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[M] (3) Masada

Forum Index > SC2 Maps & Custom Games
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winpark
Profile Joined January 2011
Korea (South)68 Posts
Last Edited: 2011-05-29 04:51:38
March 09 2011 17:49 GMT
#1
Overview

[image loading]

[image loading]

[image loading]

[image loading]

Analyze

+ Show Spoiler +

[image loading]


Screenshots

+ Show Spoiler +

[image loading]


Specifications:

3 Spawn locations

12 mineral bases(0 gold bases)
-main has 8 patches
-natural has 8 patches
-third has 8 patches
-fourfth has 8 patches

3 Xel'naga Towers

Size: 162x151 playable (but it has a lot of vacant space)

Distances:
Nat2nat: 29 seconds

Straight forward bug is fixed.
+ Show Spoiler +


Before
[image loading]

After
[image loading]


Published: KR, EU(Old ver. for MoTM)
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
dezi
Profile Blog Joined April 2010
Germany1536 Posts
March 09 2011 18:11 GMT
#2
Be sure to check the MotM#4 in April (only 3 spawn maps allowed then)
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
March 09 2011 18:20 GMT
#3
Lol, as soon as I saw this I thought "this looks like a korean map" and then I saw it was posted by winpark.

I like it, seems really straight forward bug well executed.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Ragoo
Profile Joined March 2010
Germany2773 Posts
March 09 2011 18:29 GMT
#4
Wow, it's so cool to see the Korean map makers post their maps here and even use the map analyzer ^^

What can I say about the map... looks really solid and standard (for a 3 player map). I like it.
I don't like the bright green, just not a fan of this unnatural look. But that's totally subjective
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
skatbone
Profile Joined August 2010
United States1005 Posts
March 09 2011 20:02 GMT
#5
Beautiful map. I love the symmetry...odd considering it's a 3-player map. I also like the easy natural and the distance from the wide ramp to the natural. Nice, weaving pathways that make attacking a commitment. I'd play it if it was up on NA.
Mercurial#1193
adso
Profile Joined March 2011
718 Posts
March 09 2011 22:24 GMT
#6
Great green mean machine!

Is the 3 player trend catching on?!...., if so, this is soooo gonna be awesome...

are those losb around the xelnagas or just doodads? ...

Nahhh couldn't be losb,

Or could it?
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 09 2011 22:28 GMT
#7
I like the look and the layout. The distinct appearance of the mains is a nice touch. There are definitely positional inequities, some of which are more subtle. One example: if you are clockwise (6 oclock vs 2 oclock), taking the closest tower between you seems both safer and more powerful. You might even expand toward your opponent because the tower guards you so well. It's impossible to say if these add up to imbalanced positions, but I don't think so. It feels like BW maps where close enough is good enough.

One thing I would consider: the diagonal ramps are always difference size than the vertical/horizontal, as I'm sure you know. You might want to use some doodads on the ramp to adjust the width so they are exactly equivalent for forcefields and whatnot. Testbug uses this at 9oclock.

Also, thanks for posting here! =D
Comprehensive strategic intention: DNE
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2011-03-09 23:08:53
March 09 2011 23:08 GMT
#8
nevermind
Penke
Profile Joined October 2010
Sweden346 Posts
March 09 2011 23:58 GMT
#9
A lot of the three player maps so far has been looking very good, and this is certainly not an exception.

The map looks aestethically as well, I like how each main has its own theme, nicely done
forelmashi
Profile Blog Joined August 2007
421 Posts
March 10 2011 19:40 GMT
#10
looks nice.. uncanny in a way
winpark
Profile Joined January 2011
Korea (South)68 Posts
March 11 2011 14:33 GMT
#11
Available soon
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
Gentso
Profile Joined July 2010
United States2218 Posts
March 11 2011 14:58 GMT
#12
Very, very nice map. I'd rather see this over crossfire se used in tournaments.
winpark
Profile Joined January 2011
Korea (South)68 Posts
Last Edited: 2011-03-20 10:26:49
March 12 2011 18:39 GMT
#13
Third has 8 patches now.
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
winpark
Profile Joined January 2011
Korea (South)68 Posts
March 20 2011 10:26 GMT
#14
Natural is more open. and Xeph will request NA,EU uploaders to publish this map.
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
adso
Profile Joined March 2011
718 Posts
March 20 2011 12:03 GMT
#15
Sorry but you got me intrigued

Are those Line Of Sight Blockers trees around the 3 center Xwatch towers?
+ Show Spoiler +
or just plain trees
winpark
Profile Joined January 2011
Korea (South)68 Posts
March 20 2011 12:11 GMT
#16
Those are Line Of Sight Blockers.
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
adso
Profile Joined March 2011
718 Posts
March 20 2011 12:18 GMT
#17
<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3

i hoped they were
Gfire
Profile Joined March 2011
United States1699 Posts
March 20 2011 21:31 GMT
#18
I like the overall design of the map, it's quite good. I feel it could use a little more openness for some battlefields though, I think Zerg would have a hard time. Other than that, though, very well done.
all's fair in love and melodies
winpark
Profile Joined January 2011
Korea (South)68 Posts
Last Edited: 2011-03-25 17:59:14
March 24 2011 18:25 GMT
#19
Center area has been expanded.

[image loading]
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
superezekiel
Profile Joined November 2010
United States35 Posts
March 29 2011 01:46 GMT
#20
This needs to be on NA servers
Victory Goes To The Winner!
CBWeyland
Profile Joined March 2011
United States13 Posts
March 29 2011 04:11 GMT
#21
On March 10 2011 05:02 skatbone wrote:
I'd play it if it was up on NA.


Me too! Man none of the nice melees are on NA lately lol.
Learn to macro.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 29 2011 04:51 GMT
#22
According to my analysis, I spotted this (i dont know if it's been brought up already), but is this choke, circled in red, intended in being smaller than the rest around the middle area???

[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
winpark
Profile Joined January 2011
Korea (South)68 Posts
Last Edited: 2011-03-29 12:49:22
March 29 2011 12:34 GMT
#23
Thanks for your opinion. I've fixed this problem.

[image loading]
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
winpark
Profile Joined January 2011
Korea (South)68 Posts
April 04 2011 16:08 GMT
#24
I Submitted it to MoTM #4..-_-;;;;
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 04 2011 16:24 GMT
#25
On April 05 2011 01:08 winpark wrote:
I Submitted it to MoTM #4..-_-;;;;


Awesome! Now we're all doomed. =D
Comprehensive strategic intention: DNE
dimfish
Profile Blog Joined February 2010
United States663 Posts
April 04 2011 16:24 GMT
#26
winpark, you dropped a hint about a 3p symmetry calculator in your motm 4 entry post. Can you tell us more about that? Do you have any interest in adding the algorithm into the mapanalyzer?
winpark
Profile Joined January 2011
Korea (South)68 Posts
April 04 2011 17:03 GMT
#27
hmm. I 'm not able to add algorithm.. but the below link has what I know about that...
http://www.teamliquid.net/forum/viewmessage.php?topic_id=207097
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
winpark
Profile Joined January 2011
Korea (South)68 Posts
Last Edited: 2011-04-11 15:46:55
April 11 2011 12:58 GMT
#28
I cannot upload replays..
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
lovablemikey
Profile Joined October 2010
264 Posts
April 11 2011 16:46 GMT
#29
What a cool map! It's nicely decorated too.

Looks solid. I don't have any complaints. What I like most about it is it's simplicity.
BatCat
Profile Blog Joined November 2010
Austria630 Posts
April 11 2011 20:45 GMT
#30
Can't find it on EU.
¯\_(ツ)_/¯
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
April 11 2011 20:58 GMT
#31
Looks like a smaller Tal Darim, which is really cool. I really like the layout too, pretty sick! The main ramp placement is an example of a great way to lengthen rush distances on smaller maps!
Knowing is half the battle... the other half is lasers.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 11 2011 21:26 GMT
#32
On April 11 2011 21:58 winpark wrote:
I cannot upload replays..

You can't upload replays of custom maps to the common replay sites but you can use any kind of file hosting, such as http://www.mediafire.com

Unless you're talking about not being able to upload replays of practice games from pro Koreans, which I understand completely~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 11 2011 21:30 GMT
#33
Reminds me of

[image loading]

Looks cool.
winpark
Profile Joined January 2011
Korea (South)68 Posts
Last Edited: 2011-04-12 00:30:11
April 12 2011 00:28 GMT
#34
I upload a replay.(amateur master ) let me know if it works well.
http://www.mediafire.com/?tx2kpckk9wfrbb7
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
Last Edited: 2011-04-12 05:27:43
April 12 2011 05:25 GMT
#35
--- Nuked ---
winpark
Profile Joined January 2011
Korea (South)68 Posts
Last Edited: 2011-04-12 18:18:43
April 12 2011 17:56 GMT
#36
MoTM #4

Masada
Balance/Originality/Fun/Aesthetics/Total
8.2 / 6.8 / 7.3 / 7.5/29.8

I'm happy.

hmm.. How about this?

[image loading]


http://www.intothemap.com/gnu/bbs/board.php?bo_table=pds_melee&wr_id=56507&sca=&sfl=wr_subject&stx=Resolver&sop=and

Do you remind Terminus?

Anyone can find similar maps easily. But I want to let you know that most of them are not the same.
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 12 2011 18:34 GMT
#37
winpark really hit that one on the head, lol. When it comes to relatively standard layouts (maps that aren't completely out of this world) they'll often look like older maps anyway~

ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
sandrab
Profile Joined April 2011
Austria9 Posts
April 12 2011 18:47 GMT
#38
thats no a reality
all the best
lefix
Profile Joined February 2011
Germany1082 Posts
April 12 2011 18:49 GMT
#39
especially when it comes to 3p maps, if you want to be fairly standard, well balanced and no ridiculous map size, i feel like theres only a handfull of possible layouts with some variation.
but i don't think that was meant as a crit anyway :D

also, thanks for uploading that replay. i wish people would do that more often
Map of the Month | The Planetary Workshop | SC2Melee.net
winpark
Profile Joined January 2011
Korea (South)68 Posts
April 17 2011 16:47 GMT
#40
I fixed a few problems.
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
winpark
Profile Joined January 2011
Korea (South)68 Posts
Last Edited: 2011-05-30 17:42:31
May 28 2011 10:58 GMT
#41
I updated my maps. The 6 center stairs become smaller.
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
dimfish
Profile Blog Joined February 2010
United States663 Posts
May 28 2011 14:46 GMT
#42
On May 28 2011 19:58 winpark wrote:
I updated my maps. The 8 center stairs become smaller.


That's interesting, what motivated you to make that change?
winpark
Profile Joined January 2011
Korea (South)68 Posts
May 29 2011 04:55 GMT
#43
I want to increase the importance of center hill.
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
May 29 2011 05:49 GMT
#44
Wow, I absolutely love the layout in the middle of the map. However, I do have a bit of a problem with the aesthetics, especially in the mains. It may change when I see it in game but I don't really like the textures that were used. The textures used are sort of non-sensical/logical, and they don't really look great either(which would be an excuse for using non-sensical textures). Besides that I absolutely love this map(and it does remind me of Longinus, which is a great thing in my opinion). This could turn out to be a VERY balanced map, and I can't wait to play it.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
Maximumraver
Profile Joined September 2010
Netherlands124 Posts
May 30 2011 06:29 GMT
#45
I love the aesthetics
(☞/  ̄ヮ ̄) ☞/
Trufflez
Profile Blog Joined January 2011
Australia174 Posts
May 30 2011 09:35 GMT
#46
I feel like you could squeeze in a gold expo or some rocks, although I like the general setup reapers could be a little ridiculous on this map and the attack paths could certainly be clearer, pretty good though.
The winnings in life go to the people who show up.
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