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Map of the Month #6 - Page 5

Forum Index > SC2 Maps & Custom Games
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Ragoo
Profile Joined March 2010
Germany2773 Posts
June 26 2011 12:41 GMT
#81
Yeah overviews from LSPrime's and hobbidude's submission would be appreciated, both look pretty sick. PollyParrot's idea is also really cool, but only one screenshot

Guess I'll go with LSPrime then since it's really unique.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 26 2011 15:27 GMT
#82
--- Nuked ---
hobbidude
Profile Joined December 2010
Canada171 Posts
June 26 2011 20:52 GMT
#83
Here you go as requested

[image loading]

Thanks barrin for comments. I personally did feel this map was an aesthetics challenge as from the title over trying to make a map solely useful which was why a single layout was chosen to take it out of the equation to make it fair for everyone. You'll see from the overview that areas are actually sanctioned off very well through the aesthetics. Thr map was made in ultra quality but tested fine in high in-game as those are my personal settings.


Srry if its a bit late, im currently at the hospital 23hr day with a family member.

iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 27 2011 17:57 GMT
#84
Very close race!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
SidianTheBard
Profile Joined October 2010
United States2475 Posts
June 27 2011 19:05 GMT
#85
Really want to try out that undertide one because I think that could definitely be the winning map.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 28 2011 07:06 GMT
#86
Really like Lunatic's sumission myself Lab looks busy to me :S

Both are great.
Retired Mapmaker™
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 28 2011 07:47 GMT
#87
If madlab doenst win, I will be very dissapointed in everyone. Im already a little looking at how many ppl seem to blindly go for Prime mappers.

If youve seen Primes other maps, they are way better. Madlabs is about up there with their standards, their own map isnt this time.

More vote for hobbidude, cus its the right thing to do.
KCCO!
LS
Profile Joined March 2011
Korea (South)145 Posts
June 28 2011 07:56 GMT
#88
I can't understand why people vote to hobbidude's Mad Lab

i think there should be no hardness to play the game when we decorate it

On June 28 2011 16:47 ihasaKAROT wrote:
If madlab doenst win, I will be very dissapointed in everyone. Im already a little looking at how many ppl seem to blindly go for Prime mappers.

If youve seen Primes other maps, they are way better. Madlabs is about up there with their standards, their own map isnt this time.

More vote for hobbidude, cus its the right thing to do.

LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-06-28 08:46:00
June 28 2011 08:20 GMT
#89
Then I still take his decorationmania of your underdecorated version. Its an aestheticchallenge, thats still playable. It is aestheticly alot better, alot. Also its still playable cus the main areas arent that heavily decorated.

What I cant understand I why youve underdid urself on ur map, you can do better.


edit: what happend to the voting there, hobbidude just lost 3 votes...
KCCO!
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-06-28 09:08:50
June 28 2011 09:08 GMT
#90
eh? it's 40-37, when i checked a few mins ago it was 39-35, and before that 37-35
i didn't see any votes disappearing.

i tend to share lsprimes philosophy on decorating maps. the playable areas should always be rather clean and the terrain should be easily readable. in the unplayable areas you can go wild with doodads

hobbidude has obviously a few more details than lsprime, but lsprimes submission looks a little more original imho. it was a though choice for me. and the results say the same.
Map of the Month | The Planetary Workshop | SC2Melee.net
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 28 2011 09:26 GMT
#91
If you wanna go origional, pick ragoos ... If you however want to have the aesthetically best map - what the challenge is about - pick hobbis. The flow of the map doenst change in either map, theres only a minor difference in fighting space, wich wasnt ever an issue in the first place...

Anyway, on the voting, it was 40 to 39, then after Ive posted on 16:47 it was back to 40 to 35...
Seriously, someone look into that or explain what happend there. Polls should work and be fair, 4 votes missing in this close thing can make all the difference.
KCCO!
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2011-06-28 10:36:51
June 28 2011 10:35 GMT
#92
On June 28 2011 17:20 ihasaKAROT wrote:
Then I still take his decorationmania of your underdecorated version. Its an aestheticchallenge, thats still playable. It is aestheticly alot better, alot. Also its still playable cus the main areas arent that heavily decorated.

What I cant understand I why youve underdid urself on ur map, you can do better.


I don't think you can it's aesthetically alot better, that's just your personal opinion and preference.

Imo you can have an amazingly looking map with a clear theme, a very good texture/lighting/water selection and use; and then the amount of doodads you use simply depends on what you are trying to achieve and if it fits the theme.

The theme of Mad Lab naturally requires a shit ton of doodads but Catacombs might require you to use very few doodads (sorry I only played Diablo 1 when I was a teenager I'm not sure).

There are many maps I think are aesthetically amazing but don't have extremely many doodads. The doodads they have totally fit and are characteristic tho. Some quick examples: Snowdrift, God's Garden, iCCup Braxis Orbital, iCCup Europa, iCCup Princess Fortress II or iCCup Travin (sorry it's easier to find quick examples of iCCup maps than anything else ).

So yeah that's just my personal opinion but I think judging from the screenshots LSPrime did an excellent job and deserves the win cause afaik he achieved what he wanted aesthetically.

edit: Anyway you shouldn't pick either one of them cause they are too dark and we already have lots of dark and depressing maps. Bring back brightness and/or color in maps
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
LS
Profile Joined March 2011
Korea (South)145 Posts
June 28 2011 10:36 GMT
#93
I don't care who best anymore.
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 28 2011 11:12 GMT
#94
Ragoo, I don't think the brighter maps are as popular because the strain on the eyes that occurs when looking at the screen is increased when the screen is brighter... Not sure, I recall hearing about snow maps being banned in brood war for this reason.

I like dark maps, but I love Diablo! So... :D
Retired Mapmaker™
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 28 2011 11:24 GMT
#95
On June 28 2011 19:36 LSPrime wrote:
I don't care who best anymore.


Yeah, because you arent a very competitive person that competes in mappingcontests...

Are you really that sensitive to critisism? Wow...
KCCO!
Archvil3
Profile Joined September 2010
Denmark989 Posts
June 28 2011 11:28 GMT
#96
You seems so upset KAROT.. But I dont quite understand you, had this challenge been about using the highest amount of doodads possible I would have partisipated myself and plastered the map with everything I could throw at it.

I for one think that the biggest challenge when designed the visuals of a map is originality. I always want my maps to be unique but with a limited amount of doodads and textures I find it challenging to not only make it unique but actually visualize the theme that I want it to be. LS definetly have the most original map here and overall I think I would find catacombs more pleasing to play on due to the cleaner look and less overkill on visuals.

Madlab is an excellent map with stunning visuals but originality and the fact that I would rather play on Catacombs made me put my vote there.
Let thy speech be better than silence, or be silent.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 28 2011 11:37 GMT
#97
Its never about what u want to play on, its about how stunning can you make this map look. What Im upset about is only how little critique LS seems to be able to take, but if its like that, its like that and thats fine.

Takes alot more to make me upset dont worry
KCCO!
Archvil3
Profile Joined September 2010
Denmark989 Posts
June 28 2011 11:48 GMT
#98
On June 28 2011 20:37 ihasaKAROT wrote:
Its never about what u want to play on, its about how stunning can you make this map look. What Im upset about is only how little critique LS seems to be able to take, but if its like that, its like that and thats fine.

Takes alot more to make me upset dont worry


Actually I think you missunderstood the challenge. It was never really defined what was required to win the contest and certaintly it was never mentioned that it would have to be a visual overkill. A few quotes from the OP:

The purpose of this challenge is to submit a map with a solid visual look or theme.


Never go overboard--if it takes 1 hour to load your map just to play at 5 fps, welcome back to MAP DEATH.


As it was never very specific what would make winning map it was up to the mappers and voters to decide what they perceive as an aestheticly beautifull map. That is why I really dont like your reaction to it. You seem to have decided for yourself that Madlab's strong visuals is clearly what the contest was about and everyone who disagree is just stupid sucking up to Koreans or whatever, so I say calm down and let people decide how they think a beautifull map should be designed.
Let thy speech be better than silence, or be silent.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 28 2011 11:53 GMT
#99
Im not saying any of that. What Im trying to point is that for LS , this map is not up to his normal standards. And yes people do follow the Primers blindly, thats not an opinion, thats a fact.
KCCO!
lefix
Profile Joined February 2011
Germany1082 Posts
June 28 2011 12:23 GMT
#100
honestly, i don't see why you need to be so hostile towards LS.
regardless of his fame and success, can't you be happy for him and accept him as one of us? it's not like hobbidudes submission was the greatest thing ever either. they were both very equally good submissions.

"a solid visual theme" from my understanding means that it should be both beautiful and practical. this is just such a silly discussion. also, i don't think LS was manipulating the votes in any way either

Map of the Month | The Planetary Workshop | SC2Melee.net
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