• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:34
CET 17:34
KST 01:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1618 users

[UMS] Zillion Zerglings - Page 12

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 10 11 12 13 14 26 Next All
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 04 2010 07:21 GMT
#221
Highscore boards now active on Europe and US!
Monxy
Profile Joined September 2010
Poland46 Posts
Last Edited: 2010-12-04 09:20:10
December 04 2010 09:19 GMT
#222
Nice, now we can finally fight against eachother. But...
Won't it just make more people use PFs and other I-can't-lose strategies?
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
vortex1994
Profile Joined December 2010
Netherlands7 Posts
Last Edited: 2010-12-04 13:07:09
December 04 2010 12:58 GMT
#223
This is just insane, I'm 2 hours and 45 minutes into 1 game and we've killed 110.000 so far. After a while it gets kinda boring since it's mostly waiting then.

Also, you might want to consider adding new talents with more extreme buffs, but with extreme setback too.
TERRAN OP NERF NERF!
Monxy
Profile Joined September 2010
Poland46 Posts
Last Edited: 2010-12-04 17:11:03
December 04 2010 13:55 GMT
#224
Could you explain how does highscore work here?
Is it
amount of games played/personal best?

Oh and enemy zerglings have speed buff on creep, I'm not sure if it's made on purpose.

EDIT: Erm, just a second ago (I'm on alt-tab) a round finished before the zerglings died. My SCV didn't respawn and I had no CC. In fact, nothing respawned. Next round (we somehow survived) same thing happened. This is really awful.

2nd EDIT: Oh is the splash on siege tanks still doing damage to units owned by the owner of siege tanks? Kinda got that feeling after buildings made by me died to ST explosions.
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 04 2010 17:13 GMT
#225
On December 04 2010 21:58 vortex1994 wrote:
This is just insane, I'm 2 hours and 45 minutes into 1 game and we've killed 110.000 so far. After a while it gets kinda boring since it's mostly waiting then.

Also, you might want to consider adding new talents with more extreme buffs, but with extreme setback too.


How the heck did you manage to kill 110.000? I've only been able to kill about 30.000. I'll consider adding more talents while I fix other things.
Vanished131
Profile Blog Joined October 2010
France311 Posts
Last Edited: 2010-12-04 17:28:50
December 04 2010 17:21 GMT
#226
On December 04 2010 22:55 Monxy wrote:
Could you explain how does highscore work here?
Is it
amount of games played/personal best?

Oh and enemy zerglings have speed buff on creep, I'm not sure if it's made on purpose.

EDIT: Erm, just a second ago (I'm on alt-tab) a round finished before the zerglings died. My SCV didn't respawn and I had no CC. In fact, nothing respawned. Next round (we somehow survived) same thing happened. This is really awful.

2nd EDIT: Oh is the splash on siege tanks still doing damage to units owned by the owner of siege tanks? Kinda got that feeling after buildings made by me died to ST explosions.


I'm going to need some more detail as to what occured. I have no experienes of this myself. But I do have experiences of the game's triggers completely crashing--but I fixed that for now.

I'll fix the self damage from tanks in the next patch.

Try typing "rank" in game. The top number is your overall rank for the last 10 games. 92.5 is a D-, 120 is an A+. The bottom number is your current placement in the current game. 1.000 (1,000 for EU) means you have killed your fair share. 0 means you haven't killed anything. Games played and personal best also affect the rank a tiny bit. This is subject to change.
Monxy
Profile Joined September 2010
Poland46 Posts
December 04 2010 17:47 GMT
#227
Oh, and few other bugs. Broodlords can always win, by this I mean as long as there are any broodlings, you can't lose. Flying buildings still won't lose, you could stay like that for ever.
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 04 2010 17:57 GMT
#228
On December 05 2010 02:47 Monxy wrote:
Oh, and few other bugs. Broodlords can always win, by this I mean as long as there are any broodlings, you can't lose. Flying buildings still won't lose, you could stay like that for ever.


With flying buildings you could... but I'll fix that. I don't think broodlings could sustain themselves.
Monxy
Profile Joined September 2010
Poland46 Posts
December 04 2010 18:26 GMT
#229
On December 05 2010 02:57 Vanished131 wrote:
I don't think broodlings could sustain themselves.


They do, actually. One broodlord barely survives, but more than that survive much more easily. And as broodlords reload broodlings so fast it's not a big deal.
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
Vanished131
Profile Blog Joined October 2010
France311 Posts
Last Edited: 2010-12-04 18:38:12
December 04 2010 18:37 GMT
#230
On December 05 2010 03:26 Monxy wrote:
Show nested quote +
On December 05 2010 02:57 Vanished131 wrote:
I don't think broodlings could sustain themselves.


They do, actually. One broodlord barely survives, but more than that survive much more easily. And as broodlords reload broodlings so fast it's not a big deal.


The game now excludes air units from the defeat triggers. This should help. Before, it just required that units be ground units.

Scores are being reset also due to balance changes. You keep your number of games played and your rank though.
DayJP
Profile Joined November 2010
Brazil477 Posts
December 04 2010 19:45 GMT
#231
i cant find the map to download on your thread in sc2mapster.... what am I doing wrong? >_>'
"Why did the Colossus fall over? Because it's imbalanced! :D" - Dan Artosis
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 04 2010 19:49 GMT
#232
On December 05 2010 04:45 DayJP wrote:
i cant find the map to download on your thread in sc2mapster.... what am I doing wrong? >_>'


You don't have to download it. You can search for it on battle.net.
DayJP
Profile Joined November 2010
Brazil477 Posts
Last Edited: 2010-12-04 19:56:54
December 04 2010 19:56 GMT
#233
On December 05 2010 04:49 Vanished131 wrote:
Show nested quote +
On December 05 2010 04:45 DayJP wrote:
i cant find the map to download on your thread in sc2mapster.... what am I doing wrong? >_>'


You don't have to download it. You can search for it on battle.net.


erm... i know that, i think i poorly expressed the issue
i'm afraid the map isn´t in brazil servers yet
"Why did the Colossus fall over? Because it's imbalanced! :D" - Dan Artosis
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 04 2010 20:25 GMT
#234
On December 05 2010 04:56 DayJP wrote:
Show nested quote +
On December 05 2010 04:49 Vanished131 wrote:
On December 05 2010 04:45 DayJP wrote:
i cant find the map to download on your thread in sc2mapster.... what am I doing wrong? >_>'


You don't have to download it. You can search for it on battle.net.


erm... i know that, i think i poorly expressed the issue
i'm afraid the map isn´t in brazil servers yet


They have seperate servers for brazil?! That's crazy. Send me a PM and you can be my brazil sponsor.
Monxy
Profile Joined September 2010
Poland46 Posts
Last Edited: 2010-12-05 15:47:07
December 05 2010 11:39 GMT
#235
Huh, my team just skipped the round and no recources were given for the time that was skipped.

And salvaging bunkers gives you: salvage money+refund
That's kinda cheaty, you can get millions like that.
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
IrT4nkz
Profile Joined May 2010
229 Posts
Last Edited: 2010-12-05 18:22:24
December 05 2010 18:17 GMT
#236
102k on the game I'm in right now and still counting, will hit the 150k mark at the rate my team is going.

[image loading]

to the map maker: Level 8 is a lag fest, might want to fix the spawn pattern. If anyone can get past level 8, they are pretty much set till 10/12 I think.
Serejai
Profile Blog Joined September 2010
6007 Posts
Last Edited: 2010-12-05 18:34:59
December 05 2010 18:30 GMT
#237
Planetary Fortresses are really rigged. I've made it to something like 40k+ zerglings with just PF spam, and a couple SCVs in the middle to repair them. The levels don't really get harder... they just get longer, which in my opinion makes the game boring (I had to leave because I was literally just sitting there clicking repair over and over again).

I did this solo, too, as the rest of my teammates were all in their first game and died/left immediately. I can't imagine how easy this would be with a full group of competent players.

I enjoy the concept, but the balance needs to be adjusted a lot (as stated, PFs are pretty much guaranteed to result in a win, and things such as cannons and spine crawlers seem to be rather useless and don't even pull their weight in the first round). You also need to figure out some way to make the game less repetitive and bland. I understand there are limits to how many zerglings can spawn at once, so you're gonna have to be creative and find another way to ramp up the difficulty.

EDIT: That 40k number must be from somewhere else, because my game lasted closer to 3 hours, which according to a poster above would have put me at well over 100k lings.
I HAVE 5 TOAST POINTS
IrT4nkz
Profile Joined May 2010
229 Posts
December 05 2010 18:36 GMT
#238
There is also a glitch where overlords don't leave the map after dropping their load of zerglings, might want to fix that too.
Monxy
Profile Joined September 2010
Poland46 Posts
December 05 2010 18:44 GMT
#239
On December 06 2010 03:36 IrT4nkz wrote:
There is also a glitch where overlords don't leave the map after dropping their load of zerglings, might want to fix that too.


I think you meant before they dropped lings. This can really lose the game if everyone has pure PFs.
Terran Commander - "In your face Zergs, we're walled off, there's nothing you can do... Hey, what's this creep doing here?"
Onioncookie
Profile Joined May 2010
Germany624 Posts
December 05 2010 19:02 GMT
#240
Yeah u should make the levels harder and not longer , and somehow the overlord dropping takes way to long , and i dont get the "kill faster get more money system" works ....

Sometimes overlorddropping is bugged and the only way to get to the next round is to kill all the overlords
Prev 1 10 11 12 13 14 26 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
11:00
Championship Sunday
Classic vs ClemLIVE!
SHIN vs TBD
WardiTV2740
ComeBackTV 2214
TaKeTV 694
Rex150
CosmosSc2 110
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 150
CosmosSc2 110
DivinesiaTV 9
SKillous 0
StarCraft: Brood War
Calm 4003
Shuttle 1266
EffOrt 907
GuemChi 508
Soma 464
Stork 463
Light 278
Movie 169
firebathero 165
Last 158
[ Show more ]
ggaemo 148
Sharp 133
Bonyth 124
Hyun 119
Mini 114
Rush 100
hero 60
910 41
soO 26
Killer 17
zelot 14
HiyA 10
Terrorterran 8
Dota 2
Gorgc7260
singsing3958
qojqva2770
syndereN291
Counter-Strike
allub264
Heroes of the Storm
Khaldor657
Liquid`Hasu424
Other Games
B2W.Neo1797
FrodaN627
Fuzer 293
Liquid`VortiX155
ToD133
KnowMe118
Mew2King85
ArmadaUGS61
Organizations
Other Games
PGL1040
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• poizon28 29
• StrangeGG 23
• HeavenSC 15
• Reevou 3
• IndyKCrew
• sooper7s
• intothetv
• Kozan
• AfreecaTV YouTube
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Azhi_Dahaki3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• HappyZerGling78
League of Legends
• Jankos2718
Upcoming Events
Ladder Legends
26m
BSL 21
3h 26m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
16h 26m
Wardi Open
19h 26m
Monday Night Weeklies
1d
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.