• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:13
CET 22:13
KST 06:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)19Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! StarCraft 2 not at the Esports World Cup 2026 Oliveira Would Have Returned If EWC Continued Rongyi Cup S3 - RO16 Preview herO wins SC2 All-Star Invitational
Tourneys
OSC Season 13 World Championship $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
[ASL21] Potential Map Candidates Gypsy to Korea Which foreign pros are considered the best? BW General Discussion BW AKA finder tool
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread NASA and the Private Sector Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1601 users

[M] (2) Affliction

Forum Index > SC2 Maps & Custom Games
Post a Reply
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2011-04-30 20:28:22
April 29 2011 02:18 GMT
#1
+ Show Spoiler [Overview (click for HQ)] +
[image loading]


Analyzer images coming soon!

Theme: Forest
Title Set: Typhon
Playable Size: 130x118
Max Players: 2
Servers: NA

The natural expansion has a drop zone covered by LoSBs. You have two main options for a third, the one outside your natural closer to your opponent and can be cliffed from the middle (not the base but your workers and gas), or the more protected third. The protected third has a quick entrance into it guarded by 4x4 rocks directly outside the natural's ramp. XWTs reveal the main paths between the bases but do not reveal the corner expansions or the center bridge (there are only two ways in and out of the center which the XWTs cover, so you should know if someone is there if you control the XWTs.

I actually designed this map differently than my others. I wrote down numbers (representing the location of the expansions) and then modeled the terrain around then instead of creating the terrain and then adding expansions. I think it worked better for me than my previous strategy.

The fog looks better in game.

~Feedback is greatly appreciated!~
Gfire
Profile Joined March 2011
United States1699 Posts
April 29 2011 03:48 GMT
#2
I like it. It's quite good. It's not entirely clear how the cliffs by the nats will play out, but pretty much everything else I would expect to be quite good.
all's fair in love and melodies
hobbidude
Profile Joined December 2010
Canada171 Posts
April 29 2011 06:34 GMT
#3
I'm like it as well. In fact id much rather play on this than like typhon path. Simple is always nice and the layout is original. I think golds somewhere would be nice: i though the middle would be idea but its far to close to the main so maybe the bases at the far corners would be best. The only gripe i have with it is that your kinda forces to expand away in one direction along the side only - where as i think the best layouts have it so you can expand either direction depending on the game.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 29 2011 07:22 GMT
#4
It's very chokey around the natural and 3rd, as well as the high ground being there.

The high ground between the natural and 4th needs to be re-worked, as that can be EXTREMELY abused.

Other than that you have a good layout that is promising.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2011-04-29 11:15:52
April 29 2011 11:14 GMT
#5
On April 29 2011 15:34 hobbidude wrote:
I'm like it as well. In fact id much rather play on this than like typhon path. Simple is always nice and the layout is original. I think golds somewhere would be nice: i though the middle would be idea but its far to close to the main so maybe the bases at the far corners would be best. The only gripe i have with it is that your kinda forces to expand away in one direction along the side only - where as i think the best layouts have it so you can expand either direction depending on the game.


That's a good point about expanding in either direction. I was thinking more of allowing you to expand towards your opponent, or away from him, not in particular directions. I might add golds at those corner bases, we'll see how things turn out.


On April 29 2011 16:22 IronManSC wrote:
It's very chokey around the natural and 3rd, as well as the high ground being there.

The high ground between the natural and 4th needs to be re-worked, as that can be EXTREMELY abused.

Other than that you have a good layout that is promising.


It's the same level as the natural, so it's not as abusive as it may seem. It is hidden by a wall of LoSBs though.

I agree that the third is rather tight, I felt that even though the map size was reasonable, it was still small. I'm thinking about increasing it's size a bit.
hobbidude
Profile Joined December 2010
Canada171 Posts
Last Edited: 2011-04-30 16:26:43
April 30 2011 16:25 GMT
#6
On April 29 2011 20:14 Antares777 wrote:
That's a good point about expanding in either direction. I was thinking more of allowing you to expand towards your opponent, or away from him, not in particular directions. I might add golds at those corner bases, we'll see how things turn out..




Thanks. lol i think towards, away, left or right are all directions last time i checked.

Can we get some analyzer pics; its a bit hard to tell but it looks like the what would be the fourth behind the highground of the nat is in no way connected which worries me a bit. Id like to see rocks there if possible (or even maybe ontop of the highground if you add ramps to either side to connect)
Antares777
Profile Joined June 2010
United States1971 Posts
April 30 2011 20:33 GMT
#7
A new version is now online. Click the spoiler in the topic to see the newest version of Affliction.

-The naturals and safe thirds have been increased in size.
-The ramp from the corner expansions into the safe thirds has been increased from 2x to 3x.
-The drop zone in the natural has been shrunk.
-The low ground path from the corner expansions towards the main and third has been raised up a terrain level.

After some thinking I decided to keep the corner bases the way they are instead of making them gold.

I'm working on getting analyzer pictures up. I have a mac, so if anyone is willing to get analyzer pictures for me, give me your email in a PM and I'll send the map file. Thanks in advance!
lefix
Profile Joined February 2011
Germany1082 Posts
April 30 2011 20:49 GMT
#8
very simple and solid and yet original layout, i like
Map of the Month | The Planetary Workshop | SC2Melee.net
Please log in or register to reply.
Live Events Refresh
Next event in 13h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 484
ProTech156
UpATreeSC 132
elazer 105
StarCraft: Brood War
Shuttle 387
firebathero 106
910 18
HiyA 10
Dota 2
Fuzer 253
Pyrionflax233
canceldota102
Counter-Strike
fl0m2501
Fnx 1440
byalli567
Foxcn269
Super Smash Bros
hungrybox909
Mew2King36
Heroes of the Storm
Liquid`Hasu514
Other Games
gofns7658
summit1g2707
Grubby2486
FrodaN971
Mlord439
ToD229
mouzStarbuck163
KnowMe127
ArmadaUGS107
QueenE71
Organizations
StarCraft 2
angryscii 31
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 77
• Hupsaiya 32
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
StarCraft: Brood War
• 80smullet 30
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis3890
• TFBlade1336
Other Games
• imaqtpie1940
• Shiphtur258
Upcoming Events
RongYI Cup
13h 47m
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
19h 47m
Percival vs Gerald
Serral vs MaxPax
RongYI Cup
1d 13h
SHIN vs Creator
Classic vs Percival
OSC
1d 15h
BSL 21
1d 17h
RongYI Cup
2 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
2 days
BSL 21
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
OSC
4 days
WardiTV Invitational
4 days
WardiTV Invitational
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
Tektek Cup #1
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.