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Map of the Month #6

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 6 Next All
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-06-26 19:21:20
June 02 2011 20:32 GMT
#1
Attention Map of the Month mappers and fans!


Submissions
+ Show Spoiler +

LSPrime's Submission:
+ Show Spoiler [Catacombs] +
Inspired by the Catacombs from Diablo II!
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Ragoo's Submission
+ Show Spoiler [Rainbow Caverns] +

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Lephex's Submission
+ Show Spoiler [Lava World] +

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hobbidude's Submission
+ Show Spoiler [Mad Lab] +

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PollyParrot's Submission
+ Show Spoiler [Undertide] +

[image loading]

More to come?



Poll: Which map looks the best?

LSPrime's "Catacombs" (91)
 
45%

hobbidude's "Mad Lab" (84)
 
42%

PollyParrot's "Undertide" (13)
 
6%

Ragoo's "Rainbow" (9)
 
4%

Lephex's "Lava World" (4)
 
2%

201 total votes

Your vote: Which map looks the best?

(Vote): LSPrime's "Catacombs"
(Vote): Ragoo's "Rainbow"
(Vote): Lephex's "Lava World"
(Vote): hobbidude's "Mad Lab"
(Vote): PollyParrot's "Undertide"



As you may already know, Map of the Month #6 (June) will pit against each other the last five month’s winners---The Crucible, Marshlands, Sanctuarium, The Eighteenth and Hysteria---in a super Grand Tournament (details still to come).

But that doesn’t mean there isn't an opportunity for mappers to show their skills! For MotM #6, in addition to the Super Tournament, we also present:


Map of the Month #6 Aesthetics Challenge
A great map has balance and looks amazing.


The purpose of this challenge is to submit a map with a solid visual look or theme. In order to take the map layout out of the equation, every submission should be a redress of this ugly duckling of a map:

[image loading]
Download the map file.


It is your job to turn this duckling into an amazing-looking man-eating ninja swan.

You also can remake Xel'Naga Cavern's - just make sure it looks totally different when you're done!

What constitutes an amazing looking map? Should there be 10,000 lights? Should you use every doodad in the catalog? Should the map be a beautiful menagerie of critters with some minerals in there somewhere?

No!

An amazing-looking Starcraft 2 melee map should:
  • Always put the game first. Can you see the important pathways, cliffs and choke points at a glance? If not, players will constantly be spending valuable game time deciphering your map’s layout and they won’t play it next time. That means map death.
  • Never go overboard--if it takes 1 hour to load your map just to play at 5 fps, welcome back to MAP DEATH.
  • Finally, a good-looking map has a scheme, or unity or a theme. If your map looks like a pretty, well-crafted pile of misha-mush, well it’ll be forgotten quickly. Lots of simple schemes (like a two-tone scheme, just two dominant colors) or complex themes (The Eighteenth) will stick in the minds of players and the audience. They’ll meet the good looks of your map first, then fall in love with the layout second.



Instructions
Download the submission template.
(or the Blank Xel'Naga Caverns template).
  • Don’t change the map layout in terms of big terrain changes or adding destructible rocks, etc. It’s ok to change cliff contours to achieve a specific look, or add doodads into the pathable areas, as long as the passageways still function essentially the same.
  • Do change the cliff types, textures, background, maybe the lighting (this is REALLY HARD to find better settings than the Blizzard pre-sets, be careful). If you have never tried to do this stuff in the editor, now is a perfect chance to learn!



Resources
Custom Maps Forum: Simple Questions/Simple Answers
Search for a simple question first, can’t find it? Post in here!

Cliff and Texture charts
Want to see what all the textures and cliffs look like at once?

More map resources
A bunch of links to helpful mapping threads compiled by Barrin.


Putting out a call to the veterans
Here is a chance to help out your fellow veterans and newcomers alike! We invite everyone to collaborate in this thread on the challenge--help each other find resources, techniques, tutorials. Everyone can kick their mapping game up a notch.

iGrok will at some point this month be streaming a live Lighting tutorial, so make sure to tune in for that!


One final point: for the Aesthetics Challenge, the winning map will be chosen entirely by you, loyal, beautiful and handsome TeamLiquid community members! So fire up the editor and start your submission, or keep an eye on this thread and start making a list of your favorites as they roll in.

Please send your final map file to submit.motm@gmail.com by June 24th, 11:59pm EST and also post images of your submission in this thread!
This post written by dimfish

MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Antares777
Profile Joined June 2010
United States1971 Posts
June 02 2011 20:39 GMT
#2
Eww, that map looks like something my dog would eat (other than my homework). I'll download this, but I might not have time to actually participate in the challenge.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
June 02 2011 20:45 GMT
#3
to be honest, i wish the submission map was actually a pretty decent map to begin with.

I think it'd be more fun to just take a map like Xel'naga Caverns, delete all doodads and change it to solid colors and make people texturize that map. This map, even if it looks amazing seems like it wouldn't be fun at all to play on.

After this wknd maybe I'll mess around with it just for fun, see what I can come up with.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 02 2011 20:53 GMT
#4
but how can we make that map look better! i mean its perfectly textured... so wait hysteria won?
Antares777
Profile Joined June 2010
United States1971 Posts
June 02 2011 21:03 GMT
#5
Yup! :D
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 02 2011 21:22 GMT
#6
How long we got?
KCCO!
lovablemikey
Profile Joined October 2010
264 Posts
June 02 2011 21:28 GMT
#7
Anything goes? For example, custom textures?
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 02 2011 21:31 GMT
#8
Agria crops on desert sand seems like a nice idea tbh^^

Maybe I will give it a shot.. even tho my aesthetics rating for Mazy Hill was pretty horrible lol
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
dimfish
Profile Blog Joined February 2010
United States663 Posts
June 02 2011 21:50 GMT
#9
On June 03 2011 06:28 lovablemikey wrote:
Anything goes? For example, custom textures?

Sure. This challenge is what you might do for your own map in the usual MotM competition, only this time we equalize everyone to the same map layout.

And if you are a big time party baller, you do custom textures and post a link to show everyone how to do it, because you will still win, of course, but also while educating your fellow mapper. Ball.
lovablemikey
Profile Joined October 2010
264 Posts
June 02 2011 21:54 GMT
#10
On June 03 2011 06:50 dimfish wrote:
Sure. This challenge is what you might do for your own map in the usual MotM competition, only this time we equalize everyone to the same map layout.

And if you are a big time party baller, you do custom textures and post a link to show everyone how to do it, because you will still win, of course, but also while educating your fellow mapper. Ball.

One step ahead of you, friend. I am working on custom texture tutorials, but I'm still learning what does what and why. I don't know if I can create a quality tutorial before the deadline is up. Don't hold your breath, but I'll give it a shot.
Gfire
Profile Joined March 2011
United States1699 Posts
June 02 2011 22:02 GMT
#11
Hmmm... I may participate in this. It would be good for me to focus just on aesthetics.

Very nice. (:
all's fair in love and melodies
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-06-02 22:36:21
June 02 2011 22:16 GMT
#12
--- Nuked ---
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-06-03 20:24:39
June 03 2011 19:29 GMT
#13
Please send your final map file to submit.motm@gmail.com by June 24th, 11:59pm EST and also post images of your submission in this thread!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 03 2011 20:00 GMT
#14
So thats like, today?

Cant we have a few days? Really last moment contest You might wanna include some more ppl for this by giving us few more days ^^
KCCO!
dimfish
Profile Blog Joined February 2010
United States663 Posts
June 03 2011 20:02 GMT
#15
On June 04 2011 05:00 ihasaKAROT wrote:
So thats like, today?

Cant we have a few days? Really last moment contest You might wanna include some more ppl for this by giving us few more days ^^

KAROT, I read it the deadline as June 24th. Do you drive a DeLorean by any chance?
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-06-03 21:53:02
June 03 2011 21:52 GMT
#16
Pff DeLorean, i got a train :p

//edit
Btw. is it allowed to poolish those old winner maps for MotM#6?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
June 03 2011 22:18 GMT
#17
Please do
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 04 2011 09:39 GMT
#18
That was a comment made while I shud have been in bed

My bad my bad
KCCO!
LS
Profile Joined March 2011
Korea (South)145 Posts
June 04 2011 17:19 GMT
#19
Umm...
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
dimfish
Profile Blog Joined February 2010
United States663 Posts
June 04 2011 17:30 GMT
#20
On June 05 2011 02:19 LSPrime wrote:
Umm...


Haha, umm what? Did you see the post for this competition on PlayXP?
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