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Guess I'll go with LSPrime then since it's really unique.
Forum Index > SC2 Maps & Custom Games |
Ragoo
Germany2773 Posts
![]() Guess I'll go with LSPrime then since it's really unique. | ||
Randomaccount#77123
United States5003 Posts
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hobbidude
Canada171 Posts
![]() Thanks barrin for comments. I personally did feel this map was an aesthetics challenge as from the title over trying to make a map solely useful which was why a single layout was chosen to take it out of the equation to make it fair for everyone. You'll see from the overview that areas are actually sanctioned off very well through the aesthetics. Thr map was made in ultra quality but tested fine in high in-game as those are my personal settings. Srry if its a bit late, im currently at the hospital 23hr day with a family member. | ||
iGrok
United States5142 Posts
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SidianTheBard
United States2474 Posts
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eTcetRa
Australia822 Posts
![]() Both are great. | ||
ihasaKAROT
Netherlands4730 Posts
If youve seen Primes other maps, they are way better. Madlabs is about up there with their standards, their own map isnt this time. More vote for hobbidude, cus its the right thing to do. ![]() | ||
LS
Korea (South)145 Posts
i think there should be no hardness to play the game when we decorate it On June 28 2011 16:47 ihasaKAROT wrote: If madlab doenst win, I will be very dissapointed in everyone. Im already a little looking at how many ppl seem to blindly go for Prime mappers. If youve seen Primes other maps, they are way better. Madlabs is about up there with their standards, their own map isnt this time. More vote for hobbidude, cus its the right thing to do. ![]() | ||
ihasaKAROT
Netherlands4730 Posts
What I cant understand I why youve underdid urself on ur map, you can do better. edit: what happend to the voting there, hobbidude just lost 3 votes... | ||
lefix
Germany1082 Posts
![]() i didn't see any votes disappearing. i tend to share lsprimes philosophy on decorating maps. the playable areas should always be rather clean and the terrain should be easily readable. in the unplayable areas you can go wild with doodads ![]() hobbidude has obviously a few more details than lsprime, but lsprimes submission looks a little more original imho. it was a though choice for me. and the results say the same. | ||
ihasaKAROT
Netherlands4730 Posts
Anyway, on the voting, it was 40 to 39, then after Ive posted on 16:47 it was back to 40 to 35... Seriously, someone look into that or explain what happend there. Polls should work and be fair, 4 votes missing in this close thing can make all the difference. | ||
Ragoo
Germany2773 Posts
On June 28 2011 17:20 ihasaKAROT wrote: Then I still take his decorationmania of your underdecorated version. Its an aestheticchallenge, thats still playable. It is aestheticly alot better, alot. Also its still playable cus the main areas arent that heavily decorated. What I cant understand I why youve underdid urself on ur map, you can do better. I don't think you can it's aesthetically alot better, that's just your personal opinion and preference. Imo you can have an amazingly looking map with a clear theme, a very good texture/lighting/water selection and use; and then the amount of doodads you use simply depends on what you are trying to achieve and if it fits the theme. The theme of Mad Lab naturally requires a shit ton of doodads but Catacombs might require you to use very few doodads (sorry I only played Diablo 1 when I was a teenager I'm not sure). There are many maps I think are aesthetically amazing but don't have extremely many doodads. The doodads they have totally fit and are characteristic tho. Some quick examples: Snowdrift, God's Garden, iCCup Braxis Orbital, iCCup Europa, iCCup Princess Fortress II or iCCup Travin (sorry it's easier to find quick examples of iCCup maps than anything else ![]() So yeah that's just my personal opinion but I think judging from the screenshots LSPrime did an excellent job and deserves the win cause afaik he achieved what he wanted aesthetically. edit: Anyway you shouldn't pick either one of them cause they are too dark and we already have lots of dark and depressing maps. Bring back brightness and/or color in maps ![]() | ||
LS
Korea (South)145 Posts
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eTcetRa
Australia822 Posts
I like dark maps, but I love Diablo! So... :D | ||
ihasaKAROT
Netherlands4730 Posts
On June 28 2011 19:36 LSPrime wrote: I don't care who best anymore. Yeah, because you arent a very competitive person that competes in mappingcontests... Are you really that sensitive to critisism? Wow... | ||
Archvil3
Denmark989 Posts
I for one think that the biggest challenge when designed the visuals of a map is originality. I always want my maps to be unique but with a limited amount of doodads and textures I find it challenging to not only make it unique but actually visualize the theme that I want it to be. LS definetly have the most original map here and overall I think I would find catacombs more pleasing to play on due to the cleaner look and less overkill on visuals. Madlab is an excellent map with stunning visuals but originality and the fact that I would rather play on Catacombs made me put my vote there. | ||
ihasaKAROT
Netherlands4730 Posts
Takes alot more to make me upset dont worry ![]() | ||
Archvil3
Denmark989 Posts
On June 28 2011 20:37 ihasaKAROT wrote: Its never about what u want to play on, its about how stunning can you make this map look. What Im upset about is only how little critique LS seems to be able to take, but if its like that, its like that and thats fine. Takes alot more to make me upset dont worry ![]() Actually I think you missunderstood the challenge. It was never really defined what was required to win the contest and certaintly it was never mentioned that it would have to be a visual overkill. A few quotes from the OP: The purpose of this challenge is to submit a map with a solid visual look or theme. Never go overboard--if it takes 1 hour to load your map just to play at 5 fps, welcome back to MAP DEATH. As it was never very specific what would make winning map it was up to the mappers and voters to decide what they perceive as an aestheticly beautifull map. That is why I really dont like your reaction to it. You seem to have decided for yourself that Madlab's strong visuals is clearly what the contest was about and everyone who disagree is just stupid sucking up to Koreans or whatever, so I say calm down and let people decide how they think a beautifull map should be designed. | ||
ihasaKAROT
Netherlands4730 Posts
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lefix
Germany1082 Posts
regardless of his fame and success, can't you be happy for him and accept him as one of us? it's not like hobbidudes submission was the greatest thing ever either. they were both very equally good submissions. "a solid visual theme" from my understanding means that it should be both beautiful and practical. this is just such a silly discussion. also, i don't think LS was manipulating the votes in any way either ![]() | ||
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