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[UMS] Zillion Zerglings - Page 12

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 10 11 12 13 14 26 Next All
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 04 2010 07:21 GMT
#221
Highscore boards now active on Europe and US!
Monxy
Profile Joined September 2010
Poland46 Posts
Last Edited: 2010-12-04 09:20:10
December 04 2010 09:19 GMT
#222
Nice, now we can finally fight against eachother. But...
Won't it just make more people use PFs and other I-can't-lose strategies?
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
vortex1994
Profile Joined December 2010
Netherlands7 Posts
Last Edited: 2010-12-04 13:07:09
December 04 2010 12:58 GMT
#223
This is just insane, I'm 2 hours and 45 minutes into 1 game and we've killed 110.000 so far. After a while it gets kinda boring since it's mostly waiting then.

Also, you might want to consider adding new talents with more extreme buffs, but with extreme setback too.
TERRAN OP NERF NERF!
Monxy
Profile Joined September 2010
Poland46 Posts
Last Edited: 2010-12-04 17:11:03
December 04 2010 13:55 GMT
#224
Could you explain how does highscore work here?
Is it
amount of games played/personal best?

Oh and enemy zerglings have speed buff on creep, I'm not sure if it's made on purpose.

EDIT: Erm, just a second ago (I'm on alt-tab) a round finished before the zerglings died. My SCV didn't respawn and I had no CC. In fact, nothing respawned. Next round (we somehow survived) same thing happened. This is really awful.

2nd EDIT: Oh is the splash on siege tanks still doing damage to units owned by the owner of siege tanks? Kinda got that feeling after buildings made by me died to ST explosions.
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 04 2010 17:13 GMT
#225
On December 04 2010 21:58 vortex1994 wrote:
This is just insane, I'm 2 hours and 45 minutes into 1 game and we've killed 110.000 so far. After a while it gets kinda boring since it's mostly waiting then.

Also, you might want to consider adding new talents with more extreme buffs, but with extreme setback too.


How the heck did you manage to kill 110.000? I've only been able to kill about 30.000. I'll consider adding more talents while I fix other things.
Vanished131
Profile Blog Joined October 2010
France311 Posts
Last Edited: 2010-12-04 17:28:50
December 04 2010 17:21 GMT
#226
On December 04 2010 22:55 Monxy wrote:
Could you explain how does highscore work here?
Is it
amount of games played/personal best?

Oh and enemy zerglings have speed buff on creep, I'm not sure if it's made on purpose.

EDIT: Erm, just a second ago (I'm on alt-tab) a round finished before the zerglings died. My SCV didn't respawn and I had no CC. In fact, nothing respawned. Next round (we somehow survived) same thing happened. This is really awful.

2nd EDIT: Oh is the splash on siege tanks still doing damage to units owned by the owner of siege tanks? Kinda got that feeling after buildings made by me died to ST explosions.


I'm going to need some more detail as to what occured. I have no experienes of this myself. But I do have experiences of the game's triggers completely crashing--but I fixed that for now.

I'll fix the self damage from tanks in the next patch.

Try typing "rank" in game. The top number is your overall rank for the last 10 games. 92.5 is a D-, 120 is an A+. The bottom number is your current placement in the current game. 1.000 (1,000 for EU) means you have killed your fair share. 0 means you haven't killed anything. Games played and personal best also affect the rank a tiny bit. This is subject to change.
Monxy
Profile Joined September 2010
Poland46 Posts
December 04 2010 17:47 GMT
#227
Oh, and few other bugs. Broodlords can always win, by this I mean as long as there are any broodlings, you can't lose. Flying buildings still won't lose, you could stay like that for ever.
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 04 2010 17:57 GMT
#228
On December 05 2010 02:47 Monxy wrote:
Oh, and few other bugs. Broodlords can always win, by this I mean as long as there are any broodlings, you can't lose. Flying buildings still won't lose, you could stay like that for ever.


With flying buildings you could... but I'll fix that. I don't think broodlings could sustain themselves.
Monxy
Profile Joined September 2010
Poland46 Posts
December 04 2010 18:26 GMT
#229
On December 05 2010 02:57 Vanished131 wrote:
I don't think broodlings could sustain themselves.


They do, actually. One broodlord barely survives, but more than that survive much more easily. And as broodlords reload broodlings so fast it's not a big deal.
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
Vanished131
Profile Blog Joined October 2010
France311 Posts
Last Edited: 2010-12-04 18:38:12
December 04 2010 18:37 GMT
#230
On December 05 2010 03:26 Monxy wrote:
Show nested quote +
On December 05 2010 02:57 Vanished131 wrote:
I don't think broodlings could sustain themselves.


They do, actually. One broodlord barely survives, but more than that survive much more easily. And as broodlords reload broodlings so fast it's not a big deal.


The game now excludes air units from the defeat triggers. This should help. Before, it just required that units be ground units.

Scores are being reset also due to balance changes. You keep your number of games played and your rank though.
DayJP
Profile Joined November 2010
Brazil477 Posts
December 04 2010 19:45 GMT
#231
i cant find the map to download on your thread in sc2mapster.... what am I doing wrong? >_>'
"Why did the Colossus fall over? Because it's imbalanced! :D" - Dan Artosis
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 04 2010 19:49 GMT
#232
On December 05 2010 04:45 DayJP wrote:
i cant find the map to download on your thread in sc2mapster.... what am I doing wrong? >_>'


You don't have to download it. You can search for it on battle.net.
DayJP
Profile Joined November 2010
Brazil477 Posts
Last Edited: 2010-12-04 19:56:54
December 04 2010 19:56 GMT
#233
On December 05 2010 04:49 Vanished131 wrote:
Show nested quote +
On December 05 2010 04:45 DayJP wrote:
i cant find the map to download on your thread in sc2mapster.... what am I doing wrong? >_>'


You don't have to download it. You can search for it on battle.net.


erm... i know that, i think i poorly expressed the issue
i'm afraid the map isn´t in brazil servers yet
"Why did the Colossus fall over? Because it's imbalanced! :D" - Dan Artosis
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 04 2010 20:25 GMT
#234
On December 05 2010 04:56 DayJP wrote:
Show nested quote +
On December 05 2010 04:49 Vanished131 wrote:
On December 05 2010 04:45 DayJP wrote:
i cant find the map to download on your thread in sc2mapster.... what am I doing wrong? >_>'


You don't have to download it. You can search for it on battle.net.


erm... i know that, i think i poorly expressed the issue
i'm afraid the map isn´t in brazil servers yet


They have seperate servers for brazil?! That's crazy. Send me a PM and you can be my brazil sponsor.
Monxy
Profile Joined September 2010
Poland46 Posts
Last Edited: 2010-12-05 15:47:07
December 05 2010 11:39 GMT
#235
Huh, my team just skipped the round and no recources were given for the time that was skipped.

And salvaging bunkers gives you: salvage money+refund
That's kinda cheaty, you can get millions like that.
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
IrT4nkz
Profile Joined May 2010
229 Posts
Last Edited: 2010-12-05 18:22:24
December 05 2010 18:17 GMT
#236
102k on the game I'm in right now and still counting, will hit the 150k mark at the rate my team is going.

[image loading]

to the map maker: Level 8 is a lag fest, might want to fix the spawn pattern. If anyone can get past level 8, they are pretty much set till 10/12 I think.
Serejai
Profile Blog Joined September 2010
6007 Posts
Last Edited: 2010-12-05 18:34:59
December 05 2010 18:30 GMT
#237
Planetary Fortresses are really rigged. I've made it to something like 40k+ zerglings with just PF spam, and a couple SCVs in the middle to repair them. The levels don't really get harder... they just get longer, which in my opinion makes the game boring (I had to leave because I was literally just sitting there clicking repair over and over again).

I did this solo, too, as the rest of my teammates were all in their first game and died/left immediately. I can't imagine how easy this would be with a full group of competent players.

I enjoy the concept, but the balance needs to be adjusted a lot (as stated, PFs are pretty much guaranteed to result in a win, and things such as cannons and spine crawlers seem to be rather useless and don't even pull their weight in the first round). You also need to figure out some way to make the game less repetitive and bland. I understand there are limits to how many zerglings can spawn at once, so you're gonna have to be creative and find another way to ramp up the difficulty.

EDIT: That 40k number must be from somewhere else, because my game lasted closer to 3 hours, which according to a poster above would have put me at well over 100k lings.
I HAVE 5 TOAST POINTS
IrT4nkz
Profile Joined May 2010
229 Posts
December 05 2010 18:36 GMT
#238
There is also a glitch where overlords don't leave the map after dropping their load of zerglings, might want to fix that too.
Monxy
Profile Joined September 2010
Poland46 Posts
December 05 2010 18:44 GMT
#239
On December 06 2010 03:36 IrT4nkz wrote:
There is also a glitch where overlords don't leave the map after dropping their load of zerglings, might want to fix that too.


I think you meant before they dropped lings. This can really lose the game if everyone has pure PFs.
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
Onioncookie
Profile Joined May 2010
Germany624 Posts
December 05 2010 19:02 GMT
#240
Yeah u should make the levels harder and not longer , and somehow the overlord dropping takes way to long , and i dont get the "kill faster get more money system" works ....

Sometimes overlorddropping is bugged and the only way to get to the next round is to kill all the overlords
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