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[M] (3) Masada - Page 3

Forum Index > SC2 Maps & Custom Games
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winpark
Profile Joined January 2011
Korea (South)68 Posts
Last Edited: 2011-05-30 17:42:31
May 28 2011 10:58 GMT
#41
I updated my maps. The 6 center stairs become smaller.
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
dimfish
Profile Blog Joined February 2010
United States663 Posts
May 28 2011 14:46 GMT
#42
On May 28 2011 19:58 winpark wrote:
I updated my maps. The 8 center stairs become smaller.


That's interesting, what motivated you to make that change?
winpark
Profile Joined January 2011
Korea (South)68 Posts
May 29 2011 04:55 GMT
#43
I want to increase the importance of center hill.
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
May 29 2011 05:49 GMT
#44
Wow, I absolutely love the layout in the middle of the map. However, I do have a bit of a problem with the aesthetics, especially in the mains. It may change when I see it in game but I don't really like the textures that were used. The textures used are sort of non-sensical/logical, and they don't really look great either(which would be an excuse for using non-sensical textures). Besides that I absolutely love this map(and it does remind me of Longinus, which is a great thing in my opinion). This could turn out to be a VERY balanced map, and I can't wait to play it.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
Maximumraver
Profile Joined September 2010
Netherlands124 Posts
May 30 2011 06:29 GMT
#45
I love the aesthetics
(☞/  ̄ヮ ̄) ☞/
Trufflez
Profile Blog Joined January 2011
Australia174 Posts
May 30 2011 09:35 GMT
#46
I feel like you could squeeze in a gold expo or some rocks, although I like the general setup reapers could be a little ridiculous on this map and the attack paths could certainly be clearer, pretty good though.
The winnings in life go to the people who show up.
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