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[Interview] dde - Map of the Month

Forum Index > SC2 General
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iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 23 2011 03:54 GMT
#1
[image loading]

The Map of the Month #2 Tournament finished today, and I had the chance to interview NrG's own dde, the victor, about his take on the maps that were used. You can see these maps by clicking on the underlined names. Huge props to him for taking time to talk to me!



iGrok: NrGdde, you recently hit 4k points in Masters league. You're clearly a top Terran player, and I'm excited to be interviewing you today!

I'd like to first talk about maps - the ladder maps and of course the MotM maps ^^. What do you think about the current ladder map pool?

dde: Personally, I think the current map pool is great, even though some maps favor some races. Since they have been used for a quiet while, I’m hoping for some of them to be replaced by new maps. The worst map is Blistering Sands. If the back door was located closer to main entrance or located not towards middle of the map, it could be a lot better. Personally, I think Lost Temple is the best map. I haven't really played any of the new GSL maps, maybe one game on each.


iGrok: You just won the Map of the Month tournament, beating ROOT.DdoRo in a close best-of-5. Did you enjoy playing on non-standard maps?

dde: Yeah, it was really fun and good experience for me to play on custom maps by teamliquid.net mapmakers!


iGrok: Well then, I’ll jump right into questions about the maps! First up: Ptolemy. Is taking a 4th base on Ptolemy too hard?

dde: If your opponent has control of middle of the map, yes its hard. But really, only if your opponent has huge in lead, otherwise it won’t be too hard for all 3 races.

iGrok: What did you think about the way the ramp was set up, with the destructible debris helping to wall? It’s a bit different than the GSL style of completely blocking half the ramp.

dde: That was a pretty cool move. That will punish players who go fast expand, so even though there’s an expansion at the back, you can’t really take it too early. I thought this was the best map out of 5 tbh.



iGrok: The other 4 player map was Marshlands, what did you think of that?

dde: This map looked nice at first, but I did not like it because depends so much on where two players get spawned. The game play will be totally different, and since the distance between bases area already too far away, it will take a long time to scout your opponent if you get unlucky. The backdoor rocks are interesting, but if you destroy those rocks, you won’t have the army to guard both the center and your base.



iGrok: Alright, let’s move on to Flower. As a Terran player, do you think Terran has an advantage on Flower?

dde: Yeah, to be honest I think It’s a Terran map because the entrance to nat is so wide for TvP. You can't forcefield it very well. As for TvZ, there are not many expansions zerg can take and actually defend them. Terran can pick which expo to attack easily.

I play on low graphics settings because I can have better micro on lower settings. So Flower didn’t look very good :/. I just saw some green blue red stuff all over, I didn’t think they actually had shape of flowers. It’s a really cool idea, but it just doesn’t work because many players play on low settings to use as little cpu power as possible, so they can micro better.



iGrok: The 4th MotM map is Neonights; you had some very strong timing pushes on this map.

dde: This map seemed a little terran favored, because the middle of the map is too wide. This is good for Terran, to position their bioball against Protoss army, and spread as much as possible to reduce colossus damage. It seems like this is overall bad map for Protoss. Against Zerg, Protoss need to throw down twice as many forcefields to hold roach + lings because it’s so wide, and it is hard for protoss to take the natural. In TvZ, I think zerg will dominate early/mid game, but late game, it will favor Terran. It’s very difficult to take a 4th.



iGrok: Mud Rock: it isn't exactly "pretty", but was the play good? :D
dde: Mud Rock was really interesting map to play on. I liked that it was bright, all the other maps are really dark. But not too bright! The rush distance was pretty decent, and the back door was nice as well. Even if someone can hold the center, there’s 2 more route to get to your opponent's natural. I expect early aggression, but people will play passive later on. There is one issue though: As you can see in my game vs DdoRo, the back entrance needs to be made wider somehow. I baited him to come and defend his 3rd base, and moved back up. I sniped his Colossi because barely 2 Colossus can pass thru same time. Maybe make it a bit wider and put a destructible debris, so Protoss can destroy that later on to make it wider.

iGrok: That’s a really good idea! This is why pros and mappers need to talk more imo ^^
dde: :D



iGrok: Of course the big question: Would you rather play on any of these maps in tournaments and the ladder than the current map pool? Speaking as a mapper myself, it’s really cool to see top players like you play on custom maps!

dde: Yes of course, that would make a tournament much more exciting. Especially Ptolmey and Mud Rock, I’d really like to play those in a tournament. I’m bored of ladder maps!



iGrok: Alright, well on to some more personal questions. You’re over 4,000 now. What does the future hold for you? Are you going to try to get into NASL?

dde: Probably, yeah I will give it a shot. And I will be attending all MLGs :D
Funny thing about the game on Flower, I just assumed proxy gate by DdoRo before the game even started. So many places for him to do proxy gates; if he didn’t make gateways at my natural, he could’ve made them at 3rd expansion. I’m used to getting all-ined. I always check those spots before sending my scout to the opponent’s base. That’s a sad part of being a 4k player, I get all-ined a lot because people think they can't beat win otherwise. I got all-ined 7 games in a row 2 nights ago. It happens in both tourney games and ladders.

iGrok: I'd hate that. But I'm sure you're still glad that you're at 4k ^^. One thing I’ve always wondered is, how do you pronounce your name? I’ve heard 3-4 different ways.

dde: Haha, just “dee dee ee” – just spell them. This was my brother’s account, he made the name dde just by hitting 3 random letters. Then I took over his account lol, so here I am.

iGrok: Before I wrap this up, any shout-outs you want to give?

dde: Check out Sixjax Gaming – Sixjax.NrG is an awesome team!

iGrok: Well thanks so much for this interview, dde. Looking forward to more great things from you!




Check out the Map of the Month Organization thread for more information about MotM, and vote for your favorite map!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 23 2011 04:01 GMT
#2
Nice interview (: + Show Spoiler +
regarding flower, I textured it with high settings and didnt realize it was very strange on low till i finished texturing, i tried to blur it a little more by using a large soft brush afterwords but i can still see the complaints for it.
congrats on winning yo.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
February 23 2011 04:03 GMT
#3
Awesome interview and congrats to dde for winning motm #2!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Vireo
Profile Joined February 2011
Canada35 Posts
February 23 2011 04:06 GMT
#4
Good interview. gj dde and congrats
1Eris1
Profile Joined September 2010
United States5797 Posts
February 23 2011 04:17 GMT
#5
Thanks for the interview, interesting he thinks LT is the best map
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
NrG.NeverExpo
Profile Blog Joined December 2008
Canada2114 Posts
February 23 2011 04:23 GMT
#6
cool tourny/maps. GJ dde <3 Nice interview too guys~
TwitteR: @NeverExpo follow me, i'll follow back :)
Zerglinguist
Profile Joined October 2010
United States55 Posts
February 23 2011 04:52 GMT
#7
Nice interview! I look forward to playing on these maps later !
livestream.com/zerglinguist
Kirazaki
Profile Joined August 2010
United Kingdom42 Posts
February 23 2011 05:34 GMT
#8
Reasonably interesting, although I have to disagree with a lot of the ideas with the maps. While I am sure they took at lot to make and a few I would like to see in the ladder, as a whole they seem to go in the opposite direction we are seeing from the GSL maps.

While these ones appear to be bigger I think that they still provoke an aggressive style with some incredibly tough to defend 3rd and 4th bases which are critical for zerg players. Timing pushes from both terran and protoss on 1/2 bases are currently far too strong in all match ups and so far as the GSL maps have shown a lot of this can be negated with bigger more macro orientated maps.

While this may seem bias towards zerg, as seen in brood war, bigger maps provide for a more macro orientated game which allows more options for harassment/drops and more stylistic styles which are starting to ware thin on the current ladder maps. With these macro games, as a whole we have a lot more entertaining matches going on.

By all means I think what MotM is trying to do and achieve is great though. Keep going.
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
February 23 2011 05:38 GMT
#9
Awesome interview love how he got his accoutn name - hilarios "dde"

luving NrG can't wait for a huge showing at MLG!
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
pyrestrike
Profile Joined October 2010
United States235 Posts
February 23 2011 17:52 GMT
#10
Congrats to dde, and a great interview iGrok :D His Mud Rock tip is pretty insightful :O

(btw i am stealin that logo for the wiki :D )
( ^_^)o自自o(^_^ )
BoomStevo
Profile Joined August 2010
United States332 Posts
February 24 2011 21:53 GMT
#11
Nice interview! Getting feedback from top players really helps out the mapping community.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Meltage
Profile Joined October 2010
Germany613 Posts
March 29 2011 11:36 GMT
#12
wow I didn't see this thread until now. Great interview. I was thinking about the pro players - mappers communication. So many prolvl thoughts about our maps that never reach us mappers. It's so great how iGrok goes through the map one at a time and dde replies honestly (I wonder if he gets the distnaces on Marshlands right, though - the map looks bigger than it is I think).

Can we have something like this for motm#3 also?
http://mentalbalans.se/aggedesign
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