[UMS] Zillion Zerglings - Page 12
Forum Index > SC2 Maps & Custom Games |
Vanished131
France311 Posts
| ||
Monxy
Poland46 Posts
Won't it just make more people use PFs and other I-can't-lose strategies? | ||
vortex1994
Netherlands7 Posts
Also, you might want to consider adding new talents with more extreme buffs, but with extreme setback too. | ||
Monxy
Poland46 Posts
Is it amount of games played/personal best? Oh and enemy zerglings have speed buff on creep, I'm not sure if it's made on purpose. EDIT: Erm, just a second ago (I'm on alt-tab) a round finished before the zerglings died. My SCV didn't respawn and I had no CC. In fact, nothing respawned. Next round (we somehow survived) same thing happened. This is really awful. 2nd EDIT: Oh is the splash on siege tanks still doing damage to units owned by the owner of siege tanks? Kinda got that feeling after buildings made by me died to ST explosions. | ||
Vanished131
France311 Posts
On December 04 2010 21:58 vortex1994 wrote: This is just insane, I'm 2 hours and 45 minutes into 1 game and we've killed 110.000 so far. After a while it gets kinda boring since it's mostly waiting then. Also, you might want to consider adding new talents with more extreme buffs, but with extreme setback too. How the heck did you manage to kill 110.000? I've only been able to kill about 30.000. I'll consider adding more talents while I fix other things. | ||
Vanished131
France311 Posts
On December 04 2010 22:55 Monxy wrote: Could you explain how does highscore work here? Is it amount of games played/personal best? Oh and enemy zerglings have speed buff on creep, I'm not sure if it's made on purpose. EDIT: Erm, just a second ago (I'm on alt-tab) a round finished before the zerglings died. My SCV didn't respawn and I had no CC. In fact, nothing respawned. Next round (we somehow survived) same thing happened. This is really awful. 2nd EDIT: Oh is the splash on siege tanks still doing damage to units owned by the owner of siege tanks? Kinda got that feeling after buildings made by me died to ST explosions. I'm going to need some more detail as to what occured. I have no experienes of this myself. But I do have experiences of the game's triggers completely crashing--but I fixed that for now. I'll fix the self damage from tanks in the next patch. Try typing "rank" in game. The top number is your overall rank for the last 10 games. 92.5 is a D-, 120 is an A+. The bottom number is your current placement in the current game. 1.000 (1,000 for EU) means you have killed your fair share. 0 means you haven't killed anything. Games played and personal best also affect the rank a tiny bit. This is subject to change. | ||
Monxy
Poland46 Posts
| ||
Vanished131
France311 Posts
On December 05 2010 02:47 Monxy wrote: Oh, and few other bugs. Broodlords can always win, by this I mean as long as there are any broodlings, you can't lose. Flying buildings still won't lose, you could stay like that for ever. With flying buildings you could... but I'll fix that. I don't think broodlings could sustain themselves. | ||
Monxy
Poland46 Posts
On December 05 2010 02:57 Vanished131 wrote: I don't think broodlings could sustain themselves. They do, actually. One broodlord barely survives, but more than that survive much more easily. And as broodlords reload broodlings so fast it's not a big deal. | ||
Vanished131
France311 Posts
On December 05 2010 03:26 Monxy wrote: They do, actually. One broodlord barely survives, but more than that survive much more easily. And as broodlords reload broodlings so fast it's not a big deal. The game now excludes air units from the defeat triggers. This should help. Before, it just required that units be ground units. Scores are being reset also due to balance changes. You keep your number of games played and your rank though. | ||
DayJP
Brazil477 Posts
| ||
Vanished131
France311 Posts
On December 05 2010 04:45 DayJP wrote: i cant find the map to download on your thread in sc2mapster.... what am I doing wrong? >_>' You don't have to download it. You can search for it on battle.net. | ||
DayJP
Brazil477 Posts
On December 05 2010 04:49 Vanished131 wrote: You don't have to download it. You can search for it on battle.net. erm... i know that, i think i poorly expressed the issue i'm afraid the map isn´t in brazil servers yet | ||
Vanished131
France311 Posts
On December 05 2010 04:56 DayJP wrote: erm... i know that, i think i poorly expressed the issue i'm afraid the map isn´t in brazil servers yet They have seperate servers for brazil?! That's crazy. Send me a PM and you can be my brazil sponsor. | ||
Monxy
Poland46 Posts
And salvaging bunkers gives you: salvage money+refund That's kinda cheaty, you can get millions like that. | ||
IrT4nkz
229 Posts
![]() to the map maker: Level 8 is a lag fest, might want to fix the spawn pattern. If anyone can get past level 8, they are pretty much set till 10/12 I think. | ||
Serejai
6007 Posts
I did this solo, too, as the rest of my teammates were all in their first game and died/left immediately. I can't imagine how easy this would be with a full group of competent players. I enjoy the concept, but the balance needs to be adjusted a lot (as stated, PFs are pretty much guaranteed to result in a win, and things such as cannons and spine crawlers seem to be rather useless and don't even pull their weight in the first round). You also need to figure out some way to make the game less repetitive and bland. I understand there are limits to how many zerglings can spawn at once, so you're gonna have to be creative and find another way to ramp up the difficulty. EDIT: That 40k number must be from somewhere else, because my game lasted closer to 3 hours, which according to a poster above would have put me at well over 100k lings. | ||
IrT4nkz
229 Posts
| ||
Monxy
Poland46 Posts
On December 06 2010 03:36 IrT4nkz wrote: There is also a glitch where overlords don't leave the map after dropping their load of zerglings, might want to fix that too. I think you meant before they dropped lings. This can really lose the game if everyone has pure PFs. | ||
Onioncookie
Germany624 Posts
Sometimes overlorddropping is bugged and the only way to get to the next round is to kill all the overlords | ||
| ||