouldn't it be subjective?
EDIT: All the maps look cool to me, I'd be worried with some problems in the vP matchups with our limited mobility being abused. Just me though.
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On November 10 2011 04:48 synapse wrote:Show nested quote +On November 10 2011 00:32 Plexa wrote: I'm going to pre-empt some mappers criticising the choice of Haven. The focus of this contest was to find maps which played the best, not look the best. I can appreciate that it may not be as pretty as some of the other entries, and I can appreciate that it doesn't look like something most of you would create. But during test games this map was constantly mentioned as one of the players favorite maps - that's the kind of feedback the judges can't ignore and the reason that this map has done so well. It reminds me of ROV. = good :D The only thing I can really say (obviously never having tried these maps) is that their names are TOTALLY uninspiring. They all sound like Blizzard map names... what happened to names like Destination, Judgment Day, Blue Storm, Nemesis, Requiem, Wuthering Heights (okay that's a book but still)? From what I understood, having a map name that would "blend in" with the ladder pool was recommended for people who wanted their maps to be considered by Blizzard. Not that I was coerced into picking my map's name, I like it anyways...
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United States2822 Posts
Haven's Lagoon immediately jumped out to me as a very Ride of Valkyries-inspired map. I can't wait to play on it.
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