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Map of the Month Organization - Page 29

Forum Index > SC2 Maps & Custom Games
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Prev 1 27 28 29 30 31 35 Next All
Archivian
Profile Joined November 2010
United Kingdom362 Posts
May 19 2011 08:04 GMT
#561
On May 19 2011 16:14 lefix wrote:
i believe changing the hitpoints and armor on destructables is common practice in melee maps.


Yeah that wont change it from from Melee. I've made some maps with some fairly rediculous stuff on it before and it has remained melee.
"you were only supposed to blow the bloody doors off!" Micheal Caine
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-05-19 08:16:06
May 19 2011 08:06 GMT
#562
For all the MotM mappers, incase u missed it:

Interview with Korean mappers

pretty damn good read , they also comment on MotM Maps!!!
KCCO!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-05-19 20:27:14
May 19 2011 08:10 GMT
#563
On May 19 2011 15:32 a176 wrote:
Show nested quote +
On May 19 2011 13:21 Barrin wrote:
On May 19 2011 13:10 dimfish wrote:
In the editor if you go to Map -> Map Status... and it reads Melee then you're fine.

For clarity, is that the ultimate defining line?

Like...

What about increasing/decreasing the hitpoints of destructible rocks?

Or making high yield geysers give 1 more gas per trip?

Or anything else with the data editor? (within reason at least, but I guess you'd also have to define "within reason" then)


It's not a big deal to me, though. I personally stay within "Melee" map status.


the game itself wont allow those changes. any change to the default values will cause the map to become custom.

If I had a dollar for every time I've explained this in this forum one way or another, I'd be rich.

You can chance (thx adso) change ANYTHING other than the default melee triggers (win conditions: a player wins when they are the only one still in the game or the last one standing with any buildings) and the map will still appear as melee in Battle.net. The melee status in the editor simply shows that something has been changed but has no bearing on how it will function in-game.

You can change the HP and damage of every unit in the game, and in SC2 it will appear as "Melee, Custom" and the only relevance it will have is filters in battle.net.

As for the issue at hand, anything that modifies values of any of the races that the players will control should be against the rules. Changing HP, pathing radii, stats, etc on something like a Marine should be out of the question. Changing the HP, pathing radii, stats, etc on a neutral building or unit that the players do NOT control is okay - destructible towers, changed HP on rocks, even neutral creeps.

In my opinion, anyway.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-17 14:41:32
May 19 2011 08:52 GMT
#564
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 19 2011 16:26 GMT
#565
MotM#5 Pocket Tourney yesterday was a success, check out the results and replays here.

Bracket
+ Show Spoiler +
[image loading]


Replay Pack
+ Show Spoiler +
http://www.mediafire.com/?7gx8lu2x98y9sf9
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 19 2011 20:27 GMT
#566
Did the players give any map feedback you can pass on?
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
lefix
Profile Joined February 2011
Germany1082 Posts
May 19 2011 20:29 GMT
#567
creep tumors were visible on ithaca
Map of the Month | The Planetary Workshop | SC2Melee.net
NickMP
Profile Joined February 2011
United States46 Posts
May 19 2011 20:50 GMT
#568
On May 20 2011 05:29 lefix wrote:
creep tumors were visible on ithaca

He said he added the caimpaign dependencies...
I had that happen to me to when i did that...
I guass an update might be needed to fix it.
I'm trying to learn how to play tetris A type music by lowering/raising my Supply Depots.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2011-05-19 21:14:32
May 19 2011 21:13 GMT
#569
Well it's usually very late and people leave right after but one thing was that they felt a lot of maps were kinda big and they'd like to see some "middle sized" maps. I think they were perticularly talking about Hysteria. Someone also mentioned that Void Rift felt a bit small (only cross spawn).

The general opinion was though that the maps are really cool and definitly more exciting than the Blizzard maps.

EDIT: The Creep Tumor thing was an easy fix that I just forgot about before the tournament. Was only 1 game it happened.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
dimfish
Profile Blog Joined February 2010
United States663 Posts
May 19 2011 21:43 GMT
#570
On May 20 2011 06:13 FlopTurnReaver wrote:
Well it's usually very late and people leave right after but one thing was that they felt a lot of maps were kinda big and they'd like to see some "middle sized" maps. I think they were perticularly talking about Hysteria. Someone also mentioned that Void Rift felt a bit small (only cross spawn).

The general opinion was though that the maps are really cool and definitly more exciting than the Blizzard maps.

EDIT: The Creep Tumor thing was an easy fix that I just forgot about before the tournament. Was only 1 game it happened.


nice feedback, thanks! Maybe you should repost this in the tourney thread, too so it can be found with the submissions
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 20 2011 00:36 GMT
#571
Read about this months Special Awards here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=219732&currentpage=11#218
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
Last Edited: 2011-05-20 02:50:37
May 20 2011 02:50 GMT
#572
Great way to promote map making! I always check up on the winners everytime, and they definitely deserve it!

Hope you could get larger company-sponsors!
710+ Posts with a Probe Icon =D
Johanaz
Profile Joined September 2010
Denmark363 Posts
May 26 2011 18:12 GMT
#573
Ok guys. What´s going on? Who won? Where can I see replays? Did you find casters? Are there any VODs?
TPW Map Maker - theplanetaryworkshop.com
dimfish
Profile Blog Joined February 2010
United States663 Posts
May 26 2011 18:36 GMT
#574
On May 27 2011 03:12 Johanaz wrote:
Ok guys. What´s going on? Who won? Where can I see replays? Did you find casters? Are there any VODs?


Johanaz, I think you are living in two-days worth of time zones in the future! The plan is to cast on May 28/29 (Sat/Sun) and by my crazy United States computer clock it is May 26 (Thur).
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-17 14:41:57
May 26 2011 19:20 GMT
#575
Meltage
Profile Joined October 2010
Germany613 Posts
May 26 2011 21:10 GMT
#576
I almost forgot this is happening. I hope to watch the vods at least on sunday hopefully
http://mentalbalans.se/aggedesign
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-17 14:41:19
May 27 2011 01:31 GMT
#577
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 27 2011 03:03 GMT
#578
--- Nuked ---
Ultra Brian
Profile Joined April 2010
Canada22 Posts
May 27 2011 03:29 GMT
#579
Am I the only one to realize this. One of the maps to be voted on (Ptolemy - Grebliv) is designed to look like a swastika. I guess it was inevitable that a few controversial designs would emerge.
All the strategy to be good but none of the skill.
dimfish
Profile Blog Joined February 2010
United States663 Posts
May 27 2011 03:36 GMT
#580
On May 27 2011 12:29 Ultra Brian wrote:
Am I the only one to realize this. One of the maps to be voted on (Ptolemy - Grebliv) is designed to look like a swastika. I guess it was inevitable that a few controversial designs would emerge.


It is not designed to look like a swastika. 90 degree rotation maps might just have a resemblance.

And not that it matters, but that map was from a previous contest...
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