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Map of the Month #6 - Page 6

Forum Index > SC2 Maps & Custom Games
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ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-06-28 13:10:20
June 28 2011 13:10 GMT
#101
Im not hostile, im saying he can do better in my opinion...

If Jonathaz or prodiG suddenly starts making maps that look more like I made em, I'd say the same. If anything Im saying their maps are usually pretty damn good.
KCCO!
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 28 2011 14:57 GMT
#102
So much stress for politeness sake.

catacombs is BY FAR the best. that said, the others are pretty fun.
oneil
Profile Joined March 2011
Canada73 Posts
June 28 2011 14:58 GMT
#103
Undertide really needs more screenshots.. Def looks interesting!
You all look up to me, and I forever look down on the world. | Go to my profile to see my maps!
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2011-06-28 16:16:31
June 28 2011 15:41 GMT
#104
He he Karot, thanks for mentioning me in the same sentence as ProdiG .

Now about the tournament, I love how MrBitter and Chill talked about Sanctuarium.
"It´s friggin´ huge... -ít´s soo big... then as the game went on, they realized it´s NOT huge, it´s medium sized and pretty damn awesome.

(Sanctuarium is 136x136 which is like Lost Temple. It´s smaller than Metalopolis and Shakuras)

Best map imo.

edit: Sanctuarium Map Thread.
TPW Map Maker - theplanetaryworkshop.com
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 28 2011 16:09 GMT
#105
I voted for LS map over Mad Lab for a few reasons (the other three aren't on the same level, sorry guys~)
The first is gameplay. LS's map has very coherent texturing that enhances gameplay rather than tries to take away from it. By creating a unique environment and using otherwise void space to make them map feel run-down, he's done a great job of using aesthetics to give the map a unique presence.

Mad Lab does this as well, but differently. Overwhelming colors and detail can create an effect of diminishing returns to the point where the map feels cluttered because there's simply so much visual information. It aso has a few strictly SC2 related problems: the glass on the ground doesn't work super well in areas where gameplay occurs. Creep doesn't show and it skews general perception of space. Having experimented with this myself, I can say gthat the way those particular elements - although rarely used by the community - were not used tastefully. Overall, Mad Lab has a lot of really cool detail and a lot of work went into it. But sometimes too much of a good thing is a bad thing
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 28 2011 19:22 GMT
#106
For the record, no votes were "lost" in the polls. If you believe they were, ask R1CH. It is impossible for me or anyone else (other than R1CH) to remove votes from the poll.

Mad Lab has amazing detail, but in my opinion Catacombs would be better to play on, and as Archvil3 pointed out, that was part of the challenge.

ihasaKAROT, I don't know why you're making a huge deal out of this, but please stop.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 28 2011 19:39 GMT
#107
On June 28 2011 20:12 Holiver wrote:
Ragoo, I don't think the brighter maps are as popular because the strain on the eyes that occurs when looking at the screen is increased when the screen is brighter... Not sure, I recall hearing about snow maps being banned in brood war for this reason.

I like dark maps, but I love Diablo! So... :D


Okay I understand that you can't have snowmaps at full daylight cause that's too bright. But at least change light so it's not night/no sunlight
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
hobbidude
Profile Joined December 2010
Canada171 Posts
Last Edited: 2011-06-28 22:03:23
June 28 2011 21:52 GMT
#108
Thanks ihasaKAROT i appreciate your determination. I now know who i would choose if there is a partnered motm challenge (there's an idea igrok).

It would be great to get an overview of catacombs to see if he continues with the detail.

But i think the main issue is people having different understandings of the guidelines and goal of the challenge. Personally i would have thought detail would have been most important. That was why the specific layout was chosen in order to take away any influences away from maps that looks better to play because it functioned better in actually gameplay. As many have said the layout (srry dimfish) is rather horrible to actually play on - so no matter how well you dress it up its not gonna play well. The only other thing i could think of that would make people wanna play then would be a great visuals.

Regardless, would you be kinda enough igrok to let us know when the voting closes as well as when we can release the maps to the public- i've already had a number of requests and would love to try the others out as well.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
June 28 2011 22:50 GMT
#109
Dunno if you've already did it but before publishing it you should definitly fix the issues like lack of certain upgrades.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 29 2011 03:01 GMT
#110
On June 29 2011 04:39 Ragoo wrote:
Okay I understand that you can't have snowmaps at full daylight cause that's too bright. But at least change light so it's not night/no sunlight


Yeah I've tried that with my snow map Cold Snap. Doesn't turn out too bad in-game.
Retired Mapmaker™
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 29 2011 04:48 GMT
#111
On June 29 2011 07:50 FlopTurnReaver wrote:
Dunno if you've already did it but before publishing it you should definitly fix the issues like lack of certain upgrades.

FYI This is caused by adding both the Liberty (story) and liberty(campaign) dependencies. If you add only (story) you'll get the majority of the upgrades back (check to see if creep tumors can burrow or not... that's happened to me more than enough times 8)

(I might be mixing up the names of the dependencies but they're blatantly obvious when you look at them)
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
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