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![[image loading]](http://i.imgur.com/Y53Z6.jpg)
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![[image loading]](http://i.imgur.com/TwZ65.jpg)
(4)Plains of Despair
Created by LSPrime
Playable 150 150
Published KR
Team CruX
![[image loading]](http://i.imgur.com/VOhRk.png)
Forum Index > SC2 Maps & Custom Games |
LS
Korea (South)145 Posts
+ Show Spoiler + ![]() ![]() ![]() (4)Plains of Despair Created by LSPrime Playable 150 150 Published KR Team CruX ![]() | ||
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The_Templar
your Country52797 Posts
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LS
Korea (South)145 Posts
On October 02 2011 03:00 TehTemplar wrote: Close positions? no ![]() | ||
Superouman
France2195 Posts
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LS
Korea (South)145 Posts
On October 02 2011 03:01 Superouman wrote: Why another altar? there is no many names available I don't have naming sence T.T Can you recommend to me? ![]() | ||
Superouman
France2195 Posts
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LS
Korea (South)145 Posts
On October 02 2011 03:17 Superouman wrote: If you want something with despair, you can name it Plains of Despair(which is a simple name) in reference to Diablo II. Try to make references to something in your names or something you like. How about 'Grave of Despair'? ![]() | ||
monitor
United States2404 Posts
My only major concern is that the first five bases feel very easy to defend. Since there are only two highground chokes with small ramps to defend, I think the gameplay will be very turtley. In my opinion you should open up the highground area. I suggest widening the ramps, something like this http://i.imgur.com/wy9Iq.jpg. The middle expansions seem too close to be split between the players, especially since there is a tower between them. Essentially there are going to be 2 or 3 unused expansions every game in the center. Unfortunately I don't know how to fix this- it is just something to avoid in the future. Glad you're back ![]() | ||
Modernist
United States89 Posts
On October 02 2011 03:24 LSPrime wrote: Show nested quote + On October 02 2011 03:17 Superouman wrote: If you want something with despair, you can name it Plains of Despair(which is a simple name) in reference to Diablo II. Try to make references to something in your names or something you like. How about 'Grave of Despair'? ![]() lol Grave of Despair sounds weird.... Plains of Despair much better. Personally I like one word names, so I would say something like "Caldera". | ||
Ragoo
Germany2773 Posts
![]() I like how you made the nat more vulnerable and forced the defender to defend more aggressively to abuse highground at the nat. I'm curious about rush distance. 152x152 with nats and thirds all the way in the corner looks like scary long ones. I personally dislike how you changed the position of on of the bases compared to Shakuras and I agree with monitor that it seems like you can 5-base turtle way too easy on this one. Plus the fact that now you can't really take the middle base as a third and follow it up with another middle base as a fourth like you could on Shakuras with T/P. This is actually the reason I don't like this map very much. Sorry but imho TPW Overgrown > this map. Aesthetics are outstanding as always tho! ![]() | ||
LS
Korea (South)145 Posts
On October 02 2011 03:24 monitor wrote: Nice work! The name Altar is definitely getting old, but I'm not sure of a different good name. My only major concern is that the first five bases feel very easy to defend. Since there are only two highground chokes with small ramps to defend, I think the gameplay will be very turtley. In my opinion you should open up the highground area. I suggest widening the ramps, something like this http://i.imgur.com/wy9Iq.jpg. The middle expansions seem too close to be split between the players, especially since there is a tower between them. Essentially there are going to be 2 or 3 unused expansions every game in the center. Unfortunately I don't know how to fix this- it is just something to avoid in the future. Glad you're back ![]() thx your opinion!! | ||
Gl!tch
United States573 Posts
Just a suggestion. Btw if the only complaint you are getting is that the name is overused i would say its a great map ![]() | ||
IronManSC
United States2119 Posts
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Inside.Out
Canada569 Posts
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EatThePath
United States3943 Posts
On October 02 2011 05:03 IronManSC wrote: This looks a little too easy to hold your half of the map. I would suggest the low-ground 3rd having an additional attack path facing the center. Just my two cents. This. + Show Spoiler [Like this:] + . . ![]() The way it is right now, the alternate attack path is so roundabout, it will only be used as part of a dedicated all-in attack (on 2 bases for that time of game), or it will be used for a 2-prong attack focused on high-mobility units like hellions or zerglings. In that case, it's really hard to hold the highground in front of your natural without letting hellions or zerglings slip by on either side, so it's really hard to "move out" making players turtle even more. With a center path into the 3rd, it actually helps the defender keep a forward defensive position where he can fall back to either the natural or the 3rd easily. Oh and name ideas: -Shrine -Temple -Throne -Dais | ||
Sea_Food
Finland1612 Posts
I would probably do this: ![]() | ||
LS
Korea (South)145 Posts
I always wait your opinion!! ![]() | ||
SidianTheBard
United States2474 Posts
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IronManSC
United States2119 Posts
Just a unique thought, since I know LSPrime likes to experiment. | ||
LS
Korea (South)145 Posts
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IronManSC
United States2119 Posts
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Ragoo
Germany2773 Posts
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LS
Korea (South)145 Posts
![]() thx for your opinions ![]() | ||
Bswhunter
Australia954 Posts
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LS
Korea (South)145 Posts
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monitor
United States2404 Posts
On October 02 2011 19:48 LSPrime wrote: Easy to defence 5 bases yet? Not yet, but I'm not sure it's something we really need right now. Terminus is the only thing that comes close- and the turtling isn't great. Maybe you could make it easier to harass on this map? Like a low cliff at the natural, a highground cliff at the third, main minerals facing backwards, etc. | ||
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FlaShFTW
United States10151 Posts
this would be better off as a 2v2 map, imo. just that its TOO easy for people to take bases safely. | ||
Randomaccount#77123
United States5003 Posts
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EatThePath
United States3943 Posts
On October 03 2011 07:59 monitor wrote: Not yet, but I'm not sure it's something we really need right now. Terminus is the only thing that comes close- and the turtling isn't great. Maybe you could make it easier to harass on this map? Like a low cliff at the natural, a highground cliff at the third, main minerals facing backwards, etc. Remember when Terminus came out and watching both players 3base before any real attacks was like... never before seen? I think that might be the point of this map and its 5 bases. That said, I really like the idea of mineral lines in the main with their back to middle. Close air would be very twitchy and cross positions would make the middle more relevant because it watches the fastest air route to main harass. | ||
LS
Korea (South)145 Posts
On October 03 2011 08:59 Barrin wrote: This thread should have an [M] in the title, but I'm not sure how I should put it there and keep the team tag intact. The other mapmaking teams put the tagafter the (2) like this: [M] (2) TPW Artifice but that doesn't really look right for this map [M] (2) Crux Plains of Despair What about this?: [M] Crux (2) Plains of Despair [M] needs to be first thing :o I'll just do "[M] Crux (2) Plains of Despair" unless you wanna give me a different way of doing it. Sorry! | ||
Callynn
Netherlands917 Posts
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monitor
United States2404 Posts
On October 04 2011 07:30 Callynn wrote: Finally a more zerg-friendly map. Good work! To be honest (I can't tell if this is sarcasm), but I think it is much better for Terran and Protoss than for Zerg since they can take 5 bases extremely easy unlike most other maps. | ||
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EatThePath
United States3943 Posts
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Apoo
413 Posts
![]() The 4 bases in the middle seem really open, i do not think we will see them uses very often, besides that, nice work ![]() | ||
TolEranceNA
Canada434 Posts
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LS
Korea (South)145 Posts
and i pushed to gsl :D | ||
turamn
United States1374 Posts
On October 12 2011 01:50 LSPrime wrote: patched! and i pushed to gsl :D woot! can't wait to see this in gsl :D | ||
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Destructicon
4713 Posts
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EatThePath
United States3943 Posts
On October 12 2011 01:50 LSPrime wrote: patched! and i pushed to gsl :D AWESOME----ISLANDS!! ;D | ||
Crusnik
United States5378 Posts
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Arnfasta
United States183 Posts
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