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Interview with Korean Mappers - Page 4

Forum Index > SC2 General
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Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
Last Edited: 2011-05-19 07:42:21
May 19 2011 07:40 GMT
#61
Awesome interview, really enjoyed seeing an insight into something that is looking very amaturish considering the amount of money being put into the sc2 scene (esp korea)

Heres to Sc2 mapping getting more pro!

Oh and if you ever interview them, plz ask them about what their thoughts on custom netural things are (Destructable rocks /w modded hp, dummy units that slow nearby units, destructable xel naga towers, etc)

Oh and about new tilesets. With Sc2's tileset system, I WANT ART!
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
May 19 2011 08:05 GMT
#62
Great stuff, thanks for this interview!
This is our town, scrub
Johanaz
Profile Joined September 2010
Denmark363 Posts
May 19 2011 11:46 GMT
#63
Great interview, thanks!

LSPrime and JackyPrime actually got paid a little for their efforts, as they said in this interview.

I just hope more foreign tournaments take the leap and introduce new maps. I was a bit dissapointed that TSL3 just copied the GSL map pool, when they have the best map makers in the world posting right here on TL.net.
TPW Map Maker - theplanetaryworkshop.com
forelmashi
Profile Blog Joined August 2007
421 Posts
May 19 2011 15:49 GMT
#64
(I was angry they wanted to sacrifice balance for the convention).

AMEN!!!
bennyaus
Profile Blog Joined October 2010
Australia1833 Posts
May 19 2011 16:03 GMT
#65
Quite an interesting interview, thanks for the translation~
I play Random - HuK, DRG + Liquid fan
branflakes14
Profile Joined July 2010
2082 Posts
May 19 2011 16:15 GMT
#66
I'm kinda disappointed that they weren't flat out asked what they think makes a map balanced and as such what they keep in mind when making maps. Still, a great interview, always nice to hear about the guys behind the games.
Krimancer
Profile Joined April 2011
Sweden150 Posts
May 19 2011 16:41 GMT
#67
Never heard much about the map making. Great article
These guys should recieve way more attention and praise for their work.
dimfish
Profile Blog Joined February 2010
United States663 Posts
May 19 2011 16:54 GMT
#68
On May 20 2011 01:15 branflakes14 wrote:
I'm kinda disappointed that they weren't flat out asked what they think makes a map balanced and as such what they keep in mind when making maps. Still, a great interview, always nice to hear about the guys behind the games.


This is a tough question, and I left it out: it could be an entire interview/debate on its own. What are you looking for? A list of elements that you should never use, like cliffs behind the nat (Lost Temple)? Or a list of musts for every map (8 min, 2 gas main)?

There are elements that seem to favor one race or one play style, and a map is really an interplay between lots of these elements. The map community is exploring lots of different stuff, seeing what new (and old broken stuff) might be able to work. And at the same time the players are evolving the game as well.

It's much easier and more focused to take a particular map and ask if its balanced, or a particular common feature that is sort of controversial (like an in-base main) and discuss it's merits in a vacuum. So I asked plenty of questions like that.
andrewlt
Profile Joined August 2009
United States7702 Posts
May 19 2011 17:26 GMT
#69
On May 19 2011 04:16 dimfish wrote:

EDIT:
Show nested quote +
On May 19 2011 04:05 eviltomahawk wrote:
Bibimbob is fucking amazing. I eat it every week, and I'm not even Korean.
I like a lot of the Korean dishes I've tried but I've never heard of bibimbob--if anyone knows where to get this somewhere in Orange County let me know.



I think bibimbap is the more common translation here. The "Dol Sot" version is better. It's the one in the heated stone pot.
pyrestrike
Profile Joined October 2010
United States235 Posts
May 19 2011 18:37 GMT
#70
Excellent interview!

dimfish, by Orange County you mean Florida or Southern California? If the latter I might be able to direct you :D

(Reminds me that I am super duper behind on the wiki D: )
( ^_^)o自自o(^_^ )
dimfish
Profile Blog Joined February 2010
United States663 Posts
May 19 2011 19:08 GMT
#71
On May 20 2011 03:37 pyrestrike wrote:
Excellent interview!

dimfish, by Orange County you mean Florida or Southern California? If the latter I might be able to direct you :D

(Reminds me that I am super duper behind on the wiki D: )


SoCal, I'm a grad student at UC Irvine. I think I've seen something served in a stone bowl at a Korean restaurant before, never knew what that was.
Ner0
Profile Joined July 2008
United States131 Posts
May 19 2011 20:58 GMT
#72
Awesome topic and questions.
Thank you very much
FenneK
Profile Joined November 2010
France1231 Posts
May 19 2011 22:04 GMT
#73
These kind of games are nothing without these kind of people.
good luck have batman
MountainGoat
Profile Blog Joined April 2011
United States507 Posts
May 20 2011 00:17 GMT
#74
Wow these guys are some really nice people. I'm looking forward to see what else they create. It was interesting to hear that the words they use for stuff like "expansion" are so different from what we use.
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
May 20 2011 02:06 GMT
#75
Do they make money from selling maps to GOM/Blizzard?
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
BleaK_
Profile Joined November 2010
Norway593 Posts
May 20 2011 03:02 GMT
#76
Great interview!
adso
Profile Joined March 2011
718 Posts
May 20 2011 09:29 GMT
#77
thank you
viii
Profile Joined March 2011
United States266 Posts
May 20 2011 15:10 GMT
#78
I think after testbug, people got more motivated into making 3player maps
For those who came from nothing, and became something - DGK
TheSwamp
Profile Joined November 2010
United States1497 Posts
May 21 2011 21:12 GMT
#79
On May 19 2011 04:47 Zephirdd wrote:
People can't really hate on david kim tho - he wanted an standardized map pool for ladder players, where you don't really have to deal with half-bases and alike. Destructible Rocks were the best thing they could do to prevent mass expanding(like 14hatch-14hatch-14pool).

Hopefully this "standardizing" mentality will change over time.


You can't blame the head of the balance team for trying to make a map imbalanced? When has mass expanding ever been a problem? If zerg 14 hatch 14 hatch 14 pool, you punish them. I guess I'm just missing your logic.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2011-05-21 22:27:57
May 21 2011 22:24 GMT
#80
Lateral Erosion reminds me of Burial Grounds in SC2

Edit: And oh, 3-4 hours to make Bel'shir Beach? Wow that's really fast o.o
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
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