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Interview with Korean Mappers - Page 2

Forum Index > SC2 General
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Prev 1 2 3 4 5 Next All
Alou
Profile Blog Joined March 2010
United States3748 Posts
May 18 2011 20:10 GMT
#21
Great interview. Really well done.
Life is Good.
Gescom
Profile Joined February 2010
Canada3480 Posts
May 18 2011 20:16 GMT
#22
Would love to see more maps from these guys like Dual Sight or Belshir show up in the official pool! ^^
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
Irave
Profile Joined October 2010
United States9965 Posts
May 18 2011 20:17 GMT
#23
Great interview, I thought making maps toke more time. But they were able to make some in under 4 hours and they turned out amazing. Good read!
blackone
Profile Joined November 2010
Germany1314 Posts
May 18 2011 20:21 GMT
#24
Awesome job man, really nice interview! I always wondered about these guys creating all those awesome maps.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
May 18 2011 20:32 GMT
#25
Wow this was an awesome read, interesting to read the tension between LSP and dayvie. Love to see these kind of interviews because you never really get into the mind of a map maker until you read things like this.
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Archvil3
Profile Joined September 2010
Denmark989 Posts
Last Edited: 2011-05-18 20:39:10
May 18 2011 20:36 GMT
#26
Nice interview, always interesting to have their point of view as well. I cant beleive they listed 3p maps as some of their favorites to make, that stuff gives me a headache and wants me to quit mapmaking

About Tal'darim Altar I beleive the official explaination to it was that Blizzard didnt consider the average player to be able to understand the difference between 1gas/6min and 2gas/8min expansions and would make the game unneccesarily complicated. Blizzard have high regards for their players
Let thy speech be better than silence, or be silent.
blackone
Profile Joined November 2010
Germany1314 Posts
Last Edited: 2011-05-18 20:38:35
May 18 2011 20:38 GMT
#27
If you claim that was "official" I assume you have a source for that?
Otherwise, believing is hardly official.
Archvil3
Profile Joined September 2010
Denmark989 Posts
May 18 2011 20:42 GMT
#28
On May 19 2011 05:38 blackone wrote:
If you claim that was "official" I assume you have a source for that?
Otherwise, believing is hardly official.


The second expansion has been changed to include full minerals, but destructible rocks have been added to compensate for this base's increased value. We want players to be able to plan their strategy on an expansion-per-expansion level, not on a mineral patch-for-mineral patch level. We also feel that partial resources can be a confusing way to balance maps for many players and, in general, it's not something we want to do for normal ladder play.
Link here
Let thy speech be better than silence, or be silent.
nepeta
Profile Blog Joined May 2008
1872 Posts
May 18 2011 21:13 GMT
#29
Nice interview, it's so nice to be able to read how they think. If there's ever a more in-depth interview, or article describing map-making, I will certainly read it. Personally I love 3 player maps, there should be more of them, so elegant! 5 player maps would be nice too, scouting would be a lot harder and it allows for some great geometric fun.

And of course, Blizzard are being a bunch of snowflakes with their yammering about standard resources in expos, goodness gracious me...
Broodwar AI :) http://sscaitournament.com http://www.starcraftai.com/wiki/Main_Page
Hikari
Profile Blog Joined May 2010
1914 Posts
May 18 2011 21:16 GMT
#30
The more I play on Bel’Shir Beach the more I love it. Especially it can get pretty warm these days and playing on that map on a weekend afternoon is a great day to spend time! Looking for more great maps from talented map makers.
Greatness
Profile Joined May 2011
United States450 Posts
May 18 2011 21:30 GMT
#31
SC2 mapmakers are going to be the backbone of eSports in SC2 in my opinion.

The only problem I have with them, is they don't seem to use towers/rocks effectively, or not at all from what I've seen. They seem to just ignore them and don't like putting them in their maps. Or am I mistaken?
koolaid1990
Profile Joined September 2010
831 Posts
May 18 2011 21:42 GMT
#32
frekin david kim!! hes the one who adds the stupid rocks on the maps -_-
zul
Profile Blog Joined February 2010
Germany5427 Posts
May 18 2011 21:52 GMT
#33
I`m wondering if David Kim reads this. If he does "please get rid of the rocks, that block the expansions" The interview was really interesting and I didnt know Taldarim Altar was made by a korean fan. right now this is my favorite map - thanks for it!
keep it deep! @zulison
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
May 18 2011 22:25 GMT
#34
On May 19 2011 06:30 Greatness wrote:
SC2 mapmakers are going to be the backbone of eSports in SC2 in my opinion.

The only problem I have with them, is they don't seem to use towers/rocks effectively, or not at all from what I've seen. They seem to just ignore them and don't like putting them in their maps. Or am I mistaken?


The rocks on crevasse are how they should be used (destroying them allows alternate attack paths, instead of blocking expansions like how Blizzard uses them).
dimfish
Profile Blog Joined February 2010
United States663 Posts
May 18 2011 22:34 GMT
#35
Mmm, yummy! Who do I thank for the spotlight?


On May 19 2011 06:30 Greatness wrote:
SC2 mapmakers are going to be the backbone of eSports in SC2 in my opinion.

The only problem I have with them, is they don't seem to use towers/rocks effectively, or not at all from what I've seen. They seem to just ignore them and don't like putting them in their maps. Or am I mistaken?
I think you are quite mistaken! Towers are probably overused in the custom maps right now, and rocks have been used in all kinds of cool ways like on ICCup Testbug the rocks are on top of a tower so you have to devote some actions to accessing it.

But then again, with everyone sobbing in this thread about rocks at the third on Tal'Darim, that might be a clue that rocks seem like a fun tool for designers but usually frustrating to players.
Tonyoh
Profile Blog Joined June 2009
France218 Posts
May 18 2011 22:42 GMT
#36
waw nice interview Keep the good work
http://www.facebook.com/pages/Liquid-Jinro/174837579208018?ref=ts
teko
Profile Joined March 2010
Canada1197 Posts
May 18 2011 22:46 GMT
#37
Great interview. Very insightful.

LSPrime seems to have good English from his posts in TL. I do wonder if he posts them directly or have someone else does it for him.
Noocta
Profile Joined June 2010
France12578 Posts
May 18 2011 22:46 GMT
#38
Great interview.

Beside that, why we never get any interview at all of David Kim ? Most of the time, only Browder anwser them. Knowing Kimmore would be nice.
" I'm not gonna fight you. I'm gonna kick your ass ! "
BlueFlames
Profile Joined February 2011
Germany1756 Posts
May 18 2011 23:08 GMT
#39
Even though i dont understand those guys, i sure appreciate their work. Mapmaking is really hard and to find the right balance seems near impossible. I really hope korean and non-korean map-makers keep up their good work, so we can enjoy maps that are not screwd up by blizzard. With all the qualities they have, mapmaking does not seem to be an expertise of blizzard. The mapmakers in sc1 and sc2 are the unmentioned heroes of the community and i think this attention is well deserved.


obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2011-05-18 23:10:39
May 18 2011 23:10 GMT
#40
I tried to make Warcraft III maps also, but melee maps are not popular in Korea.

Lol, this is why warcraft 3 never got as competitive as starcraft. Too many people played UMS.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
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