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[M] Crux (4)Plains of Despair - Page 2

Forum Index > SC2 Maps & Custom Games
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IronManSC
Profile Blog Joined November 2010
United States2119 Posts
October 01 2011 20:54 GMT
#21
Send a PM to a moderator.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Ragoo
Profile Joined March 2010
Germany2773 Posts
October 01 2011 21:20 GMT
#22
Golds in the location Sea_Food suggested, every middle base gold, island bases. I would take anything to not make this a 5base turtle map ^^
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
LS
Profile Joined March 2011
Korea (South)145 Posts
October 02 2011 07:15 GMT
#23
patched again!
thx for your opinions
[image loading]
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
October 02 2011 09:05 GMT
#24
Wowwwwww. A map where you can easily get 5 bases. Intresting to see how this plays out.
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
LS
Profile Joined March 2011
Korea (South)145 Posts
October 02 2011 10:48 GMT
#25
Easy to defence 5 bases yet?
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
monitor
Profile Blog Joined June 2010
United States2409 Posts
October 02 2011 22:59 GMT
#26
On October 02 2011 19:48 LSPrime wrote:
Easy to defence 5 bases yet?


Not yet, but I'm not sure it's something we really need right now. Terminus is the only thing that comes close- and the turtling isn't great. Maybe you could make it easier to harass on this map?

Like a low cliff at the natural, a highground cliff at the third, main minerals facing backwards, etc.
https://liquipedia.net/starcraft2/Monitor
FlaShFTW
Profile Blog Joined February 2010
United States10584 Posts
October 02 2011 23:49 GMT
#27
ooohh.. interesting map. good thing there is no close spawns. this is a for-sure macro map.

this would be better off as a 2v2 map, imo. just that its TOO easy for people to take bases safely.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-10-02 23:59:47
October 02 2011 23:59 GMT
#28
--- Nuked ---
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 03 2011 02:26 GMT
#29
On October 03 2011 07:59 monitor wrote:
Show nested quote +
On October 02 2011 19:48 LSPrime wrote:
Easy to defence 5 bases yet?


Not yet, but I'm not sure it's something we really need right now. Terminus is the only thing that comes close- and the turtling isn't great. Maybe you could make it easier to harass on this map?

Like a low cliff at the natural, a highground cliff at the third, main minerals facing backwards, etc.


Remember when Terminus came out and watching both players 3base before any real attacks was like... never before seen? I think that might be the point of this map and its 5 bases.

That said, I really like the idea of mineral lines in the main with their back to middle. Close air would be very twitchy and cross positions would make the middle more relevant because it watches the fastest air route to main harass.
Comprehensive strategic intention: DNE
LS
Profile Joined March 2011
Korea (South)145 Posts
October 03 2011 17:37 GMT
#30
On October 03 2011 08:59 Barrin wrote:
This thread should have an [M] in the title, but I'm not sure how I should put it there and keep the team tag intact. The other mapmaking teams put the tagafter the (2)

like this:

[M] (2) TPW Artifice

but that doesn't really look right for this map

[M] (2) Crux Plains of Despair

What about this?:

[M] Crux (2) Plains of Despair

[M] needs to be first thing :o

I'll just do "[M] Crux (2) Plains of Despair" unless you wanna give me a different way of doing it.

Sorry!
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
Callynn
Profile Joined December 2010
Netherlands917 Posts
October 03 2011 22:30 GMT
#31
Finally a more zerg-friendly map. Good work!
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
monitor
Profile Blog Joined June 2010
United States2409 Posts
October 03 2011 22:33 GMT
#32
On October 04 2011 07:30 Callynn wrote:
Finally a more zerg-friendly map. Good work!


To be honest (I can't tell if this is sarcasm), but I think it is much better for Terran and Protoss than for Zerg since they can take 5 bases extremely easy unlike most other maps.
https://liquipedia.net/starcraft2/Monitor
LS
Profile Joined March 2011
Korea (South)145 Posts
October 04 2011 07:41 GMT
#33
[image loading]
patched
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 04 2011 07:44 GMT
#34
^ Seems obvious now. Nice.
Comprehensive strategic intention: DNE
Apoo
Profile Joined January 2011
413 Posts
October 04 2011 12:52 GMT
#35
I like the map, especially the new changes.

The 4 bases in the middle seem really open, i do not think we will see them uses very often, besides that, nice work
TolEranceNA
Profile Joined April 2011
Canada434 Posts
October 04 2011 15:16 GMT
#36
This might sound extremely extreme, but is it possible to make an ramp that leads up to the main from the middle and is blocked by invulnerable rocks, and the rocks will explode/be killable at a certain time, to make the map SLIGHTLY less of a 5 base turtle fest. Just some ideas >.>
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
LS
Profile Joined March 2011
Korea (South)145 Posts
October 11 2011 16:50 GMT
#37
patched!
and i pushed to gsl :D
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
turamn
Profile Blog Joined October 2010
United States1374 Posts
Last Edited: 2011-10-11 17:06:01
October 11 2011 17:05 GMT
#38
On October 12 2011 01:50 LSPrime wrote:
patched!
and i pushed to gsl :D


woot! can't wait to see this in gsl :D
Destructicon
Profile Blog Joined September 2011
4713 Posts
October 11 2011 17:08 GMT
#39
Congratulation LS, good luck with your map in GSL and I'm looking forward to seeing your future projects.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 12 2011 02:59 GMT
#40
On October 12 2011 01:50 LSPrime wrote:
patched!
and i pushed to gsl :D


AWESOME----ISLANDS!! ;D
Comprehensive strategic intention: DNE
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