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Forum Index > SC2 Maps & Custom Games
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winpark
Profile Joined January 2011
Korea (South)68 Posts
Last Edited: 2011-05-29 04:51:38
March 09 2011 17:49 GMT
#1
Overview

[image loading]

[image loading]

[image loading]

[image loading]

Analyze

+ Show Spoiler +

[image loading]


Screenshots

+ Show Spoiler +

[image loading]


Specifications:

3 Spawn locations

12 mineral bases(0 gold bases)
-main has 8 patches
-natural has 8 patches
-third has 8 patches
-fourfth has 8 patches

3 Xel'naga Towers

Size: 162x151 playable (but it has a lot of vacant space)

Distances:
Nat2nat: 29 seconds

Straight forward bug is fixed.
+ Show Spoiler +


Before
[image loading]

After
[image loading]


Published: KR, EU(Old ver. for MoTM)
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
dezi
Profile Blog Joined April 2010
Germany1536 Posts
March 09 2011 18:11 GMT
#2
Be sure to check the MotM#4 in April (only 3 spawn maps allowed then)
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
March 09 2011 18:20 GMT
#3
Lol, as soon as I saw this I thought "this looks like a korean map" and then I saw it was posted by winpark.

I like it, seems really straight forward bug well executed.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Ragoo
Profile Joined March 2010
Germany2773 Posts
March 09 2011 18:29 GMT
#4
Wow, it's so cool to see the Korean map makers post their maps here and even use the map analyzer ^^

What can I say about the map... looks really solid and standard (for a 3 player map). I like it.
I don't like the bright green, just not a fan of this unnatural look. But that's totally subjective
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
skatbone
Profile Joined August 2010
United States1005 Posts
March 09 2011 20:02 GMT
#5
Beautiful map. I love the symmetry...odd considering it's a 3-player map. I also like the easy natural and the distance from the wide ramp to the natural. Nice, weaving pathways that make attacking a commitment. I'd play it if it was up on NA.
Mercurial#1193
adso
Profile Joined March 2011
718 Posts
March 09 2011 22:24 GMT
#6
Great green mean machine!

Is the 3 player trend catching on?!...., if so, this is soooo gonna be awesome...

are those losb around the xelnagas or just doodads? ...

Nahhh couldn't be losb,

Or could it?
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 09 2011 22:28 GMT
#7
I like the look and the layout. The distinct appearance of the mains is a nice touch. There are definitely positional inequities, some of which are more subtle. One example: if you are clockwise (6 oclock vs 2 oclock), taking the closest tower between you seems both safer and more powerful. You might even expand toward your opponent because the tower guards you so well. It's impossible to say if these add up to imbalanced positions, but I don't think so. It feels like BW maps where close enough is good enough.

One thing I would consider: the diagonal ramps are always difference size than the vertical/horizontal, as I'm sure you know. You might want to use some doodads on the ramp to adjust the width so they are exactly equivalent for forcefields and whatnot. Testbug uses this at 9oclock.

Also, thanks for posting here! =D
Comprehensive strategic intention: DNE
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2011-03-09 23:08:53
March 09 2011 23:08 GMT
#8
nevermind
Penke
Profile Joined October 2010
Sweden346 Posts
March 09 2011 23:58 GMT
#9
A lot of the three player maps so far has been looking very good, and this is certainly not an exception.

The map looks aestethically as well, I like how each main has its own theme, nicely done
forelmashi
Profile Blog Joined August 2007
421 Posts
March 10 2011 19:40 GMT
#10
looks nice.. uncanny in a way
winpark
Profile Joined January 2011
Korea (South)68 Posts
March 11 2011 14:33 GMT
#11
Available soon
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
Gentso
Profile Joined July 2010
United States2218 Posts
March 11 2011 14:58 GMT
#12
Very, very nice map. I'd rather see this over crossfire se used in tournaments.
winpark
Profile Joined January 2011
Korea (South)68 Posts
Last Edited: 2011-03-20 10:26:49
March 12 2011 18:39 GMT
#13
Third has 8 patches now.
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
winpark
Profile Joined January 2011
Korea (South)68 Posts
March 20 2011 10:26 GMT
#14
Natural is more open. and Xeph will request NA,EU uploaders to publish this map.
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
adso
Profile Joined March 2011
718 Posts
March 20 2011 12:03 GMT
#15
Sorry but you got me intrigued

Are those Line Of Sight Blockers trees around the 3 center Xwatch towers?
+ Show Spoiler +
or just plain trees
winpark
Profile Joined January 2011
Korea (South)68 Posts
March 20 2011 12:11 GMT
#16
Those are Line Of Sight Blockers.
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
adso
Profile Joined March 2011
718 Posts
March 20 2011 12:18 GMT
#17
<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3

i hoped they were
Gfire
Profile Joined March 2011
United States1699 Posts
March 20 2011 21:31 GMT
#18
I like the overall design of the map, it's quite good. I feel it could use a little more openness for some battlefields though, I think Zerg would have a hard time. Other than that, though, very well done.
all's fair in love and melodies
winpark
Profile Joined January 2011
Korea (South)68 Posts
Last Edited: 2011-03-25 17:59:14
March 24 2011 18:25 GMT
#19
Center area has been expanded.

[image loading]
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
superezekiel
Profile Joined November 2010
United States35 Posts
March 29 2011 01:46 GMT
#20
This needs to be on NA servers
Victory Goes To The Winner!
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