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Map of the Month Organization - Page 13

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 11 12 13 14 15 35 Next All
pyrestrike
Profile Joined October 2010
United States235 Posts
Last Edited: 2011-02-09 01:17:42
February 09 2011 01:17 GMT
#241
Argh, with the random TL crash my edits aren't being saved >:O Luckily I've got it backed up, but still, this sux. Will have to to throw it in later :/

Where's our updates, Judges? ;_;
( ^_^)o自自o(^_^ )
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 09 2011 07:33 GMT
#242
need ... results! going crazy here
KCCO!
pyrestrike
Profile Joined October 2010
United States235 Posts
February 09 2011 09:38 GMT
#243
Hopefully we get some tomorrow (or later today if you're not in NA )

I finally fixed my login issue, so MotM 1 is now in a almost-done draft version (awaiting review):
http://wiki.teamliquid.net/starcraft2/index.php?title=MotM_1&stable=0&redirect=no

I have a couple details to fill in that I can't quite find, namely the tourney results. I was using the challonge brackets, which are missing some numbers... Anyone have those?
( ^_^)o自自o(^_^ )
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-02-09 13:34:20
February 09 2011 13:33 GMT
#244
Yeah, tQSanis 3-1. That page looks awesome!

I apologize to everyone for the delayed results. My internet crashed and burned, but its back up now. Huge thanks to dimfish for posting the results up!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-02-09 15:37:48
February 09 2011 14:53 GMT
#245
Hey guys, I thought it'd be interesting to share an altered average. This is the average scores of all the maps that didn't make the top 5 (below are the total changes)

Total/Balance/Originality/Fun/Aesthetics
23.22 / 5.94 / 6.12 / 5.50 / 5.58

24.34 / 6.26 / 6.41 / 5.73 / 5.94

I wanted to put this out because a lot of people are going to think they're getting low-ish scores. I feel like we graded on a more exponential scale this time, which in basically means that small differences in quality can lead to large differences in score. As you can see, the top maps pulled the average up by more than a full point. There were a lot of good maps this month, and I'm thrilled by the general quality. Just thought this'd be interesting ^^



EDIT: Scores are now out. If you haven't recieved yours let me know. I'll be sending out invitations to the tournament asap, and then getting some sleep xD
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
BoomStevo
Profile Joined August 2010
United States332 Posts
February 10 2011 15:43 GMT
#246
Announcement!

I've just been informed that as an added prize, the winner of the February MotM will be used in the SCL map pool. Good luck to all participants!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 10 2011 19:11 GMT
#247
Unfair
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 10 2011 19:27 GMT
#248
Sorry dezi :p
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 12 2011 06:29 GMT
#249
Hey guys - all MotM 2 maps are now up on NA - search MotM to play!

NullCurrent, I'll send you the maps tomorrow
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Magrath
Profile Joined August 2010
Canada292 Posts
February 12 2011 07:47 GMT
#250
Sweet iGrok. Looking forward to playing a game or two on them.
Anything can be acheived through persistence and thought
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 13 2011 00:23 GMT
#251
Played some games today on Marshlands, Mud Rock and Neonights. Here's what we (me and my mate) think about these maps:

Mud Rock
-the lightning is as pain (while it might look good in the editor ingame it's just way to much)

Neonights
-maybe the rocks to the 3rd aren't needed
-the minerals patches need to be more clustered (doesn't look good right now)

Marshlands
-Natural might be a little bit to vulnerable to air harass
-there might a little bit to much air space around the map (maybe shrink borders a little bit)
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 13 2011 01:57 GMT
#252
The light does need to be dimmed a bit - I didn't notice it but other people are (maybe I need to tweak my graphics settings).

I'll be releasing a replay pack soon
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Johanaz
Profile Joined September 2010
Denmark363 Posts
February 13 2011 18:41 GMT
#253
Dimming the light is an easy fix. If that´s the only complaint, I´m a happy man

I am working on a polished, finalized version for the tournament, any and all feedback is highly appreciated, thanks!
TPW Map Maker - theplanetaryworkshop.com
NullCurrent
Profile Joined November 2010
Sweden245 Posts
Last Edited: 2011-02-13 19:17:15
February 13 2011 19:16 GMT
#254
On February 13 2011 09:23 dezi wrote:
Marshlands
-Natural might be a little bit to vulnerable to air harass

I don't know if it is a good or bad thing, from what I can see there is always something which is quite easy to do to counter air on highground, be it overlord, hallucination, scan or something else. Also it would change the feel of the natural a lot.
If you think it is really necessary to make it easier to spot air units coming from the area between the naturals, then I might be able to increase the area behind the minerals, but that will ruin the look of the map a bit.

If anybody can help me test this, I'd be grateful.

On February 13 2011 09:23 dezi wrote:
-there might a little bit to much air space around the map (maybe shrink borders a little bit)

The air space is a bit hard to reduce, if I shrink the borders of the map it will be virtually impossible to harass the mains with mutalisks as there will be too little space to flee on, there is already a lot of space to which you can run with ground units which will be able to drive them away. Reducing the space even more will make it even harder to harass.
This is kinda inherent in the 45 degree rotation and placement of the mains.
The Planetary Workshop - TPW - Mapmaking Team
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 13 2011 20:13 GMT
#255
That's just what we experienced will playing the map > there was a little to much space around the main. F.e. i could sneak in a Medivac with Hellions (+Pre Igniter) without coming close to any rocket tower till i was right behind the mineral line.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
NullCurrent
Profile Joined November 2010
Sweden245 Posts
February 13 2011 21:20 GMT
#256
On February 14 2011 05:13 dezi wrote:
That's just what we experienced will playing the map > there was a little to much space around the main. F.e. i could sneak in a Medivac with Hellions (+Pre Igniter) without coming close to any rocket tower till i was right behind the mineral line.

Ok, I'll see what I can do about the map bounds.

Do you agree on the natural, or do you think it is ok?
The Planetary Workshop - TPW - Mapmaking Team
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 13 2011 23:39 GMT
#257
Hey guys, there's a new article about us! Check out the SC2 Weekly thread. ^^

Also, as always I'm running a somewhat-constant KotH in channel MotM. I'll see you there!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 14 2011 14:17 GMT
#258
Well, the KotH was a blast - I'll keep running them as often as I can. But I do have a Valentine's Day gift for everybody! An Official MotM Replay Pack! Enjoy
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Johanaz
Profile Joined September 2010
Denmark363 Posts
February 14 2011 16:19 GMT
#259
Thank you for doing this iGrok. You are a true hero.
TPW Map Maker - theplanetaryworkshop.com
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 14 2011 16:21 GMT
#260
damnit, my comps being lame, i cant seem to open that...
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