![[image loading]](http://i.imgur.com/LzmG8.jpg)
Xel'gralah
Available on EU
Non EU players can Download here
Any feedback would be greatly appreciated
Theme
Basically I went for an ancient Xel'naga Shangralah.
Textures are mainly a mixture of Monlyth and Aiur tilesets, though one texture from belshire (light grass) is used.
Change Log
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Fixed build grid in 11 and 5 positions
Fixed Spawn that where XWT allowed for blink up
Moved Spawn expo closer to the front
Fixed Spawn that where XWT allowed for blink up
Moved Spawn expo closer to the front
Map Stats
2 player
size: 144x144
x10 blue expos
x2 gold expos
x4 Drox (1 on each gold and 2 blocking routes)
x2 XWT
Ramp2Ramp rush time = 38secs (Marine speed)
Map Features
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Destructible Xel'naga Debris
+ Show Spoiler +![[image loading]](http://i.imgur.com/lJc0Rl.jpg)
![[image loading]](http://i.imgur.com/xSCJWl.jpg)
High Ground
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LOS
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![[image loading]](http://i.imgur.com/lJc0Rl.jpg)
![[image loading]](http://i.imgur.com/xSCJWl.jpg)
High Ground
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These high ground areas are there for 2 reasons.
1. Most obviously, the one at the gold can be used for tank drops (and such). The one at the XWT if used can allow you to permenantly hold the tower.
2. They both serve defensive purposes as well, helping cover the micro areas leading into your part of the map.
Both high ground areas can be seen if someone gets the XWT.
![[image loading]](http://imgur.com/fKfKl.jpg)
![[image loading]](http://imgur.com/7E8Uv.jpg)
1. Most obviously, the one at the gold can be used for tank drops (and such). The one at the XWT if used can allow you to permenantly hold the tower.
2. They both serve defensive purposes as well, helping cover the micro areas leading into your part of the map.
Both high ground areas can be seen if someone gets the XWT.
![[image loading]](http://imgur.com/fKfKl.jpg)
![[image loading]](http://imgur.com/7E8Uv.jpg)
LOS
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LOS bushes, though the waters edge is there to further indicate the LOS line, this is to break up the large micro area visionwise to make things more interesting and to allow players make use of during micro battles.
The trees are also LOS and Path blockers. These are physically there to break up the large micro area a little bit.
![[image loading]](http://imgur.com/VnkNi.jpg)
The trees are also LOS and Path blockers. These are physically there to break up the large micro area a little bit.
![[image loading]](http://imgur.com/VnkNi.jpg)
Map View
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Game View
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Map Analyzer
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old analyzer+ Show Spoiler +
![[image loading]](http://i.imgur.com/GeyDIl.jpg)
![[image loading]](http://i.imgur.com/tzhpxl.png)
![[image loading]](http://i.imgur.com/hRUfrl.png)
Expos
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Spawns
+ Show Spoiler +![[image loading]](http://i.imgur.com/bllAgl.jpg)
![[image loading]](http://i.imgur.com/Tk4rll.jpg)
Natural
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Third
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Gold Expo
+ Show Spoiler +![[image loading]](http://i.imgur.com/xSCJWl.jpg)
Other Expos
+ Show Spoiler +![[image loading]](http://i.imgur.com/q1F9Nl.jpg)
![[image loading]](http://i.imgur.com/nzsiXl.jpg)
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![[image loading]](http://i.imgur.com/bllAgl.jpg)
![[image loading]](http://i.imgur.com/Tk4rll.jpg)
Natural
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![[image loading]](http://i.imgur.com/5NYR5l.jpg)
Third
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![[image loading]](http://i.imgur.com/WPur3l.jpg)
Gold Expo
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![[image loading]](http://i.imgur.com/xSCJWl.jpg)
Other Expos
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![[image loading]](http://i.imgur.com/q1F9Nl.jpg)
![[image loading]](http://i.imgur.com/nzsiXl.jpg)
Aesthetics
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