• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:20
CEST 23:20
KST 06:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed14Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
RSL Revival patreon money discussion thread Weekly Cups (July 7-13): Classic continues to roll Who will win EWC 2025? The GOAT ranking of GOAT rankings Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL [ASL19] Finals Recap: Standing Tall BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Help: rep cant save
Tourneys
Cosmonarchy Pro Showmatches CSL Xiamen International Invitational [Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 737 users

Map of the Month #6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-06-26 19:21:20
June 02 2011 20:32 GMT
#1
Attention Map of the Month mappers and fans!


Submissions
+ Show Spoiler +

LSPrime's Submission:
+ Show Spoiler [Catacombs] +
Inspired by the Catacombs from Diablo II!
[image loading]

[image loading]

[image loading]

[image loading]


Ragoo's Submission
+ Show Spoiler [Rainbow Caverns] +

[image loading]

[image loading]

[image loading]


[image loading]

[image loading]


Lephex's Submission
+ Show Spoiler [Lava World] +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


hobbidude's Submission
+ Show Spoiler [Mad Lab] +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


PollyParrot's Submission
+ Show Spoiler [Undertide] +

[image loading]

More to come?



Poll: Which map looks the best?

LSPrime's "Catacombs" (91)
 
45%

hobbidude's "Mad Lab" (84)
 
42%

PollyParrot's "Undertide" (13)
 
6%

Ragoo's "Rainbow" (9)
 
4%

Lephex's "Lava World" (4)
 
2%

201 total votes

Your vote: Which map looks the best?

(Vote): LSPrime's "Catacombs"
(Vote): Ragoo's "Rainbow"
(Vote): Lephex's "Lava World"
(Vote): hobbidude's "Mad Lab"
(Vote): PollyParrot's "Undertide"



As you may already know, Map of the Month #6 (June) will pit against each other the last five month’s winners---The Crucible, Marshlands, Sanctuarium, The Eighteenth and Hysteria---in a super Grand Tournament (details still to come).

But that doesn’t mean there isn't an opportunity for mappers to show their skills! For MotM #6, in addition to the Super Tournament, we also present:


Map of the Month #6 Aesthetics Challenge
A great map has balance and looks amazing.


The purpose of this challenge is to submit a map with a solid visual look or theme. In order to take the map layout out of the equation, every submission should be a redress of this ugly duckling of a map:

[image loading]
Download the map file.


It is your job to turn this duckling into an amazing-looking man-eating ninja swan.

You also can remake Xel'Naga Cavern's - just make sure it looks totally different when you're done!

What constitutes an amazing looking map? Should there be 10,000 lights? Should you use every doodad in the catalog? Should the map be a beautiful menagerie of critters with some minerals in there somewhere?

No!

An amazing-looking Starcraft 2 melee map should:
  • Always put the game first. Can you see the important pathways, cliffs and choke points at a glance? If not, players will constantly be spending valuable game time deciphering your map’s layout and they won’t play it next time. That means map death.
  • Never go overboard--if it takes 1 hour to load your map just to play at 5 fps, welcome back to MAP DEATH.
  • Finally, a good-looking map has a scheme, or unity or a theme. If your map looks like a pretty, well-crafted pile of misha-mush, well it’ll be forgotten quickly. Lots of simple schemes (like a two-tone scheme, just two dominant colors) or complex themes (The Eighteenth) will stick in the minds of players and the audience. They’ll meet the good looks of your map first, then fall in love with the layout second.



Instructions
Download the submission template.
(or the Blank Xel'Naga Caverns template).
  • Don’t change the map layout in terms of big terrain changes or adding destructible rocks, etc. It’s ok to change cliff contours to achieve a specific look, or add doodads into the pathable areas, as long as the passageways still function essentially the same.
  • Do change the cliff types, textures, background, maybe the lighting (this is REALLY HARD to find better settings than the Blizzard pre-sets, be careful). If you have never tried to do this stuff in the editor, now is a perfect chance to learn!



Resources
Custom Maps Forum: Simple Questions/Simple Answers
Search for a simple question first, can’t find it? Post in here!

Cliff and Texture charts
Want to see what all the textures and cliffs look like at once?

More map resources
A bunch of links to helpful mapping threads compiled by Barrin.


Putting out a call to the veterans
Here is a chance to help out your fellow veterans and newcomers alike! We invite everyone to collaborate in this thread on the challenge--help each other find resources, techniques, tutorials. Everyone can kick their mapping game up a notch.

iGrok will at some point this month be streaming a live Lighting tutorial, so make sure to tune in for that!


One final point: for the Aesthetics Challenge, the winning map will be chosen entirely by you, loyal, beautiful and handsome TeamLiquid community members! So fire up the editor and start your submission, or keep an eye on this thread and start making a list of your favorites as they roll in.

Please send your final map file to submit.motm@gmail.com by June 24th, 11:59pm EST and also post images of your submission in this thread!
This post written by dimfish

MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Antares777
Profile Joined June 2010
United States1971 Posts
June 02 2011 20:39 GMT
#2
Eww, that map looks like something my dog would eat (other than my homework). I'll download this, but I might not have time to actually participate in the challenge.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
June 02 2011 20:45 GMT
#3
to be honest, i wish the submission map was actually a pretty decent map to begin with.

I think it'd be more fun to just take a map like Xel'naga Caverns, delete all doodads and change it to solid colors and make people texturize that map. This map, even if it looks amazing seems like it wouldn't be fun at all to play on.

After this wknd maybe I'll mess around with it just for fun, see what I can come up with.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 02 2011 20:53 GMT
#4
but how can we make that map look better! i mean its perfectly textured... so wait hysteria won?
Antares777
Profile Joined June 2010
United States1971 Posts
June 02 2011 21:03 GMT
#5
Yup! :D
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 02 2011 21:22 GMT
#6
How long we got?
KCCO!
lovablemikey
Profile Joined October 2010
264 Posts
June 02 2011 21:28 GMT
#7
Anything goes? For example, custom textures?
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 02 2011 21:31 GMT
#8
Agria crops on desert sand seems like a nice idea tbh^^

Maybe I will give it a shot.. even tho my aesthetics rating for Mazy Hill was pretty horrible lol
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
dimfish
Profile Blog Joined February 2010
United States663 Posts
June 02 2011 21:50 GMT
#9
On June 03 2011 06:28 lovablemikey wrote:
Anything goes? For example, custom textures?

Sure. This challenge is what you might do for your own map in the usual MotM competition, only this time we equalize everyone to the same map layout.

And if you are a big time party baller, you do custom textures and post a link to show everyone how to do it, because you will still win, of course, but also while educating your fellow mapper. Ball.
lovablemikey
Profile Joined October 2010
264 Posts
June 02 2011 21:54 GMT
#10
On June 03 2011 06:50 dimfish wrote:
Sure. This challenge is what you might do for your own map in the usual MotM competition, only this time we equalize everyone to the same map layout.

And if you are a big time party baller, you do custom textures and post a link to show everyone how to do it, because you will still win, of course, but also while educating your fellow mapper. Ball.

One step ahead of you, friend. I am working on custom texture tutorials, but I'm still learning what does what and why. I don't know if I can create a quality tutorial before the deadline is up. Don't hold your breath, but I'll give it a shot.
Gfire
Profile Joined March 2011
United States1699 Posts
June 02 2011 22:02 GMT
#11
Hmmm... I may participate in this. It would be good for me to focus just on aesthetics.

Very nice. (:
all's fair in love and melodies
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-06-02 22:36:21
June 02 2011 22:16 GMT
#12
--- Nuked ---
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-06-03 20:24:39
June 03 2011 19:29 GMT
#13
Please send your final map file to submit.motm@gmail.com by June 24th, 11:59pm EST and also post images of your submission in this thread!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 03 2011 20:00 GMT
#14
So thats like, today?

Cant we have a few days? Really last moment contest You might wanna include some more ppl for this by giving us few more days ^^
KCCO!
dimfish
Profile Blog Joined February 2010
United States663 Posts
June 03 2011 20:02 GMT
#15
On June 04 2011 05:00 ihasaKAROT wrote:
So thats like, today?

Cant we have a few days? Really last moment contest You might wanna include some more ppl for this by giving us few more days ^^

KAROT, I read it the deadline as June 24th. Do you drive a DeLorean by any chance?
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-06-03 21:53:02
June 03 2011 21:52 GMT
#16
Pff DeLorean, i got a train :p

//edit
Btw. is it allowed to poolish those old winner maps for MotM#6?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
June 03 2011 22:18 GMT
#17
Please do
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 04 2011 09:39 GMT
#18
That was a comment made while I shud have been in bed

My bad my bad
KCCO!
LS
Profile Joined March 2011
Korea (South)145 Posts
June 04 2011 17:19 GMT
#19
Umm...
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
dimfish
Profile Blog Joined February 2010
United States663 Posts
June 04 2011 17:30 GMT
#20
On June 05 2011 02:19 LSPrime wrote:
Umm...


Haha, umm what? Did you see the post for this competition on PlayXP?
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 04 2011 19:38 GMT
#21
--- Nuked ---
Big J
Profile Joined March 2011
Austria16289 Posts
June 04 2011 20:26 GMT
#22
Hysteria GOGOGOGOGOGO!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 05 2011 07:04 GMT
#23
On June 05 2011 04:38 Barrin wrote:
Show nested quote +
On June 03 2011 05:32 iGrok wrote:
...

iGrok will at some point this month be streaming a live Lighting tutorial, so make sure to tune in for that!

...

Hmm. Whenever they're available, if you could post with more details as to when this might happen that would be appreciated!

I am following MotM on twitter, but also a bunch of other SC stuff and I don't log on twitter much lol.

Regarding this, I will need two volunteer maps to edit lighting for. Please send me an overview in PM if you want me to edit your lighting. I will edit the lighting of any map.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 06 2011 11:04 GMT
#24
I really need another map to edit lighting for! Preferably an urban map, but I'll take just about anything :p
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 06 2011 11:28 GMT
#25
You can do Corporate Industries if you really need one, I fiddled with lighting on it, but Im horrible at it.
KCCO!
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 06 2011 11:28 GMT
#26
just do a blizzard one
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 06 2011 11:42 GMT
#27
Thats actually a really good idea WniO
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Johanaz
Profile Joined September 2010
Denmark363 Posts
June 06 2011 12:55 GMT
#28
Please do Mud Rock. I got all sorts of comments about the lighting (weird colors, too bright etc.).

Overview:+ Show Spoiler +
[image loading]
TPW Map Maker - theplanetaryworkshop.com
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-06-06 15:38:42
June 06 2011 13:01 GMT
#29
Ooh, Johanaz, thats a challenge xD

Alright guys, its settled:

June 7th, 3:00p.m. EST (9:00 pm CET), I will be streaming a live, interactive show on how to rig lighting in SC2. I hope you tune in on http://www.justin.tv/tligrok, make sure you're in the chat and have your skype loaded, since I'll be talking and pulling people onto the stream throughout!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 06 2011 13:55 GMT
#30
oh thats a better idea (: though if i remember right johanaz did really improve on what was. i usually just fix my lighting by switching the tileset lighting so ill be tuning in (:
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 06 2011 14:25 GMT
#31
iGrok, what time is that for europpl? Or translate it to KST, atleast TL shows that :D
KCCO!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 06 2011 15:38 GMT
#32
updated for KAROT

Learn to add 6 :p
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 06 2011 18:54 GMT
#33
Learn to use 24h notation to make it easier
KCCO!
.Mthex-
Profile Joined May 2011
United States168 Posts
June 06 2011 21:45 GMT
#34
a 1v1 map with short air rush distance, long ground rush distance.. and no cool xel naga placements...

This looks more boring and annoying than desert oasis.
"If you tricked him, then he is tricked" - Artosis
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 07 2011 00:58 GMT
#35
On June 07 2011 06:45 .Mthex- wrote:
a 1v1 map with short air rush distance, long ground rush distance.. and no cool xel naga placements...

This looks more boring and annoying than desert oasis.

Thats why its your job to make it pretty!

The map won't be played, its just to make it look amazing
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
SmashHammer
Profile Joined January 2011
United States148 Posts
June 07 2011 02:49 GMT
#36
Yay aesthetics challenge!
suggestion/thoughts: I'm not sure how much time i really want to invest making a map that won't be played look good. I think it might be more fun for people to take a good map like Xel'Naga Caverns, which everyone has seen a millions times, and honestly looks boring to me now, and spice it up with new aesthetics.
TPW Mapping - theplanetaryworkshop.com
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 07 2011 06:08 GMT
#37
Hey, since you asked, you and anyone else may do a Xel'Naga Caverns remake instead of dimfish's map!

Either map is acceptable
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 07 2011 06:29 GMT
#38
its soooo easy just switching tilesets to make xel naga or any other blizz map "more interesting" i say the real deal is trying to make dimfishs map look great.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 07 2011 06:57 GMT
#39
--- Nuked ---
SmashHammer
Profile Joined January 2011
United States148 Posts
June 07 2011 07:27 GMT
#40
its soooo easy just switching tilesets to make xel naga or any other blizz map "more interesting" i say the real deal is trying to make dimfishs map look great.


This is very true, i forgot that its possible to just switch out tile-sets so easily. I was thinking about what i theme i wanted to try when it popped into my mind that redoing Xel'Naga Caverns would be fun. But the lulz factor like you mentioned would probably have some influence on any voting to be had. In fact I think that was the reason I wanted to do XNC instead, lol. Maybe I spoke to soon.
TPW Mapping - theplanetaryworkshop.com
LS
Profile Joined March 2011
Korea (South)145 Posts
June 07 2011 09:37 GMT
#41
I sent it
check mail plz
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-06-07 09:57:39
June 07 2011 09:57 GMT
#42
On June 07 2011 18:37 LSPrime wrote:
I sent it
check mail plz


We have it!
Thanks for your submission - it looks cool!

I'll put up some shots of it soon
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 07 2011 10:08 GMT
#43
On June 07 2011 11:49 SmashHammer wrote:
Yay aesthetics challenge!
suggestion/thoughts: I'm not sure how much time i really want to invest making a map that won't be played look good. I think it might be more fun for people to take a good map like Xel'Naga Caverns, which everyone has seen a millions times, and honestly looks boring to me now, and spice it up with new aesthetics.


Totally agree, map looks boring cause it's overplayed. I'd love to see a more interesting version of it!

On June 07 2011 15:08 iGrok wrote:
Hey, since you asked, you and anyone else may do a Xel'Naga Caverns remake instead of dimfish's map!

Either map is acceptable


Nice! I'll try my best
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
June 07 2011 13:35 GMT
#44
On June 07 2011 11:49 SmashHammer wrote:
Yay aesthetics challenge!
suggestion/thoughts: I'm not sure how much time i really want to invest making a map that won't be played look good. I think it might be more fun for people to take a good map like Xel'Naga Caverns, which everyone has seen a millions times, and honestly looks boring to me now, and spice it up with new aesthetics.

Well thanks alot!!

I'll make you responsible for any xnc map voted over an uglymap that's made worse aesthetically. I got my eyes on you mister.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 07 2011 14:20 GMT
#45
On June 07 2011 18:57 iGrok wrote:
Show nested quote +
On June 07 2011 18:37 LSPrime wrote:
I sent it
check mail plz


We have it!
Thanks for your submission - it looks cool!

I'll put up some shots of it soon


You are such a tease
Post shots soon, goes to sleep / work / life ^^

Cant wait to see what LS made, its gonna be legen....
KCCO!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 07 2011 14:25 GMT
#46
On June 07 2011 23:20 ihasaKAROT wrote:
Show nested quote +
On June 07 2011 18:57 iGrok wrote:
On June 07 2011 18:37 LSPrime wrote:
I sent it
check mail plz


We have it!
Thanks for your submission - it looks cool!

I'll put up some shots of it soon


You are such a tease
Post shots soon, goes to sleep / work / life ^^

Cant wait to see what LS made, its gonna be legen....

Wait for it....
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 07 2011 14:32 GMT
#47
Dary!!!

its gonna be that awesome

(plz dont hit me)
KCCO!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 07 2011 16:28 GMT
#48
Stream goes live in 2.5 hours!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 07 2011 17:30 GMT
#49
The crucible needs to win this month... btw how will the winner be decided?
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 07 2011 18:59 GMT
#50
Aaaaannndd.... We're live!
http://www.justin.tv/tligrok
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
SidianTheBard
Profile Joined October 2010
United States2474 Posts
June 07 2011 20:43 GMT
#51
Think for this map I'll just casually do it. I have a new map I want to finish up before hand, but when I can't think of something to do I'll just slowly work on this map to try to make it look nice, although my aesthetics aren't really the best.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
NullCurrent
Profile Joined November 2010
Sweden245 Posts
June 08 2011 10:51 GMT
#52
A great thanks to iGrok for his awesome lighting tutorial!

He really added that final polish which really managed to make the maps catch the eye of observers while still being playable.
I thought my map (the one with the rain, flooded middle and crazy texture mix) looked good before iGrok started on the lighting, but WOW what a difference around 200 extra light-sources made!

I will probably not participate in MotM #6, except for with my map Marshlands, because I will have a lot of other stuff to do and a map which has bad layout and probably won't be played does not really have any appeal for me. My new map is crazy enough when it comes to the texture choice, you will see that when I post the list of used textures in the map post I'm preparing.
The Planetary Workshop - TPW - Mapmaking Team
hobbidude
Profile Joined December 2010
Canada171 Posts
Last Edited: 2011-06-08 14:25:54
June 08 2011 13:49 GMT
#53
On June 07 2011 23:25 iGrok wrote:
Wait for it....


Well i certainly don't mind being a tease...

+ Show Spoiler +
[image loading]
.

Only a real map maker can make absolutely any map great. Caverns is just so unchallenging.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 08 2011 16:32 GMT
#54
I dont think anyone will submit anything now... thats too sick its not the same map man :D

holy **
KCCO!
Mereel
Profile Joined February 2010
Germany895 Posts
June 08 2011 16:43 GMT
#55
On June 08 2011 22:49 hobbidude wrote:
Show nested quote +
On June 07 2011 23:25 iGrok wrote:
Wait for it....


Well i certainly don't mind being a tease...

+ Show Spoiler +
[image loading]
.

Only a real map maker can make absolutely any map great. Caverns is just so unchallenging.


lol im out xD
TPW Mapmaking Team
lefix
Profile Joined February 2011
Germany1082 Posts
June 08 2011 16:59 GMT
#56
c'mon mereel, you're like the doodading grandmaster here, show as what you are capable of :D
Map of the Month | The Planetary Workshop | SC2Melee.net
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 09 2011 10:37 GMT
#57
Updated OP with LSPrime's submission!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
lefix
Profile Joined February 2011
Germany1082 Posts
June 09 2011 10:53 GMT
#58
nice use of tarsonis pieces lsprime!
we rarely see them, but i think you have shown it's true potential
Map of the Month | The Planetary Workshop | SC2Melee.net
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 09 2011 14:48 GMT
#59
Wow, sick visuals by LSprime :O

Am I stupid or did he change parts of the map? Can't tell what part of the map the second screenshot is
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 09 2011 14:57 GMT
#60
On June 09 2011 23:48 Ragoo wrote:
Wow, sick visuals by LSprime :O

Am I stupid or did he change parts of the map? Can't tell what part of the map the second screenshot is

Thats the top middle section ^^
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
hobbidude
Profile Joined December 2010
Canada171 Posts
June 09 2011 15:11 GMT
#61
On June 09 2011 23:48 Ragoo wrote:
Wow, sick visuals by LSprime :O

Am I stupid or did he change parts of the map? Can't tell what part of the map the second screenshot is


Ya, i known what you mean. I did a double take on the second last pics which i believe is the top corner bases.

Really loven those ramp square posts tho.
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2011-06-09 17:56:35
June 09 2011 17:55 GMT
#62
I want to see the full map, mega HQ view of the submissions No offense, but I only like the first image, to be frank. I would use temple-ish textures for a diablo-themed map, I think .. there really isnt that much to use. I'm happy to have my opinion change by mind blowing images
http://mentalbalans.se/aggedesign
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 10 2011 21:50 GMT
#63
--- Nuked ---
dimfish
Profile Blog Joined February 2010
United States663 Posts
June 12 2011 01:26 GMT
#64
Is anyone working on this and willing to share more teaser shots?
Pollyparrot
Profile Joined March 2011
2 Posts
June 14 2011 14:58 GMT
#65
Let me post mine then. It's the bottom right corner for Xel'Naga Caverns by the way. I made it possible to build in and see through the seaweed.

[image loading]
(Click for a larger image)
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 14 2011 15:38 GMT
#66
On June 14 2011 23:58 Pollyparrot wrote:
Let me post mine then. It's the bottom right corner for Xel'Naga Caverns by the way. I made it possible to build in and see through the seaweed.

[image loading]
(Click for a larger image)

Wow that looks really cool!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2011-06-14 15:44:57
June 14 2011 15:44 GMT
#67
On June 12 2011 10:26 dimfish wrote:
Is anyone working on this and willing to share more teaser shots?


Well, I kinda finished mine a week ago. Just too ashamed to show it lol

Whatever I'll just do it now.
My thought process:
- Xel'Naga Caverns is pretty bland, dark and depressing -> make it a happier, brighter place.
- I suck at aesthetics -> just do something fucked up and hope nobody realizes I suck xD

Ok some pics:

+ Show Spoiler [pics] +

[image loading]

[image loading]

[image loading]


[image loading]


+ Show Spoiler [overview] +

[image loading]


As always looks shit in the pics and especially the overview. Ingame is way nicer and it has snow <3

You can look at it ingame on EU, published as "Xel'Naga Caverns - Ragoo's Version" or download the mapfile [url blocked].
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 14 2011 15:59 GMT
#68
haha, that looks hilarious. Take some in-game screenshots and post them here for us NA people!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 14 2011 16:14 GMT
#69
i cant do a map this month... too much stuff going on ): interested to see the results though (:
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 16 2011 10:20 GMT
#70
On June 15 2011 00:59 iGrok wrote:
haha, that looks hilarious. Take some in-game screenshots and post them here for us NA people!


Ok, some screens for the lazy NA people

+ Show Spoiler [pics] +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Meltage
Profile Joined October 2010
Germany613 Posts
June 17 2011 15:32 GMT
#71
me wants to see moar sneak peeks
http://mentalbalans.se/aggedesign
Lephex
Profile Joined June 2011
Germany153 Posts
June 17 2011 16:53 GMT
#72
Hey,

yesterday i tryed to use the editor for like the first time because my gf got a bad comp only, so playing is not the best fun :D.

Dont go to hard on me, still learning by doing, but its a lot of fun "photoshopping" a map with this great tool.
I was thinking of an not so long lasting lava world which will only last for one last battle before it will be eaten from the volcanos and stuff like that ... ^^
Pictures:

+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Overview

[image loading]
+ Show Spoiler +
[image loading]


Its playable on EU, named "Char lephex.280" if you want to.

There are three types of people in this world: those who make things happen, those who watch things happen and those who wonder what happened.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 20 2011 14:55 GMT
#73
I'll pass this month. Working on the finishing touches for my new map, dont have time to compete with the things that are already shown here im not that fast yet
KCCO!
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 20 2011 16:13 GMT
#74
Ragoo, I know you said that you are bad at texturing, but that is so bad at being bad it is good! I'd play on it if it were on SEA! ^.^ Colourful and lovely!
Retired Mapmaker™
pyrestrike
Profile Joined October 2010
United States235 Posts
June 24 2011 18:19 GMT
#75
Last day guys! D: D: D: Cmon lets get those submissions in!
( ^_^)o自自o(^_^ )
hobbidude
Profile Joined December 2010
Canada171 Posts
Last Edited: 2011-06-24 19:59:27
June 24 2011 19:48 GMT
#76
Well folks,

Here is the final reveil for you all. I present to you MadLab


+ Show Spoiler +
[image loading],[image loading]
, [image loading], [image loading],[IMG]http://i.imgur.com/Y5AwN.jpg[IMG]




There is a whole lot of detail as you can see as my designed centered more around a campiagn style map simply for the aesthetics, granted melee play was still taken in such as the abilites to wall off at your nat. You will find the theme smooths nicely together and notable areas can be identified such as the primary landing zone as well as the secret landing zones, a research lab, engineering area for running the complex, test areas, and of course the lab.


Prodigy will like that this map contains over 1500 doodads and at least a dozen terrain objects.
By all means judges take and post some more screenshots if there's interest.

Currently published as private on NA server but will put public as soon as allowed.

-PusH
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 24 2011 20:00 GMT
#77
@ hobbidude - i really like it, very clean look.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-06-26 19:33:58
June 26 2011 03:21 GMT
#78
The deadline has passed, and its time to vote! All submissions are below.

Submissions+ Show Spoiler +

LSPrime's Submission:
+ Show Spoiler [Catacombs] +
Inspired by the Catacombs from Diablo II!
[image loading]

[image loading]

[image loading]

[image loading]


Ragoo's Submission
+ Show Spoiler [Rainbow Caverns] +

[image loading]

[image loading]

[image loading]


[image loading]

[image loading]


Lephex's Submission
+ Show Spoiler [Lava World] +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


hobbidude's Submission
+ Show Spoiler [Mad Lab] +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


PollyParrot's Submission
+ Show Spoiler [Undertide] +

[image loading]

More to come?




Poll: Which map looks the best?

LSPrime's "Catacombs" (91)
 
45%

hobbidude's "Mad Lab" (84)
 
42%

PollyParrot's "Undertide" (13)
 
6%

Ragoo's "Rainbow" (9)
 
4%

Lephex's "Lava World" (4)
 
2%

201 total votes

Your vote: Which map looks the best?

(Vote): LSPrime's "Catacombs"
(Vote): Ragoo's "Rainbow"
(Vote): Lephex's "Lava World"
(Vote): hobbidude's "Mad Lab"
(Vote): PollyParrot's "Undertide"


MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
monitor
Profile Blog Joined June 2010
United States2404 Posts
June 26 2011 03:41 GMT
#79
Can we have an overview of hobbidudes and PollyParrot's maps? They're the only ones that I can't quite judge completely from these pictures.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 26 2011 04:08 GMT
#80
I don't have overviews from either
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 26 2011 12:41 GMT
#81
Yeah overviews from LSPrime's and hobbidude's submission would be appreciated, both look pretty sick. PollyParrot's idea is also really cool, but only one screenshot

Guess I'll go with LSPrime then since it's really unique.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 26 2011 15:27 GMT
#82
--- Nuked ---
hobbidude
Profile Joined December 2010
Canada171 Posts
June 26 2011 20:52 GMT
#83
Here you go as requested

[image loading]

Thanks barrin for comments. I personally did feel this map was an aesthetics challenge as from the title over trying to make a map solely useful which was why a single layout was chosen to take it out of the equation to make it fair for everyone. You'll see from the overview that areas are actually sanctioned off very well through the aesthetics. Thr map was made in ultra quality but tested fine in high in-game as those are my personal settings.


Srry if its a bit late, im currently at the hospital 23hr day with a family member.

iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 27 2011 17:57 GMT
#84
Very close race!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
SidianTheBard
Profile Joined October 2010
United States2474 Posts
June 27 2011 19:05 GMT
#85
Really want to try out that undertide one because I think that could definitely be the winning map.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 28 2011 07:06 GMT
#86
Really like Lunatic's sumission myself Lab looks busy to me :S

Both are great.
Retired Mapmaker™
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 28 2011 07:47 GMT
#87
If madlab doenst win, I will be very dissapointed in everyone. Im already a little looking at how many ppl seem to blindly go for Prime mappers.

If youve seen Primes other maps, they are way better. Madlabs is about up there with their standards, their own map isnt this time.

More vote for hobbidude, cus its the right thing to do.
KCCO!
LS
Profile Joined March 2011
Korea (South)145 Posts
June 28 2011 07:56 GMT
#88
I can't understand why people vote to hobbidude's Mad Lab

i think there should be no hardness to play the game when we decorate it

On June 28 2011 16:47 ihasaKAROT wrote:
If madlab doenst win, I will be very dissapointed in everyone. Im already a little looking at how many ppl seem to blindly go for Prime mappers.

If youve seen Primes other maps, they are way better. Madlabs is about up there with their standards, their own map isnt this time.

More vote for hobbidude, cus its the right thing to do.

LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-06-28 08:46:00
June 28 2011 08:20 GMT
#89
Then I still take his decorationmania of your underdecorated version. Its an aestheticchallenge, thats still playable. It is aestheticly alot better, alot. Also its still playable cus the main areas arent that heavily decorated.

What I cant understand I why youve underdid urself on ur map, you can do better.


edit: what happend to the voting there, hobbidude just lost 3 votes...
KCCO!
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-06-28 09:08:50
June 28 2011 09:08 GMT
#90
eh? it's 40-37, when i checked a few mins ago it was 39-35, and before that 37-35
i didn't see any votes disappearing.

i tend to share lsprimes philosophy on decorating maps. the playable areas should always be rather clean and the terrain should be easily readable. in the unplayable areas you can go wild with doodads

hobbidude has obviously a few more details than lsprime, but lsprimes submission looks a little more original imho. it was a though choice for me. and the results say the same.
Map of the Month | The Planetary Workshop | SC2Melee.net
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 28 2011 09:26 GMT
#91
If you wanna go origional, pick ragoos ... If you however want to have the aesthetically best map - what the challenge is about - pick hobbis. The flow of the map doenst change in either map, theres only a minor difference in fighting space, wich wasnt ever an issue in the first place...

Anyway, on the voting, it was 40 to 39, then after Ive posted on 16:47 it was back to 40 to 35...
Seriously, someone look into that or explain what happend there. Polls should work and be fair, 4 votes missing in this close thing can make all the difference.
KCCO!
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2011-06-28 10:36:51
June 28 2011 10:35 GMT
#92
On June 28 2011 17:20 ihasaKAROT wrote:
Then I still take his decorationmania of your underdecorated version. Its an aestheticchallenge, thats still playable. It is aestheticly alot better, alot. Also its still playable cus the main areas arent that heavily decorated.

What I cant understand I why youve underdid urself on ur map, you can do better.


I don't think you can it's aesthetically alot better, that's just your personal opinion and preference.

Imo you can have an amazingly looking map with a clear theme, a very good texture/lighting/water selection and use; and then the amount of doodads you use simply depends on what you are trying to achieve and if it fits the theme.

The theme of Mad Lab naturally requires a shit ton of doodads but Catacombs might require you to use very few doodads (sorry I only played Diablo 1 when I was a teenager I'm not sure).

There are many maps I think are aesthetically amazing but don't have extremely many doodads. The doodads they have totally fit and are characteristic tho. Some quick examples: Snowdrift, God's Garden, iCCup Braxis Orbital, iCCup Europa, iCCup Princess Fortress II or iCCup Travin (sorry it's easier to find quick examples of iCCup maps than anything else ).

So yeah that's just my personal opinion but I think judging from the screenshots LSPrime did an excellent job and deserves the win cause afaik he achieved what he wanted aesthetically.

edit: Anyway you shouldn't pick either one of them cause they are too dark and we already have lots of dark and depressing maps. Bring back brightness and/or color in maps
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
LS
Profile Joined March 2011
Korea (South)145 Posts
June 28 2011 10:36 GMT
#93
I don't care who best anymore.
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 28 2011 11:12 GMT
#94
Ragoo, I don't think the brighter maps are as popular because the strain on the eyes that occurs when looking at the screen is increased when the screen is brighter... Not sure, I recall hearing about snow maps being banned in brood war for this reason.

I like dark maps, but I love Diablo! So... :D
Retired Mapmaker™
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 28 2011 11:24 GMT
#95
On June 28 2011 19:36 LSPrime wrote:
I don't care who best anymore.


Yeah, because you arent a very competitive person that competes in mappingcontests...

Are you really that sensitive to critisism? Wow...
KCCO!
Archvil3
Profile Joined September 2010
Denmark989 Posts
June 28 2011 11:28 GMT
#96
You seems so upset KAROT.. But I dont quite understand you, had this challenge been about using the highest amount of doodads possible I would have partisipated myself and plastered the map with everything I could throw at it.

I for one think that the biggest challenge when designed the visuals of a map is originality. I always want my maps to be unique but with a limited amount of doodads and textures I find it challenging to not only make it unique but actually visualize the theme that I want it to be. LS definetly have the most original map here and overall I think I would find catacombs more pleasing to play on due to the cleaner look and less overkill on visuals.

Madlab is an excellent map with stunning visuals but originality and the fact that I would rather play on Catacombs made me put my vote there.
Let thy speech be better than silence, or be silent.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 28 2011 11:37 GMT
#97
Its never about what u want to play on, its about how stunning can you make this map look. What Im upset about is only how little critique LS seems to be able to take, but if its like that, its like that and thats fine.

Takes alot more to make me upset dont worry
KCCO!
Archvil3
Profile Joined September 2010
Denmark989 Posts
June 28 2011 11:48 GMT
#98
On June 28 2011 20:37 ihasaKAROT wrote:
Its never about what u want to play on, its about how stunning can you make this map look. What Im upset about is only how little critique LS seems to be able to take, but if its like that, its like that and thats fine.

Takes alot more to make me upset dont worry


Actually I think you missunderstood the challenge. It was never really defined what was required to win the contest and certaintly it was never mentioned that it would have to be a visual overkill. A few quotes from the OP:

The purpose of this challenge is to submit a map with a solid visual look or theme.


Never go overboard--if it takes 1 hour to load your map just to play at 5 fps, welcome back to MAP DEATH.


As it was never very specific what would make winning map it was up to the mappers and voters to decide what they perceive as an aestheticly beautifull map. That is why I really dont like your reaction to it. You seem to have decided for yourself that Madlab's strong visuals is clearly what the contest was about and everyone who disagree is just stupid sucking up to Koreans or whatever, so I say calm down and let people decide how they think a beautifull map should be designed.
Let thy speech be better than silence, or be silent.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 28 2011 11:53 GMT
#99
Im not saying any of that. What Im trying to point is that for LS , this map is not up to his normal standards. And yes people do follow the Primers blindly, thats not an opinion, thats a fact.
KCCO!
lefix
Profile Joined February 2011
Germany1082 Posts
June 28 2011 12:23 GMT
#100
honestly, i don't see why you need to be so hostile towards LS.
regardless of his fame and success, can't you be happy for him and accept him as one of us? it's not like hobbidudes submission was the greatest thing ever either. they were both very equally good submissions.

"a solid visual theme" from my understanding means that it should be both beautiful and practical. this is just such a silly discussion. also, i don't think LS was manipulating the votes in any way either

Map of the Month | The Planetary Workshop | SC2Melee.net
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-06-28 13:10:20
June 28 2011 13:10 GMT
#101
Im not hostile, im saying he can do better in my opinion...

If Jonathaz or prodiG suddenly starts making maps that look more like I made em, I'd say the same. If anything Im saying their maps are usually pretty damn good.
KCCO!
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 28 2011 14:57 GMT
#102
So much stress for politeness sake.

catacombs is BY FAR the best. that said, the others are pretty fun.
oneil
Profile Joined March 2011
Canada73 Posts
June 28 2011 14:58 GMT
#103
Undertide really needs more screenshots.. Def looks interesting!
You all look up to me, and I forever look down on the world. | Go to my profile to see my maps!
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2011-06-28 16:16:31
June 28 2011 15:41 GMT
#104
He he Karot, thanks for mentioning me in the same sentence as ProdiG .

Now about the tournament, I love how MrBitter and Chill talked about Sanctuarium.
"It´s friggin´ huge... -ít´s soo big... then as the game went on, they realized it´s NOT huge, it´s medium sized and pretty damn awesome.

(Sanctuarium is 136x136 which is like Lost Temple. It´s smaller than Metalopolis and Shakuras)

Best map imo.

edit: Sanctuarium Map Thread.
TPW Map Maker - theplanetaryworkshop.com
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 28 2011 16:09 GMT
#105
I voted for LS map over Mad Lab for a few reasons (the other three aren't on the same level, sorry guys~)
The first is gameplay. LS's map has very coherent texturing that enhances gameplay rather than tries to take away from it. By creating a unique environment and using otherwise void space to make them map feel run-down, he's done a great job of using aesthetics to give the map a unique presence.

Mad Lab does this as well, but differently. Overwhelming colors and detail can create an effect of diminishing returns to the point where the map feels cluttered because there's simply so much visual information. It aso has a few strictly SC2 related problems: the glass on the ground doesn't work super well in areas where gameplay occurs. Creep doesn't show and it skews general perception of space. Having experimented with this myself, I can say gthat the way those particular elements - although rarely used by the community - were not used tastefully. Overall, Mad Lab has a lot of really cool detail and a lot of work went into it. But sometimes too much of a good thing is a bad thing
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 28 2011 19:22 GMT
#106
For the record, no votes were "lost" in the polls. If you believe they were, ask R1CH. It is impossible for me or anyone else (other than R1CH) to remove votes from the poll.

Mad Lab has amazing detail, but in my opinion Catacombs would be better to play on, and as Archvil3 pointed out, that was part of the challenge.

ihasaKAROT, I don't know why you're making a huge deal out of this, but please stop.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 28 2011 19:39 GMT
#107
On June 28 2011 20:12 Holiver wrote:
Ragoo, I don't think the brighter maps are as popular because the strain on the eyes that occurs when looking at the screen is increased when the screen is brighter... Not sure, I recall hearing about snow maps being banned in brood war for this reason.

I like dark maps, but I love Diablo! So... :D


Okay I understand that you can't have snowmaps at full daylight cause that's too bright. But at least change light so it's not night/no sunlight
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
hobbidude
Profile Joined December 2010
Canada171 Posts
Last Edited: 2011-06-28 22:03:23
June 28 2011 21:52 GMT
#108
Thanks ihasaKAROT i appreciate your determination. I now know who i would choose if there is a partnered motm challenge (there's an idea igrok).

It would be great to get an overview of catacombs to see if he continues with the detail.

But i think the main issue is people having different understandings of the guidelines and goal of the challenge. Personally i would have thought detail would have been most important. That was why the specific layout was chosen in order to take away any influences away from maps that looks better to play because it functioned better in actually gameplay. As many have said the layout (srry dimfish) is rather horrible to actually play on - so no matter how well you dress it up its not gonna play well. The only other thing i could think of that would make people wanna play then would be a great visuals.

Regardless, would you be kinda enough igrok to let us know when the voting closes as well as when we can release the maps to the public- i've already had a number of requests and would love to try the others out as well.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
June 28 2011 22:50 GMT
#109
Dunno if you've already did it but before publishing it you should definitly fix the issues like lack of certain upgrades.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 29 2011 03:01 GMT
#110
On June 29 2011 04:39 Ragoo wrote:
Okay I understand that you can't have snowmaps at full daylight cause that's too bright. But at least change light so it's not night/no sunlight


Yeah I've tried that with my snow map Cold Snap. Doesn't turn out too bad in-game.
Retired Mapmaker™
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 29 2011 04:48 GMT
#111
On June 29 2011 07:50 FlopTurnReaver wrote:
Dunno if you've already did it but before publishing it you should definitly fix the issues like lack of certain upgrades.

FYI This is caused by adding both the Liberty (story) and liberty(campaign) dependencies. If you add only (story) you'll get the majority of the upgrades back (check to see if creep tumors can burrow or not... that's happened to me more than enough times 8)

(I might be mixing up the names of the dependencies but they're blatantly obvious when you look at them)
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 2h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub213
UpATreeSC 142
Nathanias 118
JuggernautJason70
CosmosSc2 37
StarCraft: Brood War
Sea 2479
Larva 855
TY 232
Mini 173
scan(afreeca) 35
[sc1f]eonzerg 5
League of Legends
Dendi1859
Counter-Strike
Stewie2K971
flusha263
oskar217
Heroes of the Storm
Liquid`Hasu492
Other Games
tarik_tv5528
FrodaN2507
summit1g417
ToD245
C9.Mang0157
RotterdaM135
Skadoodle114
ViBE110
Trikslyr53
Sick52
Livibee43
PPMD41
shahzam18
Liquid`Ken3
Organizations
Other Games
gamesdonequick2800
StarCraft 2
angryscii 40
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH247
• davetesta6
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki9
• STPLYoutube
• ZZZeroYoutube
• Eskiya23 0
• BSLYoutube
Dota 2
• masondota21919
League of Legends
• TFBlade891
Other Games
• imaqtpie1966
• Scarra808
Upcoming Events
Replay Cast
2h 40m
OSC
2h 40m
Epic.LAN
14h 40m
Big Brain Bouts
18h 40m
sebesdes vs SpeCial
Harstem vs YoungYakov
GgMaChine vs uThermal
CranKy Ducklings
1d 12h
Epic.LAN
1d 14h
CSO Contender
1d 19h
BSL20 Non-Korean Champi…
1d 20h
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
2 days
Online Event
2 days
[ Show More ]
BSL20 Non-Korean Champi…
2 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Esports World Cup
4 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

JPL Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.