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Map of the Month Organization

Forum Index > SC2 Maps & Custom Games
Post a Reply
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iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-07-28 07:22:34
December 09 2010 05:41 GMT
#1
[image loading]


Check out the MotM Wikipage! Huge thanks to pyrestrike for this!
Also, follow us on Twitter to stay updated on MotM news!


[image loading]
News!


Its that time again - time to announce the official winning map of Map of the Month #7! This month we had several very good maps, but one map proved to be absolutely spectacular. Please congratulate TPW Odyssey by lefix!
+ Show Spoiler +
[image loading]


Now, some MotM #8 news: MotM #8 will officially begin taking submissions August 1 (there will be a thread). As always, there will be a couple changes, but nothing too drastic, and there are no map restrictions. The judges panel next month will be FlopTurnReaver, monitor, LSPrime, Barrin, and of course lefix (make sure to congratulate him!).

+ Show Spoiler [Past News] +

MotM 7 pool:
Green Harvest by Johanaz
+ Show Spoiler +
[image loading]

TPW Antiga Prime by IronManSC
+ Show Spoiler +
[image loading]

TPW Core Delta by Meltage
+ Show Spoiler +
[image loading]

TPW Monsoon Valley by NullCurrent
+ Show Spoiler +
[image loading]

TPW Odyssey by lefix
+ Show Spoiler +
[image loading]





View all the replays from Map of the Month #6 here!

Congratulations to funcmode's Sanctuarium and Antares777's Hysteria! These maps both win Season 1 of Map of the Month!
+ Show Spoiler [Sanctuarium] +
[image loading]

+ Show Spoiler [Hysteria] +
[image loading]




Map of the Month #6 - the Season 1 Finals is coming up soon! June 26th and 27th! Click here for more info!




Tune in to Map of the Month #5 today at 5:00pm EST! Cast by imba.tv!




Hey guys, I'm here to announce this month's winner of Map of the Month! This month, we put forth a challenge, and forced you to create 3 player maps. The competition was fierce, attracting top mapmakers from the US, Europe, and Korea. But after all the games played in the tournament, we felt that one map stood out from the others.

I'm happy to announce the winner of this month's Map of the Month competition:
(3) The Eighteenth, by Silence-!

We saw some awesome games on this map; from huge macro battles to fast cheese games. I'm proud to add The Eighteenth to the MotM Official Map Pool.




The final pool for MotM #4 is set. Thanks to everyone for mapping - I know this month was extra hard due to the restriction, but by and large TL responded with good maps.

This month we had funcmode guest judge. dimfish decided that he wanted to submit one of his own maps, and stepped down for the month. So, funcmode, prodiG, FlopTurnReaver, BoomStevo and myself were left to judge all the 3p maps.

The finalist maps are: *drumroll*
  • (3) The Eighteenth - Silence-
  • (3) Triangle Love Moon - dimfish
  • (3) Masada - winpark
  • (3) Cloudburst - SmashHammer
  • (3) Recycling Station - lefix

Click on the names to see the winning maps!

These finalists will be the map pool for the MotM Tournament #4, which will be cast on iCCupTV by our very own prodiG!



But we know why you're really here. It's awards time.

  • The Sixth Man Award - Strip Mine, Grebliv. Strip Mine was a good map. The forward 3rd golds were very interesting.
  • Most Attractive Map - The Eighteenth, Silence-; The Machine, Archivan. Both of these maps were really well done aesthetically, and in ways that complemented the map architecture. The Eighteenth was an awesome unique idea and executed perfectly, and The Machine is done with Archi's trademark mystical style with a dash of steampunk that works nicely.
  • Most Original - Triangle Love Moon, dimfish. Really cool symmetry, bringing back island bases, and the debris piles in the naturals... this map is full of original ideas.
  • The Guest Judge Award - Masada, winpark. funcmode wanted to specially recognize Masada as one of his favorites this month


prodiG's special awards will be up soon!



I'll be sending out scorecards to anyone who pm's me for them. You do not have to share these with anyone, they are for your information only - if you've got any questions about your score please do it privately.
Averages went down this month, but thats to be expected with a difficult restriction like this.
For your information, here are the averages this month (last month's in green):
Balance/Originality/Fun /Aesthetics/Total
5.37 / 6.66 / 5.07 / 5.89 / 22.98
5.91 / 6.54 / 5.71 / 5.68 / 23.84


Again, thanks to everyone who contributed. MotM 4 is looking great! Just remember that this is only the beginning, that we strongly encourage you to play these top five maps and see what makes them so good! Hang out in channel MotM, I'll set up games on all of these maps when I can on NA, and keep an eye out for events on EU as well!

Next month is back to normal - any map can be submitted. Looking forward to some great maps!



Thanks to everybody who made this possible, FlopTurnReaver, prodiG, funcmode, as well as every one of you mapmakers and players! Looking forward to a great Tournament.



If you have feedback, please give it here.




All replays from MotM #3 available for your viewing pleasure! Download here!

MotM #4 is now open!

Please congratulate (4) Sanctuarium - funcmode for winning MotM #3!




The finals for the MotM Tournament #3 have finished! Thanks to everyone for watching. Congratulations to Eleven Gaming's xiExO for his victories over Topin, OnixPKM, coL.Antimage, and ROOTDdoRo! The VODs can all be found at iCCupTV. There are some excellent games in there, including a Mothership!

The finalist maps are: *drumroll*
  • (2) Leviathan - BoomStevo
  • (2) Memorial - Meltage
  • (2) Aldaris Betrayal - Mereel
  • (3) The Edge - MadSquare
  • (4) Sanctuarium - funcmode

Click on the names to see the winning maps. Please leave your comments on the maps; all will be taken into account to decide the winning map this month.

These finalists will be the map pool for the MotM Tournament #3, which will be cast on iCCupTV by Raelcun and our very own prodiG!



But we know why you're really here. It's awards time.

  • The Sixth Man Award - Fault Lines, EatThePath. Fault lines was a good map that used textures really well to zone the map. Definitely check it out!
  • Most Attractive Map - Sanctuarium, funcmode. There are so many awesome details. The tiling, the color scheme - everything just works. A terrific work of art (and it plays well too)
  • Judge's Choice - Leviathan, BoomStevo. Don't accuse us of favoring our own! Every judge, including the guest judges, gave Leviathan top points. Gameplay is amazing, aesthetically its great... its just a great map.
  • Most Original - Fault Lines, EatThePath. He used texture combinations no one would even think of using and made it work, and the middle is a really different idea from anything that's been done so far.
  • The Guest Judge Award - Sanctuarium, funcmode. dezi and NullCurrent wanted to specially recognize Sanctuarium as one of their favorites.




For your information, here are the averages this month (last month's in green):
Balance/Originality/Fun /Aesthetics/Total
5.91 / 6.54 / 5.71 / 5.68 / 23.84
6.26 / 6.41 / 5.73 / 5.94 / 24.34


Again, thanks to everyone who contributed. MotM 3 is looking great! Just remember that this is only the beginning, that we strongly encourage you to play these top five maps and see what makes them so good! Hang out in channel MotM, I'll set up games on all of these maps when I can (on NA or EU)

Next month is 3p map month! Remember that you are not allowed to use more than 3 Bel'shir textures (increased from 2). We want to encourage new styles, and Bel'Shir is getting boring :/. Looking forward to some awesome 3p designs next month!



Notes from the Judges
Work on proportions! Monitor put together a great Proportions Guide. While you shouldn't follow it to the letter in every map you make, there are a lot of maps that needed a bit of work proportions-wise.

Also, shoutout to Bitter Jungle. A really cool map, Bloodbath 2.0.

Also, I'll post a little article written by dezi about judging soon



Thanks to everybody who made this possible, dimfish, FlopTurnReaver, prodiG, dezi, NullCurrent, as well as every one of you mapmakers and players! Looking forward to a great Tournament.





Month #3 of MotM is now open! There are a couple changes this month to the way we're running things.

1) We will no longer pay a cash prize to the map winner each month. Winning MotM nets you playtime in front of thousands of viewers - last month, more than 14,000 unique viewers watched the MotM tournament. In addition, your map is added to the all-time MotM map pool. Thats something that I've mentioned before, but haven't really explained. Every 6 months, the previous 5 winners will compete against each other. The winner of that competition will recieve a cash prize, as recognition that the map is the best we have.

2) We are removing the poll to determine the winner. When we first came up with our system, we wanted to involve the community as much as possible. However, we knew that polls would be easily broken, and it could simply turn into a contest to see who has the most friends. We (and we assume the entire community) would much rather the best map win. Please don't take this as disrespect to NullCurrent, we fully support Marshlands. However, several vulnerabilities were exposed this past month, and we are moving to address them. We do still want community feedback and input. We will ask for community feedback on all the finalist maps, and we will take it in to account when we decide a winner.

Thanks!



Congratulations to NullCurrent for Marshlands! He is this month's MotM winner.



It's time to vote for your favorite!
Which map do you think is the best this month? Be sure to play some games on them - you can find all maps by searching "MotM" on Battle.net. The poll will not close until February 28th! Also, check out this awesome interview with NrGdde, this month's winner!

The finalist maps are: *drumroll*
  • (2) Flower - WniO
  • (2) Mud Rock - Johanaz
  • (4) Marshlands - NullCurrent
  • (4) Ptolemy - Grebliv
  • (2) Neonights - funcmode

Click on the names to see the winning maps!


Hey guys, there's a new article about us! Check out the SC2 Weekly thread. ^^

Also, as always I'm running a somewhat-constant KotH in channel MotM. I'll see you there!

Official MotM #2 Replay Pack!





These finalists will be the map pool for the MotM Tournament #2, and after that, you the public will vote for your favorite!

And now for the awesome awards!
  • The Sixth Man Award - Zel'Kalith, NastyMarine. The choice for the fifth map was incredibly difficult. Zel'Kalith is a fine map that deserves recognition.
  • Most Attractive Map - Disaster Park, lovablemikey. There are so many awesome details. Disaster Park blew away every one of us. Look at it in-game. Absolutely gorgeous.
  • Judge's Choice - Ptolemy, Grebliv. It looks good, it plays well, and it makes rotational symmetry work. Ptolemy recieved our highest total score, and was an easy choice for top 5.
  • Most Original - Mazy Hill, Ragoo. The spiral LOS Blockers combined with the changes in slope were a really interesting and innovative idea.
  • Cleanest Map Award - Spaced, funcmode. Its sharp, clean, and you'd take it home to meet your parents. Its a nice break from the clutter of most maps.
  • The BroodWar Map Award - Aztec. It IS a BW map lol.
  • The Guest Judge Award - Zel'Kalith. monitor wanted to specially recognize Zel'Kalith as one of his favorites.

******
Also, News for next month and beyond
Next month's category will be the same, 1v1 maps (any number of spawns). However, I'm going to announce April's restriction now. The restriction is that your map must have 3 spawns. I realize that this is difficult, which is why you're getting an extra month's notice! Good luck
******

I'm pleased to announce that iCCupTV will be streaming and casting this month's MotM! Give it up for prodiG :D.





What is Map of the Month?


Map of the Month (MotM for short) is an organization devoted to encouraging well-made maps and giving great maps the publicity they deserve. Let’s face it, one of the things that made BW so popular and so successful long-term were the huge number of maps created by the community. In SC2, due to Battlenet 2.0, it is much harder for new maps to gain any support or become popular. MotM was created with this in mind.

In some ways, MotM is similar to the iCCup map-making team. We too will have a monthly map pool, and will have tournaments that use our map pool. However, we are different in that we are an open organization. Anyone - even members of other organizations - can create a map and submit it to be part of the map pool.

Rewarding mappers is also a big part of the competition. We want to encourage mappers to put as much effort as they can into mapping. For this reason, we'll be awarding cash prizes to the best map every month. To my knowledge, this hasn't happened before, at least not in the SC2 scene. For the moment, the prize is $25 each month, coming straight out of our pockets .

Of course, creating new maps is great, but often getting them played is the hardest part. So, we will have an MotM Tournament complementing the map competition each month. High-level players will compete in a live-cast tourney for another prize. The maps will also be hosted with an "MotM-" tag attached, so that finding them online will be easier.



All-time Map Pool
(2) The Crucible - by dezi
(4) Marshlands - by NullCurrent
(4) Sanctuarium - by funcmode
(3) The Eighteenth - by Silence-
(2)Hysteria - by Antares777



Map Submission


ANY MELEE MAP can be submitted for any competition. That means if we ask for 1v1 maps, but you really want to make a 12-spawn map, go right ahead – we’ll only judge it on its merits as a 1v1 map. We may think that 12 spawns is a little much, but if you can pull it off as a viable, good map – do it!
ANY PERSON may submit a map, with the exception of judges. You may submit up to 1 map per competition.

Map requirements:
Melee gametype.
Must be submitted on time.
Must be submitted properly.
Must fit the category of the month.
Cannot be a clone.

Judging Regulations:
Judges score all maps on a 40 point score card. 10/10/10/10 for Balance/Originality/Fun/Aesthetics. The top ~10 maps score-wise will be debated, and the 5 maps the judges agree upon will be published with the MotM tag and Author credited. All maps will be given their score cards after the competition, and judges are free (but not required) to attach comments.



Community Involvement


The huge community of SC2 players is really important to us. Even if you are not a mapper or don't play in the tournament, you can still participate!

Once the finalist maps are announced, we'll accept any replays on one of those maps. submit your replay to submit.motm@gmail.com. We'll cast a few replays before/after each tournament.

The community also gets involved in deciding the winning map. By the end of the month, there will be plenty of resources to call on when you decide to vote: playtime (all maps will be uploaded to NA/(possibly others) and tagged with MotM), the tournament, judges scores of the finalists, etc. You get to pick the winner!



Leadership


MotM was orignally brainstormed by Cyber_Cheese. From his idea, myself, BoomStevo, dimfish, FlopTurnReaver, and prodiG worked together to create MotM. Each month's winner earns a guest spot in the judges seat!
Board of Directors: iGrok, BoomStevo, dimfish, prodiG, FlopTurnReaver
Current Judges: iGrok, prodiG, BoomStevo, Dimfish, monitor



Sponsorship


MotM’s main prizes are sponsored by fans of SC2. We have no corporate sponsors, but we have big plans for the future. Anyone who wishes to donate to MotM will only help us to grow! In the future we plan bigger prizes, more side awards, and possibly even have Map of the Week mini challenges.
Sponsors:
iGrok
dimfish
pyrestrike
bkrow



FAQ
+ Show Spoiler +
FAQ
  • Q: How do you determine the top maps?
    A: Judges score all maps on a 40 point score card. 10/10/10/10 for Balance (is the map fair to all races?), Fun (How fun is it to play or spectate on the map?), Originality (We don't want 30 LT clones ^^), and Aesthetics (Eye candy! Let us bask in the artistic beauty!). The top 7 maps score-wise will be debated, and the judges will choose 5 finalists. They will each will be published with the MotM tag for 3 weeks so players and voters can try them out.

  • Q: Can I find out my score?
    A: After the map pool is announced, all mappers will recieve their scores.

  • Q: I won! ...what now?
    A: Congratulations! You just won $25! You may be a guest judge for the next month's MotM, and your map will be added to the MotM All-time map pool. Long-term, it will hopefully be part of a major tournament - perhaps even the GSL one day.

  • Q: I'm from a different map organization or team... can I still submit a map?
    A: ANY mapper may submit a map to MotM, and have an equal chance to win.

  • Q: Why must I give you my map file? Are you trying to steal it?
    A: The reason we ask for the map file is twofold. First, it is helpful for the judges so they can see the map, not just images, and play the map, regardless of region. Second, the top maps will be published using the MotM tag. That way it will be easier for people to search "MotM" on Battle.net to locate the maps, and it guarantees the maps will be published in the correct region(s) for tournaments. When the maps are published the authors will be credited. We're not trying to steal anyone's work, just trying to give these maps the exposure they deserve.



To contact us, please pm or email igrok.motm@gmail.com
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
WniO
Profile Blog Joined April 2010
United States2706 Posts
December 09 2010 05:55 GMT
#2
This is better than I had hoped for, I really am diggin how organized this is. One question. So we have almost an entire month to polish our maps currect? Though, thats probably a good thing.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 09 2010 05:58 GMT
#3
Yes, you do. Feel free to publish other maps in the meantime, you can only submit one to the competition per month.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Ocedic
Profile Joined April 2010
United States1808 Posts
December 09 2010 06:00 GMT
#4
This is a fantastic idea. A small monetary motive should really fuel some creativity and devotion. Also, making it open to the entire community is a great move as well.
BoomStevo
Profile Joined August 2010
United States332 Posts
December 09 2010 06:11 GMT
#5
We are giving everyone a heads up and we're really looking forward to involving everyone in the effort to support new maps and their makers. January will be the inaugural month for the competition but don't forget, it's called Map of the Month. Each month will provide a chance for people to submit new maps, play new maps and decide the winner! More details coming soon.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 09 2010 06:31 GMT
#6
--- Nuked ---
Imperfect1987
Profile Joined August 2010
United States558 Posts
December 09 2010 07:02 GMT
#7
I'm glad you guys got this kicking. It's looking good.
The keyboard is mightier than the pen.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
December 09 2010 07:09 GMT
#8
I wasnt the original suggestor, cant remember who did it now
I'm disappointed you left me out of something bigger
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-12-09 07:14:27
December 09 2010 07:10 GMT
#9
What's your criteria for selecting maps?

Will there be any bias towards mapmaking organizations such as my mapmaking team vs maps that will receive less attention? (I know this was a subject of debate in the early stages of the other thread, just want to clear the air).
EDIT
Anyone - even members of other organizations - can create a map and submit it to be part of the map pool.
nvm

Also, as far as commentating goes I'd love to be the one to cast the tourney and I'm sure I could convince someone else at iCCup.TV to cast with me.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 09 2010 07:15 GMT
#10
On December 09 2010 16:09 Cyber_Cheese wrote:
I wasnt the original suggestor, cant remember who did it now
I'm disappointed you left me out of something bigger

As I recall, I did invite you :p
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2010-12-09 07:25:45
December 09 2010 07:17 GMT
#11
On December 09 2010 16:15 iGrok wrote:
Show nested quote +
On December 09 2010 16:09 Cyber_Cheese wrote:
I wasnt the original suggestor, cant remember who did it now
I'm disappointed you left me out of something bigger

As I recall, I did invite you :p


On December 09 2010 16:10 prodiG wrote:
What's your criteria for selecting maps?

Will there be any bias towards mapmaking organizations such as my mapmaking team vs maps that will receive less attention? (I know this was a subject of debate in the early stages of the other thread, just want to clear the air).
EDIT
Show nested quote +
Anyone - even members of other organizations - can create a map and submit it to be part of the map pool.
nvm


We discussed it too, but since we have the same goals, why the hell not?

Also, as far as commentating goes I'd love to be the one to cast the tourney and I'm sure I could convince someone else at iCCup.TV to cast with me.

That would be great. The caster I had recruited seems a little flaky. Look for a pm soon

EDIT: Derp. hit quote instead of edit... sorry for doublepost
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
dimfish
Profile Blog Joined February 2010
United States663 Posts
December 09 2010 08:12 GMT
#12
On December 09 2010 15:31 Barrin wrote:
So this is part of what you've been up to dimfish, I didn't know you were in on this

If there's anything I can do to help without just let me know I'm totally down Anything that doesn't disqualify me from entering my maps o.O I will be submitting a map every single month.


I'm really excited about MotM and what we need to get it started are some great entries, some great community feedback and replays, and then an audience for the tourney. The best way to help out (and be eligible for entering maps) is to participate in each way you can and bring some friends, too.

So let's go, mappers, pick your best map and shine that pig up!
Samro225am
Profile Joined August 2010
Germany982 Posts
December 09 2010 10:52 GMT
#13
i just wanted to say thanks a lot to cyber-cheese for taking up the idea of a motm and open a thread and especially to iGrok for starting to actually organize something beyond the firsth thread!
hope there are no bad feelings that I did not join you guys, but for me there is so little time right now for sc2 and i rather use it for mapping
looking forward to the competition!

one questions: maps that have already been released can be submitted, too?
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 09 2010 11:06 GMT
#14
No, previously released maps cannot be submitted. All maps must be new. You can test them privately, but no public release for maps you submit
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
dezi
Profile Blog Joined April 2010
Germany1536 Posts
December 09 2010 11:11 GMT
#15
Mh, that is somehow bad. So you're fucked for earlier handing out informations about your maps.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 09 2010 11:19 GMT
#16
On December 09 2010 20:11 dezi wrote:
Mh, that is somehow bad. So you're fucked for earlier handing out informations about your maps.

On the bright side, you don't have to submit for more than four weeks. Plenty of time to get a new, even better map made!

(Submissions open January 1, close January 7)
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
dezi
Profile Blog Joined April 2010
Germany1536 Posts
December 09 2010 11:26 GMT
#17
Ye, right ... gonna make so much maps during xmas. Don't see a reason for this rule either.

Don't know whether i gonna participate at this contest in its current form.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Samro225am
Profile Joined August 2010
Germany982 Posts
December 09 2010 12:52 GMT
#18
may I ask what was the reason you guys decided on "only exlusive releases" instead of "honoring great maps that are already out but never received the deserved recognition"?

I mean one could still easily take an old concept (or whole map), e.g. the expansion layout, add something here and there, change textures and slap a new name on it right?
If I look at my maps, there are several types: two or four starting points, rotational and mirror symmetry, basic stuff and really different stuff - starting out from these I could produce several new maps and the concepts would still be pretty much similar, right?

don't get me wrong, no hate against your decision, I am just really curious how this was discussed.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 09 2010 13:11 GMT
#19
There were three things that factored into this decision.

#1, we really wanted to encourage as much creativity as possible.
#2, it is, after all, a Map of the Month competition. The map should be created roughly in the previous month. (we have discussed resubmission as well, I'll explain that later).
#3, and the biggest one, maps that have already been made public have an advantage over newer maps - however slight that advantage may seem. Public feedback is often useful, but it gives an advantage to certain maps.

By all means, use concepts from previous maps to help you make new ones - just no clones please ^^
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2010-12-09 13:20:07
December 09 2010 13:12 GMT
#20
On December 09 2010 21:52 Samro225am wrote:
+ Show Spoiler +
may I ask what was the reason you guys decided on "only exlusive releases" instead of "honoring great maps that are already out but never received the deserved recognition"?

I mean one could still easily take an old concept (or whole map), e.g. the expansion layout, add something here and there, change textures and slap a new name on it right?
If I look at my maps, there are several types: two or four starting points, rotational and mirror symmetry, basic stuff and really different stuff - starting out from these I could produce several new maps and the concepts would still be pretty much similar, right?

don't get me wrong, no hate against your decision, I am just really curious how this was discussed.


+1

I suggest allowing previously published maps this first time, then applying the new maps only rule going forward.

/edit: nevermind, I see your point.
TPW Map Maker - theplanetaryworkshop.com
dezi
Profile Blog Joined April 2010
Germany1536 Posts
December 09 2010 15:43 GMT
#21
On December 09 2010 22:11 iGrok wrote:
There were three things that factored into this decision.

#1, we really wanted to encourage as much creativity as possible.
#2, it is, after all, a Map of the Month competition. The map should be created roughly in the previous month. (we have discussed resubmission as well, I'll explain that later).
#3, and the biggest one, maps that have already been made public have an advantage over newer maps - however slight that advantage may seem. Public feedback is often useful, but it gives an advantage to certain maps.

By all means, use concepts from previous maps to help you make new ones - just no clones please ^^

Well, i started Sedan in dezember but already published a version at EU and posted pictures at TL and due to your rules this map can't participate? I really thought the MotM would be something that puts attention to maps finished during that month and not just started then.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
funcmode
Profile Joined June 2010
Australia720 Posts
December 09 2010 16:38 GMT
#22
Also potentially kills a lot of activity here in the map forum, as a lot of mapmakers will be withholding their maps to enter them in the competition.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
EffectS
Profile Joined May 2010
Belgium795 Posts
December 09 2010 17:14 GMT
#23
This will be epic!

I've only got 2 questions at this point though:
#1
What about semi BW-ports? As in maps created from scratch but with some of the features of a BW map?

#2
Will the Map-rotation of one month only be going with maps submitted in that month? Or will there be a system where the best maps will be in the rotation for a long time until they are outclassed by newer maps? Cause if not, I think the best maps will have a hard time getting picked up by other tournaments and by this having a hard time getting community-made maps being played around the world.
TEEHEE
Archivian
Profile Joined November 2010
United Kingdom362 Posts
December 09 2010 18:33 GMT
#24
Both "DOH!" and "The rule makes alot of sense."

I suppose if you win, or at least come high in the runnings your previous maps might get a boost regardless.

Thanks alot for doing this competition and giving us all a chance to get our maps noticed.
"you were only supposed to blow the bloody doors off!" Micheal Caine
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-12-09 19:39:59
December 09 2010 19:33 GMT
#25
--- Nuked ---
Warlike Prince
Profile Blog Joined October 2010
371 Posts
December 09 2010 20:41 GMT
#26
First off I love this idea. Ive had a couple great ideas but they never got finished (they barley got started) i think a little competition is exactly what I need to get me motivated =p

Wondering about submission though. Would it be ok for us to submit our maps by publishing them on bnet in the correct time. I'm sure I'm not the only one that doesn't want to send people unpublished creative works with the intention that if they are good enough they will be published by someone else. Has nothing to do with fear of not receiving credit, I just want my account tied to the original release weather I win or not.

I guess from a long term perspective it would be better to have the winning maps all published by the same person.
Koagel
Profile Joined October 2010
Austria167 Posts
December 09 2010 20:46 GMT
#27
Holy hell, this sounds incredibly awesome.

Not sure if I can partcipate this time, I have to read through a 5cm high batch of medical history papers over christmas and have to finish a map collaboration with EffectS too, but I guess I'll find the time anyway. Having a casted tourney on a map of mine sounds just too cool, and I have a nice idea already.
Antares777
Profile Joined June 2010
United States1971 Posts
December 09 2010 21:13 GMT
#28
This is really amazing that you guys are doing this. I wish I could make good maps... :'(

Well, good luck for those who are participating! I'd like to see a non-iCCup map win this!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-12-09 21:40:50
December 09 2010 21:40 GMT
#29
--- Nuked ---
G_Wen
Profile Joined September 2009
Canada525 Posts
December 09 2010 21:50 GMT
#30
No, previously released maps cannot be submitted. All maps must be new. You can test them privately, but no public release for maps you submit
Did this just disqualify my entry in the other MotM thread where it said:
post a picture of your map, post a link to its forum thread, and optionally (preferably) what you think seperates it from the rest, what you like about it, why it should win blah blah.

This is really confusing. Is the competition here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=170000
run by the same organization? Or is the current MotM competition (see above) unaffiliated with the MotM organization. If not why disqualify the current entrants in competition who had no instructions to keep the map private?
ESV Mapmaking Team
Antares777
Profile Joined June 2010
United States1971 Posts
December 09 2010 22:28 GMT
#31
That thread I believe was the discussion for this thread. At the bottom it gives a link here: it's the same competition.
dimfish
Profile Blog Joined February 2010
United States663 Posts
December 09 2010 23:03 GMT
#32
On December 10 2010 07:28 Antares777 wrote:
That thread I believe was the discussion for this thread. At the bottom it gives a link here: it's the same competition.


Antares is right, that thread was just kicking the idea around before it really got organized.
lowlypawn
Profile Joined January 2009
United States241 Posts
December 09 2010 23:59 GMT
#33
Awesome, I'm definitely going to try to make some time for this.

I have a question, say a really awesome 1v1 map gets made and wins the monthly contest, then what? Will some show tournaments be played on the map? Basically I've seen some really good maps that people pour incredible amounts of time & effort only for it to fade into obscurity? I guess unless Blizzard puts it into the ladder or some major tournament adds it to the map pool it's doomed to obscurity.

With that said I'm still going to try and make a map because I really enjoyed making maps for WC3 and this editor the textures are 10x better then WC3.
ledarsi
Profile Joined September 2010
United States475 Posts
December 10 2010 00:26 GMT
#34
This is quite possibly the most important project for Starcraft 2 in existence right now, apart from, well, Blizzard making the expansions. Still, diversifying the maps until we have a huge pool of radically different maps will really flesh out the play of the game and make the strategies so much deeper and better understood. I need to start making maps, just because of this.

What happens to the winning maps, and also to all the other maps that are deemed especially good or creative? Do they get put into some MotM map pack each month, and added to a map index of high quality maps? Is there even a "starcraft 2 map list" for high quality, serious competitive maps?
"First decide who you would be, then do what you must do."
BoomStevo
Profile Joined August 2010
United States332 Posts
December 10 2010 00:35 GMT
#35
To answer the question of "What happens to the winners?" without going into too many details:

The top maps each month will be used in a tournament. After the tournament the best map will be determined and that map will be added to a winners map pool.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
exarchrum
Profile Joined August 2010
United States491 Posts
December 10 2010 01:13 GMT
#36
Sounds like a great idea! I'm excited to see some high level games played on community maps.
justin.tv/exarch watch me play!
Dinsdale
Profile Joined March 2007
Norway57 Posts
December 10 2010 01:39 GMT
#37
Hoping for big and balanced maps like there was in BW, these small crap maps that are in sc2 are so unbalanced :<
LunarC
Profile Blog Joined October 2009
United States1186 Posts
December 10 2010 03:53 GMT
#38
This is pretty awesome

What SC2 really needs is a stringent screening process for good, creative, and balanced maps. Most importantly, this map pool needs to be dynamic.

I strongly believe that this thread needs to be featured.
REEBUH!!!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 10 2010 04:14 GMT
#39
To answer some popular questions:
We agreed that BW ports and inspirations are acceptable. They will just lose points for originality, which is one of the scoring things - I'll release the score-card soon - should help you guys out!

Also, upon review, old maps will be allowed for this month only. And you can make map threads and discuss your maps - we want to encourage the best maps, and peer criticism is a big part of that. After this month though, we'd appreciate it if you'd create a new map each month (and we'll semi-enforce it by throwing categories at you ^^).

I am also happy to announce that iccup.prodiG will be joining the judges council! prodiG is an excellent map maker and heads the iccup map making team. He is also a man of integrity, and I trust him to be unbiased in his judgments should other iCCup members submit maps. Please welcome prodiG!

Oh, and he hasn't been told yet xD
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
December 10 2010 11:07 GMT
#40
On December 10 2010 13:14 iGrok wrote:
To answer some popular questions:
We agreed that BW ports and inspirations are acceptable. They will just lose points for originality, which is one of the scoring things - I'll release the score-card soon - should help you guys out!

Also, upon review, old maps will be allowed for this month only. And you can make map threads and discuss your maps - we want to encourage the best maps, and peer criticism is a big part of that. After this month though, we'd appreciate it if you'd create a new map each month (and we'll semi-enforce it by throwing categories at you ^^).

I am also happy to announce that iccup.prodiG will be joining the judges council! prodiG is an excellent map maker and heads the iccup map making team. He is also a man of integrity, and I trust him to be unbiased in his judgments should other iCCup members submit maps. Please welcome prodiG!

Oh, and he hasn't been told yet xD

I can assure everyone that my choices will not be biased. If you want your map to win my vote, you'll have to make sure it is balanced, original, aesthetically pleasing (at LEAST to the standard of Blizzard maps) and produced to the same quality you've come to know from the iCCup mapmaking team. I set my standards high and I'll be very blunt and brutally honest, but if you're serious about winning something like this I'm sure you'll come up with something very nice!

As with the other judges, I'll be taking a break from judging from time to time to enter a map of my own to the contest. I'm also helping organize the tournament format for the end of the month. Details are still being finalized so stay tuned!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
BoomStevo
Profile Joined August 2010
United States332 Posts
December 11 2010 00:36 GMT
#41
On December 10 2010 20:07 prodiG wrote:
Show nested quote +
On December 10 2010 13:14 iGrok wrote:
To answer some popular questions:
We agreed that BW ports and inspirations are acceptable. They will just lose points for originality, which is one of the scoring things - I'll release the score-card soon - should help you guys out!

Also, upon review, old maps will be allowed for this month only. And you can make map threads and discuss your maps - we want to encourage the best maps, and peer criticism is a big part of that. After this month though, we'd appreciate it if you'd create a new map each month (and we'll semi-enforce it by throwing categories at you ^^).

I am also happy to announce that iccup.prodiG will be joining the judges council! prodiG is an excellent map maker and heads the iccup map making team. He is also a man of integrity, and I trust him to be unbiased in his judgments should other iCCup members submit maps. Please welcome prodiG!

Oh, and he hasn't been told yet xD

I can assure everyone that my choices will not be biased. If you want your map to win my vote, you'll have to make sure it is balanced, original, aesthetically pleasing (at LEAST to the standard of Blizzard maps) and produced to the same quality you've come to know from the iCCup mapmaking team. I set my standards high and I'll be very blunt and brutally honest, but if you're serious about winning something like this I'm sure you'll come up with something very nice!

As with the other judges, I'll be taking a break from judging from time to time to enter a map of my own to the contest. I'm also helping organize the tournament format for the end of the month. Details are still being finalized so stay tuned!

Glad to have you on board, prodiG!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 11 2010 05:31 GMT
#42
Update guys:

We've heard some complaints and we've discussed them. After much deliberation, we have decided that we are going to allow any map to be submitted. The only restrictions are 1/person and no clones (identical map, different textures).

Hope this makes you happier
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
LoLIsh
Profile Joined September 2010
United States81 Posts
December 11 2010 10:49 GMT
#43
Sounds good.

So after taking about a month and a half break from the Galaxy Editor, I busted out a new layout for this comp.

How will we be submitting our maps? Via E-mail?
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 11 2010 10:52 GMT
#44
Submission details will come soon

Sorry to be so secretive, but we're hammering out the last details now. Expect a Major update within a week, probably less time.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
baskerville
Profile Blog Joined April 2010
541 Posts
December 11 2010 20:43 GMT
#45
On December 10 2010 06:13 Antares777 wrote:
This is really amazing that you guys are doing this. I wish I could make good maps... :'(

Have no fear, go on make maps and submit the one you really dig... I think that's the whole point of this wonderful initiative.

http://www.teamliquid.net/mirror/smilies/random-big.gif
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 11 2010 20:45 GMT
#46
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iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2010-12-12 05:23:36
December 12 2010 05:23 GMT
#47
Update yay!

Map requirements:
Melee gametype.
Must be submitted on time.
Must be submitted properly.
Must fit the category of the month.
Cannot be a clone.

Judging Regulations:
Judges score all maps on a 40 point score card. 10/10/10/10 for Balance/Originality/Fun/Aesthetics. The top 7 maps score-wise will be debated, and the 5 maps the judges agree upon will be published with the MotM tag and Author credited. All maps will be given their score cards after the competition, and judges are free (but not required) to attach comments. All of the top 7 maps will be commented on.

This month's category is simple: 1v1. Like I've said before, if you want to make a 1v1 map that has 12 spawns, go for it. But it'll be judged on 1v1 play

MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
WniO
Profile Blog Joined April 2010
United States2706 Posts
Last Edited: 2010-12-12 06:03:55
December 12 2010 05:56 GMT
#48
oh man i love the scorecard. everyone's maps are way better than mine though... think i might just do a reworking of bloodbath or something... big maps are so hard to balance out.
Edit: Is there going to be an official thread that we post our maps to when jan1-7 comes around, or should we just make seperate threads for each of our maps? or submit them to this thread. hmm maybe im just missing something.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 12 2010 06:24 GMT
#49
For now, just work on the maps

You can make a thread for your map, and get feedback on it, before the competition. We forgot how important that is when the rules first came out.

More information to come!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-12-12 08:05:12
December 12 2010 07:57 GMT
#50
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iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 12 2010 08:04 GMT
#51
Thanks for the write up! If you don't mind, I'll copy this into our super secret lair for storage/easy access.

For now at least, we're going to keep the categories as open as possible, so you can do whatever you want.

MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
mangoloid
Profile Joined September 2010
100 Posts
December 13 2010 06:59 GMT
#52
I am really looking forward to see how this works out. I hope it explodes into something big! :D

Anyway, what are you guys doing to promote this competition? I imagine there are a lot of good map makers who do not visit TL, so I'm hoping you will be posting info for this at SC forums across the web. The more people who participate the better. I will try to participate myself, but I am a map-making nub. D:
SkyCrawler
Profile Joined July 2010
United States69 Posts
December 14 2010 02:02 GMT
#53
Is it possible to have collaborative maps and if so is the author one, the other, or both (or does it matter)? Is it possible for say a duo to make two maps and submit both of them under their names? Do they as a team count as one person or two people?
LoLIsh
Profile Joined September 2010
United States81 Posts
December 14 2010 04:31 GMT
#54
I don't see why not. Just means $12.50 each, harhar.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 14 2010 09:01 GMT
#55
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lovablemikey
Profile Joined October 2010
264 Posts
December 14 2010 09:32 GMT
#56
This is great! I'll be submitting maps for sure!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 14 2010 13:47 GMT
#57
@SkyCrawler - what LoLIsh said

@mangoloid: At the moment, we have only announced on Team Liquid - consider it a bonus head start cause this site is so awesome! Just don't tell the BNet forums about us please >.>

And please, make a map! The only way to get better is to do it.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 14 2010 18:14 GMT
#58
--- Nuked ---
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 15 2010 07:31 GMT
#59
Would you guys like to see us score the current Ladder maps?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
WniO
Profile Blog Joined April 2010
United States2706 Posts
December 15 2010 07:37 GMT
#60
On December 15 2010 16:31 iGrok wrote:
Would you guys like to see us score the current Ladder maps?

yeah, if you give them all 10/10s. --- actually yes, if i were you i would give them 6/8/7/10, but i think you will be harsh and be all like 3/7/2/6. btw why did you make the submission date so long? ive gotten sick of the map i worked on so im making a bunch of little ones
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 15 2010 07:40 GMT
#61
Well, it is map of the Month

If your map is finished, go test it, tweak it, and test it again. Also, having a new map pool every week would not allow players time to learn the maps (and would also drain my bank account quite rapidly!)

I'll add our scores once we all finish.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
dezi
Profile Blog Joined April 2010
Germany1536 Posts
December 15 2010 10:56 GMT
#62
Hi, didn't followed this thread for a while now but if i understand the latest informations it seems we're allowed to send any map we want regardless of the time it has been made?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 15 2010 11:02 GMT
#63
That is correct.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
dezi
Profile Blog Joined April 2010
Germany1536 Posts
December 15 2010 11:05 GMT
#64
Thanks
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 15 2010 11:23 GMT
#65
I'm fully behind this initiative. The thing that's always made blizzard multiplayer games so successful is the unbridled raw potential in the community.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 15 2010 22:15 GMT
#66
--- Nuked ---
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 16 2010 21:39 GMT
#67
Alright, here are our average scores for each map, ranked best to worst. Each one is out of 40 points using our 10/10/10/10, and then we average out the scores

31.6 Xel'Naga Caverns
29.8 Shakuras Plateau
29.8 Metalopolis
27.6 Blistering Sands
26.4 Scrap Station
26.2 Lost Temple
25.6 Jungle Basin
25.4 Steppes of War
25.4 Delta Quadrant

Just to give you an idea.

We're currently holding a mock discussion about the top 7, and we'll tell you which of our top 5 we decide on.

Its coming faster than you think!


MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
WniO
Profile Blog Joined April 2010
United States2706 Posts
December 16 2010 21:44 GMT
#68
On December 17 2010 06:39 iGrok wrote:
Alright, here are our average scores for each map, ranked best to worst. Each one is out of 40 points using our 10/10/10/10, and then we average out the scores

31.6 Xel'Naga Caverns
29.8 Shakuras Plateau
29.8 Metalopolis
27.6 Blistering Sands
26.4 Scrap Station
26.2 Lost Temple
25.6 Jungle Basin
25.4 Steppes of War
25.4 Delta Quadrant

Just to give you an idea.

We're currently holding a mock discussion about the top 7, and we'll tell you which of our top 5 we decide on.

Its coming faster than you think!



hmm, where did xel naga lose its points? that map is soo good... but i do agree though on delta, i dont think that map is as solid as the others.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 16 2010 21:57 GMT
#69
XN mostly lost points for Aesthetics. Its rather blah
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
WniO
Profile Blog Joined April 2010
United States2706 Posts
December 16 2010 22:05 GMT
#70
On December 17 2010 06:57 iGrok wrote:
XN mostly lost points for Aesthetics. Its rather blah

actually i never noticed how average it was from the overview. still think you guys are a bit harsh, but if you harsh to everyone there shouldnt be a problem.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 16 2010 22:13 GMT
#71
We'll treat everyone the same. Some of us are harsher than others, but we're all fair within our own scales
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
lovablemikey
Profile Joined October 2010
264 Posts
December 17 2010 06:01 GMT
#72
When you give the scores for the maps in the contest, will you give the point breakdown or only the point total? If the answer is only the total, I am requesting to be shown the breakdown. I know I would be curious about how I scored in all four categories.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 17 2010 06:42 GMT
#73
We'll give the average of each of our scores in each category to the author(s)
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2010-12-27 22:10:49
December 21 2010 19:42 GMT
#74
Alright, after deliberating, our top 5 maps are the following. They'll be released in alphabetical order:

  • Blistering Sands
  • Metalopolis
  • Scrap Station
  • Shakuras Plateau
  • Xel'Naga Caverns


Also, here's an example of a judge's note to a runner-up:
Steppes of War: the map promotes a lot of cheese thanks to it's 22sec ramp-to-ramp timing but if matches here extend to a more macro-oriented style the map is very interesting. Steppes of War would greatly benefit from being expanded to add another 5-8sec on the ramp to ramp time.


Again, this is just an example of the process we'll go through for the real tourney
The tournament will be officially announced January 1st. Mappers have obviously been given a head start
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Von
Profile Joined May 2009
United States363 Posts
December 27 2010 15:31 GMT
#75
I think this is really awesome you guys are doing this.

Cant wait to see some matches played on sick new maps!

If its not fun I dont want it.
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
December 27 2010 22:09 GMT
#76
This is really cool, I think I'll be sure to check out and play winning maps every once in a while, hopefully find some favorites

I might even be tempted to try my hand at map making again one of these months

On December 22 2010 04:42 iGrok wrote:
  • Blistering Sands
  • Metalopolis
  • Scrap Station
  • Shakuras Plateau
  • Xel'Naga Caverns


I like that list. I also like how Xel'Naga scored the highest, 'cause I feel that map is the most standard map for 1v1
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
Antares777
Profile Joined June 2010
United States1971 Posts
December 27 2010 22:31 GMT
#77
On December 15 2010 19:56 dezi wrote:
Hi, didn't followed this thread for a while now but if i understand the latest informations it seems we're allowed to send any map we want regardless of the time it has been made?


That is correct.


I didn't know this. Are there any other rule changes that I should be aware of? I just reread the topic twice, and it didn't say anything about publishing the map beforehand. Is that now allowed?
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
December 27 2010 22:46 GMT
#78
On December 11 2010 14:31 iGrok wrote:
Update guys:

We've heard some complaints and we've discussed them. After much deliberation, we have decided that we are going to allow any map to be submitted. The only restrictions are 1/person and no clones (identical map, different textures).

Hope this makes you happier


There you go.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Antares777
Profile Joined June 2010
United States1971 Posts
December 27 2010 23:01 GMT
#79
On December 28 2010 07:46 FlopTurnReaver wrote:
Show nested quote +
On December 11 2010 14:31 iGrok wrote:
Update guys:

We've heard some complaints and we've discussed them. After much deliberation, we have decided that we are going to allow any map to be submitted. The only restrictions are 1/person and no clones (identical map, different textures).

Hope this makes you happier


There you go.


Thanks! :D
mDuo13
Profile Blog Joined October 2010
United States307 Posts
December 28 2010 00:34 GMT
#80
Really? The judge's note on Steppes didn't even bring up the positional imbalances on that map? =P

In all seriousness, though, this is very exciting.
BoomStevo
Profile Joined August 2010
United States332 Posts
December 28 2010 08:41 GMT
#81
On December 28 2010 09:34 mDuo13 wrote:
Really? The judge's note on Steppes didn't even bring up the positional imbalances on that map? =P

In all seriousness, though, this is very exciting.

I believe the judge's note focuses on the general layout and major concerns rather than every imbalance.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 31 2010 15:15 GMT
#82
We've got our first tournament up!

MotM - January 2011
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
BoomStevo
Profile Joined August 2010
United States332 Posts
December 31 2010 20:20 GMT
#83
On January 01 2011 00:15 iGrok wrote:
We've got our first tournament up!

MotM - January 2011

Let's get this party started!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
WniO
Profile Blog Joined April 2010
United States2706 Posts
December 31 2010 21:15 GMT
#84
When are you guys going to release the next months maps guidelines, since it might be a good thing to start early.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
December 31 2010 22:12 GMT
#85
On December 17 2010 06:39 iGrok wrote:
Alright, here are our average scores for each map, ranked best to worst. Each one is out of 40 points using our 10/10/10/10, and then we average out the scores

31.6 Xel'Naga Caverns
29.8 Shakuras Plateau
29.8 Metalopolis
27.6 Blistering Sands
26.4 Scrap Station
26.2 Lost Temple
25.6 Jungle Basin
25.4 Steppes of War
25.4 Delta Quadrant

Just to give you an idea.

We're currently holding a mock discussion about the top 7, and we'll tell you which of our top 5 we decide on.

Its coming faster than you think!




Wow, I would like give most of the maps a far worse score.

28 Xel'Naga Caverns
26 Shakuras Plateau
24 Metalopolis
19 Blistering Sands
16 Scrap Station
18 Lost Temple
18 Jungle Basin
10 Steppes of War
20 Delta Quadrant

Plus, I don't like the marking scheme. I'd prefer a 10/5/5/5/10 with Balance, Originality, Fun, Deco and misc.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 31 2010 22:55 GMT
#86
On January 01 2011 06:15 WniO wrote:
When are you guys going to release the next months maps guidelines, since it might be a good thing to start early.

By the 7th
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
WniO
Profile Blog Joined April 2010
United States2706 Posts
Last Edited: 2010-12-31 23:09:53
December 31 2010 23:09 GMT
#87
On January 01 2011 07:12 neobowman wrote:
Show nested quote +
On December 17 2010 06:39 iGrok wrote:
Alright, here are our average scores for each map, ranked best to worst. Each one is out of 40 points using our 10/10/10/10, and then we average out the scores

31.6 Xel'Naga Caverns
29.8 Shakuras Plateau
29.8 Metalopolis
27.6 Blistering Sands
26.4 Scrap Station
26.2 Lost Temple
25.6 Jungle Basin
25.4 Steppes of War
25.4 Delta Quadrant

Just to give you an idea.

We're currently holding a mock discussion about the top 7, and we'll tell you which of our top 5 we decide on.

Its coming faster than you think!




Wow, I would like give most of the maps a far worse score.

28 Xel'Naga Caverns
26 Shakuras Plateau
24 Metalopolis
19 Blistering Sands
16 Scrap Station
18 Lost Temple
18 Jungle Basin
10 Steppes of War
20 Delta Quadrant

Plus, I don't like the marking scheme. I'd prefer a 10/5/5/5/10 with Balance, Originality, Fun, Deco and misc.

holy cow dude a 10 for steppes of war? be nice /// the aesthetics are imo really good and subtle, the middle area looks like a marsh of sorts. id give it an 8 alone for looks.
EDit: thanks iGrok
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-10 10:59:51
January 01 2011 23:29 GMT
#88
a short video showcasing each of the 3 first maps to get on the podium would be a good thing?

ingame footage (done by a good mechanic who works on it)
cut to a sexy video
addressing
the reasons why said maps won (what half of the casting of the finals should be about)
and
all the maps' cool and unique features
with the mapmaker's favoured music
and stats
and blablabla (just picture what could be featured).

that would add to the prize pool for both mapmakers and players,

in any case that's the way awesome maps should be showcased in their respective threads
http://www.teamliquid.net/mirror/smilies/random-big.gif
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 01 2011 23:35 GMT
#89
That's a good idea, baskerville. We'll look into incorporating that in the future, but probably not this month - too much new stuff going on =)

If/when this is incorporated, we'll likely have a few film editors offer demos, and pick our favorite. You'll definitely get a chance at making the films.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-10 11:00:46
January 01 2011 23:48 GMT
#90
de nada... you wouldn't take me anyway
http://www.teamliquid.net/mirror/smilies/random-big.gif
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 01 2011 23:57 GMT
#91
On January 01 2011 07:55 iGrok wrote:
Show nested quote +
On January 01 2011 06:15 WniO wrote:
When are you guys going to release the next months maps guidelines, since it might be a good thing to start early.

By the 7th

Do the guidelines change that much?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 02 2011 00:09 GMT
#92
Guidelines in general won't change much. However, we'll be doing different categories each month. I'll go ahead and say that February will have the same category as January - 1v1. Remember that you can still submit a map with 4 spawns for a 1v1 category - or 3 or 5,6,7,8 or even 100 if you want =)
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 08 2011 06:22 GMT
#93
I just want to thank everyone for their submissions! We'll be hard at work over the next day or so to score all the map submissions. We'll release the results as soon as we can (probably the 9th-10th)
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Antares777
Profile Joined June 2010
United States1971 Posts
January 09 2011 04:57 GMT
#94
On January 08 2011 15:22 iGrok wrote:
I just want to thank everyone for their submissions! We'll be hard at work over the next day or so to score all the map submissions. We'll release the results as soon as we can (probably the 9th-10th)


...patiently waiting...
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 09 2011 05:10 GMT
#95
haha. We've got a meeting scheduled in about 20 hours for those of you counting. List won't be up until some time after that.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-01-09 23:49:25
January 09 2011 23:47 GMT
#96
Anyone looking for results might want to tune in to this post:
Final Results
:D

Please give feedback here though, that post is more of a heads up for the players
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 09 2011 23:55 GMT
#97
Wow, didn't thought i could make it in the top 5 with such a strong competition. Glad to see The Crucible was strong enough to accomplish this. Looking forward to see the scorecards and improve my work furthermore
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 10 2011 05:41 GMT
#98
All maps are now online. Search MotM to play!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
NullCurrent
Profile Joined November 2010
Sweden245 Posts
January 10 2011 10:25 GMT
#99
On January 10 2011 14:41 iGrok wrote:
All maps are now online. Search MotM to play!


Are they only uploaded to US, or are they also uploaded on EU?
Because I cannot seem to find them when searching.
The Planetary Workshop - TPW - Mapmaking Team
baskerville
Profile Blog Joined April 2010
541 Posts
January 10 2011 10:58 GMT
#100
where when how are we suppose to vote to elect the map winner from the finalists?
http://www.teamliquid.net/mirror/smilies/random-big.gif
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 10 2011 11:38 GMT
#101
On January 10 2011 19:25 NullCurrent wrote:
Show nested quote +
On January 10 2011 14:41 iGrok wrote:
All maps are now online. Search MotM to play!


Are they only uploaded to US, or are they also uploaded on EU?
Because I cannot seem to find them when searching.

I think US only (because it's a US tournament). At least my map is available at EU ^^
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
BoomStevo
Profile Joined August 2010
United States332 Posts
January 10 2011 11:47 GMT
#102
On January 10 2011 19:25 NullCurrent wrote:
Show nested quote +
On January 10 2011 14:41 iGrok wrote:
All maps are now online. Search MotM to play!


Are they only uploaded to US, or are they also uploaded on EU?
Because I cannot seem to find them when searching.

They are currently only uploaded to the NA region but we are looking for volunteers to upload them to the other regions. If you would like to help please send an e-mail to iGrok: iGrok.motm@gmail.com

On January 10 2011 19:58 baskerville wrote:
where when how are we suppose to vote to elect the map winner from the finalists?

There will be a vote after the tournament. We want people to be able to watch games played on the maps before deciding the best. We will be sure to make a note of the vote in this thread. Stay tuned.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
NullCurrent
Profile Joined November 2010
Sweden245 Posts
January 10 2011 14:04 GMT
#103
A question about the next Map of the Month Tournament:

How early can I submit a map to TL forums (to ask for help in balance testing and all that) which I intend to submit to MotM (#2) ?
The Planetary Workshop - TPW - Mapmaking Team
BoomStevo
Profile Joined August 2010
United States332 Posts
January 10 2011 14:52 GMT
#104
On January 10 2011 23:04 NullCurrent wrote:
A question about the next Map of the Month Tournament:

How early can I submit a map to TL forums (to ask for help in balance testing and all that) which I intend to submit to MotM (#2) ?

There aren't any rules as to when you can post a map. You can post it whenever you like and the earlier the better! The more feedback and testing you can do the greater it's chances will be in the tournament.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
NullCurrent
Profile Joined November 2010
Sweden245 Posts
January 10 2011 15:38 GMT
#105
On January 10 2011 23:52 BoomStevo wrote:
Show nested quote +
On January 10 2011 23:04 NullCurrent wrote:
A question about the next Map of the Month Tournament:

How early can I submit a map to TL forums (to ask for help in balance testing and all that) which I intend to submit to MotM (#2) ?

There aren't any rules as to when you can post a map. You can post it whenever you like and the earlier the better! The more feedback and testing you can do the greater it's chances will be in the tournament.


I read somewhere that old maps were only accepted this first tournament, and the following tournaments should only allow new maps. Does this apply from now on?
(ie. only maps posted/uploaded the last month can enter into the tournament)

PS. This is just to clarify for others, I have no intention of using any of my old (and crappy) maps.
The Planetary Workshop - TPW - Mapmaking Team
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 10 2011 16:07 GMT
#106
That was something we had thought about, but eventually we decided that more testing is better for everyone.

Which brings me to my next point: If you're going to submit, PLAY YOUR GOD-DAMN MAP. Next month we will be disqualifying any map with messed up player settings. We had to properly set up more than 2/3 of the maps just so that we could playtest them. I'll be adding this and a few other rules to the OP soon.

Also, decline is back up and fixed
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Samro225am
Profile Joined August 2010
Germany982 Posts
January 10 2011 18:06 GMT
#107
On January 11 2011 01:07 iGrok wrote:
+ Show Spoiler +
That was something we had thought about, but eventually we decided that more testing is better for everyone.

Which brings me to my next point: If you're going to submit, PLAY YOUR GOD-DAMN MAP. Next month we will be disqualifying any map with messed up player settings. We had to properly set up more than 2/3 of the maps just so that we could playtest them. I'll be adding this and a few other rules to the OP soon.


Also, decline is back up and fixed


great!
having the extra tank was a little.. different from my initial design
but is is like a proof that you guys (the judges) really tried around and checked everything everywhere like the siegeing of expansions, hehe.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 10 2011 19:04 GMT
#108
Yeah. And I don't remember who asked, but we did in fact play games on every map submitted, with two exceptions.

#1 was Blaze of Glory, which we never recieved the map file.

#2 was Greserter, because... its Greserter .
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-10 19:41:35
January 10 2011 19:40 GMT
#109
flattered to be a part of MotMT in any capacity

in the context of this cool tourney,

I volunteer 2 slots+ Show Spoiler +
"Careful not doing typos on that word remember the last time!"
on my eu account

this because maps not featured "crossrealms" (eu is the issue for now...) will probably suffer from it, the players and the vote must come first when thinking about this...

+ Show Spoiler +
i'd expect my slots (darn) back for next month though


hope Zelniq is gonna provide the show (cause he can)
http://www.teamliquid.net/mirror/smilies/random-big.gif
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 10 2011 19:42 GMT
#110
thanks baskerville, but we've gotthe EU slots covered. They should be up on EU by tonight!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-11 00:27:47
January 10 2011 19:50 GMT
#111
cool

me needs my precious

edit: YaY thank you MotMT for EU LOVE
http://www.teamliquid.net/mirror/smilies/random-big.gif
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 10 2011 20:14 GMT
#112
Alright guys, the new deadline is posted in the OP. Next month we'll only be accepting submissions between Jan. 31 and Feb. 4th.

In addition, I want to make this very, very, very clear. Play your maps with a friend before you submit them. If your map's player settings are messed up, we won't accept it. Thats proof that you didn't actually try out your map, and we're looking for higher quality than that. Remember that you'll also be DQ'd for not posting or emailing the map file or for cloning a map.

Looking forward to next month - only bigger and better things await
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
doerit
Profile Joined September 2010
Germany234 Posts
January 10 2011 20:38 GMT
#113
Are you guys taking donations to increase the monthly price?

I would definitely throw in 25€ so you can put 5€ on top of your 25$ for the next five month. If so plz post or pm a way how I could donate something.

I heavily admire the mapmakers on tl.net, I am always impressed with what I see being designed by the community.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 10 2011 20:42 GMT
#114
Mh, can donate too if i find my paypal password ^^
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
doerit
Profile Joined September 2010
Germany234 Posts
January 10 2011 20:46 GMT
#115
On January 11 2011 05:42 dezi wrote:
Mh, can donate too if i find my paypal password ^^


lol you are just going to win it back anyways^^
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 10 2011 21:12 GMT
#116
Yes! We'll take any and all donations. Email igrok.motm@gmail.com and we can talk about it, of course anonymous donations are accepted also but we'd like to credit those who contribute!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
dimfish
Profile Blog Joined February 2010
United States663 Posts
January 10 2011 21:56 GMT
#117
I'm glad to see so many people behind MotM!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 11 2011 00:00 GMT
#118
All of the MotM #1 Maps are now available on EU! If there's any issues, please let me know
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 11 2011 04:52 GMT
#119
--- Nuked ---
BoomStevo
Profile Joined August 2010
United States332 Posts
January 11 2011 05:14 GMT
#120
On January 11 2011 13:52 Barrin wrote:
I didn't really think much about it until now, but having your map selected in MotM is probably the best way to get useful feedback.

That is exactly what we were aiming for!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
baskerville
Profile Blog Joined April 2010
541 Posts
January 11 2011 05:26 GMT
#121
and get precious footage for video showcasing
http://www.teamliquid.net/mirror/smilies/random-big.gif
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-01-12 02:53:29
January 11 2011 19:52 GMT
#122
I'm happy to announce that the Map of the Month chat channel is now up! Join "MotM", and we'll set up games on the new maps!

I'll be running KotH's constantly on a combination of MotM and iCCup maps in the channel "obs" as well
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Antares777
Profile Joined June 2010
United States1971 Posts
January 11 2011 23:40 GMT
#123
If I publish on a map on B.net during January, can I have it compete it February's MotM if it is not competing in Janurary's MotM?

I had finished another map, but I wanted to wait before I published it to make sure I wouldn't harm its ability to compete in future MotMs.

I know that this was covered on whether or not you are allowed to post maps, I was just curious if this was the same for publishing them?
BoomStevo
Profile Joined August 2010
United States332 Posts
January 11 2011 23:47 GMT
#124
On January 12 2011 08:40 Antares777 wrote:
If I publish on a map on B.net during January, can I have it compete it February's MotM if it is not competing in Janurary's MotM?

I had finished another map, but I wanted to wait before I published it to make sure I wouldn't harm its ability to compete in future MotMs.

I know that this was covered on whether or not you are allowed to post maps, I was just curious if this was the same for publishing them?

Please feel free to publish your map. In fact we encourage you to do so. We want you to go through the process of publishing your map because when we get them we want them ready to be published!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
FlaShFTW
Profile Blog Joined February 2010
United States10141 Posts
January 12 2011 02:28 GMT
#125
beautiful, balanced, and epic are 3 words in which I'd like to describe the maps. Decline is my personal fav since it's a nice big 4p map perfect for macro, or the nice 2 base play. MORE MAPS!!! xD
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-01-12 02:53:41
January 12 2011 02:53 GMT
#126
Channel MotM is the official channel

Played some awesome games today!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-12 22:15:35
January 12 2011 21:27 GMT
#127
just gotta get line drops here and there for encouraging (day9/wheat/totalbiscuit/SotG....everyone + Show Spoiler +
everyone classy what what


people who can.. please call/chat them about MotMT or do the line dropping yourself everywhere:

something like: "MotMT 1 is on! Zelniq is gonna make a killin'"

1 per each "media outlet" would set it way up there!

+ Show Spoiler +
(eu listeners can't really be expected to do it, since it's always 3/4 in the morning for us, and we all know what we are like in these conditions, it'd probably be awful)
http://www.teamliquid.net/mirror/smilies/random-big.gif
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 13 2011 09:07 GMT
#128
Hey guys, if you want to read a pro-gamer's opinions on these maps and mapping in general, check this interview with mouz.MorroW. :D Just something to think about when you're playing these maps and creating your own in the future
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
EunByuL
Profile Joined September 2010
Vietnam77 Posts
January 13 2011 10:07 GMT
#129
On January 13 2011 18:07 iGrok wrote:
Hey guys, if you want to read a pro-gamer's opinions on these maps and mapping in general, check this interview with mouz.MorroW. :D Just something to think about when you're playing these maps and creating your own in the future


Very good read, I think this will help me a lot and made me realize some newer issues to map making and balancing.

As MorroW said, I think there's a need for more interaction between pro-gamers and mappers. Be it through tournaments such as MotM or by testing beta editions of certain maps.
Tôi không
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 13 2011 10:19 GMT
#130
There are indeed some good things he pointed out (things i already didn't like anymore on The Crucible).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Samro225am
Profile Joined August 2010
Germany982 Posts
January 13 2011 11:04 GMT
#131
he has a valid point in saying that Decline is different in close positions han in mid or far...
unsure about about making close position a blocked-spawn (shakuras). already that about it when making the map.
what do you other guys think?
Madsquare
Profile Joined April 2010
Germany157 Posts
January 13 2011 11:29 GMT
#132
I would push the golds further to the blue expansions at the edge and widen the cliff between the close spawns.
Then check the rushdistance and if its significantly under 125 game units, widen it more.

And personally, if it still doesnt work, stare at the map for like 3 hours (seriously) and then redo everything exect main and natural

cheers,
madsquare
I do not obey any norms. I redefine standard with every thought I make.
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-01-13 12:10:09
January 13 2011 11:34 GMT
#133
On January 13 2011 20:29 Madsquare wrote:
I would push the golds further to the blue expansions at the edge and widen the cliff between the close spawns.
Then check the rushdistance and if its significantly under 125 game units, widen it more.

And personally, if it still doesnt work, stare at the map for like 3 hours (seriously) and then redo everything exect main and natural

cheers,
madsquare



if I understand your suggestion correctly than this would only help to add one to three to rush distance, because there is no change in the direction.(/edit)

actually i redid the part between he naturals several times.
the point is that the shared third triple-vespene needs a certain openness (entrances) that take away some space. if you look at the cliff area there (behind the altar-thing) you recognize the process of cutting it deeper into this area and therefore push the third back to make the close-spawn rush distance just a few seconds longer.

one thing I tried was a DR at the end of this cut just before the potential tird base that made the rush time ab bit longer, but that it was not elegant enough...
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 14 2011 19:59 GMT
#134
I have a personal request to all mappers.
When you're playing StarCraft, join the channel "MotM". Even if you just have the game open and aren't playing, just idle in the chat room. I can't be in there all the time

When players join the channel and see a bunch of other people in there, that will make them want to play MotM maps even more.

Even if your map wasn't selected for the final 5 this month, you could be there next month, and the more people involved in playing custom maps, the better!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 14 2011 20:32 GMT
#135
On January 15 2011 04:59 iGrok wrote:
I have a personal request to all mappers.
When you're playing StarCraft, join the channel "MotM". Even if you just have the game open and aren't playing, just idle in the chat room. I can't be in there all the time

When players join the channel and see a bunch of other people in there, that will make them want to play MotM maps even more.

Even if your map wasn't selected for the final 5 this month, you could be there next month, and the more people involved in playing custom maps, the better!

its so lonely in here tt. ill host some koth on the 5 finalists if ppl join.
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-18 01:58:32
January 15 2011 11:33 GMT
#136
iGrok
"Play your maps with a friend before you submit them. If your map's player settings are messed up, we won't accept it."

+10000000000 + Show Spoiler +
(it's a courtesy/respect issue)


BoomStevo
"There will be a vote after the tournament. We want people to be able to watch games played on the maps before deciding the best. We will be sure to make a note of the vote in this thread. Stay tuned."

+1

however the earlier the voting parameters are "set in MoMT thread(s)" the better

edit:+ Show Spoiler +
impatient to get to see the final (probably on vod?)

http://www.teamliquid.net/mirror/smilies/random-big.gif
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 15 2011 20:55 GMT
#137
Hey guys, MotM got written up on gamereplays.com. Be sure to check out the article here!

Thanks to UnitdStrafes - he played and obs'd quite a few games lol
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Antares777
Profile Joined June 2010
United States1971 Posts
January 15 2011 21:48 GMT
#138
On January 16 2011 05:55 iGrok wrote:
Hey guys, MotM got written up on gamereplays.com. Be sure to check out the article here!

Thanks to UnitdStrafes - he played and obs'd quite a few games lol


The ZvT game on The Crucible better not be me as Zerg, I got destroyed lol. I haven't watched it yet, but I'm also not planning on it....
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-20 01:01:26
January 19 2011 23:59 GMT
#139
is there an update on the time/way the vote for best map will take place..?
thx for MotMT
edit:thanks
http://www.teamliquid.net/mirror/smilies/random-big.gif
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 20 2011 00:47 GMT
#140
After the casting, which should be the 23rd and 24th
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
January 20 2011 00:56 GMT
#141
iGrok, forgive and correct me if I am wrong, but I didn't see how or where I can submit a map for the MoTM competition. I have a map I would really love to submit because a lot of players like it. Is there a e-mail or thread in which I can submit it? I know I can only do it between Jan 31 - Feb 3
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 20 2011 01:01 GMT
#142
The thread will go up on January 31st for next month's submissions
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Silence-
Profile Joined October 2010
Canada116 Posts
January 20 2011 01:03 GMT
#143
On January 20 2011 09:56 IronManSC wrote:
iGrok, forgive and correct me if I am wrong, but I didn't see how or where I can submit a map for the MoTM competition. I have a map I would really love to submit because a lot of players like it. Is there a e-mail or thread in which I can submit it? I know I can only do it between Jan 31 - Feb 3


For last month he made a new thread in the Tournaments section, where map makers posted all their maps.

Here's the thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=180821
Living in the limelight, the universal dream...
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
January 20 2011 01:04 GMT
#144
Thanks! I can't wait to submit mine... AHHH =D
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-23 14:43:33
January 23 2011 14:39 GMT
#145
thanks holy bm blizz for motm
need more players "hosting" play on eu though
(iGrok said it perfectly: just keep "MotM" bratchannel open and be ready to create/join)

so... how bout voting?

rrr can't wait for replays/schoutcasts
http://www.teamliquid.net/mirror/smilies/random-big.gif
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 23 2011 16:20 GMT
#146
--- Nuked ---
EffectS
Profile Joined May 2010
Belgium795 Posts
January 23 2011 17:59 GMT
#147
What about MotM #2 February?!
TEEHEE
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-01-23 20:50:46
January 23 2011 20:50 GMT
#148
Hey guys, we're going to start streaming games soon. Check out livestream.com/thundertoss. We should start casting those at 5:00 est, in roughly an hour. Be sure to tune in!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 23 2011 20:57 GMT
#149
--- Nuked ---
Samro225am
Profile Joined August 2010
Germany982 Posts
January 23 2011 21:00 GMT
#150
great news!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 23 2011 21:16 GMT
#151
Uhhh, I know I just announced that, but I may have to delay a bit... I've got to try to track down some of the replays lol. Tune in anyways, there're some good game on the stream
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 24 2011 05:06 GMT
#152
Alright guys, sorry for the technical issues today, but we will be streaming tomorrow, the 24th, at 8:00 pm est. See ya there!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
EunByuL
Profile Joined September 2010
Vietnam77 Posts
January 24 2011 07:56 GMT
#153
Will there be VODs? I can't view it live .
Tôi không
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 24 2011 10:14 GMT
#154
The will likely be. I'll confirm and get back to you
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Silence-
Profile Joined October 2010
Canada116 Posts
January 25 2011 01:03 GMT
#155
5:00pm PST =D. Can't wait
Living in the limelight, the universal dream...
monitor
Profile Blog Joined June 2010
United States2404 Posts
January 25 2011 01:24 GMT
#156
Do we know when voting will be? Also, how will it be done?
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
BoomStevo
Profile Joined August 2010
United States332 Posts
January 25 2011 01:28 GMT
#157
Stream is starting now: http://www.justin.tv/ascendtv/

The vote will be after the casting.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 25 2011 01:38 GMT
#158
On January 25 2011 10:28 BoomStevo wrote:
Stream is starting now: http://www.justin.tv/ascendtv/

The vote will be after the casting.

which games have they casted so far?
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 25 2011 01:55 GMT
#159
we're still in the first round
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 26 2011 00:15 GMT
#160
Hey guys, we'll be starting again soon, 01:00 GMT (+00:00). There were some awesome games last night, and we'll see some more great ones as well! Looking forward to it
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
HaRuHi
Profile Blog Joined November 2010
1220 Posts
January 26 2011 00:24 GMT
#161
FUUUU, its 2 am in Europe then...stop stealing my sleep!

On the other hand, custom Maps, YAY :D
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 26 2011 03:08 GMT
#162
--- Nuked ---
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 26 2011 03:28 GMT
#163
Been a fun month everyone. looking forward to next ones as well.
monitor
Profile Blog Joined June 2010
United States2404 Posts
January 26 2011 03:48 GMT
#164
Polls are up for those who didn't see. Decide which map you think is the best, and vote!
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2011-01-26 04:49:29
January 26 2011 04:48 GMT
#165
Was a tough choice between Crucible and Decline for me. Ended up going with Decline though.

Can't wait for next month! ^_^
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Silence-
Profile Joined October 2010
Canada116 Posts
January 26 2011 06:44 GMT
#166
I picked Decline. Very nice looking map. I'm not sure if you did this but I think close spawns should be disabled, like on Shakuras.
Living in the limelight, the universal dream...
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
January 26 2011 07:36 GMT
#167
I like Decline. Many many options to choose from.

I hope february is focused on 1v1 maps
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
January 26 2011 13:26 GMT
#168
Me too, cus I cant wait to submit my map for it ^^

Maybe have a theme for upcomming months, not just a player requirement.

Arctic
Jungle
Wasteland
Darkness
Rich

Themes like that come to mind. Dunno, do what u want
KCCO!
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 26 2011 15:13 GMT
#169
Would be nice if the players who participated could give feedback.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 26 2011 15:30 GMT
#170
On January 26 2011 22:26 ihasaKAROT wrote:
Me too, cus I cant wait to submit my map for it ^^

Maybe have a theme for upcomming months, not just a player requirement.

Arctic
Jungle
Wasteland
Darkness
Rich

Themes like that come to mind. Dunno, do what u want


Noo please not, I don't want to re-texture the map I already want to submit :D
Glacial Spike didn't get enough love in the vote, totally love snow textures and great map concept.
After watching some parts of the vods I have to say that all the maps look terrific ingame
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 26 2011 15:37 GMT
#171
--- Nuked ---
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
January 26 2011 15:52 GMT
#172
Rich meaning over # amount of expansion possibilities.

Ofcourse not for the february one, unless its jungle , id be fcked with my map aswell :D

So leave february 1-1 maps
KCCO!
Samro225am
Profile Joined August 2010
Germany982 Posts
January 26 2011 17:24 GMT
#173
so many Decline-likes in this thread. zerg zerg! but chokes, hm, ater seeing the replays i am quite happy with the map overall.

does 1on1 mean no 4.spawn maps?
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 26 2011 17:31 GMT
#174
4 spawns are allowed. Its the exact same thing as january ^^
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
January 26 2011 18:04 GMT
#175
When you gonna open the postingthread? Must... post ... map...
KCCO!
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
January 26 2011 18:14 GMT
#176
He's posting the thread to submit your maps on Jan 31st
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 27 2011 01:02 GMT
#177
I guess what they say about "All Polls on TL end in ties" is true, at least so far. VOTE PEOPLE!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
dimfish
Profile Blog Joined February 2010
United States663 Posts
January 27 2011 03:38 GMT
#178
On January 27 2011 10:02 iGrok wrote:
IVOTE PEOPLE!


Seconded! If you watched the stream or entered a map or tested maps with friends, go poke them in the ribs and get them to vote!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 27 2011 14:07 GMT
#179
--- Nuked ---
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 27 2011 14:24 GMT
#180
On January 27 2011 23:07 Barrin wrote:
Next month we should really push to get this spotlighted, or at the very least make a thread in the general forum for the voting so more people see it (link to it from here).

I came up with some other ideas but they escape me atm.


That's what I thought yesterday as well. Seems not many people find this vote^^
Then again you wouldn't want a bunch of guys vote just judging from a quick glance at the pictures.

Hopefully MotM will grow bigger next month
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
monitor
Profile Blog Joined June 2010
United States2404 Posts
January 28 2011 05:25 GMT
#181
On January 27 2011 23:24 Ragoo wrote:
Show nested quote +
On January 27 2011 23:07 Barrin wrote:
Next month we should really push to get this spotlighted, or at the very least make a thread in the general forum for the voting so more people see it (link to it from here).

I came up with some other ideas but they escape me atm.


That's what I thought yesterday as well. Seems not many people find this vote^^
Then again you wouldn't want a bunch of guys vote just judging from a quick glance at the pictures.

Hopefully MotM will grow bigger next month


If it was in general, we would probably get hundreds of random votes; it would definitely be inaccurate. Whichever map is top in votes would be voted for haha.....

I think the Custom Map Section is a good place for it, but I think there should also be the same poll on other sites and average the results.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Von
Profile Joined May 2009
United States363 Posts
January 28 2011 08:21 GMT
#182
Really enjoying this series guys, keep it up

.
If its not fun I dont want it.
Samro225am
Profile Joined August 2010
Germany982 Posts
January 28 2011 11:11 GMT
#183
is there a statistic on balance? like how many matches on "map x" and what is the win percentage of t/z/p?
think this would be great!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 28 2011 12:06 GMT
#184
I may have something like that eventually. Atm I'm too busy getting ready for next month!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 28 2011 17:15 GMT
#185
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iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 29 2011 23:23 GMT
#186
Alright guys, the time is almost up. Polls will close January 30th at midnight eastern. Vote now!

Next tournament is going to be awesome.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 30 2011 00:40 GMT
#187
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 30 2011 03:01 GMT
#188
--- Nuked ---
Samro225am
Profile Joined August 2010
Germany982 Posts
January 30 2011 15:09 GMT
#189
would habe been great to have people posting a comment what they like in each map. probably in february here should be a big "please leve a comment" on map next to the poll?
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 30 2011 15:55 GMT
#190
--- Nuked ---
Apoo
Profile Joined January 2011
413 Posts
January 30 2011 16:13 GMT
#191
"The Crucible" is just fantastic, good job. I like the Natural an the two entrances to the natural, gold mineral patches are well placed and the look is just great. Would love to see this Map in Ladder Pool :D
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 31 2011 05:11 GMT
#192
New Tournament thread is up now!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
dimfish
Profile Blog Joined February 2010
United States663 Posts
January 31 2011 07:30 GMT
#193
Congratulations dezi!
Samro225am
Profile Joined August 2010
Germany982 Posts
January 31 2011 10:31 GMT
#194
On January 31 2011 16:30 dimfish wrote:
Congratulations dezi!

!

german engineering
Johanaz
Profile Joined September 2010
Denmark363 Posts
January 31 2011 13:33 GMT
#195
Congrats!
TPW Map Maker - theplanetaryworkshop.com
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
January 31 2011 14:07 GMT
#196
Gratz dezi!

Im going for the most fun map award with my hidden clown. I know , some people hate clowns, its a gamble
KCCO!
G_Wen
Profile Joined September 2009
Canada525 Posts
January 31 2011 15:39 GMT
#197
Grats on the win Dezi!
ESV Mapmaking Team
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-01-31 16:13:25
January 31 2011 16:05 GMT
#198
Didn't expected my outdated version of The Crucible winning this.
+ Show Spoiler [FYI: how The Crucible actually looks] +
[image loading]

Btw: I refused to take the moey and redonated it to the MotM pricepool

Note: Won't be a judge this month (semester exams till 17th Feb). Instead i gonna participate once again and judge in march
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 31 2011 17:33 GMT
#199
--- Nuked ---
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
January 31 2011 18:18 GMT
#200
Congrats Dezi! :D
Champion seed spitting.
mangoloid
Profile Joined September 2010
100 Posts
February 05 2011 22:39 GMT
#201
Are there any VODs for the 1st MotM?
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 05 2011 23:12 GMT
#202
--- Nuked ---
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 06 2011 00:50 GMT
#203
On February 06 2011 08:12 Barrin wrote:
Watch dezi be the first and only person to win twice in a row.

wait, you think he will ever not be first place? get out o here you barrin!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 06 2011 03:24 GMT
#204
On February 06 2011 07:39 mangoloid wrote:
Are there any VODs for the 1st MotM?

http://www.justin.tv/ascendtv/
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 06 2011 04:18 GMT
#205
--- Nuked ---
mangoloid
Profile Joined September 2010
100 Posts
February 07 2011 03:50 GMT
#206
On February 06 2011 12:24 iGrok wrote:
Show nested quote +
On February 06 2011 07:39 mangoloid wrote:
Are there any VODs for the 1st MotM?

http://www.justin.tv/ascendtv/

?
Not finding anything.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 07 2011 11:46 GMT
#207
On February 06 2011 08:12 Barrin wrote:
Watch dezi be the first and only person to win twice in a row.

With this months competition (and my map being not that kinda innovativ) i don't think this gonna happen. But i gonna use the time i'll have during march to finish a better map for april. Maybe i can grab a special award: Hottest map (for the most lava used) ^^

If i would have had the time to judge this month, my top 5 most likely would include:
-Mud Rock - for it's kinda new look and a good layout
-Marshlands - because of the good layout
-Shrike - for macro intense battles
-Neonights - the look is just amazing
Can't decide on the last one - so many good maps out there (Barrin with his nearly lost map, the Flower thingy, the Green Goblin erm Grebliv, madsquare with his BW style maps (love those)) ...

Meh, i hope many of you are ill next month so i have a easy time judging :p
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 08 2011 15:40 GMT
#208
Update on the front page
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 08 2011 15:55 GMT
#209
Like the TL frontpage? Nothing new there
KCCO!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 08 2011 15:55 GMT
#210
--- Nuked ---
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 08 2011 18:31 GMT
#211
On February 09 2011 00:40 iGrok wrote:
Update on the front page


Looks like just the logo was updated on the front page of this topic =)
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 08 2011 18:43 GMT
#212
On February 09 2011 03:31 IronManSC wrote:
Show nested quote +
On February 09 2011 00:40 iGrok wrote:
Update on the front page


Looks like just the logo was updated on the front page of this topic =)


Check the news tab. But w/e, the news is that this month MotM will be on iCCupTV! And it'll be cast by none other than Raelcun, and our very own, prodiG!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
pyrestrike
Profile Joined October 2010
United States235 Posts
February 08 2011 18:58 GMT
#213
YES :D go iCCup TV, they got me into this custom map crazies in the first place. Shouldn't the tournament thread be updated though? I think we could attract some more attention that way, in light of their own huge announcement.
( ^_^)o自自o(^_^ )
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-02-08 19:09:17
February 08 2011 19:02 GMT
#214
pyrestrike, we're all anxious for the february MOTM thread to be updated. iGrok made it clear that it would be up late tuesday (today).

EDIT: Oh iGrok, I see what you meant now about the News thing LOL, I was going all over the featured and community news threads /facepalm
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 08 2011 19:11 GMT
#215
--- Nuked ---
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 08 2011 20:11 GMT
#216
On February 09 2011 03:58 pyrestrike wrote:
YES :D go iCCup TV, they got me into this custom map crazies in the first place. Shouldn't the tournament thread be updated though? I think we could attract some more attention that way, in light of their own huge announcement.


Yes, I'll update that when we update the map list ^^.

On February 09 2011 04:11 Barrin wrote:
On a more serious note, how dare you get me hoping you posted map finalists. I have hopes and dreams here. And you just playin with them. Teasin me.

Hopes and dreams man.

+ Show Spoiler +
Just kidding :O


The final conference begins is in 3.5 hours. Not to totally hype up something you can't see and won't know about until its over. :p
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
pyrestrike
Profile Joined October 2010
United States235 Posts
February 08 2011 20:15 GMT
#217
My bad I missed that part, lol. And I'm with Barrin, I wanna be a fly on that wall
( ^_^)o自自o(^_^ )
NullCurrent
Profile Joined November 2010
Sweden245 Posts
February 08 2011 20:18 GMT
#218
On February 09 2011 05:11 iGrok wrote:
Show nested quote +
On February 09 2011 04:11 Barrin wrote:
On a more serious note, how dare you get me hoping you posted map finalists. I have hopes and dreams here. And you just playin with them. Teasin me.

Hopes and dreams man.

+ Show Spoiler +
Just kidding :O


The final conference begins is in 3.5 hours. Not to totally hype up something you can't see and won't know about until its over. :p


Oh no, now I will have trouble sleeping
(approx 22pm here)
The Planetary Workshop - TPW - Mapmaking Team
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 08 2011 20:28 GMT
#219
well, looks like the results will show up about an hour before i work. I would have hated to go to work wondering what the results were. ahhh
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 08 2011 21:16 GMT
#220
heh, cant wait for this ^^ iccup casting will bring more viewers for sure (:
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 08 2011 22:05 GMT
#221
--- Nuked ---
pyrestrike
Profile Joined October 2010
United States235 Posts
February 08 2011 22:24 GMT
#222
I'm kinda bored atm, would anyone mind if I updated the MotM Liquipedia entry? I'm pretty good at organizing information, if I do say so myself
( ^_^)o自自o(^_^ )
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 08 2011 22:32 GMT
#223
--- Nuked ---
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 08 2011 22:37 GMT
#224
On February 09 2011 07:32 Barrin wrote:
sorry to burst any bubbles, but you should check this out pyrestrike (no I didn't do it): http://www.teamliquid.net/forum/viewmessage.php?topic_id=175252

Also, I'm sure updating the entry would be just fine.

what? this bring me to like a tetris guide. maybe i dont know whats going on. tt
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 08 2011 22:41 GMT
#225
Lol barrin. And yeah, go ahead pyrestrike. that'd be great! I'm terrible with LP formatting and stuff
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 08 2011 22:45 GMT
#226
--- Nuked ---
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 08 2011 22:49 GMT
#227
Only staff can use HTML script in their posts Barrin. Oh you...
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 08 2011 22:49 GMT
#228
--- Nuked ---
pyrestrike
Profile Joined October 2010
United States235 Posts
February 08 2011 22:54 GMT
#229
On February 09 2011 07:32 Barrin wrote:
sorry to burst any bubbles, but you should check this out pyrestrike (no I didn't do it): http://www.teamliquid.net/forum/viewmessage.php?topic_id=175252

Also, I'm sure updating the entry would be just fine.

Haha, I've seen that piece of legend before I said I was good, not godly, lol.

I've updated the page a little for now, but I'm using the current banner, which I think could use a "standard" one. I'll start on the stuff for the first tourney now!

Linky

Also, I love the way MediaWiki looks, but the syntax, AUGH...
( ^_^)o自自o(^_^ )
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 08 2011 23:16 GMT
#230
My map is spelled 'The Crucible' :p
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
pyrestrike
Profile Joined October 2010
United States235 Posts
Last Edited: 2011-02-08 23:19:22
February 08 2011 23:19 GMT
#231
My bad o^^o Fixed! I'll make a link if you wanted to make a page for your map For now I will post links to either map threads, or pics if the thread isn't available.
( ^_^)o自自o(^_^ )
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 08 2011 23:25 GMT
#232
you can also create the page for the map itself xD
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
pyrestrike
Profile Joined October 2010
United States235 Posts
February 08 2011 23:29 GMT
#233
Yep, I know, but I want to get the MotM 1 page done first, and that is probably going to take a while to get all the details in. ^_^;; I want to get that in eventually but I am relearning the wiki code while I'm doing this and it is bugging me >_>
( ^_^)o自自o(^_^ )
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 08 2011 23:32 GMT
#234
Looks good so far - I'll get you a new banner in a few days. Also, tQSanis won MotM 1
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 08 2011 23:51 GMT
#235
--- Nuked ---
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 08 2011 23:52 GMT
#236
*throws marshmallows at barrin* don't be a chimp

i'm anticipating too. I have to work in 1 hour 30 minutes, I don't want to go work the night shift and not know the results till tomorrow haha, that would kill me.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
pyrestrike
Profile Joined October 2010
United States235 Posts
February 08 2011 23:55 GMT
#237
Thanks for the corrections :D I've got a draft up of MotM 1 so far. Need to include more about the format, links to maps, and the actual tournament info, but I think I figured out how to do most of it.

What I am thinking of doing is changing the Map Finalists into a list like the Map page on LP, so we can get the thumbs and people can see the map right away. That should be easy to edit in after the information is put in though.
( ^_^)o自自o(^_^ )
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 09 2011 00:01 GMT
#238
sounds good pyrestrike. Ironman, if you pm me your number I promise I'll text you the results ^^
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 09 2011 00:37 GMT
#239
45 minutes left D:
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 09 2011 00:53 GMT
#240
On February 09 2011 09:37 IronManSC wrote:
45 minutes left D:

dear god can these minutes go by any slower. btw when the new finalists are revealed im gonna practice my strats down so that i cant lose. i dont care if i have to face that root guy to start
pyrestrike
Profile Joined October 2010
United States235 Posts
Last Edited: 2011-02-09 01:17:42
February 09 2011 01:17 GMT
#241
Argh, with the random TL crash my edits aren't being saved >:O Luckily I've got it backed up, but still, this sux. Will have to to throw it in later :/

Where's our updates, Judges? ;_;
( ^_^)o自自o(^_^ )
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 09 2011 07:33 GMT
#242
need ... results! going crazy here
KCCO!
pyrestrike
Profile Joined October 2010
United States235 Posts
February 09 2011 09:38 GMT
#243
Hopefully we get some tomorrow (or later today if you're not in NA )

I finally fixed my login issue, so MotM 1 is now in a almost-done draft version (awaiting review):
http://wiki.teamliquid.net/starcraft2/index.php?title=MotM_1&stable=0&redirect=no

I have a couple details to fill in that I can't quite find, namely the tourney results. I was using the challonge brackets, which are missing some numbers... Anyone have those?
( ^_^)o自自o(^_^ )
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-02-09 13:34:20
February 09 2011 13:33 GMT
#244
Yeah, tQSanis 3-1. That page looks awesome!

I apologize to everyone for the delayed results. My internet crashed and burned, but its back up now. Huge thanks to dimfish for posting the results up!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-02-09 15:37:48
February 09 2011 14:53 GMT
#245
Hey guys, I thought it'd be interesting to share an altered average. This is the average scores of all the maps that didn't make the top 5 (below are the total changes)

Total/Balance/Originality/Fun/Aesthetics
23.22 / 5.94 / 6.12 / 5.50 / 5.58

24.34 / 6.26 / 6.41 / 5.73 / 5.94

I wanted to put this out because a lot of people are going to think they're getting low-ish scores. I feel like we graded on a more exponential scale this time, which in basically means that small differences in quality can lead to large differences in score. As you can see, the top maps pulled the average up by more than a full point. There were a lot of good maps this month, and I'm thrilled by the general quality. Just thought this'd be interesting ^^



EDIT: Scores are now out. If you haven't recieved yours let me know. I'll be sending out invitations to the tournament asap, and then getting some sleep xD
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
BoomStevo
Profile Joined August 2010
United States332 Posts
February 10 2011 15:43 GMT
#246
Announcement!

I've just been informed that as an added prize, the winner of the February MotM will be used in the SCL map pool. Good luck to all participants!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 10 2011 19:11 GMT
#247
Unfair
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 10 2011 19:27 GMT
#248
Sorry dezi :p
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 12 2011 06:29 GMT
#249
Hey guys - all MotM 2 maps are now up on NA - search MotM to play!

NullCurrent, I'll send you the maps tomorrow
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Magrath
Profile Joined August 2010
Canada292 Posts
February 12 2011 07:47 GMT
#250
Sweet iGrok. Looking forward to playing a game or two on them.
Anything can be acheived through persistence and thought
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 13 2011 00:23 GMT
#251
Played some games today on Marshlands, Mud Rock and Neonights. Here's what we (me and my mate) think about these maps:

Mud Rock
-the lightning is as pain (while it might look good in the editor ingame it's just way to much)

Neonights
-maybe the rocks to the 3rd aren't needed
-the minerals patches need to be more clustered (doesn't look good right now)

Marshlands
-Natural might be a little bit to vulnerable to air harass
-there might a little bit to much air space around the map (maybe shrink borders a little bit)
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 13 2011 01:57 GMT
#252
The light does need to be dimmed a bit - I didn't notice it but other people are (maybe I need to tweak my graphics settings).

I'll be releasing a replay pack soon
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Johanaz
Profile Joined September 2010
Denmark363 Posts
February 13 2011 18:41 GMT
#253
Dimming the light is an easy fix. If that´s the only complaint, I´m a happy man

I am working on a polished, finalized version for the tournament, any and all feedback is highly appreciated, thanks!
TPW Map Maker - theplanetaryworkshop.com
NullCurrent
Profile Joined November 2010
Sweden245 Posts
Last Edited: 2011-02-13 19:17:15
February 13 2011 19:16 GMT
#254
On February 13 2011 09:23 dezi wrote:
Marshlands
-Natural might be a little bit to vulnerable to air harass

I don't know if it is a good or bad thing, from what I can see there is always something which is quite easy to do to counter air on highground, be it overlord, hallucination, scan or something else. Also it would change the feel of the natural a lot.
If you think it is really necessary to make it easier to spot air units coming from the area between the naturals, then I might be able to increase the area behind the minerals, but that will ruin the look of the map a bit.

If anybody can help me test this, I'd be grateful.

On February 13 2011 09:23 dezi wrote:
-there might a little bit to much air space around the map (maybe shrink borders a little bit)

The air space is a bit hard to reduce, if I shrink the borders of the map it will be virtually impossible to harass the mains with mutalisks as there will be too little space to flee on, there is already a lot of space to which you can run with ground units which will be able to drive them away. Reducing the space even more will make it even harder to harass.
This is kinda inherent in the 45 degree rotation and placement of the mains.
The Planetary Workshop - TPW - Mapmaking Team
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 13 2011 20:13 GMT
#255
That's just what we experienced will playing the map > there was a little to much space around the main. F.e. i could sneak in a Medivac with Hellions (+Pre Igniter) without coming close to any rocket tower till i was right behind the mineral line.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
NullCurrent
Profile Joined November 2010
Sweden245 Posts
February 13 2011 21:20 GMT
#256
On February 14 2011 05:13 dezi wrote:
That's just what we experienced will playing the map > there was a little to much space around the main. F.e. i could sneak in a Medivac with Hellions (+Pre Igniter) without coming close to any rocket tower till i was right behind the mineral line.

Ok, I'll see what I can do about the map bounds.

Do you agree on the natural, or do you think it is ok?
The Planetary Workshop - TPW - Mapmaking Team
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 13 2011 23:39 GMT
#257
Hey guys, there's a new article about us! Check out the SC2 Weekly thread. ^^

Also, as always I'm running a somewhat-constant KotH in channel MotM. I'll see you there!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 14 2011 14:17 GMT
#258
Well, the KotH was a blast - I'll keep running them as often as I can. But I do have a Valentine's Day gift for everybody! An Official MotM Replay Pack! Enjoy
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Johanaz
Profile Joined September 2010
Denmark363 Posts
February 14 2011 16:19 GMT
#259
Thank you for doing this iGrok. You are a true hero.
TPW Map Maker - theplanetaryworkshop.com
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 14 2011 16:21 GMT
#260
damnit, my comps being lame, i cant seem to open that...
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 14 2011 19:39 GMT
#261
You need winrar to open it... I assumed everyone here would have that :p
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
WniO
Profile Blog Joined April 2010
United States2706 Posts
Last Edited: 2011-02-15 02:10:22
February 15 2011 01:06 GMT
#262
Edit: fixed and sent (:
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2011-02-15 01:35:59
February 15 2011 01:35 GMT
#263
Why don't you just paint the pathing blocker with the brush tool? oO
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 15 2011 01:37 GMT
#264
I suggest using the pathing fill tool :p

Also, I'm not sure, but I think units can be dropped onto unpathable terrain. Might've just been a spot in the pathing layer.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 15 2011 01:41 GMT
#265
@Flopturn, i think prodigy had problems with that so i followed his lead. i could be wrong though, i think one iccups maps had like cliffs you could walk up or something rediculous. ugh.
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 15 2011 01:51 GMT
#266
Ok, i fixed that and removed the blockers at the 4ths above the gold. Can i send you the fixed version to the same email iGrok?
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 15 2011 01:52 GMT
#267
yeah sure. If you could also send me a vers with the fill tools, that'd be great
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
NullCurrent
Profile Joined November 2010
Sweden245 Posts
February 15 2011 20:32 GMT
#268
For the pathing fill tool, so far I haven't had any troubles with it (fingers crossed), I just make sure that I cover the area completely and not even let a single green patch onto the areas which shouldn't be pathable.
The View->show pathing is a really good help.

About the replay pack; it is a really good effort, but some games just ended after a few seconds which was a bit disappointing.
The Planetary Workshop - TPW - Mapmaking Team
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 15 2011 20:35 GMT
#269
Hmm... might be bugs in the replays then?

Multiple Replay Packs will be released for all future MotMs btw
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
NullCurrent
Profile Joined November 2010
Sweden245 Posts
February 15 2011 20:53 GMT
#270
For me, all were plain disconnects, according to the replay.

Looking forward to more replays
The Planetary Workshop - TPW - Mapmaking Team
Akash
Profile Joined October 2010
Romania113 Posts
February 15 2011 21:03 GMT
#271
Where can i download most of the maps ? Are they published on EU ? They're very nice and want to try them!
The glory of the Elder Days and the hosts of Beleriand, so many great princes and captains were assembled. And yet not so many, nor so fair, as when Thangorodrim was broken, and the Elves deemed that evil was ended for ever, and it was not so!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 15 2011 21:04 GMT
#272
They will be published on EU "Soon", its entirely my fault that this hasn't happened sooner.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 15 2011 22:25 GMT
#273
The maps from the EU mappers are already up at EU but you have to search for the real names (not MotM) to find them
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-02-15 22:34:51
February 15 2011 22:34 GMT
#274
By the way, we're looking for between 4 and 10 people to help our organization grow. If you're interested, send me a pm. You will need skype
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
funcmode
Profile Joined June 2010
Australia720 Posts
February 15 2011 22:43 GMT
#275
On February 16 2011 07:34 iGrok wrote:
By the way, we're looking for between 4 and 10 people to help our organization grow. If you're interested, send me a pm. You will need skype

Any details of what's involved?
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 15 2011 22:49 GMT
#276
Basic job would be running games on MotM maps, and refereeing games in the tournament. But if you have any other skills and want to help, we'd love to have you as well.

I guess an NA account would also be a bonus, but by no means required.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
pyrestrike
Profile Joined October 2010
United States235 Posts
February 15 2011 23:11 GMT
#277
I'll have to stick with what I do currently with the wiki I wish I could help with the games but my weekends are usually pre-booked. IF I end up free somehow on Friday night I will let you know, iGrok :D The tourney is starting at 7:30 EST right? You should actually clarify & bump this on the official thread so that we don't get confusion or lose players D: It happens all the time and could be easily taken care of.
( ^_^)o自自o(^_^ )
NullCurrent
Profile Joined November 2010
Sweden245 Posts
February 15 2011 23:14 GMT
#278
For all of you who want to have a head start on the april tournament for 3 player maps, take a look at my tutorial:

Tutorial: Creating a 3 player map

Now I WILL expect you to make AWESOME 3 player maps in april!!!
The Planetary Workshop - TPW - Mapmaking Team
pyrestrike
Profile Joined October 2010
United States235 Posts
February 15 2011 23:45 GMT
#279
I did have a question about the wiki that I'm not sure about. Do you want to include the map submission requirements, rules, etc, on there as well?

I am also going to put a helpful links section for things like NullCurrent's awesome 3p map tutorial, the melee map requirements FAQ, and the symmetry guide
( ^_^)o自自o(^_^ )
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 15 2011 23:48 GMT
#280
Check your pms :shakes fist:
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
pyrestrike
Profile Joined October 2010
United States235 Posts
Last Edited: 2011-02-16 01:26:31
February 16 2011 00:56 GMT
#281
Replied :D Also, I forgot that we already have a Reference thread, so I will just link to that instead, and include help links that pertain specifically to MotM.

Also, sad news to report, I can't link to the VODs for MotM #1, as they seem to be unavailable, I think Ascend removed them from his past videos (even though they come up on when you search for them on Justin.tv), maybe because j.tv only lets you keep so many videos or something

updated wiki so far... now includes MotM 2! draft atm until it gets reviewed
( ^_^)o自自o(^_^ )
Johanaz
Profile Joined September 2010
Denmark363 Posts
February 16 2011 11:19 GMT
#282
On February 16 2011 09:56 pyrestrike wrote:+ Show Spoiler +

Replied :D Also, I forgot that we already have a Reference thread, so I will just link to that instead, and include help links that pertain specifically to MotM.

Also, sad news to report, I can't link to the VODs for MotM #1, as they seem to be unavailable, I think Ascend removed them from his past videos (even though they come up on when you search for them on Justin.tv), maybe because j.tv only lets you keep so many videos or something

updated wiki so far... now includes MotM 2! draft atm until it gets reviewed


Excellent work!

Btw, under finalist maps, the link to Mud Rock points to the thread for Flower.
TPW Map Maker - theplanetaryworkshop.com
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 16 2011 11:24 GMT
#283
@Pyre, nice job sir!
KCCO!
pyrestrike
Profile Joined October 2010
United States235 Posts
Last Edited: 2011-02-17 18:51:41
February 16 2011 17:04 GMT
#284
Thanks guys I fixed the Mud Rock link, so thanks for pointing that out too Johanaz, sorry about the mis-link. If you guys can think of other ways to improve it or find errors in my stuff please let me know (or edit it yourself, it is a wiki after all! :D )

edit: http://wiki.teamliquid.net/starcraft2/index.php?title=MotM_1&stable=0&shownotice=1
MotM 1 now has map images! Let me know what you guys think about the change, I'll do the same for MotM 2 soon.

Also, I added a link to MotM on the Maps page! :D
( ^_^)o自自o(^_^ )
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-02-17 19:22:08
February 17 2011 19:13 GMT
#285
Hey guys, we really need some volunteers for tomorrow night's games! If you can help out, we'd really appreciate it!

EDIT: On NA ^^
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 17 2011 19:21 GMT
#286
On February 18 2011 04:13 iGrok wrote:
Hey guys, we really need some volunteers for tomorrow night's games! If you can help out, we'd really appreciate it!

You can count on me.
pyrestrike
Profile Joined October 2010
United States235 Posts
February 18 2011 00:22 GMT
#287
On February 18 2011 04:13 iGrok wrote:
Hey guys, we really need some volunteers for tomorrow night's games! If you can help out, we'd really appreciate it!

EDIT: On NA ^^


What time? It says 7:30 on the tournament thread but no time zone or and you didn't use the time bbcode :/

I might be able to help if it's early (like 00:30 GMT (+00:00)). After 02:00 GMT (+00:00) I won't be available, at least for a couple hours, if not longer.
( ^_^)o自自o(^_^ )
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 18 2011 00:24 GMT
#288
starts at 20:00 EST. The first round will be the hardest, even if you can only help for one round it'd be great
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
pyrestrike
Profile Joined October 2010
United States235 Posts
February 18 2011 00:36 GMT
#289
Okay. In that case I probably won't be able to help until the second or third round :/ I'm not 100% on availability but if I am free I will message you, over skype I'm assuming. My bnet is pyrestrike.637
( ^_^)o自自o(^_^ )
NullCurrent
Profile Joined November 2010
Sweden245 Posts
February 18 2011 18:12 GMT
#290
The Map of the Month finalist maps are now finally published on EU under the MotM tag!

They also have new loading-screens with a more starcraft-like appearance.
The Planetary Workshop - TPW - Mapmaking Team
Johanaz
Profile Joined September 2010
Denmark363 Posts
February 19 2011 02:55 GMT
#291
Can´t seem to find any info on stream. Will it be casted by iCCupTV?
TPW Map Maker - theplanetaryworkshop.com
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-02-19 03:46:44
February 19 2011 03:00 GMT
#292
Event Calendar

^^
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
pyrestrike
Profile Joined October 2010
United States235 Posts
February 19 2011 03:46 GMT
#293
New loading screens are so sick.... :O

Currently putting the starting bracket up on the wiki!
( ^_^)o自自o(^_^ )
Archivian
Profile Joined November 2010
United Kingdom362 Posts
Last Edited: 2011-02-19 10:00:08
February 19 2011 09:58 GMT
#294
I've been gone for a while and completely missed everything. So please forgive me for this. But is this months competition still taking maps? and if so are they 1v1's?

Finally do i post in this thread if i can still post?
"you were only supposed to blow the bloody doors off!" Micheal Caine
NullCurrent
Profile Joined November 2010
Sweden245 Posts
February 19 2011 10:28 GMT
#295
On February 19 2011 18:58 Archivian wrote:
I've been gone for a while and completely missed everything. So please forgive me for this. But is this months competition still taking maps? and if so are they 1v1's?

Finally do i post in this thread if i can still post?


The current tournament does not accept new maps, as the tournament already has begun and the finalist maps were announced a few weeks ago. Wait for the next tournament, I don't think it will take too long before you can start submitting maps to it.

Maps should not be posted in the Organization thread, instead you should use the tournament thread for the appropriate MotM tournament for posting maps (in the SC2 Tourneys subforum), in this case you should wait for MotM Tournament #3 to post your map.

@pyrestrike: Thanks! the loading screens took some tweaking before they started to look good
The Planetary Workshop - TPW - Mapmaking Team
Johanaz
Profile Joined September 2010
Denmark363 Posts
February 19 2011 11:27 GMT
#296
Yeah, the loading screens Like´em a lot!
TPW Map Maker - theplanetaryworkshop.com
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 19 2011 22:31 GMT
#297
Hey guys, don't forget to tune in tonight at 7:00 EST for the first two rounds of competition! There are some really good games!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Von
Profile Joined May 2009
United States363 Posts
February 20 2011 01:42 GMT
#298
Very cool tourney goin on here, so far overall I'm liking the maps this month better than last month.

If its not fun I dont want it.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 20 2011 01:43 GMT
#299
Mappers and maps just have improved. We'll see what we'll get in march.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 20 2011 04:33 GMT
#300
Just want to drop by and give some appreciation for everyone who run this show. The tourney was super smooth, the maps are great, the casts are awesome. So great to see some good games on these maps. Thanks! ;D
Comprehensive strategic intention: DNE
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 21 2011 00:00 GMT
#301
Thanks ^^. Tune in for Round 2, starting right now!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
SidianTheBard
Profile Joined October 2010
United States2474 Posts
February 23 2011 03:57 GMT
#302
Decided to go with Marshlands. Good games on that map. I could go into more detail on why I choose that as my vote, but I don't want to bore you all! :D
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 23 2011 06:02 GMT
#303
This was a really hard choice. I couldn't decide so I just went with what I was partial to, Mud Rock, everything a close 2nd. Very interesting to see how this voting proceeds...
Comprehensive strategic intention: DNE
NullCurrent
Profile Joined November 2010
Sweden245 Posts
February 23 2011 12:46 GMT
#304
On February 23 2011 12:57 SidianTheBard wrote:
Decided to go with Marshlands. Good games on that map. I could go into more detail on why I choose that as my vote, but I don't want to bore you all! :D

Thanks!

I think it would be good if you detailed to why, as other mappers might get some insight into what a good map is and isn't. Not to say that Marshlands is a perfect map, but apparently it has some good characteristics

About the games, it was a bit fun to see people thinking rush distances were so long because it was large, and droned and droned and finally died
But the most rewarding games were the macro variants.
The Planetary Workshop - TPW - Mapmaking Team
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-02-23 15:56:20
February 23 2011 12:55 GMT
#305
Neonights, because I think funcmode needs a big pat on the back with a 'good job!' for painstakingly painting the middle like he did. I can only imagine the hours put into that

Not just the painting middle tho, its a very well balanced map, looks good and Ive played a few customs on them that I won thats allways a plus ^^

good seconds for all the other maps, really close this time, reallly close.

edit: neonights is a (4) player map in the poll, but its really a 2player map
KCCO!
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 23 2011 13:04 GMT
#306
I think Ptolemy has the edge over our other maps, but IT NEEDS to have its doodads cut in half.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 23 2011 16:14 GMT
#307
Ugh, I don't know why I made that same mistake. Neonights is 2p and Ptolmey is 4p. Can't change the poll now though.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Johanaz
Profile Joined September 2010
Denmark363 Posts
February 23 2011 21:55 GMT
#308
Thanks for your votes! It was so awesome to watch the stream (excellent cast btw.) and showing VODs to my friends and so on. Great interview with dde. Just loving every minute of this :D

About that backdoor choke:+ Show Spoiler +
I´ve rewatched that Colossus run, and microed a Colossus ball through the choke a bunch of times: [image loading]The choke is 4 Colossi wide. In the finals, Protoss had two pylons sat in the choke.[image loading]Then, the front Colossus stops right next to the pylon to thermalance some Marauder, which leaves a barely 2 Colossus wide choke for the rest to go through[image loading]I think dde showed some incredible tactics and micro - using map geography brilliantly!
TPW Map Maker - theplanetaryworkshop.com
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 24 2011 05:11 GMT
#309
Ha, excellent post Johanaz. I completely agree. Still rooting for you!

But I want to reiterate, all these maps are great, I wish they all could win!
Comprehensive strategic intention: DNE
Meltage
Profile Joined October 2010
Germany613 Posts
February 24 2011 12:33 GMT
#310
@@iGrok coudl we please have some update of the replay pack? I'd love to watch the finals, etc from in-game, if possible.

The iccup tv has so low quality I can't watch the beauty of the maps in fullscreen ;(
I know I'm spoiled.

btw, the first Marchlands replay in the pack was a disconnect or something.
http://mentalbalans.se/aggedesign
monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2011-02-24 17:26:48
February 24 2011 17:25 GMT
#311
Replays have been done and can be downloaded by clicking here.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2011-02-24 18:12:59
February 24 2011 18:12 GMT
#312
Thanks! Made my evening
http://mentalbalans.se/aggedesign
pyrestrike
Profile Joined October 2010
United States235 Posts
February 24 2011 19:04 GMT
#313
Votes are so close! :O

Can't wait to see who wins What if there's a tie?!
( ^_^)o自自o(^_^ )
NullCurrent
Profile Joined November 2010
Sweden245 Posts
February 24 2011 19:16 GMT
#314
On February 25 2011 04:04 pyrestrike wrote:
Votes are so close! :O

Can't wait to see who wins What if there's a tie?!

Hopefully they'll accept both maps into SCL
(I have no idea if that is possible)
The Planetary Workshop - TPW - Mapmaking Team
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2011-02-24 20:28:40
February 24 2011 20:18 GMT
#315
Since NullCurrent asked, here is why I decided to vote for Marshlands over the others. I think I'll go thru the maps and say why I didn't choose them.
+ Show Spoiler +

Flower:

Main & Natural on the same level is something we haven't experimented with that much but I still don't like it. This also means proxy buildings will be harder to scout since you will have to scout your entire main as well as your nat because you don't have a ramp to fall back to to lose vision + have the advantage. Also, I just dislike the highground in the main. It's a very cool feature but I feel having that will allow people to drop units up there then have the high ground advantage to have a place to fall back to. Think about terran dropping 4 marines and a tank up there and being able to say build a bunker up there. Tough stuff to deal with. :x

Neonights:

I like the main, natural and the 3rd. I would prefer if there weren't rocks to the third so if zerg has to get a quick third they wouldn't have to worry about breaking down those rocks to defend it easily. I think the middle is too tough for zerg especially since getting their gold will be almost impossible due to terran/toss taking over the base above the gold then raining hell down. This pretty much forces zerg to take the blue base before the gold which then would be very hard to defend. I think without the rocks and switching up the middle bases would make me like this map a lot more.

Ptolemy:

I absolutely hate the placement of the watchtowers. They give way too much vision to the defender. Suddenly if you have a unit placed at that watchtower you only have to worry about the 2 narrow chokes by your 3rd which is just too great for terran units and collosus/storm. Also, maybe this is just me but I dislike how to get a 4th you have to go into another base. I feel like there should be a 4th in the middle someplace. Seems this map pretty much forces you to 3 base (which is good because 3 base is fine) but it seems if you try to get 4 bases you will have to be so spread out that it will be hard to defend. (then again, maybe that's why the watchtowers are placed where they are to make it easier to defend..hmm?)

Mud Rock:

Originally when this map got posted I loved it, I thought the colors in it where amazing and the layout overall was great as well. But after closer inspection I feel the middle needs to be reworked. I don't see the golds ever getting used because defending them would be extremely difficult. At most I see this getting up to 4 base with no one using the golds. Then again I didn't see all the games on this map so maybe I am wrong, but just overall. Also monitor mentioned in (can't recall if it was here or another thread) but a ton of the main is siegeable. What if a terran turtles up on next to the side of your base. They could do soooo much damage and then you would have to encounter then through the tight choke that follows the sides of your base.

Marshlands:

First off, let me just say that I think 4 player maps make better 1v1 maps then 2 player maps. I like the variation that can be played depending on where you spawn. Cross positions tend to be more macro games where horizontal/vertical positions can be macro games but can also be 1 or 2 base play (more so then cross anyway). I actually enjoy that the whole map is on a 45 degree (like metalopolis etc etc) because I think that makes it look better. My only problem with this map is (and it's tough to do with a 4 player map) is that if you spawn at 4 and 6 and say you are zerg you then have to break down the rocks to quickly expand to a 3rd. That is one of the major downsides with 4 player maps. I like the positions on where the 3rd bases are but I dislike how hard it would be to get a 3rd if you spawn at said positions because you either take time breaking down rocks or expand to the middle of the map. I enjoy the middle with the watchtowers but I also like that if you go the back ways you won't get catch by the towers.I also enjoyed the games that I saw that were played on this map because it usually ended up being much longer, macro games with lots of harass.

Overall:
It come between Mud Rock and Marshlands for me, Mud Rock I think looks better where as Marshlands plays better. Now obviously for which map to vote on I went for the one that plays better because that's what matters.

Hmmm...maybe if Marshlands had the look of Mud Rock.....

Sorry for the long post, but you asked for here, so enjoy! :D
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
forelmashi
Profile Blog Joined August 2007
421 Posts
February 24 2011 20:25 GMT
#316
where is the poll :S
NullCurrent
Profile Joined November 2010
Sweden245 Posts
February 24 2011 20:35 GMT
#317
On February 25 2011 05:18 SidianTheBard wrote:

Hmmm...maybe if Marshlands had the look of Mud Rock.....

Interesting suggestion...
If I had the time, I might try to do something like that just for fun. Sadly because of upcoming exams I won't have the time

PS. Thanks for the good read!

PPS. Thank you all, and keep voting for Marshlands!
The Planetary Workshop - TPW - Mapmaking Team
BoomStevo
Profile Joined August 2010
United States332 Posts
Last Edited: 2011-02-24 22:01:34
February 24 2011 22:01 GMT
#318
On February 25 2011 05:25 forelmashi wrote:
where is the poll :S

It's in the original post at the top of the first page.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 24 2011 22:19 GMT
#319
First i'd like to say that alle maps are pretty good and it's quite hard to decide which one is the best out of those.

Flower
I like this one because of its innovative ideas and design. Still would like to see some more doodads and maybe some natural cliffs mixed in. The overall design and lightning is baller (even if it got pixelated on the stream). I also like the fact the main and nat are on the same cliff level (but i would like to see the small high ground to defend the choke between the both tuned down in size).
MotM#2 Tourney Final Game 5 showed the map favors one base play (short rush distance nat 2 nat and long main 2 nat distance). It even gets worse once you try to grab a 3rd and move out (this way beeing even closer to your opponent).

Ptolemy
I'm not a big fan of that kinda secured back-nats but the bigger main ramp makes up for this. The tourney showed us that the map still was played very aggressive (due to this different ramp style) and brought us some quite interesting games. But i don't like the layout once you leave your main. The bridges are way to good for FF or Tanks (and longer way around to the 3rd becomes useless because you are already at 2 bases once you move there). So this map has the same problem as Crevasse from the GSTL but here the flank options are even more limited and the 3rd is way more secure (further away from the ramp).
I also don't see how you ever gonna take and hold a 4th on this map (if you aren't already way ahead). But that's a problem of all rotational maps.
My last concern: where's the reaper love

Neonights
The texture and doodad job is very sweet on this one (hope we see some more maps featuring this custom tileset ) but long story short: the XWT is way to strong. I really would like to see how this map would have been played without a XWT or with 2 repositioned XWTs. Now people tend to rush or cheese on this map because whoever can control the XWT later on seems to win nearly 100% (some spread out tanks can secure the whole mid and all ground paths from there).

Mud Rock
Darn, the map looks so good in the pictures but ingame it just hurts my eyes. Beside of this fact i like nearly everything (the layout, the XWT placement, the clean doodad work, the gameflow the map features).

Marshlands
This map really allows to take more than 3 bases you can hold regardless of the spawn positions but maybe the rush distances on close position and the layout of the nats (it's very hard to create a wall) favor rushes.
Some also suggested to slightly decrease the map size but i'm not quite sure 'bout this. With slightly reworked nats and maybe smaller backdoor ramps this is a killer and LT really looks dull compared to it (close posi LT > dumb game, close posi Marshlands > wanna macro? go ahead).



My vote still goes to Neonights because with just small changes i think this map could turn into the best of all 5 but at least all maps are very good and i'm already very excited to see the maps in march :D
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Johanaz
Profile Joined September 2010
Denmark363 Posts
February 24 2011 22:43 GMT
#320
On February 25 2011 07:19 dezi wrote:
Mud Rock
+ Show Spoiler +
Darn, the map looks so good in the pictures but ingame it just hurts my eyes. Beside of this fact i like nearly everything (the layout, the XWT placement, the clean doodad work, the gameflow the map features).


Thanks.
Have u seen the map ingame after I dimmed the lighting?
TPW Map Maker - theplanetaryworkshop.com
forelmashi
Profile Blog Joined August 2007
421 Posts
February 24 2011 22:44 GMT
#321
On February 25 2011 07:01 BoomStevo wrote:
Show nested quote +
On February 25 2011 05:25 forelmashi wrote:
where is the poll :S

It's in the original post at the top of the first page.

oh wow it's very close lol
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 24 2011 22:52 GMT
#322
On February 25 2011 07:43 Johanaz wrote:
Show nested quote +
On February 25 2011 07:19 dezi wrote:
Mud Rock
+ Show Spoiler +
Darn, the map looks so good in the pictures but ingame it just hurts my eyes. Beside of this fact i like nearly everything (the layout, the XWT placement, the clean doodad work, the gameflow the map features).


Thanks.
Have u seen the map ingame after I dimmed the lighting?

Yep, i personally still find it somewhat to shiny but you can't please everyone :p
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
NullCurrent
Profile Joined November 2010
Sweden245 Posts
February 25 2011 11:36 GMT
#323
On February 25 2011 07:19 dezi wrote:
Marshlands
This map really allows to take more than 3 bases you can hold regardless of the spawn positions but maybe the rush distances on close position and the layout of the nats (it's very hard to create a wall) favor rushes.
Some also suggested to slightly decrease the map size but i'm not quite sure 'bout this. With slightly reworked nats and maybe smaller backdoor ramps this is a killer and LT really looks dull compared to it (close posi LT > dumb game, close posi Marshlands > wanna macro? go ahead).

Thanks for the feedback, I've tried to implement some of it and posted images in the Marshlands thread:
Possible changes to Marshlands

If any of you have more suggestions or minor things you want me to fix, I'm all for it, just post them in the Marshlands thread and I'll consider them.

PS. I think I'll post my opinions on the different maps soon (excluding Marshlands because of bias).
The Planetary Workshop - TPW - Mapmaking Team
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
February 25 2011 12:04 GMT
#324
Can't find these on Europe server :/
For the swarm
NullCurrent
Profile Joined November 2010
Sweden245 Posts
February 25 2011 13:29 GMT
#325
On February 25 2011 21:04 Gene(S)is wrote:
Can't find these on Europe server :/

Multiplayer -> Create game -> Search for "motm" (without quotes)

I've tried it and it works, I'm also the uploader of the maps on EU and I checked if they were published as public, and they are.
The Planetary Workshop - TPW - Mapmaking Team
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-02-27 00:55:36
February 27 2011 00:55 GMT
#326
Hey guys, 2 more days to vote! And don't forget that March's subs will open March 1
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 27 2011 00:57 GMT
#327
Oh noes, i smell a lot of work ...
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
February 27 2011 21:01 GMT
#328
Marshlands!
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 27 2011 21:05 GMT
#329
ahhh yeah pullin in last place
pyrestrike
Profile Joined October 2010
United States235 Posts
March 01 2011 05:03 GMT
#330
two vote separation :O Isn't it time to declare a winner though?
( ^_^)o自自o(^_^ )
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-03-01 05:06:07
March 01 2011 05:05 GMT
#331
Yep. Apparently my clock is a few minutes behind lol.

The winner this month is Marshlands by NullCurrent!

Congratulations

This was a very close race, and exposed some issues with our current model. For this reason, I'm postponing the start of MotM 3 by a day. Look forward to more information tomorrow!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Samro225am
Profile Joined August 2010
Germany982 Posts
March 01 2011 07:25 GMT
#332
congratulation NullCurrent!
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 01 2011 07:30 GMT
#333
Grats man All good maps tho, everyone shud get a dollar, or threefiddy!

KCCO!
Silence-
Profile Joined October 2010
Canada116 Posts
March 01 2011 09:57 GMT
#334
Grats NullCurrent!
Living in the limelight, the universal dream...
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-03-01 11:08:07
March 01 2011 09:58 GMT
#335
On March 01 2011 14:05 iGrok wrote:
This was a very close race, and exposed some issues with our current model. For this reason, I'm postponing the start of MotM 3 by a day. Look forward to more information tomorrow!

What do you want to change?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
adso
Profile Joined March 2011
718 Posts
March 01 2011 12:48 GMT
#336
exponentialquality in maps!

kudos to all participants!
Magrath
Profile Joined August 2010
Canada292 Posts
Last Edited: 2011-03-01 20:59:20
March 01 2011 20:59 GMT
#337
Gratz Null.
Anything can be acheived through persistence and thought
WniO
Profile Blog Joined April 2010
United States2706 Posts
March 01 2011 21:04 GMT
#338
^^ tis a good map Null
dimfish
Profile Blog Joined February 2010
United States663 Posts
March 01 2011 22:17 GMT
#339
Congratulations, NullCurrent! A winner in a field of excellent maps this month
NullCurrent
Profile Joined November 2010
Sweden245 Posts
March 02 2011 08:34 GMT
#340
Thank you!


I would like to thank the following people who have helped me make Marshlands such a good map as it is:

Samro255am, dezi and iGrok for feedback on the initial layout ideas I posted in the Map Collaboration Thread

dimfish for making a really good tool for analyzing maps

Baren for helping with some feedback on the layout

Vectoor for helping with some playtesting

LaLuSh for discussing the layout in the middle (making it a bit more macro friendly), and also helping me improve my general game mechanics

And finally everyone who have replied in the Marshlands thread!

The Planetary Workshop - TPW - Mapmaking Team
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 02 2011 09:42 GMT
#341
We need oscars n stuff, good speechin
KCCO!
NullCurrent
Profile Joined November 2010
Sweden245 Posts
March 02 2011 10:27 GMT
#342
On March 02 2011 18:42 ihasaKAROT wrote:
We need oscars n stuff, good speechin

I only give credit where credit is due

I would definitely not have managed to make the map as good as it is on my own, and I think feedback is a very important element to the map development process.
The Planetary Workshop - TPW - Mapmaking Team
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 02 2011 10:38 GMT
#343
Thats the whole point of these forums People help people. See how (imho) 75% of the map isnt the mapmaking, but the testing of the map, community is so important!

MotM is a great tool to get the map exposed and commented on, cant wait till iGrok puts up the new topic
KCCO!
NullCurrent
Profile Joined November 2010
Sweden245 Posts
March 02 2011 10:48 GMT
#344
On March 02 2011 19:38 ihasaKAROT wrote:
MotM is a great tool to get the map exposed and commented on, cant wait till iGrok puts up the new topic

I know for certain that next MotM will have an awesome logo! Just wait and see
The Planetary Workshop - TPW - Mapmaking Team
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 02 2011 17:30 GMT
#345
The new thread is out. There's a link in this OP.

There are also a few changes for march, please check the OP for info regarding that as well
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
pyrestrike
Profile Joined October 2010
United States235 Posts
Last Edited: 2011-03-04 18:33:50
March 04 2011 18:13 GMT
#346
The MotM Wiki is currently being updated with the rules changes and with this month's tourney info. I'm planning on including some more stats this time, like total map submissions (at least through the TL thread until I get a final number from the judges) :D

iGrok, could you put a link to the wiki on the OP? You also need to update the current judges list and all-time map pool
( ^_^)o自自o(^_^ )
dimfish
Profile Blog Joined February 2010
United States663 Posts
March 04 2011 18:59 GMT
#347
pyrestrike, you are awesome.

Here is a yummy pie for you:

mmmm
\_____/
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-03-05 11:55:02
March 04 2011 19:00 GMT
#348
Thank you Pyrestrike for splendid wiki arbeit.
I'm up for making a video showcasing the winners' maps... (for all previous motmts)
Would love to contribute <3
+ Show Spoiler +
just email/pm me
pertaining replays / previous showcasing / editing you want
(music/data/mapmaker's background/pop stats/crazy looking cat... you name it)
and i'll pm you back with a vod you can showcase yourself

<3 greentooth's butchy bush... needs blood red for color
=
motmt will provide the bloody 'rines 'lings and 'lots to complement it


edit: longlivemotmt
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 08 2011 03:42 GMT
#349
Quick note to the mappers out there: April is 3p map month (as most of you know).

Also, using more than 2 textures from the Bel'Shir tileset is not allowed. You WILL be DQ'd for it.
Learn to use textures other than Bel'Shir. It is one of the best stock sets for sure, but enough is enough lol.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 08 2011 04:24 GMT
#350
On March 08 2011 12:42 iGrok wrote:
Quick note to the mappers out there: April is 3p map month (as most of you know).

Also, using more than 2 textures from the Bel'Shir tileset is not allowed. You WILL be DQ'd for it.
Learn to use textures other than Bel'Shir. It is one of the best stock sets for sure, but enough is enough lol.


hahahaha

That's awesome.
Comprehensive strategic intention: DNE
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 08 2011 07:26 GMT
#351
:D perfect

good thing im working on an urban map for the 3player month phew!
KCCO!
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2011-03-08 22:51:10
March 08 2011 22:50 GMT
#352
3 player maps... ack... /jumps out window/

I'm taking this month off. Except something amazing for the month after though.

EDIT: Any rules for the month after that though?
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 08 2011 23:04 GMT
#353
@MotM staff: whats the policy on maps that dont fit the requirements when the postingperiod has ended? are they allowed in or do they have till the 10th to sort it out? whats the dealio
KCCO!
dimfish
Profile Blog Joined February 2010
United States663 Posts
March 08 2011 23:44 GMT
#354
On March 09 2011 08:04 ihasaKAROT wrote:
@MotM staff: whats the policy on maps that dont fit the requirements when the postingperiod has ended? are they allowed in or do they have till the 10th to sort it out? whats the dealio


What is the question here? Maps submitted before or after the deadline that don't fit requirements will be disqualified. I'm confused what the issue is, karot
adso
Profile Joined March 2011
718 Posts
March 09 2011 00:11 GMT
#355
+ Show Spoiler +
On March 08 2011 16:26 ihasaKAROT wrote:
:D perfect

good thing im working on an urban map for the 3player month phew!

"urban map"

<3 <3 <3

gogogo... ever since Koagel's i've been slurping on the screen for someone to get to it...
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-03-09 07:20:15
March 09 2011 07:18 GMT
#356
On March 09 2011 08:44 dimfish wrote:
Show nested quote +
On March 09 2011 08:04 ihasaKAROT wrote:
@MotM staff: whats the policy on maps that dont fit the requirements when the postingperiod has ended? are they allowed in or do they have till the 10th to sort it out? whats the dealio


What is the question here? Maps submitted before or after the deadline that don't fit requirements will be disqualified. I'm confused what the issue is, karot


Well, theres a few maps that dont fit some of the requirements this month. But its nothing big, a maptopic is missing and theres one that isnt melee (not the EU published version atleast). Was just wondering if for example you have till 10th to make the maptopic, or fix stuff like that.



"urban map"

<3 <3 <3

gogogo... ever since Koagel's i've been slurping on the screen for someone to get to it...


Let me know if you want some teasershots Been working on it for about 5 hours, I've nearly got 1 out of 3 spawns done (first version). Its gonna take forever , infact my head is so full of ideas I couldnt get any sleep tonight Now im tired at work tho :s
KCCO!
Meltage
Profile Joined October 2010
Germany613 Posts
March 10 2011 17:42 GMT
#357
I'm for more teaseshots In your own map thread, though.
http://mentalbalans.se/aggedesign
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 10 2011 17:44 GMT
#358
Well I think its time for my own mapcollection topic. Working on 4th map is a good number right?
KCCO!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 10 2011 19:13 GMT
#359
Alright guys, the OP in this thread has been updated.

Also, I know I'd be sending out pms to everyone, but I'm going to send them out on a request basis. If you want your scores, send me a pm saying so and I'll reply.

This takes half the time, and it means I won't have to waste time on people who don't particularly care.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
EunByuL
Profile Joined September 2010
Vietnam77 Posts
March 10 2011 19:20 GMT
#360
I DISAGREE.

Guess nobody likes my maps, can I get scores plz?
Tôi không
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 10 2011 19:49 GMT
#361
On March 11 2011 04:20 EunByuL wrote:
I DISAGREE.

Guess nobody likes my maps, can I get scores plz?


sure, just pm me with the map name in the pm
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2011-03-10 21:02:51
March 10 2011 20:48 GMT
#362
Hurrah, two awards, lol! So close! Thanks for that.

But honestly I'm not even disappointed. There were so many worthy maps and literally all my favourites got picked! So pumped for the games. I want to say thanks right now to all the judges who do the hard work of sorting through so many sweet maps.

+ Show Spoiler +
EunByul, don't sweat it. Many good maps didn't make it this time. More motivation for next time!


MotM hwaiting!

[edit] Thanks for those comments dezi, very nice writeup. Funcmode, where is your map thread so I can heap praise, sheesh.
Comprehensive strategic intention: DNE
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 10 2011 20:51 GMT
#363
Special Surprise time! dezi wrote a little something about being a judge this month. Enjoy!

Hello, my name is dezi and i'm a guest judge this month. I got this "job" due to winning MotM#1 but wasn't able to judge during february (semester exams).

My first task was to score all maps. This means playtesting them and scoring them in the individual categories (Balance, Originality, Fun, Aesthetics). Scorewise you're only allowed to give full points (1-10) in the individual categories and all judges do this for each map. To score all maps the MotM team uses a google spreadsheet which allows too easily sort the maps afterwards by average score.

But reaching a high score doesn't mean your map automatically reaches the Top 5 of a months Mappool. This only allows the judge panel to determine maps that could be part of the Top 5 (so we can sort out maps that aren't quite as good).

Yesterday late at night (at least it was late at night in Europe) we had a skype conference trying to find out 5 maps. So we opened up all the maps that claimed a top spot and discussed the positive and negative aspects of the individual maps. So maps that reached a relativly high score dropped out due to flaws or they just weren't pleasing enough.

But lets see our Top 5:
Leviathan: easy pick - doesn't need an explanation
The Edge: while the aesthetics are a little bit dull the layout is very original and we all had much fun playing the map
Sanctuarium: out of all the 4 player maps this was the one that gained the most points (prodiG sees similarities with Jurassic Park )
Those were our first and easy picks and now it started to get hard. We discussed 3 hours if i recall correct and had maps like Memorial, Frozen Sanctum, Fault Lines, ... on our list. Out this kinda big bunch of 2 player maps we decided to pick Aldaris Betrayel due to its outstanding design. For our last spot we initially had Memorial and Fault Lines in mind and we couldn't decide which one to use. After a little bit of debating we dedicede to make a vote in the chat. Everyone writes down which map to choose and we send our vote once iGrok counted from 3 to 1. Memorial won 4:2.

It's kinda sad that we have to drop a map like Fault Lines but after our first few picks all the other maps were really close.

The more you know:
During the whole judging time we all hang in a secret skype channel which allowed us to discuss the maps and i can say all of the judges are really nice guys. They know their "job" and especially their editor
So it was kinda fun and entertaining to judge will all these guys and you even can learn some things to improve your own map making. So whoever gonna win this month can feel really honored to judge along side them.

Surprise:
This month also brought up a special map: Bitter Jungle or Blood Bath 2.0 if you want to call it so. It's for sure a fun map and we had a long discussion whether to or whether to not put this map in the top 5. We want to get this extraordinary map recognized so we came up with the idea to use this in a kinda special way.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Antares777
Profile Joined June 2010
United States1971 Posts
March 11 2011 11:39 GMT
#364
For your information, here are the averages this month (last month's in green):
Balance/Originality/Fun /Aesthetics/Total
5.91 / 6.54 / 5.71 / 5.68 / 23.84
6.26 / 6.41 / 5.73 / 5.94 / 24.34


People are only going to get better at this, so if I am to win a contest, I better do it soon lol.
Meltage
Profile Joined October 2010
Germany613 Posts
March 11 2011 12:55 GMT
#365
@iGrok great read from dezi. He makes you sound so comfy.

There are no new maps published on EU yet. Could we have some love please? The MotM-ones I mean.
http://mentalbalans.se/aggedesign
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
March 11 2011 14:03 GMT
#366
On March 11 2011 20:39 Antares777 wrote:
Show nested quote +
For your information, here are the averages this month (last month's in green):
Balance/Originality/Fun /Aesthetics/Total
5.91 / 6.54 / 5.71 / 5.68 / 23.84
6.26 / 6.41 / 5.73 / 5.94 / 24.34


People are only going to get better at this, so if I am to win a contest, I better do it soon lol.

Blame yourself for not sending in your map file
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
NullCurrent
Profile Joined November 2010
Sweden245 Posts
March 11 2011 21:17 GMT
#367
The old MotM maps are still published because we are not yet done with the loading screens.

But as soon as we are done with them I will replace the old ones with the new ones.
The Planetary Workshop - TPW - Mapmaking Team
Meltage
Profile Joined October 2010
Germany613 Posts
March 12 2011 16:53 GMT
#368
@NullCurrent ok, thanks for reply. I thought they were uploaded on US but not EU. So you're hosting them youself? The limit to how many maps we can post sucks for ocations like these
http://mentalbalans.se/aggedesign
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
March 12 2011 17:01 GMT
#369
Actually all of the MotM maps are already up on EU, just without the tag. So if you wanna play one some of the maps, just search for the name.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
March 12 2011 19:51 GMT
#370
Btw. I'm gonna host a KOTH with the MotM maps in about 10 minutes (9pm CET) on EU. If you wanna play or observe, join the chat channel "MotM".
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
SidianTheBard
Profile Joined October 2010
United States2474 Posts
March 12 2011 19:53 GMT
#371
Damn you for being on EU! I'd totally play/watch that! =P
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
lefix
Profile Joined February 2011
Germany1082 Posts
March 12 2011 22:20 GMT
#372
damn you for being full :D
Map of the Month | The Planetary Workshop | SC2Melee.net
Meltage
Profile Joined October 2010
Germany613 Posts
March 12 2011 22:53 GMT
#373
23 in channel atm ^^
http://mentalbalans.se/aggedesign
WniO
Profile Blog Joined April 2010
United States2706 Posts
March 12 2011 22:54 GMT
#374
On March 13 2011 07:53 Meltage wrote:
23 in channel atm ^^

damn. on NA there is 1 person. me.
dimfish
Profile Blog Joined February 2010
United States663 Posts
March 13 2011 04:47 GMT
#375
when I jump in MotM on US I have been the only person there, too. I'll try to hang out in there more often
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-03-13 05:13:09
March 13 2011 05:09 GMT
#376
All motm maps SHOULD now be up on NA.

Search MotM to play! Searching for MotM3 will restrict the search to the current season
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2011-03-13 15:49:14
March 13 2011 05:18 GMT
#377
KotH was Fun, here's a Reppack of all the games:

http://www.duckload.com/download/3648820/MotM_3KotH.rar

"Awards"

King of the Hill Award: CareBear - for the most won games (including a terrible, terrible final game on the tiny map "Bitter Jungle").

Feng Shui Award: Tomba - for the worst building placement (top of the ramp wallin with one center depot). + Show Spoiler +
[image loading]

Robbie Williams Award: Sinny - for the most entertaining playstyle featuring Nydus Worms and Ultralisks.

Donald Duck Award: CareBear - for the unluckiest production timing. + Show Spoiler +
[image loading]


Thanks again to everyone for participating.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
adso
Profile Joined March 2011
718 Posts
March 13 2011 15:02 GMT
#378
thank you for the link 'reaver

long live motm!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
March 14 2011 18:55 GMT
#379
I'm thinking about doing a nice little 8-man tourney instead of KotH sometime this week. Anyone interested?^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
lefix
Profile Joined February 2011
Germany1082 Posts
March 14 2011 18:56 GMT
#380
i'd like to obs
Map of the Month | The Planetary Workshop | SC2Melee.net
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 14 2011 19:14 GMT
#381
EU or US? And whats the skill lvl you are thinking about?
KCCO!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2011-03-14 21:08:42
March 14 2011 21:06 GMT
#382
EU, skill lvl diamond/masters i'd say.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 14 2011 21:11 GMT
#383
sweet, count me in then :D only diamond tho ^^
KCCO!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
March 16 2011 19:08 GMT
#384
So who's up for a little tourney on EU? Need at least 8 ppl!
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 16 2011 19:45 GMT
#385
FlopTurnReaver MotM Signup sheet EU:

1. ihasaKAROT # 898 - diamond
2.
3.
4.
5.
6.
7.
8.

extra.
extra.
extra.
KCCO!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
March 16 2011 23:32 GMT
#386
Have you been there? :o

Well here's the Bracket: http://challonge.com/motmst

And here's the Reppack: http://www.duckload.com/download/3756780/MotM_3_Pocket_Tourney.rar

Thanks to the people who participated, watched or helped me host, namely Dezi <3
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
dezi
Profile Blog Joined April 2010
Germany1536 Posts
March 17 2011 00:05 GMT
#387
Be sure to watch the 3rd game between wahla and max on The Edge. Pretty intense and nice match
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 17 2011 01:21 GMT
#388
Hey guys, thumb the MotM #3 Reddit!

There's a sneak peak of some of the players who've signed up ^^
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 22 2011 00:48 GMT
#389
Alright people, its getting to be that time of the month again.

I'm putting the call out to anyone and everyone who wants to help run MotM. You'll need to be available on March 24th, 7:30 p.m. EST, for at least an hour. You will need to have skype.

Your responsibilities will be making the game, inviting the players, alerting me if any issues come up, and reporting the results.

Last month, SidianTheBard, NullCurrent, Pyrestrike, WniO, and Wildfire all helped out. Huge props to them!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Magrath
Profile Joined August 2010
Canada292 Posts
Last Edited: 2011-03-22 01:50:32
March 22 2011 01:49 GMT
#390
Dang. I was hoping to help out this month since I didn't submit a map. My raid starts at that time so I can't make it . Maybe next month since I'm only currently working on a 2 spawn map. Good luck to all the players.
Anything can be acheived through persistence and thought
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2011-03-22 02:08:28
March 22 2011 02:08 GMT
#391
If I'm online I will definitely help out again, was fun to be an admin for the matches, especially when those players are ddoro and desrow. Fun to spectate high level players live. :D
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
pyrestrike
Profile Joined October 2010
United States235 Posts
March 22 2011 04:41 GMT
#392
I don't think I will be available this time either... I'll let you know closer to Friday :/
( ^_^)o自自o(^_^ )
adso
Profile Joined March 2011
718 Posts
March 22 2011 14:56 GMT
#393
long live motmt and all who make it possible and awesome...
KingGhidorah
Profile Joined September 2010
United Kingdom12 Posts
March 22 2011 20:53 GMT
#394
About the MotM maps on BNET,
Would be possible to upload the winner maps from each month onto BNET at a time? I notice that so far its always been the current month's winners. I'm on the EU server, and it would be awesome to have access to all the winning maps so far at any time.

Great work btw.
"ROOOOOAR!!!!!!" "ROOOOOAR!!!!!!" "ROOOOOAR!!!!!!"
dimfish
Profile Blog Joined February 2010
United States663 Posts
March 22 2011 21:00 GMT
#395
On March 23 2011 05:53 KingGhidorah wrote:
About the MotM maps on BNET,
Would be possible to upload the winner maps from each month onto BNET at a time? I notice that so far its always been the current month's winners. I'm on the EU server, and it would be awesome to have access to all the winning maps so far at any time.

Great work btw.


It's a matter of hosting slots, really. We need volunteers to host slots, make a commitment to host permanently, and be available to MotM admins in case there is a map update. It's tougher than it sounds.
adso
Profile Joined March 2011
718 Posts
March 22 2011 21:04 GMT
#396
YES YES YES!

motmt needs PLAYERS hosting the maps crossrealm... otherwise eu sea.. and kr are always going to be left out of the fun.

All bow to the great wisdom of the never dim outstanding fish
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 22 2011 21:16 GMT
#397
All previous winners are uploaded on NA. as for EU, KR, SEA, RU, etc.... We need more hosts for each of those servers ^^
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Meltage
Profile Joined October 2010
Germany613 Posts
March 23 2011 10:46 GMT
#398
Many maps are published by the authors, without the motm tag. Some are also published by a cross-realm host. For instance, all current motm maps coudl be found published on EU before the motm versions were published.
http://mentalbalans.se/aggedesign
dimfish
Profile Blog Joined February 2010
United States663 Posts
March 23 2011 14:57 GMT
#399
Meltage, even mappers themselves can't guarantee they will host a MotM winner forever! (with or without MotM tag) Hopefully mappers are working on new projects all the time. Kind people who don't care to publish their own maps are the perfect slot donors, don't let those slots go to waste!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
March 23 2011 15:39 GMT
#400
Hey, once again there's gonna be a Pocket MotM Tournament this evening, 20:00 CET on the EU server. If you'd like to play or obs, join chatchannel "MotM". You'll find the bracket here and later also a replay pack if you missed it.

Hoping for some good games & cu later.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
adso
Profile Joined March 2011
718 Posts
March 23 2011 15:58 GMT
#401
On March 23 2011 23:57 dimfish wrote:
Meltage, even mappers themselves can't guarantee they will host a MotM winner forever! (with or without MotM tag) Hopefully mappers are working on new projects all the time. Kind people who don't care to publish their own maps are the perfect slot donors, don't let those slots go to waste!


Why don't you spell it out esteemed colleague: PLAYERS have to host their fav map!


More fun/attractive:
On March 24 2011 00:39 FlopTurnReaver wrote:
Hey, once again there's gonna be a Pocket MotM Tournament this evening, 20:00 CET on the EU server. If you'd like to play or obs, join chatchannel "MotM". You'll find the bracket here and later also a replay pack if you missed it.
Hoping for some good games & cu later.


Hope you get enough players and thanks for eu <3 FlopTurnReaver
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
March 24 2011 00:02 GMT
#402
Replaypack can be found here.

<3<3<3 back to you^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 24 2011 07:22 GMT
#403
Just me , or anyone else waiting for the big bulk of 3p maps that are about to hit the forums
KCCO!
hobbidude
Profile Joined December 2010
Canada171 Posts
March 24 2011 12:16 GMT
#404
Total with ya man. Im just rarin to release mine as soon as the motm4 tournament post is created. Im sure we'll get a flood of releases but not as many as we'd hope just because of the 3p difficulties.

Anyways to the point - when is the motm4 post opening up or are we getting two month for this one (i know you already gave as 2 months notice but is that build time too)? Is it going to open up for a week again at the beginning of the month?
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
March 24 2011 16:03 GMT
#405
Same as always.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
adso
Profile Joined March 2011
718 Posts
March 24 2011 16:36 GMT
#406
all hail 3 player s^pôwns
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 24 2011 22:03 GMT
#407
Final call: Anyone on NA server who can help tonight: We need you! Add me on skype:

jack.l.dickerson

You'll be given an awesome shoutout in front of thousands of viewers, and you'll get to watch some amazing games between top, TOP players!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
MrSusan
Profile Joined March 2011
United Kingdom20 Posts
March 28 2011 03:14 GMT
#408
Sanctuarium - i really liked that low ground back door, great for nydus and proxy pylon play or atleast i can imagine it being good for that, some really good pvp matches on that one
The edge - i didnt like that so much, seemed a bit bare and a bit too standard, also im not convinced its as detailed as the otehrs but a good stab at a 3 player map
Memorial- seems to have a bit of everything, i can see this being used on ladders tbh, not a huge leap in terms of anything radical but it looks really cool, loads of opportunity for more than 2 base play
Leviathan looks cool but i think cos the natural is quite far away and the run distance i think this wud suck for zerg players ( although im a toss player)
Aldaris betral-I really liked how the natural is the kinda main path, like the idea of teh short route being blocked by rocks

Fav probs Memorial then aldaris betrayal - awesome maps
spiderman
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-04-01 03:19:58
April 01 2011 02:03 GMT
#409
Well guys, its that time again - time to announce this month's winning map!

We had a lot of great games this time around. Check them out on iCCupTV!

Earlier, all the judges met to discuss which map stood out. And amazingly, every judge had the same favorite map.

It is my pleasure to welcome Bitter Jungle to the MotM Official Pool!
[image loading]
BJ is a very fun map. It is more than just Bloodbath 2.0; BJ is a perfect balance between crazy rushes and utter chaos, and we welcome it on board! Congratulations WniO for this amazing map!

+ Show Spoiler +
The real winner this month is funcmode's Sanctuarium! A great map with some great matches on it!
[image loading]

Sanctuarium will be added to the MotM official pool, and in June will have the opportunity to win a cash prize in the previous winners Tournament! Congratulations!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
April 01 2011 03:24 GMT
#410
Month #4's thread will be posted sometime other than April 1 KST ^^
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 01 2011 06:46 GMT
#411
--- Nuked ---
Magrath
Profile Joined August 2010
Canada292 Posts
Last Edited: 2011-04-01 06:53:08
April 01 2011 06:52 GMT
#412
I don't blame iGrok for picking that map. It's beastly and reminds me of Idra rage.

+ Show Spoiler +
It actually reminds me of the first area after you take the time portal in Chrono Trigger.
Anything can be acheived through persistence and thought
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
April 01 2011 06:57 GMT
#413
On April 01 2011 12:24 iGrok wrote:
Month #4's thread will be posted sometime other than April 1 KST ^^


Good, with that bitter jungle post you lost all credibility for today ^^
KCCO!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 01 2011 16:50 GMT
#414
w00t Bitter Jungle! =)

Congrats funcmode, you deserve it!
Comprehensive strategic intention: DNE
WniO
Profile Blog Joined April 2010
United States2706 Posts
April 01 2011 17:55 GMT
#415
im done making standard maps because of that cruel april first joke.
adso
Profile Joined March 2011
718 Posts
April 01 2011 18:52 GMT
#416
gogogo!
standard maps are for p ss s anyway
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
April 01 2011 19:33 GMT
#417
Poor WniO...

but good prank iGrok. I was very confused and disturbed until I saw the spoiler
For he is the Oystermeister, lord of all the oysters.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
April 02 2011 06:06 GMT
#418
Its in the OP, but MotM #4 is officially open! Looking forward to some awesome 3p maps!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Silence-
Profile Joined October 2010
Canada116 Posts
April 02 2011 06:30 GMT
#419
On April 02 2011 15:06 iGrok wrote:
Its in the OP, but MotM #4 is officially open! Looking forward to some awesome 3p maps!


The map submission section is wrong. Says any number of spawns are allowed. Might want to fix that
Living in the limelight, the universal dream...
iGrok
Profile Blog Joined October 2010
United States5142 Posts
April 03 2011 09:43 GMT
#420
HUGE BONUES SHOUTOUT TO DIMFISH

He is helping to fund this month's MotM!

(Note: we will not go easier on your map for this ^^)
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
dimfish
Profile Blog Joined February 2010
United States663 Posts
April 03 2011 17:39 GMT
#421
On April 03 2011 18:43 iGrok wrote:
HUGE BONUES SHOUTOUT TO DIMFISH

He is helping to fund this month's MotM!

(Note: we will not go easier on your map for this ^^)


That looks so bad!! It's just a general prize infusion that happens to coincide with the month I will submit a map.

...

So was it $10 per balance point, I forget?
KingGhidorah
Profile Joined September 2010
United Kingdom12 Posts
April 03 2011 22:26 GMT
#422
I'd like to be a volunteer for hosting maps on the EU server if possible. I'll use all my hosting slots.
"ROOOOOAR!!!!!!" "ROOOOOAR!!!!!!" "ROOOOOAR!!!!!!"
Silence-
Profile Joined October 2010
Canada116 Posts
April 03 2011 22:53 GMT
#423
Seems like so few maps this month... =(

Hopefully we get a nice surge soon...
Living in the limelight, the universal dream...
Magrath
Profile Joined August 2010
Canada292 Posts
April 03 2011 23:37 GMT
#424
You'll get a surge when the deadline comes closer.
Anything can be acheived through persistence and thought
lefix
Profile Joined February 2011
Germany1082 Posts
April 04 2011 09:12 GMT
#425
personally, i just need to decide which one to send in and polish it some more :D
Map of the Month | The Planetary Workshop | SC2Melee.net
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
April 04 2011 09:28 GMT
#426
Yeahhh my map is pretty much done, pulled a suicideshift mapping to mirror/flip the damn thing Now just gotta dress it up in even more doodads and im done
KCCO!
dimfish
Profile Blog Joined February 2010
United States663 Posts
April 04 2011 13:23 GMT
#427
I don't even have an excuse, my 3p map is done, just gotta get my app together. KAROT, let's start the surge
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-04-04 13:42:42
April 04 2011 13:42 GMT
#428
Commencing surge in about 5 hours

Still gotta doodad, texture a little and work on the pathing. Think 2 hours for that total...

+ Show Spoiler [teaser shot] +

http://i.imgur.com/PXj3L.jpg
KCCO!
dimfish
Profile Blog Joined February 2010
United States663 Posts
April 04 2011 15:09 GMT
#429
On April 04 2011 22:42 ihasaKAROT wrote:
Commencing surge in about 5 hours

Still gotta doodad, texture a little and work on the pathing. Think 2 hours for that total...

+ Show Spoiler [teaser shot] +

http://i.imgur.com/PXj3L.jpg


CRAP! I knew I shouldn't have parked my Mercedes in the natural expansion parking lot!!
pyrestrike
Profile Joined October 2010
United States235 Posts
April 05 2011 04:43 GMT
#430
Sorry for my lack of updating on the wiki guys T_T I will try to make some more time to get it all done, RL work has been keeping me occupied.

Can someone get me the full results of MOTM3 so I can update the bracket? PM me the spreadsheet if you used it like last time
( ^_^)o自自o(^_^ )
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
April 05 2011 07:27 GMT
#431
Well dimfish, continue the surge
KCCO!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
April 05 2011 08:19 GMT
#432
PyreStrike reminded me... I have all replays from MotM #3 available for your viewing pleasure! Download here!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
April 05 2011 09:10 GMT
#433
On April 05 2011 17:19 iGrok wrote:
PyreStrike reminded me... I have all replays from MotM #3 available for your viewing pleasure! Download here!



Oh sweet, wanted to see the games on the 3p map
KCCO!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
April 05 2011 09:21 GMT
#434
All games are also available on iCCupTV with casting!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
pyrestrike
Profile Joined October 2010
United States235 Posts
Last Edited: 2011-04-05 15:45:18
April 05 2011 09:36 GMT
#435
Thanks iGrok :D I will commence updating some of the wiki while being up way past my bedtime for GSL lol. I am going to really need some juice tomorrow morning D:

edit:
Wiki updated!!! I'd like to thank the Internet for helping me do full-on player stalking to figure out their races lol.
+ Show Spoiler [gsl wc] +
Man just as MVP pulls out a nutters victory.
I need to sleep, long day tomorrow x_X

Please let me know of any corrections that need to be made, like whether or not our resident WniO took a game off Cruncher there weren't any replays in the pack for that one.

2nd edit:
sorry about the spoilers, I really was sleepy >_>
( ^_^)o自自o(^_^ )
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2011-04-05 10:47:10
April 05 2011 10:46 GMT
#436
@iGrok I was just going to ask for the replays again .. thanks. The quality of the VODs are so bad at times, especially when you had to turn down the quality to avoid lagging.
http://mentalbalans.se/aggedesign
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
April 05 2011 12:40 GMT
#437
Waiting for the rush... very little submitted maps this month otherwise :s
KCCO!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
April 05 2011 14:47 GMT
#438
I'm pleased to announce that later today I will be streaming a live interview with xiExO, the winner of MotM #3! I will post again once the time has been finalized.

If you have any questions for ExO, pm me with them!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
April 06 2011 01:43 GMT
#439
The interview with xiExO will be at 7:30 PST on http://www.justin.tv/tligrok. See you there!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
April 11 2011 02:56 GMT
#440
Top 5 maps now announced!

Also, if you haven't watched the interview with xiExO in the above post, I really reccommend it. He talked a lot about how to make a map from the player's perspective that is really good information to think about!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Archivian
Profile Joined November 2010
United Kingdom362 Posts
April 11 2011 07:31 GMT
#441
On April 11 2011 11:56 iGrok wrote:
Top 5 maps now announced!

Also, if you haven't watched the interview with xiExO in the above post, I really reccommend it. He talked a lot about how to make a map from the player's perspective that is really good information to think about!


I've all ready found it helpful when making my last map, made me look a a few things differently or tha I wasnt looking at properly.
"you were only supposed to blow the bloody doors off!" Micheal Caine
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
April 11 2011 10:01 GMT
#442
ouch, between Masada and 18th hole, I don't know what to pick... those two stick out though and I'd love for those to get some really good games on them. Someone PM me to play on them - I'm a high Diamond level player.
Treatin' fools since '87
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
April 11 2011 10:10 GMT
#443
Its a personal taste I guess. Im picking Eighteenth, for origionality and still balanced. Masada is a sick sick map, but it doenst add anything for me.

Then again, I golf sometimes, that cud be it
KCCO!
lefix
Profile Joined February 2011
Germany1082 Posts
April 11 2011 11:15 GMT
#444
i felt like autumn hills would be hard to top this month. now it isn't even a finalist. that was quite a suprise to me :D
also i can't believe i will finally see people playing one of my maps without having to force them to!
can't wait.
Map of the Month | The Planetary Workshop | SC2Melee.net
dezi
Profile Blog Joined April 2010
Germany1536 Posts
April 11 2011 11:29 GMT
#445
Looking forward to see this months tourney but i especially looking forward for the next MotM. I think it will be very hard to reach Top 5 in MotM#5 because many mappers paused this month and also many mappers have improved lately.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
April 11 2011 11:34 GMT
#446
Im getting worse by the month Waiting for the funmaps-MotM ... hopefully sooooon...
KCCO!
lefix
Profile Joined February 2011
Germany1082 Posts
April 11 2011 11:42 GMT
#447
personally hoping for a no symmetry month :D
Map of the Month | The Planetary Workshop | SC2Melee.net
Archivian
Profile Joined November 2010
United Kingdom362 Posts
April 11 2011 11:55 GMT
#448
This is not about MOTM but the map testing thread indicated I should post this here.

I was wondering if anyone would like to test the maps below. I'm a low level player and haven't had a chance to really play for a while (Dissertation time) also my friends are low level and so can't really abuse maps like the higher skills, and to be quite honest the quality of feed back is different.

But I was wondering if anyone Gold or higher would try out the maps and pm me or post in the thread some feed back on pros and cons (or a replay). My map making has changed alot since my early maps so I would be nice to kind of benchmark my progress.
I was thinking of entering one of these for next month (though I am working on 2 others).

They are all available on EU and DL links are in the threads for Non EU players

Xel'gralah

+ Show Spoiler +
[image loading]
HQ Image Here

Thread

Evening Bloom
+ Show Spoiler +

[image loading]
HQ image here

Thread

The Machine II
+ Show Spoiler +
[image loading]
HQ image here

Thread
"you were only supposed to blow the bloody doors off!" Micheal Caine
Archivian
Profile Joined November 2010
United Kingdom362 Posts
April 11 2011 11:57 GMT
#449
On April 11 2011 20:42 lefix wrote:
personally hoping for a no symmetry month :D


OMG - that would be an awesome challenge.
"you were only supposed to blow the bloody doors off!" Micheal Caine
Corak
Profile Joined February 2010
Germany187 Posts
April 11 2011 12:01 GMT
#450
I really liked Autumn Hills.
But the finalists are, big surprise here, very good

I hope I can submit my map next month.
dimfish
Profile Blog Joined February 2010
United States663 Posts
April 11 2011 15:18 GMT
#451
On April 06 2011 10:43 iGrok wrote:
The interview with xiExO will be at 7:30 PST on http://www.justin.tv/tligrok. See you there!


I just found some time to watch this, it was really informative and xiExO was a great sport going over the maps with iGrok. Check it out!
Albrithe
Profile Joined February 2011
Canada187 Posts
April 12 2011 19:02 GMT
#452
I've never made a map before but I've got a lot of ideas, so I think a contest is what I need to get my ass in gear. Where do you find up to date information about the next MotM? This thread says something about the current submission date being Jan 31st to Feb 3rd?
"You don't need a condom... to get up on 'dem..." -Zach Weiner
Mereel
Profile Joined February 2010
Germany895 Posts
April 12 2011 19:06 GMT
#453
where are the prodiG awards....im waiting for them :O
TPW Mapmaking Team
iGrok
Profile Blog Joined October 2010
United States5142 Posts
April 12 2011 19:34 GMT
#454
On April 13 2011 04:02 Albrithe wrote:
I've never made a map before but I've got a lot of ideas, so I think a contest is what I need to get my ass in gear. Where do you find up to date information about the next MotM? This thread says something about the current submission date being Jan 31st to Feb 3rd?


Nice catch! That's pretty out of date. The next map submissions will be open in the beginning of May! In the meantime, tune in on April 23rd for the MotM Tournament :D

And prodiG's awards are coming, just be a little patient
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
lefix
Profile Joined February 2011
Germany1082 Posts
April 16 2011 17:58 GMT
#455
bump.
bring the awards prodiG!
Map of the Month | The Planetary Workshop | SC2Melee.net
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-04-16 18:12:25
April 16 2011 18:11 GMT
#456
//edit
OMFG clicked in the thread window instead of my icq window ... sorry ^^

//edit2
Yeah, always nice to see prodiGs awards.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
April 18 2011 06:38 GMT
#457
Whens the last time anyone seen prodiG online? Someone check if he's ok :o
KCCO!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 18 2011 07:30 GMT
#458
Holy shit, I've completely forgotten about these! End of the semester = super busy
I'll try to get them up this week... soon(tm) o_O
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
April 18 2011 07:41 GMT
#459
omg man how can you forget the most important thing of the month?

on a more serious not, how can you forget! take ur time, focus schooool
KCCO!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 19 2011 13:24 GMT
#460
So as I already announced there's most certenly gonna be another motm pocket tourney tomorrow (wednesday) evening around 20:00 CET (EU Server). If you wanna play or spectate join the chatchannel "MotM". We'll probably start around 20:30 respectivly as soon as we got our 8 players together.

Come and enjoy some 3- Player- Map- Madness.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
lefix
Profile Joined February 2011
Germany1082 Posts
April 19 2011 13:41 GMT
#461
one minor issue might be that the maps haven't all been uploaded on eu servers yet
Map of the Month | The Planetary Workshop | SC2Melee.net
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 19 2011 13:59 GMT
#462
That's not an unsolvable problem. Gonna be up tomorrow.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
adso
Profile Joined March 2011
718 Posts
April 23 2011 00:00 GMT
#463
long live hyperactive lurkHers posters/activists on tl

@prodiG: we need to sharpen our pencil
Meltage
Profile Joined October 2010
Germany613 Posts
April 23 2011 00:07 GMT
#464
Are the streams tonight? On iccuptv ?
http://mentalbalans.se/aggedesign
iGrok
Profile Blog Joined October 2010
United States5142 Posts
April 23 2011 04:07 GMT
#465
ALL TIMES ARE EST.

The stream will be tomorrow and the day after.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
April 23 2011 20:20 GMT
#466
Remember to tune in to the MotM #4 cast tonight! 7:00 pm EST. (8:00 KST)
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
April 23 2011 22:35 GMT
#467
The cast has to be slightly delayed tonight. We'll start ASAP guys ^^
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Silence-
Profile Joined October 2010
Canada116 Posts
April 23 2011 22:46 GMT
#468
Awe, I won't be able to watch my own map tonight =( Damn Easter dinner xD
Living in the limelight, the universal dream...
lefix
Profile Joined February 2011
Germany1082 Posts
April 23 2011 23:16 GMT
#469
damn starswar :D
Map of the Month | The Planetary Workshop | SC2Melee.net
iGrok
Profile Blog Joined October 2010
United States5142 Posts
April 24 2011 02:28 GMT
#470
Because Stars' War ran so late, as well as numerous behind-the-scenes issues, we've decided to postpone todays cast until tomorrow. If we started casting now, we'd be casting until at least 3am EST. Casting will be Sunday and Monday at a time as-of-yet undetermined. I will let you know as soon as I can.

I sincerely apologize for all the casting issues we've had, and I'm working to address them. Thank you for continuing to support us.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 24 2011 04:56 GMT
#471
--- Nuked ---
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-04-24 12:31:48
April 24 2011 12:31 GMT
#472
Like the lurkher said:
Thank you for doing it
lefix
Profile Joined February 2011
Germany1082 Posts
April 24 2011 13:21 GMT
#473
btw, prodig awards? :D
Map of the Month | The Planetary Workshop | SC2Melee.net
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-04-24 23:12:24
April 24 2011 23:03 GMT
#474
MotM will be cast on schedule tonight by the one, the only, MrBitter! Joined by CatsPajamas!
http://www.justin.tv/mrbittertv

I will write a full explanation for everyone soon.

For now, enjoy the semis and finals of the tournament. All replays (with a few exceptions) are available here.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-04-25 03:16:17
April 25 2011 03:03 GMT
#475
i have to say this month was pretty disappointing.

-maps didnt really stay up to the standards
(the golf map looks really good at the overview but ingame it was a bit confussing also most of the maps where pretty empty. especially the moon map.)

-dde just lulzed through the playerfield....it just dont create good game when one player is way better then his opponents ( i know no one can change that but thats how i feel)

-the hole stream issue....really dont put a good light on this tour, feels like no one really cares. (dont know what happend backstage)

maybe we could hype this more for next month, cooperate with TL and push this on the mainpage or something....we need more competitors like dde for example.

i hope next month gonna be better, in every aspect
TPW Mapmaking Team
Diamond
Profile Blog Joined May 2009
United States10796 Posts
April 25 2011 04:43 GMT
#476
On April 25 2011 12:03 Mereel wrote:
-the hole stream issue....really dont put a good light on this tour, feels like no one really cares. (dont know what happend backstage)


That was no fault of the organizer. iCCup TV had a pretty crazy (not in a good way) weekend, and many things got screwed up.

We apologize to iGrok, and MoTM, and of course the fans. Just know we tried EVERYTHING to get things working but every single disaster that could have happened this weekend did.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Archivian
Profile Joined November 2010
United Kingdom362 Posts
Last Edited: 2011-04-25 07:23:53
April 25 2011 07:20 GMT
#477
On April 25 2011 12:03 Mereel wrote:
-maps didnt really stay up to the standards
(the golf map looks really good at the overview but ingame it was a bit confussing also most of the maps where pretty empty. especially the moon map.)


I wonder if those maps that were picked were empty, because of the recent trend in bigger and more open maps?


On April 25 2011 12:03 Mereel wrote:
-dde just lulzed through the playerfield....it just dont create good game when one player is way better then his opponents ( i know no one can change that but thats how i feel)

maybe we could hype this more for next month, cooperate with TL and push this on the mainpage or something....we need more competitors like dde for example.



I wonder if that is a prize money issue, a bigger pot might mean bigger games.
Should map makers have to pay to enter their maps?
I dont like that idea coz i'm a student living on debt, beans, and shoes But if it was like a $5 entry fee, I would enter but only if i thought my map was prestine (i do that anyways - but it might be easier on the judges coz there might be less volume). But also it could add a serious bump to the jackpot .

There was not so many entries last month but Im sure that would have been at least $60 added?

And next months 1v1 standard melee will probably mean alot of entries.

bigger jackpot might bring a better balance of players?

I dont know but its just a suggestion.



On a different note.

Just a suggestion. What if players and map makers didnt know what the 5 maps were until the tourniment. Like a blind Tourniment.

-Alot of map makers would tune in to see if their map made it (though im sure they watch anyway).
-Players cant prep for the map in the usual way (I wonder who could adapt the best to a map they havent seen? )
- Also more broadly for map makers, it might be cool to inspire players to 1v1 on custom maps a little more for practice.

Is this a bad idea? or has it been done? I'm a noob to tourni's and leagues and am only just getting into it now. (TSL = awesome)
"you were only supposed to blow the bloody doors off!" Micheal Caine
WniO
Profile Blog Joined April 2010
United States2706 Posts
Last Edited: 2011-04-25 08:51:12
April 25 2011 07:58 GMT
#478
On April 25 2011 16:20 Archivian wrote:
Show nested quote +
On April 25 2011 12:03 Mereel wrote:
-maps didnt really stay up to the standards
(the golf map looks really good at the overview but ingame it was a bit confussing also most of the maps where pretty empty. especially the moon map.)


I wonder if those maps that were picked were empty, because of the recent trend in bigger and more open maps?


Show nested quote +
On April 25 2011 12:03 Mereel wrote:
-dde just lulzed through the playerfield....it just dont create good game when one player is way better then his opponents ( i know no one can change that but thats how i feel)

maybe we could hype this more for next month, cooperate with TL and push this on the mainpage or something....we need more competitors like dde for example.



I wonder if that is a prize money issue, a bigger pot might mean bigger games.
Should map makers have to pay to enter their maps?
I dont like that idea coz i'm a student living on debt, beans, and shoes But if it was like a $5 entry fee, I would enter but only if i thought my map was prestine (i do that anyways - but it might be easier on the judges coz there might be less volume). But also it could add a serious bump to the jackpot .

There was not so many entries last month but Im sure that would have been at least $60 added?

And next months 1v1 standard melee will probably mean alot of entries.

bigger jackpot might bring a better balance of players?

I dont know but its just a suggestion.



On a different note.

Just a suggestion. What if players and map makers didnt know what the 5 maps were until the tourniment. Like a blind Tourniment.

-Alot of map makers would tune in to see if their map made it (though im sure they watch anyway).
-Players cant prep for the map in the usual way (I wonder who could adapt the best to a map they havent seen? )
- Also more broadly for map makers, it might be cool to inspire players to 1v1 on custom maps a little more for practice.

Is this a bad idea? or has it been done? I'm a noob to tourni's and leagues and am only just getting into it now. (TSL = awesome)

I dont think its a good idea to have a blind map pool. Just from the games I played and watched the players obviously never played on the maps before or tested them. (lots of looking around the bases when the games started.) Fees to get in is not a good idea either. What i think needs to happen is mappers just need to step up their game. Personally im taking this very seriously and while making maps that are fun and small is great I understand its not fitting with motm. Perhaps a bigger prize pool is necessary, but i dont know if thats possible.
One suggestion i would like to have is a larger player pool (maybe 32?) and just cast the games when they get to the top 8.
EDIT: also the maps should not have so many doodads... makes the game so choppy for poorer comps.
lefix
Profile Joined February 2011
Germany1082 Posts
April 25 2011 08:09 GMT
#479
i don't like the idea of having an entrance fee, but if you put up a paypal donate button, i'd probably send a few bucks every once in a while because i think motm is awesome and i want to see it grow

the games could indeed have been a little more epic. but i don't think there is anyone to blame. there were definitely good players who have already proven their skill in previous tournaments.

i agree the map pool quality this month was a little bit lacking. but that is to blame on the 3 player restriction and the difficulty (and annoyance) involved to create them
but this shouldn't worry us that much because i am pretty sure with next month we will see huuuge number of ridiculously amazing maps that have been made in the past 2 months :D
and hopefully with that we can get create a little more hype/interest about the tournament again.

the casting issue was probably the most annoying problem, at least when you wake up at 1am in the night the watch it, wait till 5 am and then go back to bed because it was cancelled - but can't sleep because you were drinking coke and energy drinks all the time to stay awake
however, you did get some worthy replacement casters. big thanks to mrbitter and cats for jumping in
Map of the Month | The Planetary Workshop | SC2Melee.net
iGrok
Profile Blog Joined October 2010
United States5142 Posts
April 25 2011 20:39 GMT
#480
Hey guys, a lot of people want to know what happened to this month's MotM. I'm going to keep this brief, but here's basically what happened.

MotM was on the iCCup Casting Calendar for April 23/24th. Stars' War was later added as well for the same date, but iCCup has multiple streams and casting teams so they figured that would be fine. On April 23rd, iCCup's casting team for Stars' War was MIA, and so iCCup had to make a decision whether to honor the prior MotM commitment or to cast the much larger Stars' War tournament. At first, they believed they could delay MotM by an hour, but after 3.5 hours of delay, we decided to simply postpone the event, and begin casting on April 24th, either removing the Ro16 or Adding April 25th to the cast.
Mid-day April 24th, I asked iCCupAoD if everything was good to cast MotM, and was told that MotM would have to be postponed again. At this point, I made and executive decision to change casting teams. Fortunately, MrBitter was available, and so with literally 1 hour notice we got himself and CatsPajamas to cast. Due to time constraints, we only cast the Semis and Finals of the games, and so I released the full replay pack immediately.




I sincerely apologize for the issues this weekend. iCCupDiamond has apologized as well in this thread. I understand that they had to make a difficult choice, and there was no good solution. I want everyone to understand that everyone involved did the best they could.

MotM will go on, and I'm looking forward to a great month #5.

Thanks, Jack "iGrok" Dickerson
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
April 25 2011 21:30 GMT
#481
Also, apparently I forgot to post this earlier, but all VODs can be found at http://www.youtube.com/user/CatsPajamasSC2.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Magrath
Profile Joined August 2010
Canada292 Posts
April 25 2011 21:40 GMT
#482
I'll be donating some money for the MotM #6 so we can see all the top voted maps played by some "sick nerd ballers". I don't know if it'll be enough to get the attention of a lot of top end player but I encourage everyone to consider donating any pocket change they can spare to make the MotM #6 a real big success and a representation of the hard work that we all put in to these maps.
Anything can be acheived through persistence and thought
dimfish
Profile Blog Joined February 2010
United States663 Posts
April 25 2011 22:16 GMT
#483
iGrok and iCCup Diamond, thanks for the statements, we appreciate the information.

Let's learn from MotM 4 and make future months better! Magrath, your support (and map submissions!) are always welcome, thanks.
adso
Profile Joined March 2011
718 Posts
April 25 2011 23:39 GMT
#484
All hail motmt
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 27 2011 17:49 GMT
#485
MotM Pocket Tourney tonight, to spec or play join the Chatchannel "MotM", gonna start looking for player at around 8pm (10min).
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-04-27 19:09:31
April 27 2011 18:21 GMT
#486
--- Nuked ---
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
April 27 2011 19:27 GMT
#487
Oh if you put it like that
KCCO!
Syphon8
Profile Joined July 2010
Canada298 Posts
April 27 2011 20:37 GMT
#488
Any word on the MOTM 5 theme?
',:/
lefix
Profile Joined February 2011
Germany1082 Posts
April 27 2011 20:43 GMT
#489
no restrictions i think.
also, if you're on eu come join the channel motm ingame and play/obs in the koth which is happening right now
Map of the Month | The Planetary Workshop | SC2Melee.net
dimfish
Profile Blog Joined February 2010
United States663 Posts
April 27 2011 20:50 GMT
#490
On April 28 2011 05:43 lefix wrote:
no restrictions i think.
also, if you're on eu come join the channel motm ingame and play/obs in the koth which is happening right now


lefix is right, MotM 5 is open to all valid melee maps. Of course read iGrok's post carefully when it comes and see if we're allowing Bel'Shir tilesets this month.
Ragoo
Profile Joined March 2010
Germany2773 Posts
April 27 2011 21:09 GMT
#491
On April 28 2011 03:21 Barrin wrote:
I want to see the best map you've ever made from EVERYONE!

^_^


Oh noes, I wanted to submit a map, please don't make the competition too hard : P
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 27 2011 22:33 GMT
#492
--- Nuked ---
lefix
Profile Joined February 2011
Germany1082 Posts
April 27 2011 22:38 GMT
#493
the 5 winning maps from motm#1-5 will be motm#6, afaik. so there will be no submissions for #6,
on the other hand, you'll have 2 months time for your #7 map
Map of the Month | The Planetary Workshop | SC2Melee.net
dimfish
Profile Blog Joined February 2010
United States663 Posts
April 27 2011 22:51 GMT
#494
This map submission strategy is getting technical; maybe you should put it in Liquipedia. :p
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2011-04-30 20:33:32
April 30 2011 20:26 GMT
#495
w00t, new month soon and no restrictions so expect tons of maps!

Also, which 3 player map was voted as the winning map? I can't seem to find it.

nvm, just read the wiki page and it said it should be announced today lol.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Mereel
Profile Joined February 2010
Germany895 Posts
April 30 2011 20:38 GMT
#496
can we make motm#6 a normal month and the best 5 from motm 1-5 at a other date i nthe month?
because waiting 2 month is a little bit long in my opinion
TPW Mapmaking Team
WniO
Profile Blog Joined April 2010
United States2706 Posts
April 30 2011 21:05 GMT
#497
uhhh all that hard work for nothing T to the T.
adso
Profile Joined March 2011
718 Posts
April 30 2011 21:19 GMT
#498
viva motmt
iGrok
Profile Blog Joined October 2010
United States5142 Posts
May 02 2011 01:40 GMT
#499
I'm happy to announce the winner of this month's Map of the Month competition:
(3) The Eighteenth, by Silence-!

We saw some awesome games on this map; from huge macro battles to fast cheese games. I'm proud to add The Eighteenth to the MotM Official Map Pool.



Next month's map entry begins tomorrow. Looking forward to it!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Icetoad
Profile Joined May 2010
Canada262 Posts
May 02 2011 02:36 GMT
#500
Nice and congratz to Silence. I'm gonna post my map for sure for this motm.
Map Maker of Nimbus
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2011-05-02 03:34:30
May 02 2011 02:38 GMT
#501
I gotta do some serious testing tomorrow then to find out whether I should submit Hysteria or Affliction. I have a week from tomorrow right? Aw man I just got myself stressed...

EDIT: 500th post in this topic
monitor
Profile Blog Joined June 2010
United States2404 Posts
May 02 2011 03:49 GMT
#502
On May 02 2011 11:38 Antares777 wrote:
I gotta do some serious testing tomorrow then to find out whether I should submit Hysteria or Affliction. I have a week from tomorrow right? Aw man I just got myself stressed...

EDIT: 500th post in this topic


I'd say submit Hysteria, with these changes:

1) make main ramp normal, 1x wide (instead of the 2x it looks like now)
2) Open up the path from the 4th to 5th, add more ramps too
3) Move the XelNaga towers so they don't favor turtling (maybe no towers?)
4) Add a ton of doodads. Everywhere. Try some ground decals, put some doodads against cliffs, and find some trees/foliage that fit.
5) Add some interesting textures in the middle
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
dimfish
Profile Blog Joined February 2010
United States663 Posts
May 02 2011 14:42 GMT
#503
Silence- congratulations!! You put out one of the most interesting and distinctive maps in any MotM with The Eighteenth.
Archivian
Profile Joined November 2010
United Kingdom362 Posts
May 02 2011 14:49 GMT
#504
Congrats Silence on a lovely mowed golf course... err made map

Well done on such an original idea.
"you were only supposed to blow the bloody doors off!" Micheal Caine
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 02 2011 16:39 GMT
#505
--- Nuked ---
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2011-05-02 17:56:30
May 02 2011 17:54 GMT
#506
Congratulations Silence, I remember when you released your golf map a whole month or two before you were going to put it into motm. It's a solid map, keep it up buddy!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Silence-
Profile Joined October 2010
Canada116 Posts
May 02 2011 21:57 GMT
#507
O sick! =D I just got of work... I work at a golf course, no joke. xD

Thanks to all the judges for picking my map! =D
Living in the limelight, the universal dream...
dimfish
Profile Blog Joined February 2010
United States663 Posts
May 02 2011 22:13 GMT
#508
On May 03 2011 06:57 Silence- wrote:I work at a golf course, no joke. xD


You've inspired me to make a map that looks like a cubicle farm.
Silence-
Profile Joined October 2010
Canada116 Posts
May 02 2011 22:25 GMT
#509
On May 03 2011 07:13 dimfish wrote:
Show nested quote +
On May 03 2011 06:57 Silence- wrote:I work at a golf course, no joke. xD


You've inspired me to make a map that looks like a cubicle farm.



lol, hell yea.
Living in the limelight, the universal dream...
Mereel
Profile Joined February 2010
Germany895 Posts
May 03 2011 13:44 GMT
#510
where is the motm#5 tournament thread?
TPW Mapmaking Team
monitor
Profile Blog Joined June 2010
United States2404 Posts
May 03 2011 14:03 GMT
#511
On May 03 2011 22:44 Mereel wrote:
where is the motm#5 tournament thread?


iGrok has been really busy as I understand it, not sure when he'll get it up.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
KingGhidorah
Profile Joined September 2010
United Kingdom12 Posts
May 03 2011 17:49 GMT
#512
My offer to use all my hosting slots to host MotM maps on the EU server still stands...

EU ppl want to play these too y'know.
"ROOOOOAR!!!!!!" "ROOOOOAR!!!!!!" "ROOOOOAR!!!!!!"
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-17 13:52:58
May 03 2011 17:51 GMT
#513

dimfish
Profile Blog Joined February 2010
United States663 Posts
May 03 2011 19:16 GMT
#514
Good call, adso!

As much as the rest of us do, iGrok does ten times the effort for making MotM happen. Drop him a whisper of encouragement here.

And I can't WAIT to start going over the map submissions everyone has been working on!!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 03 2011 20:10 GMT
#515
I can^^

Also i second dims calling, if you like what motm does, drop iGrok a short pm about how awesome and handsome he is. And please be patient, we ran into some slowing issues.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
WniO
Profile Blog Joined April 2010
United States2706 Posts
May 03 2011 20:38 GMT
#516
yeah take your time motm admins (: btw is anyone as flippin excited as me for the new terrain and doodads for HotS? zomg
SidianTheBard
Profile Joined October 2010
United States2474 Posts
May 03 2011 21:56 GMT
#517
Link to the new terrain and doodads, I have yet to see them! :x
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 03 2011 22:15 GMT
#518
--- Nuked ---
Archivian
Profile Joined November 2010
United Kingdom362 Posts
May 04 2011 07:10 GMT
#519
These were my attempts at Zergy maps. But honestly Im not sure if they are Zergy enough, Same goes with my Protoss themed ones. Are there more textures than the ones that I used somewhere?

btw sorry to sound completely noobish, but what is Hots? I have actuallu been living under a rock with my University work and so have no clue about the world beyond my desk.

Zerggy looks

+ Show Spoiler +
[image loading]
Click here Hi Quality Image


+ Show Spoiler +
[image loading]
hq image


+ Show Spoiler +
[image loading]
HQ pic


+ Show Spoiler +
[image loading]
HQ image




Protoss Maps: Do you think there will be any more protoss textures? Protoss feels a little... restricted atm moment.
+ Show Spoiler +
[image loading]
Hi Rez Image here


+ Show Spoiler +
[image loading]
Hi Quality Image Here
"you were only supposed to blow the bloody doors off!" Micheal Caine
iGrok
Profile Blog Joined October 2010
United States5142 Posts
May 05 2011 23:54 GMT
#520
We're finally up guys. Hope you enjoy ^^
MotM #5
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
lefix
Profile Joined February 2011
Germany1082 Posts
May 07 2011 22:41 GMT
#521
bumping for more map submissions
Map of the Month | The Planetary Workshop | SC2Melee.net
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-07 23:01:38
May 07 2011 23:01 GMT
#522
circulation is going down, good to know that this thread (and it's current counterpart) is well looked after
Archivian
Profile Joined November 2010
United Kingdom362 Posts
May 08 2011 03:19 GMT
#523
I think ppl are finishing off maps.

the entries so far are few, but the quality is high imho.

Besides there is still a day left for that final rush of entries
"you were only supposed to blow the bloody doors off!" Micheal Caine
Antares777
Profile Joined June 2010
United States1971 Posts
May 08 2011 05:19 GMT
#524
iGrok, you are doing a great job with MotM, keep it up! We love you! <3

Long live MotM!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 08 2011 05:42 GMT
#525
--- Nuked ---
Antares777
Profile Joined June 2010
United States1971 Posts
May 08 2011 05:54 GMT
#526
EDT = -4
EST = -5

My logic tells me it's 2 EST if it's 1 EDT.

Finalists will be chosen that quickly? I'm impressed. You guys are speeding things up.
WniO
Profile Blog Joined April 2010
United States2706 Posts
May 08 2011 06:09 GMT
#527
Dont help the noob antares! jk it seems you already submitted barrin (:
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-05-08 06:20:03
May 08 2011 06:16 GMT
#528
--- Nuked ---
Johanaz
Profile Joined September 2010
Denmark363 Posts
May 08 2011 07:43 GMT
#529
I´m still confused about the times. I have a map almost ready. What´s the deadline CET ?
TPW Map Maker - theplanetaryworkshop.com
Antares777
Profile Joined June 2010
United States1971 Posts
May 08 2011 18:37 GMT
#530
On May 08 2011 16:43 Johanaz wrote:
I´m still confused about the times. I have a map almost ready. What´s the deadline CET ?

I don't know.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
May 08 2011 19:18 GMT
#531
You people :p.

1am EDT is 12:00 EST.

Roughly 9 hours remain
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-08 22:38:06
May 08 2011 21:45 GMT
#532
So, how many is that? 27?
+ Show Spoiler +
i mean how many got sent
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 08 2011 22:52 GMT
#533
26 maps have been sent in as of now. Posted in the thread are actually 28.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
superezekiel
Profile Joined November 2010
United States35 Posts
May 09 2011 14:29 GMT
#534
My map is close to ready, but I won't even be off of work by the time the deadline is up.

So good luck everybody! Wish I could have joined in on the fun ;(
Victory Goes To The Winner!
dimfish
Profile Blog Joined February 2010
United States663 Posts
May 09 2011 14:47 GMT
#535
On May 09 2011 23:29 superezekiel wrote:
My map is close to ready, but I won't even be off of work by the time the deadline is up.

So good luck everybody! Wish I could have joined in on the fun ;(


No worries: just watch along this month and keep polishing your map, testing it and getting it ready!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-05-09 17:52:58
May 09 2011 17:52 GMT
#536
I'm pleased to welcome NullCurrent as the Official MotM Graphic Artist. NullCurrent has been making various graphics for a while now, including the tournament thread titles, and we wanted to reward him by making it official. So, officially, welcome aboard!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Antares777
Profile Joined June 2010
United States1971 Posts
May 09 2011 18:06 GMT
#537
Grats NullCurrent! <3
dimfish
Profile Blog Joined February 2010
United States663 Posts
May 09 2011 18:18 GMT
#538
NullCurrent, thanks for making the load screens especially!
G_Wen
Profile Joined September 2009
Canada525 Posts
May 09 2011 18:36 GMT
#539
Gratz Null, and GL with the tourney. Hopefully we'll have the top 5 soon.
ESV Mapmaking Team
adso
Profile Joined March 2011
718 Posts
May 09 2011 19:07 GMT
#540
Well worth it
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 09 2011 19:26 GMT
#541
--- Nuked ---
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 09 2011 23:16 GMT
#542
Hey everyone, MotM is now also present on Twitter. Do you wanna get news as fast as possible without searching on TL? Just follow us and you'll know what's up ad any time.

Check us out here.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
adso
Profile Joined March 2011
718 Posts
May 10 2011 00:04 GMT
#543
just "followed"
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2011-05-11 16:49:50
May 11 2011 16:46 GMT
#544
<3

Looking for someone on EU betweend plat and low masters to play some of the maps.
Add me if interested: Caine.109
or join chatchannel "motm".
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
dezi
Profile Blog Joined April 2010
Germany1536 Posts
May 11 2011 17:29 GMT
#545
You aren't online Oo
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
May 11 2011 18:06 GMT
#546
Still need ppl?
KCCO!
lefix
Profile Joined February 2011
Germany1082 Posts
May 11 2011 18:11 GMT
#547
right now only dezi, mereel, johanaz and me are online, no cain!
Map of the Month | The Planetary Workshop | SC2Melee.net
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 11 2011 18:19 GMT
#548
I waited like an hour :o

I'll be online now again.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 11 2011 23:30 GMT
#549
--- Nuked ---
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-13 18:09:45
May 13 2011 17:38 GMT
#550
Soooo?
On May 13 2011 01:08 FlopTurnReaver wrote:
We'll publish the results as soon as we hit 25 followers on Twitter!

+ Show Spoiler +
[image loading]


On May 13 2011 04:56 Johanaz wrote:
Here´s a thumbnail gallery of the 5 winning maps:

+ Show Spoiler +
Hysteria
[image loading]

Curfew
[image loading]

Ithaca
[image loading]

Void Rift
[image loading]

One Must Fall
[image loading]

(just paste code into OP)

ty nice!

Also, thank you all for score showcasing, so nice to be nice

On May 13 2011 10:30 FlopTurnReaver wrote:
Just PM any creator and ask if you can have the mapfile for upload. I don't think anyone would decline such an offer.

u ze man

in short: gg to all participants, thank you to the judges and
i vote OMF
(sure, i'd like it to be more color crazy, but i honestly think it's the most "interesting" as a whole, plus.. heck units guts will paint that blue red )
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 17 2011 21:44 GMT
#551
Gonna try to do another Pocket Tourney tomorrow (Wednesday) around 20:00 CET on EU. Join chatchannel MotM if you wanna play or obs.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
lefix
Profile Joined February 2011
Germany1082 Posts
May 18 2011 17:48 GMT
#552
bumping this as a reminder
Map of the Month | The Planetary Workshop | SC2Melee.net
NickMP
Profile Joined February 2011
United States46 Posts
May 19 2011 02:26 GMT
#553
I have one Q i would like to ask.(Been curious about it since the competition started )

Are special "Trigger based" features allowed?
Like one map i'm working on has several "Turrets" that are controled by a single control point.
By controling these "points",the turrets will be turned to your side and attack enemy units that enter its range.
Would my map including these features be D/Qed for it?

I know even if these features are allowed they may not be very well received.
As they can take a while to get used to...
I'm trying to learn how to play tetris A type music by lowering/raising my Supply Depots.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
May 19 2011 02:37 GMT
#554
No, anything that involves triggers is not allowed. These are melee maps (even if we are always looking to push the envelope ^^)
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
dimfish
Profile Blog Joined February 2010
United States663 Posts
May 19 2011 04:10 GMT
#555
In the editor if you go to Map -> Map Status... and it reads Melee then you're fine.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 19 2011 04:21 GMT
#556
--- Nuked ---
dimfish
Profile Blog Joined February 2010
United States663 Posts
May 19 2011 05:11 GMT
#557
If you do something ridiculous then you probably won't win. Like I have a hard time seeing how a 12 spawn map will ever win MotM...
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-05-19 06:28:50
May 19 2011 06:28 GMT
#558
--- Nuked ---
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 19 2011 06:32 GMT
#559
On May 19 2011 13:21 Barrin wrote:
Show nested quote +
On May 19 2011 13:10 dimfish wrote:
In the editor if you go to Map -> Map Status... and it reads Melee then you're fine.

For clarity, is that the ultimate defining line?

Like...

What about increasing/decreasing the hitpoints of destructible rocks?

Or making high yield geysers give 1 more gas per trip?

Or anything else with the data editor? (within reason at least, but I guess you'd also have to define "within reason" then)


It's not a big deal to me, though. I personally stay within "Melee" map status.


the game itself wont allow those changes. any change to the default values will cause the map to become custom.
starleague forever
lefix
Profile Joined February 2011
Germany1082 Posts
May 19 2011 07:14 GMT
#560
i believe changing the hitpoints and armor on destructables is common practice in melee maps.
Map of the Month | The Planetary Workshop | SC2Melee.net
Archivian
Profile Joined November 2010
United Kingdom362 Posts
May 19 2011 08:04 GMT
#561
On May 19 2011 16:14 lefix wrote:
i believe changing the hitpoints and armor on destructables is common practice in melee maps.


Yeah that wont change it from from Melee. I've made some maps with some fairly rediculous stuff on it before and it has remained melee.
"you were only supposed to blow the bloody doors off!" Micheal Caine
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-05-19 08:16:06
May 19 2011 08:06 GMT
#562
For all the MotM mappers, incase u missed it:

Interview with Korean mappers

pretty damn good read , they also comment on MotM Maps!!!
KCCO!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-05-19 20:27:14
May 19 2011 08:10 GMT
#563
On May 19 2011 15:32 a176 wrote:
Show nested quote +
On May 19 2011 13:21 Barrin wrote:
On May 19 2011 13:10 dimfish wrote:
In the editor if you go to Map -> Map Status... and it reads Melee then you're fine.

For clarity, is that the ultimate defining line?

Like...

What about increasing/decreasing the hitpoints of destructible rocks?

Or making high yield geysers give 1 more gas per trip?

Or anything else with the data editor? (within reason at least, but I guess you'd also have to define "within reason" then)


It's not a big deal to me, though. I personally stay within "Melee" map status.


the game itself wont allow those changes. any change to the default values will cause the map to become custom.

If I had a dollar for every time I've explained this in this forum one way or another, I'd be rich.

You can chance (thx adso) change ANYTHING other than the default melee triggers (win conditions: a player wins when they are the only one still in the game or the last one standing with any buildings) and the map will still appear as melee in Battle.net. The melee status in the editor simply shows that something has been changed but has no bearing on how it will function in-game.

You can change the HP and damage of every unit in the game, and in SC2 it will appear as "Melee, Custom" and the only relevance it will have is filters in battle.net.

As for the issue at hand, anything that modifies values of any of the races that the players will control should be against the rules. Changing HP, pathing radii, stats, etc on something like a Marine should be out of the question. Changing the HP, pathing radii, stats, etc on a neutral building or unit that the players do NOT control is okay - destructible towers, changed HP on rocks, even neutral creeps.

In my opinion, anyway.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-17 14:41:32
May 19 2011 08:52 GMT
#564
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 19 2011 16:26 GMT
#565
MotM#5 Pocket Tourney yesterday was a success, check out the results and replays here.

Bracket
+ Show Spoiler +
[image loading]


Replay Pack
+ Show Spoiler +
http://www.mediafire.com/?7gx8lu2x98y9sf9
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 19 2011 20:27 GMT
#566
Did the players give any map feedback you can pass on?
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
lefix
Profile Joined February 2011
Germany1082 Posts
May 19 2011 20:29 GMT
#567
creep tumors were visible on ithaca
Map of the Month | The Planetary Workshop | SC2Melee.net
NickMP
Profile Joined February 2011
United States46 Posts
May 19 2011 20:50 GMT
#568
On May 20 2011 05:29 lefix wrote:
creep tumors were visible on ithaca

He said he added the caimpaign dependencies...
I had that happen to me to when i did that...
I guass an update might be needed to fix it.
I'm trying to learn how to play tetris A type music by lowering/raising my Supply Depots.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2011-05-19 21:14:32
May 19 2011 21:13 GMT
#569
Well it's usually very late and people leave right after but one thing was that they felt a lot of maps were kinda big and they'd like to see some "middle sized" maps. I think they were perticularly talking about Hysteria. Someone also mentioned that Void Rift felt a bit small (only cross spawn).

The general opinion was though that the maps are really cool and definitly more exciting than the Blizzard maps.

EDIT: The Creep Tumor thing was an easy fix that I just forgot about before the tournament. Was only 1 game it happened.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
dimfish
Profile Blog Joined February 2010
United States663 Posts
May 19 2011 21:43 GMT
#570
On May 20 2011 06:13 FlopTurnReaver wrote:
Well it's usually very late and people leave right after but one thing was that they felt a lot of maps were kinda big and they'd like to see some "middle sized" maps. I think they were perticularly talking about Hysteria. Someone also mentioned that Void Rift felt a bit small (only cross spawn).

The general opinion was though that the maps are really cool and definitly more exciting than the Blizzard maps.

EDIT: The Creep Tumor thing was an easy fix that I just forgot about before the tournament. Was only 1 game it happened.


nice feedback, thanks! Maybe you should repost this in the tourney thread, too so it can be found with the submissions
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 20 2011 00:36 GMT
#571
Read about this months Special Awards here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=219732&currentpage=11#218
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
Last Edited: 2011-05-20 02:50:37
May 20 2011 02:50 GMT
#572
Great way to promote map making! I always check up on the winners everytime, and they definitely deserve it!

Hope you could get larger company-sponsors!
710+ Posts with a Probe Icon =D
Johanaz
Profile Joined September 2010
Denmark363 Posts
May 26 2011 18:12 GMT
#573
Ok guys. What´s going on? Who won? Where can I see replays? Did you find casters? Are there any VODs?
TPW Map Maker - theplanetaryworkshop.com
dimfish
Profile Blog Joined February 2010
United States663 Posts
May 26 2011 18:36 GMT
#574
On May 27 2011 03:12 Johanaz wrote:
Ok guys. What´s going on? Who won? Where can I see replays? Did you find casters? Are there any VODs?


Johanaz, I think you are living in two-days worth of time zones in the future! The plan is to cast on May 28/29 (Sat/Sun) and by my crazy United States computer clock it is May 26 (Thur).
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-17 14:41:57
May 26 2011 19:20 GMT
#575
Meltage
Profile Joined October 2010
Germany613 Posts
May 26 2011 21:10 GMT
#576
I almost forgot this is happening. I hope to watch the vods at least on sunday hopefully
http://mentalbalans.se/aggedesign
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-17 14:41:19
May 27 2011 01:31 GMT
#577
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 27 2011 03:03 GMT
#578
--- Nuked ---
Ultra Brian
Profile Joined April 2010
Canada22 Posts
May 27 2011 03:29 GMT
#579
Am I the only one to realize this. One of the maps to be voted on (Ptolemy - Grebliv) is designed to look like a swastika. I guess it was inevitable that a few controversial designs would emerge.
All the strategy to be good but none of the skill.
dimfish
Profile Blog Joined February 2010
United States663 Posts
May 27 2011 03:36 GMT
#580
On May 27 2011 12:29 Ultra Brian wrote:
Am I the only one to realize this. One of the maps to be voted on (Ptolemy - Grebliv) is designed to look like a swastika. I guess it was inevitable that a few controversial designs would emerge.


It is not designed to look like a swastika. 90 degree rotation maps might just have a resemblance.

And not that it matters, but that map was from a previous contest...
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-27 10:00:14
May 27 2011 09:58 GMT
#581
On May 27 2011 12:36 dimfish wrote:
Show nested quote +
On May 27 2011 12:29 Ultra Brian wrote:
Am I the only one to realize this. One of the maps to be voted on (Ptolemy - Grebliv) is designed to look like a swastika. I guess it was inevitable that a few controversial designs would emerge.

It is not designed to look like a swastika. 90 degree rotation maps might just have a resemblance.
And not that it matters, but that map was from a previous contest...

Plus...
The swastika or whatever reference (gas comes to mind, but that is just the tip) ..
This is drawing..

any connotation you bring in => YOU bring in..

+ Show Spoiler +
the nazi ruined this particular shape for you..?
While no one should jest about atrocities,they did not manage to ruin it for the rest of us..
so please don't try where they failed
lefix
Profile Joined February 2011
Germany1082 Posts
May 27 2011 10:51 GMT
#582
whenever i accidently make a swastika map layout, i just flip it over
Map of the Month | The Planetary Workshop | SC2Melee.net
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 27 2011 16:09 GMT
#583
On May 27 2011 12:29 Ultra Brian wrote:
Am I the only one to realize this. One of the maps to be voted on (Ptolemy - Grebliv) is designed to look like a swastika. I guess it was inevitable that a few controversial designs would emerge.

Haha I missed you racial-sensitive-swastika-discover-guy
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
adso
Profile Joined March 2011
718 Posts
May 28 2011 03:14 GMT
#584
So how come there is no update on the next "open" motmt themes / guidelines"?
+ Show Spoiler +
Will it be a "free for all"? ;-)p
WniO
Profile Blog Joined April 2010
United States2706 Posts
May 28 2011 03:23 GMT
#585
PLEASE MAKE IT A FFA ONLY MONTH omg pre please? jk do w.e thanks motm admins^
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 28 2011 03:55 GMT
#586
On May 28 2011 12:23 WniO wrote:
PLEASE MAKE IT A FFA ONLY MONTH omg pre please? jk do w.e thanks motm admins^

8 player maps! :D I want to see bgh-tier baller.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
SmashHammer
Profile Joined January 2011
United States148 Posts
May 28 2011 04:49 GMT
#587
Ha ha. imagine the tourney, 8 ffa games of semifinals, you could get the regular 16 really good players then just fill in the other spots with random people. two top tier players per semifinal. That would be ridiculously epic.
TPW Mapping - theplanetaryworkshop.com
iGrok
Profile Blog Joined October 2010
United States5142 Posts
May 28 2011 19:39 GMT
#588
MotM starts in 1.5 hours. Hope to see you all there!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-28 22:21:40
May 28 2011 21:06 GMT
#589
hf
Barrin's dtrance worked.. thank you dim' for enchanting him with the decals...
to get him singing:
+ Show Spoiler +
motm motm motm i motmt motm motmt Grok motmt motm u Motmt motm motm Grok

repeat after me:

motm motm motm here comes motmt motm motmt iGrok motmt motm Motmt motm motm

edit:+ Show Spoiler +
oh and do sit up, you are crouching ;-)p


edit:

been thinking.. you know me mmm mmm

perhaps an ffa would require the player to play it as n ffa...
quick pace maybe, but soooo many maps... so why not?

i love melee
always have
always will

After brilliant "best of the best"
a special (granted it would have to be for attuned to "high level" of player in this "specialization")

we might even get teaming up
+ Show Spoiler +

long live motmt long live motmt live motmt long live motmt live motm making live motmt long live motmt live motmt live motmt live motmt live motmt long live motmt live motmt live motmt live motmt live motmt ty Barrin for all his attentions live motmt live motmt live motmt live motmt live motmt live motmt live motmt live motmt live ty Dustin motmt live motmt live motmt live motmt live ty BoomStevo motmt live motmt long live motmt live motmt live motmt live motmt ty dim live motmt live motmt live motmt ty zany prodiG live motmt live motmt live motmt live motmt long live motmt live motmt live motmt long live motmt live motmt live motmt live motmt live motmt live motmt live motmt live motmt live ty bkrow motmt live ty Flop motmt live motmt ty monitor live motmt live motmt live motmt live motmt live motmt live motmt live motmt live ty David motmt live motmt ty WniO live motmt live ty pyrestrike motmt live motmt live motmt live motmt live motmt live motmt live motmt long live motmt live motmt live motmt live motmt live motmt live motmt live motmt live motmt live motmt live motmt live motmt live motmt ty iGrok live motmt live motmt live motmt live motmt live motmt long live ty tl mods for featuring customs and most assuredly motmt and sc2bw motmt live motmt long live motmt live motmt live motmt long live motmt live motmt live motmt live motmt live motmt live motmt live motmt long live motmt live motmt live motmt ======> may it live forever (alongside bw)

+ Show Spoiler +
enough said

Moochlol
Profile Joined August 2010
United States456 Posts
May 29 2011 00:00 GMT
#590
These maps are freekin baller!
blaaaaaarghhhhh
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 29 2011 00:39 GMT
#591
--- Nuked ---
dezi
Profile Blog Joined April 2010
Germany1536 Posts
May 29 2011 00:45 GMT
#592
3 of those 5 maps are actually EU products :p
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
iGrok
Profile Blog Joined October 2010
United States5142 Posts
May 29 2011 00:46 GMT
#593
I think he meant us as in "we" not us as in america :p

Mapmakers are international!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
dezi
Profile Blog Joined April 2010
Germany1536 Posts
May 29 2011 01:04 GMT
#594
Ahhh ... well, it's late here ... ^^
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Alohacoconut78
Profile Joined May 2011
31 Posts
May 31 2011 01:00 GMT
#595
I found the map "One Must Fall" played tonight interesting. Liked the positioning of the rocks in the middle, that the towers didn't cover. Also interesting placement of the expansions in relation to the towers.
Mereel
Profile Joined February 2010
Germany895 Posts
May 31 2011 01:32 GMT
#596
one must fall should win for this month. it produced the best games
TPW Mapmaking Team
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 31 2011 01:37 GMT
#597
--- Nuked ---
Antares777
Profile Joined June 2010
United States1971 Posts
May 31 2011 04:35 GMT
#598
Me too. My mother took away my computer for a while, so I missed a lot...

Oh, and would ya look at that, my map is a finalist! :D
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 31 2011 04:36 GMT
#599
Unlabeled VOD of the semis and finals from imba.tv
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-05-31 21:40:17
May 31 2011 21:39 GMT
#600
ALL REPLAYS CAN BE FOUND HERE
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
sCnDiamond
Profile Joined January 2011
Germany340 Posts
May 31 2011 22:04 GMT
#601
Hey MotM-Team!

Thanks for the great tournament this weekend. I really enjoyed watching the stream and the new maps made for a much needed change. That guy from ImbaTV with the Goggles (McDuff i think?) made it even more unique :D.

Kind regards,
Diamond598 / spinnaker
formerly spinnaker.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
May 31 2011 22:11 GMT
#602
Any interview with the winner? :D

Just wondering if he had any feedback on any of the maps.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 01 2011 23:07 GMT
#603
which map take the cake? btw is there any official motm rules for next month or will it just be the past top 5 finalists.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 01 2011 23:53 GMT
#604
On June 02 2011 08:07 WniO wrote:
which map take the cake? btw is there any official motm rules for next month or will it just be the past top 5 finalists.

All your questions will be answered Soon.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 01 2011 23:54 GMT
#605
ohhh man
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 02 2011 10:38 GMT
#606
Btw, are there any plans to make a month for 2v2 maps? With the growing importance of 2v2 maps in team leagues and Prodigy's team league+ new 2v2 maps, I guess that would be interesting
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Apoo
Profile Joined January 2011
413 Posts
June 02 2011 12:34 GMT
#607
I just watched the VOD from the Finals in MotM #5 Tourney. All the 5 maps looked incredibly good. My favourite was Ithaca, but i have to say, that Curfew and especially Void Rift blowed my mind. It was just a plessure to watch games on that map. They got a really good design and besides that Void Rift got a new and fresh look/style. For me Void Rift is my MotM #5. Well done.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 02 2011 19:21 GMT
#608
[image loading]

This month, we had five epic maps. Five maps that I would want to see played in GSL. Personally, I think that all of them are absolutely great. The judges each retreated to their respective fortresses of solitude to make their decision, and with 4 judges reporting in we're were at a deadlock decision. Finally, the fifth judge made a tie breaking vote, and so I am please to announce this month's MotM winner:

+ Show Spoiler +

Hysteria!
Congratulations to Antares777. Hysteria is unlike any map we've ever seen, and delivered some amazing games, particularly Game 1 of the Finals!

We're looking forward to seeing all the MotM winners next month, in a grand Super Tournament! (details still to come).

Also, be sure to download the MotM #5 Replay Pack to watch some amazing games on the MotM maps.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Silence-
Profile Joined October 2010
Canada116 Posts
June 02 2011 19:33 GMT
#609
Congrats Antares! =D
Living in the limelight, the universal dream...
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
June 02 2011 19:35 GMT
#610
Very much looking forward to the next MOTM. I'm working on a map concept and hopefully it will be successful.

I'm going to start reviewing some of the maps submitted here for both ideas and looking at the mapping concepts and texturing.
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 02 2011 19:55 GMT
#611
Congrats Antares, you're really someone who improved a lot
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-06-02 20:15:11
June 02 2011 20:13 GMT
#612
--- Nuked ---
dimfish
Profile Blog Joined February 2010
United States663 Posts
June 02 2011 20:18 GMT
#613
Attention Map of the Month mappers and fans!


As you may already know, Map of the Month #6 (June) will pit against each other the last five month’s winners---The Crucible, Marshlands, Sanctuarium, The Eighteenth and Hysteria---in a super Grand Tournament (details still to come).

But that doesn’t mean there isn't an opportunity for mappers to show their skills! For MotM #6, in addition to the Super Tournament, we also present:


Map of the Month #6 Aesthetics Challenge
A great map has balance and looks amazing.


The purpose of this challenge is to submit a map with a solid visual look or theme. In order to take the map layout out of the equation, every submission should be a redress of this ugly duckling of a map:

[image loading]
Download the map file.


It is your job to turn this duckling into an amazing-looking man-eating ninja swan.


What constitutes an amazing looking map? Should there be 10,000 lights? Should you use every doodad in the catalog? Should the map be a beautiful menagerie of critters with some minerals in there somewhere?

No!

An amazing-looking Starcraft 2 melee map should:
  • Always put the game first. Can you see the important pathways, cliffs and choke points at a glance? If not, players will constantly be spending valuable game time deciphering your map’s layout and they won’t play it next time. That means map death.
  • Never go overboard--if it takes 1 hour to load your map just to play at 5 fps, welcome back to MAP DEATH.
  • Finally, a good-looking map has a scheme, or unity or a theme. If your map looks like a pretty, well-crafted pile of misha-mush, well it’ll be forgotten quickly. Lots of simple schemes (like a two-tone scheme, just two dominant colors) or complex themes (The Eighteenth) will stick in the minds of players and the audience. They’ll meet the good looks of your map first, then fall in love with the layout second.



Instructions
Download the submission template.
  • Don’t change the map layout in terms of big terrain changes or adding destructible rocks, etc. It’s ok to change cliff contours to achieve a specific look, or add doodads into the pathable areas, as long as the passageways still function essentially the same.
  • Do change the cliff types, textures, background, maybe the lighting (this is REALLY HARD to find better settings than the Blizzard pre-sets, be careful). If you have never tried to do this stuff in the editor, now is a perfect chance to learn!



Resources
Custom Maps Forum: Simple Questions/Simple Answers
Search for a simple question first, can’t find it? Post in here!

Cliff and Texture charts
Want to see what all the textures and cliffs look like at once?

More map resources
A bunch of links to helpful mapping threads compiled by Barrin.


Putting out a call to the veterans
Here is a chance to help out your fellow veterans and newcomers alike! We invite everyone to collaborate in this thread on the challenge--help each other find resources, techniques, tutorials. Everyone can kick their mapping game up a notch.

iGrok will at some point this month be streaming a live Lighting tutorial, so make sure to tune in for that!


One final point: for the Aesthetics Challenge, the winning map will be chosen entirely by you, loyal, beautiful and handsome TeamLiquid community members! So fire up the editor and start your submission, or keep an eye on this thread and start making a list of your favorites as they roll in.
Antares777
Profile Joined June 2010
United States1971 Posts
June 02 2011 20:33 GMT
#614
:DDDDDDDDDDDD

Thanks guys!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 02 2011 20:33 GMT
#615
Please have all map discussion pertaining to MotM #6 take place in this thread, thanks!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
dimfish
Profile Blog Joined February 2010
United States663 Posts
June 02 2011 21:12 GMT
#616
On June 03 2011 05:33 iGrok wrote:
Please have all map discussion pertaining to MotM #6 take place in this thread, thanks!


Whoops!
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-17 09:16:31
June 07 2011 17:22 GMT
#617
Meltage
Profile Joined October 2010
Germany613 Posts
June 13 2011 19:45 GMT
#618
What about the tournament? When will it happen, do you think?
Watching it will grok!
http://mentalbalans.se/aggedesign
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 13 2011 20:21 GMT
#619
On June 14 2011 04:45 Meltage wrote:
What about the tournament? When will it happen, do you think?
Watching it will grok!

Don't worry, I'll hype it up as soon as I take care of some last minute details
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
pyrestrike
Profile Joined October 2010
United States235 Posts
June 16 2011 07:53 GMT
#620
Hey all, FTR guilt-tripped me into posting D: (j/k <3) Sorry about the MotM/LP stuff... I haven't kept up and have just been lurking for the past couple months Busy IRL and just playing other things. I think I can figure out the brackets for #5, I can update it in a couple weeks (i'm about to have free time in the not-so-good way :/)

Just give me some time and I'll take care of it, or show someone how to do it if you guys want it done sooner.
( ^_^)o自自o(^_^ )
sCnDiamond
Profile Joined January 2011
Germany340 Posts
June 16 2011 13:49 GMT
#621
Huge thumbs up for including flattr! <3
formerly spinnaker.
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 16 2011 18:24 GMT
#622
Doesn't the list need to be updated for the last 2 MotMs?
I put the sexy in dyslexia.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 22 2011 17:32 GMT
#623
Check out the Tournament thread here!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 23 2011 00:17 GMT
#624
Also, I have a question for everyone. I've been thinking about switching up the tournament format in the coming season.

Instead of 16 player single elimination, how about 8 player double elimination?

The average player skill level would increase, we'd have just as many games, and it'd be a lot easier to organize :p.


Poll: Single or Double

Single Elimination (12)
 
44%

Try Double for one month, its worth a shot! (8)
 
30%

I don't care, I just want MotM! (4)
 
15%

Double Elimination (3)
 
11%

27 total votes

Your vote: Single or Double

(Vote): Single Elimination
(Vote): Double Elimination
(Vote): Try Double for one month, its worth a shot!
(Vote): I don't care, I just want MotM!


MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 23 2011 00:23 GMT
#625
In my wildest dreams I want star players filling up the 16 player bracket, so I voted for single elimination.

Also, because every match is a series and the semis and finals are such long series, it would be a stultifying number of games between only 8 players.
Comprehensive strategic intention: DNE
pyrestrike
Profile Joined October 2010
United States235 Posts
June 24 2011 20:18 GMT
#626
Stultifying, eh Mr Path?

http://wiki.teamliquid.net/starcraft2/Map_of_the_Month is finally updated! I updated all the pages, and put up #6 with info about both the aesthetics contest and the championship tournament :D There are a couple edits still under review, so you can click on the draft versions if you wanted to get a sneak peek. Can't wait for this weekend!
( ^_^)o自自o(^_^ )
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 26 2011 00:16 GMT
#627
you heard me! ;D
Comprehensive strategic intention: DNE
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 30 2011 02:36 GMT
#628
You may have already seen this, but....

Petition!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Mereel
Profile Joined February 2010
Germany895 Posts
June 30 2011 02:38 GMT
#629
will there be the motm#7 thread soon?
TPW Mapmaking Team
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 30 2011 02:43 GMT
#630
On June 30 2011 11:38 Mereel wrote:
will there be the motm#7 thread soon?

July 1!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
fant0m
Profile Joined May 2010
964 Posts
June 30 2011 04:33 GMT
#631
I like double elimination when you play BO3 or less.

Phoenix fighting! That was so cool that you guys got him into this tournament. He's been a great ladder player for so long, good to see him get a chance to show his skills to a wider audience.

Keep up the good work, seems like a great tournament idea.
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 30 2011 17:59 GMT
#632
I'll just ask again:

On June 02 2011 19:38 Ragoo wrote:
Btw, are there any plans to make a month for 2v2 maps? With the growing importance of 2v2 maps in team leagues and Prodigy's team league+ new 2v2 maps, I guess that would be interesting


But one criticism:
I hate that MotM and iCCup stuff is never on EU. Considering that EU has a way bigger quantity of high level players MotM on EU would probably have an even better quality : (

Also regarding your petition, you should ask some smaller weekly EU cups if they want to use Hysteria and/or Sanctuarium. There are lots of them^^
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 30 2011 19:01 GMT
#633
No current plans to have 2v2 maps. Not to say it won't happen!
I am almost always available on skype! If you don't have my skype information and would like it, simply send me a pm and I'll add you to the MotM Staff room
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 30 2011 19:36 GMT
#634
On July 01 2011 04:01 iGrok wrote:
I am almost always available on skype! If you don't have my skype information and would like it, simply send me a pm and I'll add you to the MotM Staff room


Is that an answer for me? And if so, what's the MotM Staff room? :O
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
June 30 2011 20:18 GMT
#635
It's basically a room inside a satellite, pretty much as the Justice League has it, where we meet to make fun of other TL mapmakers. It's great.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Mereel
Profile Joined February 2010
Germany895 Posts
June 30 2011 20:18 GMT
#636
its july 1. in usa.....im waiting^^
TPW Mapmaking Team
Icetoad
Profile Joined May 2010
Canada262 Posts
June 30 2011 20:43 GMT
#637
Can't wait for MoTM #7, cause LoS will have two awesome maps and I'm sure other map maker as well :D.
Map Maker of Nimbus
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 01 2011 06:16 GMT
#638
Waiting for #7 I might try enter this time... Bout time I polished a map off for something important.
Retired Mapmaker™
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 01 2011 12:38 GMT
#639
Also july 1 here, fire it up

also, ppl, sign the petition!
KCCO!
WniO
Profile Blog Joined April 2010
United States2706 Posts
Last Edited: 2011-07-01 13:13:20
July 01 2011 13:13 GMT
#640
patiently waiting (: long live motm!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2011-07-01 13:42:24
July 01 2011 13:41 GMT
#641
We'll wait until it's 11:59 in the last time zone (Alaska or whatever) [image loading]
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Griznah
Profile Joined September 2010
Norway65 Posts
July 06 2011 16:00 GMT
#642
Wtf is up with hiding all info about stream / VoD...
Do you feel lucky punk? Well, do ya?
pyrestrike
Profile Joined October 2010
United States235 Posts
July 13 2011 08:35 GMT
#643
Wiki is up: http://wiki.teamliquid.net/starcraft2/MotM_7

+ Show Spoiler [infos and updates about the wiki] +
  • For the record, I am not including team names when listing maps or players, as I've been advised by LP staff. It makes sense too, players keep changing teams and maps always have different headers based on who published xyz version.

  • Without average scores anymore, I won't be including that on any future pages. The Intangibles category damages the average stats anyway.

  • I'm also removing the awards section from the wiki. They're awesome and fun, but they don't really have a place in the documentation because of inconsistency in the awards. I could continue with the runner-up award but that might be it.

  • I'm going to be redoing the information page completely as well, I feel that it's outdated and fumbling in terms of information. Depending on how things go IRL, and with my own concerns for MotM, this might be the last major thing I do for MotM.


Also... We also don't have a map winner for Map of the Month #6. From the poll it should be Mad Lab but I would like it if there were some official word on who won, so that I could include it in the documentation. It kind of fell by the wayside with the petition and all but it's still important given the mapper's work and effort put into it.
( ^_^)o自自o(^_^ )
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 13 2011 10:02 GMT
#644
MotM #1 thru #5 dont have the link to #7 in em.
KCCO!
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 13 2011 11:39 GMT
#645
On July 13 2011 17:35 pyrestrike wrote:Also... We also don't have a map winner for Map of the Month #6. From the poll it should be Mad Lab but I would like it if there were some official word on who won, so that I could include it in the documentation. It kind of fell by the wayside with the petition and all but it's still important given the mapper's work and effort put into it.


On the day the contest finished it was LSPrime's submission, but I could be wrong...
Retired Mapmaker™
lefix
Profile Joined February 2011
Germany1082 Posts
July 13 2011 12:57 GMT
#646
any word on when the tournament will be held?
Map of the Month | The Planetary Workshop | SC2Melee.net
pyrestrike
Profile Joined October 2010
United States235 Posts
July 13 2011 17:30 GMT
#647
On July 13 2011 19:02 ihasaKAROT wrote:
MotM #1 thru #5 dont have the link to #7 in em.

It's because I've made changes to some of them that haven't been approved by LP staff yet. Any time a page changes it needs to get approval before it becomes the default page. You can still check out the latest version by clicking "Draft" on the top right tho :D
( ^_^)o自自o(^_^ )
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 13 2011 22:54 GMT
#648
On July 13 2011 20:39 Holiver wrote:
Show nested quote +
On July 13 2011 17:35 pyrestrike wrote:Also... We also don't have a map winner for Map of the Month #6. From the poll it should be Mad Lab but I would like it if there were some official word on who won, so that I could include it in the documentation. It kind of fell by the wayside with the petition and all but it's still important given the mapper's work and effort put into it.


On the day the contest finished it was LSPrime's submission, but I could be wrong...

This is correct
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
hobbidude
Profile Joined December 2010
Canada171 Posts
Last Edited: 2011-07-18 10:05:04
July 18 2011 08:07 GMT
#649
I iGrok, do you have confirmation of the actual total votes for motm 6 challenge on the closing hours, because i was there at midnight and can tell you it wasn't LSPrime?

Also did you get my PM by chance?


Thx for the pm back. God your up late
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2011-07-23 00:04:18
July 23 2011 00:04 GMT
#650
has motm #7 been played? Any idea when and where it will be casted? We are a couple of guys who are just dying to see it.

Also, any mini-koth on EU as usual?

Thanks
http://mentalbalans.se/aggedesign
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 23 2011 00:07 GMT
#651
I'll be making the tournament thread soon ^^

Ask Flop about the EU mini
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
sCnDiamond
Profile Joined January 2011
Germany340 Posts
July 23 2011 02:39 GMT
#652
On July 23 2011 09:07 iGrok wrote:
I'll be making the tournament thread soon ^^
Awesome .
formerly spinnaker.
Meltage
Profile Joined October 2010
Germany613 Posts
July 23 2011 10:27 GMT
#653
So matches have been played .. or?
http://mentalbalans.se/aggedesign
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 23 2011 10:47 GMT
#654
yes
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
lefix
Profile Joined February 2011
Germany1082 Posts
July 23 2011 11:22 GMT
#655
played by ninjas!
Map of the Month | The Planetary Workshop | SC2Melee.net
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 23 2011 16:37 GMT
#656
Oh the tournament is already over, you just need to post results now? lol
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 23 2011 17:07 GMT
#657
The tournament will be broadcasted next weekend. Date and time will be announced later this week.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
SidianTheBard
Profile Joined October 2010
United States2474 Posts
July 23 2011 17:39 GMT
#658
But next wknd is MLG wknd. Probably not a good time to broadcast MoTM with MLG going on since everybody....yes...everybody will be watching that.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-07-23 21:29:17
July 23 2011 21:02 GMT
#659
Check out the Tournament thread here for all your information ^^
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
lefix
Profile Joined February 2011
Germany1082 Posts
July 23 2011 21:38 GMT
#660
[image loading]

woot!
also, the thread says ddoro but he is not in the brackets
Map of the Month | The Planetary Workshop | SC2Melee.net
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 23 2011 23:08 GMT
#661
On July 24 2011 06:38 lefix wrote:
[image loading]

woot!


Teehee ^^

lefix I love you. semi-homo.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Samro225am
Profile Joined August 2010
Germany982 Posts
July 24 2011 20:13 GMT
#662
watch it @ http://www.teamliquid.net/video/streams/MrBitter
iefl
Profile Joined July 2011
Belgium5 Posts
July 24 2011 22:35 GMT
#663
like the good ideas that roll out of these maps.
Keep it up
A battle won, is a risk taken.
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
July 25 2011 04:41 GMT
#664
Wow the eighteenth looks incredible, I have got to play that
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 25 2011 07:14 GMT
#665
On July 25 2011 13:41 Kezzer wrote:
Wow the eighteenth looks incredible, I have got to play that


That's not in the current MotM contest lol, that's old ^^
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 25 2011 09:24 GMT
#666
Its still a sick map :D
KCCO!
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
Last Edited: 2011-07-25 18:13:32
July 25 2011 18:10 GMT
#667
I'm trying to find it on battle.net but nothing is coming up on the search It's on NA right?

EDIT: Nevermind, found it, had to search "eighteenth" instead of "the eighteenth"
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 25 2011 19:56 GMT
#668
On July 26 2011 03:10 Kezzer wrote:
I'm trying to find it on battle.net but nothing is coming up on the search It's on NA right?

EDIT: Nevermind, found it, had to search "eighteenth" instead of "the eighteenth"


Only current MotM maps are kept hosted with the "MotM" tag
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 28 2011 07:22 GMT
#669
Its that time again - time to announce the official winning map of Map of the Month #7! This month we had several very good maps, but one map proved to be absolutely spectacular. Please congratulate TPW Odyssey by lefix!
+ Show Spoiler +
[image loading]

I must admit, when I first saw Odyssey I was skeptical. I personally believed that a 2 player map needed more than 10 bases to provide a macro game, particularly when every expansion was into the opponent. Others, such as MrBitter, at first glance agreed with my assessment. Odyssey seemed much too small to provide entertaining, long games. Well, as anyone who watched the cast of Whiplash v Maestro can tell you, that is completely wrong. Odyssey is set up in such a way that each player's focus rotates throughout the game. Odyssey offers terrific opportunities for fast-paced games, but a macro game is quite possible, and plays out extremely well.

To the other mappers, I'll send you a short list of feedback I've collected from judges and players - hopefully this will lead to even better maps in the future!

If you haven't seen the cast, please go watch the tournament on MrBitterTV! The featured series (which is fucking awesome) starts at 1 hour 17 minutes. If you want to watch every game, including those not cast, you can download all the replays here!

Now, some MotM #8 news: MotM #8 will officially begin taking submissions August 1 (there will be a thread). As always, there will be a couple changes, but nothing too drastic, and there are no map restrictions. The judges panel next month will be FlopTurnReaver, monitor, LSPrime, Barrin, and of course lefix (make sure to congratulate him!).

The SC2 community is looking for better maps. Lets be sure to give them some!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 28 2011 07:28 GMT
#670
yay lefix!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 28 2011 07:39 GMT
#671
As always, there will be a couple changes, but nothing too drastic, and there are no map restrictions.


MotM #8 is 2p maps only...


what one is it now iGrok
KCCO!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 28 2011 07:43 GMT
#672
On July 28 2011 16:39 ihasaKAROT wrote:
Show nested quote +
As always, there will be a couple changes, but nothing too drastic, and there are no map restrictions.


Show nested quote +
MotM #8 is 2p maps only...


what one is it now iGrok

Go read my spoilers fool!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-07-28 08:04:24
July 28 2011 08:03 GMT
#673
you mean the no really no really really really ones?

Not sure if troll or serious ever since you lost your mind quit motm
KCCO!
Samro225am
Profile Joined August 2010
Germany982 Posts
July 28 2011 08:43 GMT
#674
congratulation lefix! Ody is a map that is easy to read for players as well as spectators and that is a competitive, balanced as well as really entertaining map to watch!
Meltage
Profile Joined October 2010
Germany613 Posts
July 28 2011 10:06 GMT
#675
GRATZ! Well deserved, althoguh I'd like tos ee the motivation in the OP btw.
http://mentalbalans.se/aggedesign
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 28 2011 12:03 GMT
#676
gratz lefix! Your map is really really solid, both layout wise and aesthetics.

Personally I was cheering for Green Harvest cause it was such an innovative big 4spawn map
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
wrl
Profile Joined April 2011
United States209 Posts
July 28 2011 17:08 GMT
#677
Great map. The choice of using no horizontal/vertical lines on the mechanical parts was ballsy, but came out looking great and the layout comes together perfectly without being gimmicky.

Time to buckle down and finalize aesthetic improvements on my map. Can't wait for MotM 8 already!
It's funny; I dream a lot, but I'm not a very good sleeper.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
July 28 2011 18:38 GMT
#678
--- Nuked ---
SidianTheBard
Profile Joined October 2010
United States2474 Posts
July 28 2011 18:56 GMT
#679
Atta boy Lefix. ^5
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
lefix
Profile Joined February 2011
Germany1082 Posts
July 28 2011 19:14 GMT
#680
^5
Map of the Month | The Planetary Workshop | SC2Melee.net
Archvil3
Profile Joined September 2010
Denmark989 Posts
July 28 2011 20:00 GMT
#681
Have to say that I too was sceptical when I first saw the map. Besides the aesthetics it looked solid but nothing out of the ordinary. But I am convinsed. It's a really fucking good map and I absolutely love it. Grats Lefix, well deserved winner!
Let thy speech be better than silence, or be silent.
Fearlezz
Profile Joined April 2010
Croatia176 Posts
Last Edited: 2011-08-25 12:12:17
August 25 2011 11:32 GMT
#682
+ Show Spoiler +
@MrBitterTV
o.O Map of the Month coming to ESL? New amazing prizes for mappers and players alike? #IAMSOEXCITE

If this is true it's amazing news! Sooooo looking forward to this, it's about time you guys' hard work is appreciated! Here's to more tournaments following ESL's lead!


Exciting news for MotM if it's true!
lefix
Profile Joined February 2011
Germany1082 Posts
August 25 2011 12:50 GMT
#683
motm coming to eu?
Map of the Month | The Planetary Workshop | SC2Melee.net
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 25 2011 12:51 GMT
#684
lol w00t, if that is true it's the most amazing thing for the map making community since GOMTV picked up custom maps! Like srsly, more price money+ESL support and marketing+soo many more good (european) pros participating!
If that was true I guess the iCCup guys and maybe even GSL map makers will participate more regularly as well and MotM will get so much more prestige +excited+
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Mereel
Profile Joined February 2010
Germany895 Posts
August 25 2011 12:59 GMT
#685
omg omg omg omg omg im so excited
AAAAAAAAAAHHHHHHHHHHHHHHHH
TPW Mapmaking Team
Gl!tch
Profile Joined December 2010
United States573 Posts
August 25 2011 14:13 GMT
#686
Thats amazing, i can think of no greater reward for a map maker then to have his/her map used in tournament play.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
Icetoad
Profile Joined May 2010
Canada262 Posts
August 25 2011 14:30 GMT
#687
Wow shit amazing!! :D
Hope this get custom maps more popular and finally replace the Blizz maps in tournament and ladder.
Map Maker of Nimbus
iGrok
Profile Blog Joined October 2010
United States5142 Posts
August 25 2011 16:12 GMT
#688
No Comment.
+ Show Spoiler +
:p
If you don't follow MrBitter on twitter yet, I suggest you do so ^^
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
fenX
Profile Joined February 2011
France127 Posts
August 25 2011 16:43 GMT
#689
I don't really get it ...
ESL will use TPW Odyssey in their mappool starting september, and that's it ?
Well, ESL already used maps from ICCup and GSL in the past, and if they keep the same mappool for 1 year again I don't see it changing our lives.
Maybe I misunderstood or missed something, but I'd expect something more :/

On August 25 2011 23:13 Gl!tch wrote:
Thats amazing, i can think of no greater reward for a map maker then to have his/her map used in tournament play.

Yeah, players, commentators, and pretty much everyone else involved in e-sport can make money with it. Mapmakers only dream is to have their map played.
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 25 2011 16:55 GMT
#690
On August 26 2011 01:43 fenX wrote:
I don't really get it ...
ESL will use TPW Odyssey in their mappool starting september, and that's it ?


What I read is that ESL will host the MotM tournament which means bigger prizes and alot more pros participating+more marketing and then they will probably use maps from MotM but afaik nothing has been revealed about that yet.

Their new map pool seems pretty... mediocre... but at least experimental kinda.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
BoldlyGo
Profile Joined August 2011
United States3 Posts
August 25 2011 19:00 GMT
#691
To the creators and supporters of MotM, I just want to say that this is a fantastic idea, good luck! There are so many talented people making maps that it only makes sense for some friendly competition to be introduced into the world of SC2 mapmaking...
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
August 25 2011 19:37 GMT
#692
--- Nuked ---
AEsgaims
Profile Joined November 2010
United States237 Posts
October 06 2011 03:22 GMT
#693
APL is going to be using some of the Map of the Month Maps for the APL Pokemon style KOTH

Thanks for making these maps more available to the community!
Meltage
Profile Joined October 2010
Germany613 Posts
November 08 2011 16:58 GMT
#694
APL is using TPW Overgrown week 6, any of the others for the following weeks perhaps? Would be great!
http://mentalbalans.se/aggedesign
lefix
Profile Joined February 2011
Germany1082 Posts
November 08 2011 17:05 GMT
#695
eta start on next motm?
will there be a winner of the previous one?
Map of the Month | The Planetary Workshop | SC2Melee.net
sCnDiamond
Profile Joined January 2011
Germany340 Posts
January 02 2012 08:02 GMT
#696
MotM dead or what?
formerly spinnaker.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
January 02 2012 08:04 GMT
#697
On January 02 2012 17:02 spinnaker wrote:
MotM dead or what?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=295742
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
eTcetRa
Profile Joined November 2010
Australia822 Posts
January 02 2012 09:32 GMT
#698
Thanks for that link IronManSC, I completely missed that thread and assumed that MOTM was on hiatus or something!
Retired Mapmaker™
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