Map of the Month Organization - Page 28
Forum Index > SC2 Maps & Custom Games |
Randomaccount#77123
United States5003 Posts
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FlopTurnReaver
Switzerland1980 Posts
Check us out here. | ||
adso
718 Posts
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FlopTurnReaver
Switzerland1980 Posts
Looking for someone on EU betweend plat and low masters to play some of the maps. Add me if interested: Caine.109 or join chatchannel "motm". | ||
dezi
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Germany1536 Posts
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ihasaKAROT
Netherlands4730 Posts
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lefix
Germany1082 Posts
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FlopTurnReaver
Switzerland1980 Posts
I'll be online now again. | ||
Randomaccount#77123
United States5003 Posts
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adso
718 Posts
On May 13 2011 01:08 FlopTurnReaver wrote: We'll publish the results as soon as we hit 25 followers on Twitter! + Show Spoiler + ![]() On May 13 2011 04:56 Johanaz wrote: Here´s a thumbnail gallery of the 5 winning maps: + Show Spoiler + ty nice! Also, thank you all for score showcasing, so nice to be nice ![]() On May 13 2011 10:30 FlopTurnReaver wrote: Just PM any creator and ask if you can have the mapfile for upload. I don't think anyone would decline such an offer. u ze man in short: gg to all participants, thank you to the judges and i vote OMF (sure, i'd like it to be more color crazy, but i honestly think it's the most "interesting" as a whole, plus.. heck units guts will paint that blue red ![]() | ||
FlopTurnReaver
Switzerland1980 Posts
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lefix
Germany1082 Posts
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NickMP
United States46 Posts
![]() Are special "Trigger based" features allowed? Like one map i'm working on has several "Turrets" that are controled by a single control point. By controling these "points",the turrets will be turned to your side and attack enemy units that enter its range. Would my map including these features be D/Qed for it? I know even if these features are allowed they may not be very well received. As they can take a while to get used to... | ||
iGrok
United States5142 Posts
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dimfish
United States663 Posts
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Randomaccount#77123
United States5003 Posts
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dimfish
United States663 Posts
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Randomaccount#77123
United States5003 Posts
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a176
Canada6688 Posts
On May 19 2011 13:21 Barrin wrote: For clarity, is that the ultimate defining line? Like... What about increasing/decreasing the hitpoints of destructible rocks? Or making high yield geysers give 1 more gas per trip? Or anything else with the data editor? (within reason at least, but I guess you'd also have to define "within reason" then) It's not a big deal to me, though. I personally stay within "Melee" map status. the game itself wont allow those changes. any change to the default values will cause the map to become custom. | ||
lefix
Germany1082 Posts
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