Where's our updates, Judges? ;_;
Map of the Month Organization - Page 13
Forum Index > SC2 Maps & Custom Games |
pyrestrike
United States235 Posts
Where's our updates, Judges? ;_; | ||
ihasaKAROT
Netherlands4730 Posts
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pyrestrike
United States235 Posts
![]() I finally fixed my login issue, so MotM 1 is now in a almost-done draft version (awaiting review): http://wiki.teamliquid.net/starcraft2/index.php?title=MotM_1&stable=0&redirect=no I have a couple details to fill in that I can't quite find, namely the tourney results. I was using the challonge brackets, which are missing some numbers... Anyone have those? | ||
iGrok
United States5142 Posts
I apologize to everyone for the delayed results. My internet crashed and burned, but its back up now. Huge thanks to dimfish for posting the results up! | ||
iGrok
United States5142 Posts
Total/Balance/Originality/Fun/Aesthetics 23.22 / 5.94 / 6.12 / 5.50 / 5.58 24.34 / 6.26 / 6.41 / 5.73 / 5.94 I wanted to put this out because a lot of people are going to think they're getting low-ish scores. I feel like we graded on a more exponential scale this time, which in basically means that small differences in quality can lead to large differences in score. As you can see, the top maps pulled the average up by more than a full point. There were a lot of good maps this month, and I'm thrilled by the general quality. Just thought this'd be interesting ^^ EDIT: Scores are now out. If you haven't recieved yours let me know. I'll be sending out invitations to the tournament asap, and then getting some sleep xD | ||
BoomStevo
United States332 Posts
I've just been informed that as an added prize, the winner of the February MotM will be used in the SCL map pool. Good luck to all participants! | ||
dezi
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Germany1536 Posts
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iGrok
United States5142 Posts
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iGrok
United States5142 Posts
NullCurrent, I'll send you the maps tomorrow ![]() | ||
Magrath
Canada292 Posts
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dezi
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Germany1536 Posts
Mud Rock -the lightning is as pain (while it might look good in the editor ingame it's just way to much) Neonights -maybe the rocks to the 3rd aren't needed -the minerals patches need to be more clustered (doesn't look good right now) Marshlands -Natural might be a little bit to vulnerable to air harass -there might a little bit to much air space around the map (maybe shrink borders a little bit) | ||
iGrok
United States5142 Posts
I'll be releasing a replay pack soon ![]() | ||
Johanaz
Denmark363 Posts
![]() I am working on a polished, finalized version for the tournament, any and all feedback is highly appreciated, thanks! | ||
NullCurrent
Sweden245 Posts
On February 13 2011 09:23 dezi wrote: Marshlands -Natural might be a little bit to vulnerable to air harass I don't know if it is a good or bad thing, from what I can see there is always something which is quite easy to do to counter air on highground, be it overlord, hallucination, scan or something else. Also it would change the feel of the natural a lot. If you think it is really necessary to make it easier to spot air units coming from the area between the naturals, then I might be able to increase the area behind the minerals, but that will ruin the look of the map a bit. If anybody can help me test this, I'd be grateful. On February 13 2011 09:23 dezi wrote: -there might a little bit to much air space around the map (maybe shrink borders a little bit) The air space is a bit hard to reduce, if I shrink the borders of the map it will be virtually impossible to harass the mains with mutalisks as there will be too little space to flee on, there is already a lot of space to which you can run with ground units which will be able to drive them away. Reducing the space even more will make it even harder to harass. This is kinda inherent in the 45 degree rotation and placement of the mains. | ||
dezi
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Germany1536 Posts
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NullCurrent
Sweden245 Posts
On February 14 2011 05:13 dezi wrote: That's just what we experienced will playing the map > there was a little to much space around the main. F.e. i could sneak in a Medivac with Hellions (+Pre Igniter) without coming close to any rocket tower till i was right behind the mineral line. Ok, I'll see what I can do about the map bounds. Do you agree on the natural, or do you think it is ok? | ||
iGrok
United States5142 Posts
Also, as always I'm running a somewhat-constant KotH in channel MotM. I'll see you there! | ||
iGrok
United States5142 Posts
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Johanaz
Denmark363 Posts
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WniO
United States2706 Posts
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