• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:06
CEST 04:06
KST 11:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview17Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
FEL Cracov 2025 (July 27) - $8000 live event13Esports World Cup 2025 - Final Player Roster12Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12
StarCraft 2
General
How does the number of casters affect your enjoyment of esports? The SCII GOAT: A statistical Evaluation Hybrid setting keep reverting. HomeStory Cup 27 - Info & Preview Esports World Cup 2025 - Final Player Roster
Tourneys
HomeStory Cup 27 (June 27-29) FEL Cracov 2025 (July 27) - $8000 live event $200 Biweekly - StarCraft Evolution League #1 SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Unit and Spell Similarities ASL20 Preliminary Maps NaDa's Body
Tourneys
[Megathread] Daily Proleagues [BSL20] ProLeague LB Final - Saturday 20:00 CET Small VOD Thread 2.0 [ASL19] Grand Finals
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
NBA General Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Customize Sidebar...

Website Feedback

Closed Threads



Active: 616 users

Interview with Korean Mappers

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 Next All
dimfish
Profile Blog Joined February 2010
United States663 Posts
Last Edited: 2011-05-19 21:19:37
May 18 2011 16:52 GMT
#1

An Interview with Korean Starcraft 2 Map-Makers

[image loading]


You might have seen me around the map forums; I really dig TeamLiquid and the mappers that have congregated here. The best part is, as a community, our maps are getting better all the time.

But there are tales of map-makers from a magical land called Korea who somehow get maps into the GSL, the Blizzard ladder and other feats of inhuman strength. Who are these mappers? I wanted to know so I hopped in a medivac and went to find out.

thanks to monolab for the translations



Please introduce yourself.

JP: Nice to meet you, TeamLiquid! I’m Guen ho Park and my nickname is JackyPrime. I created Crevasse, Crossfire SE, and Xel’Naga Fortress for the GSL.

LSP: Hello, my name is Jong hyun Joo, and my nickname is LSPrime. I started making maps at the end of the Starcraft 2 beta. Before that, I used to create Starcraft I but I wasn’t very good at it. My favorite map is Bel’Shir Beach. A while ago it was very hot and the ocean inspired me to make the map. I put together in 3 or 4 hours but it came out really well.

WP: My name is Wonwoong Park and my nickname is Winpark on TeamLiquid and Play XP. I created Aiur Garden, Merry-go-Round, Mars City, Masada and Typhon Ruin. I really like Masada because I learned a lot from it. This year I started a masters degree and I’m really busy so I can’t make a lot of maps.



We can’t talk about maps if we don’t have a map vocabulary! What do you call these parts of a map?

[image loading]

  1. LSP: "Bon-jin" [headquarters] or "starting point."
  2. LSP: "Entrance of the bon-jin."
  3. JP: "Front yard" or "first multi." In addition, Crevasse has it in the main and in this case we call it the "back yard."
  4. WP: "Second multi" or "jae 2 [2nd] multi."
  5. JP: Usually we call it "hwang-gum [gold] multi," but we also call it gool [honey] + mineral: "goolneral." [monolab tells me you can put gool with a body part to describe a good-looking person, so this is a sassy name for a base.]
  6. WP: "Watchtower" or "Xel’Naga Watchtower."



LSPrime and JackyPrime, “Prime” is in your ID. Are you part of the Prime team? Do any Korean pro teams in Brood War or Starcraft 2 have map makers on them?

LSP: I belong to the clan Prime, not the team. We are not a map-making team.

JP: Prime consists of the pro gamer teams plus the clan. I belong to the clan and as far as I know other pro teams don’t have any map makers.



What is the Korean map-making community like?

WP: We ususlly use the Play XP map forums since there a lot of Starcraft 2 users there. That’s where the most maps are posted in Korea. I share techniques on IRC with members of the Prime map team and Team Galaxy that I belong to.

LSP: Most people know “intothemap” but Play XP is the big one.

JP: Play XP is the most popular community for Starcraft 2. Its map community is also well-developed. Usually when I create a map I share it on Play XP and TeamLiquid. I work with LSPrime (Lunatic Sounds), Winpark who created Aiur Garden, and use map creators [UMS] on Team LC: IUPrime, Drone, Guetelperr, and Kimnosuk to share techniques. We are also very pleased and appreciate help from you guys. :D



You might have seen the Map of the Month contest I help run on the TeamLiquid forums. Are there map competitions in the Korean communities?

LSP: In the Korean community there are just a few map makers, not as many as on TeamLiquid. It would be great if we could have a competition, but the problem is we don’t have any experts to judge it. The Korean mapping community isn’t too good right now.

JP: Currently there is no map competition in Korea. At the early stage of the Starcraft 2 beta right after the map editor was distributed, ThisIsGame had two competitions but no more. I was so sad. P.S. - MotM is quite a good map competition. Every time it features a really great map. It also helps melee map creators improve their skill. :D



What game did you make your first maps for?

WP: Initially I started making Starcraft 1 maps. When I was a student I submitted to a map contest but I didn't get any awards. + Show Spoiler [Blue War] +
Blue Storm
[image loading]
This map is kind of embarrasing even 10 years later.

JP: I have created Brood War maps since 2008, I’d like to show some of them. + Show Spoiler +

(2) Lateral Erosion
[image loading]

(2)Dissected Upland
[image loading]

(4) Rigel
[image loading]

(4) Trench
[image loading]

(3) Canalization
[image loading]

LSP: My first map was for Starcraft 1. I tried to make Warcraft III maps also, but melee maps are not popular in Korea.



I enjoy kimbop and bulgogi and kimchi pancakes. What other yummy Korean food should I try? What foods from outside Korea do you like?

LSP: Bi-bim-bab is the best [rice, veggies and fried eggs, mixed, with spicey sauce].

WP: I like the above food, also I would like to recommend bi-bim-bob and naeng-myeon [Korea cold noodle]. But it might be too hot or salty for foreign guys.

JP: Each Korean food as a very unique taste. I strongly recommend you try everything. I recommend Bo-ssam [steamed pork], Kal-bi jjim and jab-chae [Korean style chop suey] which is my favorite.

I like spaghetti pasta and sushi and udon. Actually there are a lot of great foods and as I type them it makes me hungry. :D



Do you prefer making 2, 3, or 4 spawn maps?

WP: I really like creating 3-spawn maps because it is difficult to make them balanced and find a layout.

JP: I like making 2 and 3 spawn maps. For 2 spawn it is easy to make a unique layout. For 3 spawn the layouts are very different from 2 or 4 spawn maps. I also like the 4 spawn maps but I like cross position [reflection symmetry?] maps like Metalpolis than the usual rotational maps. :D

LSP: I saw on TeamLiquid that there are many 2-spawn maps. A 3 spawn maps is very difficult to create and its so hard to find a unique layout. The 4-spawn maps have the same problem with finding a unique layout. A 2-spawn is easier to balance and has more room for experimentation.



Where do you get inspiration for maps? Brood War maps? The shape of Korea? The shape of your kitchen?!

JP: My inspiration usually comes from scenary and my imagination. :D
I don’t reference Brood War maps because its a totally different game from Starcraft 1 to 2, and also the map editor is very different.
PS - Someone said that Xel’Naga Fortress is very similar to the Razor company logo, its just a coincidence. I was quite surprised!



How do you test your maps?

JP: I ask high-ranked master league and diamond league players to test my maps. After submitting candidates to the GSL and pro gamers played on them, GomTV gave some feedback to me. I keep doing hard work to get a good balanced map based on the feedback.

LSP: I don’t have many chances to test my maps, but I usually test my maps on the weekend through the map-creator community at Play XP.

WP: Usually I test through wiith the players I personally know or in Korean server XP OB channel. Sometimes it is more interesting to watch master leaguers play than creating the map itself.



Crevasse, Jungle Basin and Aiur Garden are maps that have an expansion in the main base, which you call the back yard. What effect do you think a base like this has on map balance?

LSP: For the back yard, there is no good way to attack it with early units. So it can be a balance problem. At first, [JackyPrime’s] Crevasse was a problem this way. I suggested he widen the main choke and add destructible debris. It is better to have alternative attack routes.

WP: I think Protoss on one base without pressure has the advantage. However I think there are other factors.

JP: Additional multis in bon-jin are good for economy [macro] games. There are more chances to manage the game [offers more possible strategies?]. It allows players to fast expand and get to a huge army. And some players expect the opponent to take an additional base and be focused on economy, so he makes a strong early timing attack.



What map idea have you tried that didn’t work out? Can you show us a map you’ve made that you hate?! (We all have them) xD

JP: I have a lot of incomplete maps that I couldn’t finish. Among them there are some maps I really don’t like. + Show Spoiler +
(2) Landfill
[image loading]

(4) Haven ridge
[image loading]

(2) Niflheim
[image loading]

LSP: Today I finally finished this map but it didn’t come out the way I envisioned it. I intend to create a map with a front yard (natural) like this except that it didn’t work out.

WP: I would like to say a lie that I have none.



Consider the Blizzard ladder maps (and exclude Tal’Darim Altar). Which Blizzard map has the least flaws? Which map supports the most styles of play?

JP: The least flawed maps is Xel'Naga Caverns. It is different from the usual ladder maps because the rush distance between the nats is enough. It supports a diversity from cheesy styles all the way to economy styles.

WP: Xel'Naga Caverns is the least flawed, except the gold multi in the center is the best place to have a planetary fortress and also the main ramp can be blocked by 3 pylons. The rush distance of 39 seconds serves as a standard for other maps. None of the GSL official maps allow a shorter rush distance to limit aggressive initial strategies. In the Korean community we have complaints about close positions on Lost Temple and Metalopolis (The worst ones are Slag Pits and Delta Quadrant.)



LSPrime, congratulations on having your map Tal'Darim Altar get into the Blizzard ladder pool, that is excellent! Can you tell us about how that came to be? Did Blizzard contact you to discuss the map? Or did you sign on to play one day and say, "WHAT--THAT'S MY MAP?!"

LSP: Two months ago I got a message from David Kim that they were going to put Tal’Darim Altar in the ladder, but they wanted to make some changes which I debated. We debated how many resources to have at the 2 multi (foreigners say third base), but by the game’s conventions the resources should be 8 minerals and 2 gas (I was angry they wanted to sacrifice balance for the convention).

David Kim suggested adding destructible rocks but I didn’t agree with him, because the rocks are temporary ["the rocks are temporary" is the direct translation but it doesn't seem to be the true meaning. Here's the original if someone can decipher it->].+ Show Spoiler +
David Kim이 파괴가능한 암석(Distrutible Rock)을 두자 얘기했지만 동의할 수 없었습니다. 파괴가능한 암석(Distrutible Rock)은 일시적일 뿐이니까요.
결국 자원량은 8M 2G로 조정되었고 이후 문제가 있다면 수정을 하는것으로 됬습니다.


Eventually the base had 8 minerals and 2 gas as Blizzard wanted and they decided if they see a problem they will change it. And from the North American server I heard Protoss is too strong on Tal’Darim, but I’m not sure if Blizzard will change it.



You made a tool for a 3 player map symmetry calculator which I think is very cool! Do you use other tools like my map analyzer when you are working on a map? Do you have ideas for other tools?

WP: I don’t use anything except my 3-player calculator and the map analyzer. Actually my calculator can be very helpful at first, but when refining the terrain the map creator’s sense of balance is more important. Usually I’m using the 3-player calculator to decide the position of the starting point, the entrance of the bon-jin, and each multi and watchtower. Also, I use both of the tools when I have to do a final check on overall terrain balance. My suggestion for the map analhzer is that it didn’t work quite well detecting the footprint of doodads. [haha, been on my todo list for nearly a year now, oops.]



Here are some interesting maps to come from the foreign community. Do you have any comments about them?

Sanctuarium
LSP: Due to the multi structure [expansion layout] the middle is meaningless except in cross positions. Terran is going to have advantages in the other spawns because there are multiple attack routes.
JP: This is a very great map from first sight. I saw other maps made by funcmode and they are so awesome. The one thing I want to point out is there are two expansions nearby the nat, so I suggest he reduce the resources.
WP: It is [a nicely fitted?] 4 spawn rotational map. Other than cross-positions, the middle and watchtower are not useful. 2byung-young’s pressure [2rax pressure] is strong because the route from the front yard is too narrow and T-shaped.

The Eighteenth
WP: This map was my competitor in MotM #4. The texturing reminds me of a golf course which is really interesting. However, the terrain and resource locations (especially the location of the front yard gas makes moving out difficult, particularly at 6 o’clock and also another big problem is that it has different opportunity to be scouted from the starting point). Also, the (expansion?) lines are too narrow, the bases are overcrowded and at the same time the spawns [grouped with the nearest bases?] have much separation. Its harder to avoid empty space on the outside of a 3-spawn map but I suggest reducing the map boundaries.

Leviathon
JP: When we create a complicated layout at least one part can be awkward, but I couldn’t find anything like that here. However I think that some parts of the terrain give an advantage to Terran.
LSP: It reminds me of Xel'Naga Caverns. The map is so huge, it would be nice if it could be optimized. Also, the front yard’s back hill [cliff behind the nat] is crazy.

ICCup Testbug
WP: Initially it really motivated me since it is 3-spawn and it has well-mixed textures. I can say its one of the cutting edge maps. However, I would like to point out that now it is imbalanced by current standards. I’d especially like to see an improvement in the width of the vertical and horizontal entrance to the bon-jin [main choke].

JP: All of these maps are good work. I learned a lot from them. :D



Finally, what would you like to say to the foreign map-making communities?

JP: Even though this has been quite a long interview I really appreciate all the foreign map creators. I will put more effort into making creative and interesting maps. :D

LSP: I hope that there are more map makers in Korea and in the world. TeamLiquid and ICCup fighting!

WP: If you are interested in the Korean Starcraft 2 map community feel free to visit the the Play XP map forums. You can see some map images even if you cannot read Korean.



Keep up with JackyPrime and LSPrime at sc2prime.com and WinPark at Team Galaxy. Also check out what the foreign map community is up to right here at the TeamLiquid Starcraft 2 map forums!
quentel
Profile Joined March 2011
349 Posts
Last Edited: 2011-05-18 17:05:22
May 18 2011 17:04 GMT
#2
Still working through this, but great read so far, A+ job!

Nice to see them liking XNC as much as I do.
Keype
Profile Joined March 2010
Sweden455 Posts
May 18 2011 17:06 GMT
#3
Wow, that was on hell of an interview!:D Awesome done! was really interesting to hear their oppinions and especially where LSPrime about tal'darim and how he and blizzard had debated, there is way to many destructible rocks on maps atm.
Tornado Terran Fighting!
xza
Profile Joined November 2010
Singapore1600 Posts
May 18 2011 17:14 GMT
#4
hah, blizzard changing taldarim altar 3rd base mineral patches. i wonder why they decide to do that
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 18 2011 17:43 GMT
#5
Oh my god, David Kim is actually the Destructible Rock- Guy. We've made a mistake!!

Awesome intervie dim, thanks for sharing. Nice to see it from the aspect of a Korean mapper. Funniest part:

JP: Even though this has been quite a long interview I really appreciate all the foreign map creators. I will put more effort into making creative and interesting maps. :D

Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
dc302
Profile Joined December 2010
Australia576 Posts
May 18 2011 17:51 GMT
#6
Even their 'bad' maps look good! Impressive.
...
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
May 18 2011 18:08 GMT
#7
Great interview, really interesting. thanks!
I <3 the internet, I <3 you
VirtuallyJesse
Profile Joined February 2011
United States398 Posts
May 18 2011 18:17 GMT
#8
I found the bit with David Kim to be quite humorous. Thanks for sharing. It is a shame that there isn't more people making maps for Starcraft 2.
theqat
Profile Blog Joined March 2008
United States2856 Posts
May 18 2011 18:19 GMT
#9
Awesome interview--would love to see more like this in the future. It's important for the whole community to see stuff like this in order to have a productive discussion about maps. Thanks!
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2011-05-18 18:57:31
May 18 2011 18:56 GMT
#10
but by the game’s conventions the resources should be 8 minerals and 2 gas (I was angry they wanted to sacrifice balance for the convention).


Great reasoning Blizzard -_- As if noobs are like "noo, two minerals less, that fucks up all my three base timings" lol

edit: Excellent interview btw, really cool that you could interview those guys, they are great mapmakers (: I hope they can be even more creative in the future.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
StimiLant
Profile Blog Joined July 2006
United States534 Posts
May 18 2011 18:59 GMT
#11
Awesome job and interview, I hope to see amazing maps in the near future.
SmoKim
Profile Joined March 2010
Denmark10301 Posts
May 18 2011 19:01 GMT
#12
Please introduce yourself.

JP: Nice to meet you, TeamLiquid! I’m JackyPrime and I created Crevasse, Crossfire SE, and Xel’Naga Fortress for the GSL.

LSP: Hello, my name is Jong hyun Joo, and my nickname is LSPrime. I started making maps at the end of the Starcraft 2 beta. Before that, I used to create Starcraft I but I wasn’t very good at it. My favorite map is Bel’Shir Beach. A while ago it was very hot and the ocean inspired me to make the map. I put together in 3 or 4 hours but it came out really well.

WP: My name is Wonwoong Park and my nickname is Winpark on TeamLiquid and Play XP. I created Aiur Garden, Merry-go-Round, Mars City, Masada and Typhon Ruin. I really like Masada because I learned a lot from it. This year I started a masters degree and I’m really busy so I can’t make a lot of maps.


nerf JP!

lol that guy got some sick talent, then again all of them have

thanks for the interview, glad the mapmakers are getting some love =) they deserve it 100%!!!!!!!!
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 18 2011 19:05 GMT
#13
I enjoy kimbop and bulgogi and kimchi pancakes. What other yummy Korean food should I try? What foods from outside Korea do you like?

LSP: Bi-bim-bab is the best [rice, veggies and fried eggs, mixed, with spicey sauce].

WP: I like the above food, also I would like to recommend bi-bim-bob and naeng-myeon [Korea cold noodle]. But it might be too hot or salty for foreign guys.

JP: Each Korean food as a very unique taste. I strongly recommend you try everything. I recommend Bo-ssam [steamed pork], Kal-bi jjim and jab-chae [Korean style chop suey] which is my favorite.

I like spaghetti pasta and sushi and udon. Actually there are a lot of great foods and as I type them it makes me hungry. :D


Bibimbob is fucking amazing. I eat it every week, and I'm not even Korean.

Anyways, it was interesting to hear about the debate about Tal'Darim's 3rd base. Some sacrifices had to be made for Blizzard's ladder.
ㅇㅅㅌㅅ
dimfish
Profile Blog Joined February 2010
United States663 Posts
Last Edited: 2011-05-18 19:19:52
May 18 2011 19:16 GMT
#14
On May 19 2011 02:43 FlopTurnReaver wrote:
Oh my god, David Kim is actually the Destructible Rock- Guy. We've made a mistake!!
Haha, maybe David Kim has been praying his affair with drocks remains a secret!

Glad you all enjoyed the interview. Part of why I did this was just to get to know what the mapping community and testing process is like in Korea. What I got out of it is they do it the way we are doing it at TeamLiquid in terms of how they see map balance, how they go about testing and collaborating with each other on techniques.

The big thing is they have the GSL tournament, willing to take the best maps that surface. I hope some of the foreign tournaments will consider injecting new maps into the scene instead of waiting to see what Korea and Blizzard do. And I am aware of the custom map debate. The bottom line: GSL is willing to make/ask pros to test maps and willing to risk a map in the pool that know one really knows if it is good yet.

In any case, I encourage the map communities to mix more. (:


EDIT:
On May 19 2011 04:05 eviltomahawk wrote:
Bibimbob is fucking amazing. I eat it every week, and I'm not even Korean.
I like a lot of the Korean dishes I've tried but I've never heard of bibimbob--if anyone knows where to get this somewhere in Orange County let me know.
TheSilverfox
Profile Joined December 2010
Sweden1928 Posts
May 18 2011 19:20 GMT
#15
Great interview - really enjoyed it!

LSP: Two months ago I got a message from David Kim that they were going to put Tal’Darim Altar in the ladder, but they wanted to make some changes which I debated. We debated how many resources to have at the 2 multi (foreigners say third base), but by the game’s conventions the resources should be 8 minerals and 2 gas (I was angry they wanted to sacrifice balance for the convention).

David Kim suggested adding destructible rocks but I didn’t agree with him, because the rocks are temporary


Seems like Blizzard have a lot of love for their destructible rocks, and especially David Kim.
Also known as Joinsimon on Twitter/Reddit
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
May 18 2011 19:27 GMT
#16
Great interview guys, glad that the korean map making community is in touch with the team liquid scene, I hope we see more of your guy's maps in iccup map contests!
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
funcmode
Profile Joined June 2010
Australia720 Posts
May 18 2011 19:34 GMT
#17
On May 19 2011 01:52 dimfish wrote:
Here are some interesting maps to come from the foreign community. Do you have any comments about them?

Sanctuarium
JP: This is a very great map from first sight. I saw other maps made by funcmode and they are so awesome.

:O

This is quite inspiring. I haven't made a map for a while, and I'm sorry I've been totally AWOL, moved house and still trying to get things sorted. I'll do my best to make a triumphant return.

Thanks for the awesome interview dimfish <3
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
May 18 2011 19:47 GMT
#18
People can't really hate on david kim tho - he wanted an standardized map pool for ladder players, where you don't really have to deal with half-bases and alike. Destructible Rocks were the best thing they could do to prevent mass expanding(like 14hatch-14hatch-14pool).

Hopefully this "standardizing" mentality will change over time.
♥ The world needs more hearts! ♥
dimfish
Profile Blog Joined February 2010
United States663 Posts
May 18 2011 19:53 GMT
#19
On May 19 2011 04:47 Zephirdd wrote:
People can't really hate on david kim tho - he wanted an standardized map pool for ladder players, where you don't really have to deal with half-bases and alike. Destructible Rocks were the best thing they could do to prevent mass expanding(like 14hatch-14hatch-14pool).

Hopefully this "standardizing" mentality will change over time.


We're just playing! :p I like to use destructible rocks a lot in my own maps, actually. They're really useful so it's tempting to overuse them.
HARMevent
Profile Joined November 2010
Barbados28 Posts
May 18 2011 20:00 GMT
#20
Cool read man, reasonably in-depth and some interesting answers and opinions there. Gonna start calling my natural my front yard now for sure.
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 230
Livibee 164
NeuroSwarm 143
RuFF_SC2 140
PiGStarcraft113
StarCraft: Brood War
NaDa 168
Aegong 153
Icarus 4
Dota 2
monkeys_forever819
LuMiX0
League of Legends
JimRising 601
Counter-Strike
summit1g10880
Stewie2K1005
Super Smash Bros
hungrybox417
Heroes of the Storm
Khaldor205
Other Games
FrodaN2699
ViBE197
Trikslyr45
Organizations
Other Games
gamesdonequick1392
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki21
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4188
• Jankos2390
Other Games
• imaqtpie1045
• Scarra719
Upcoming Events
SOOP
6h 55m
SHIN vs ByuN
HomeStory Cup
8h 55m
BSL: ProLeague
15h 55m
Replay Cast
1d 21h
Replay Cast
2 days
WardiTV European League
2 days
The PondCast
3 days
RSL Revival
4 days
WardiTV European League
4 days
RSL Revival
5 days
[ Show More ]
Korean StarCraft League
6 days
CranKy Ducklings
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Rose Open S1
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
HSC XXVII
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.